Skjaldbakka
2007-11-27, 01:45 AM
1) Power Attack being shifted down to 1:1 for all weapons, coupled with 1.5 Strength Bonus to AB and DB (minimum of +1 Bonus, so -1 becomes 0, 0 becomes 1, etc..) for Two Handed Weapons (but only Two Handed Weapons).
2) Combat Expertise as a Bonus Feat for all Martial Classes,
3) Weapon Finesse applies to all weapons.
4) Dumping of Iterative Attacks in favour of an Extra Attack at their Full Attack Bonus when they reach Base Attack Bonus 11 .
5) Strength Bonus applies to Bow AB and Thrown Weapons (does not stack with Dexterity)
6) Full Strength Bonus to Off Hand Attacks
7) Adios retarded Race Weapons
8) Clerics learn spells like Wizards
9) Only Spells on my list are available.
10) Great Swords do 1D12 Damage
11) Critical Hits are gone, many weapons move up a Damage Die.
12) Elves get automatic Proficiency with Short Swords, Long Swords, Short Bows and Long Bows.
13) Spears and Long Spears can be used One Handed (but do 1D6 Damage)
14) Tower Shields are Two Handed Weapons
15) Armour doesn't reduce Movement Speed, only Running Speed
16) One Handed or Light Weapons used Two Handed move up a Damage Die (i.e. 1D6 becomes 1D8, 1D8 becomes 1D10, etc...). Conversely, Two Handed Weapons used One handed move down a Damage Die (i.e. 1D12 becomes 1D10)
17) Shields grant a Block Manoeuvre as an Immediate Action
18) Orcs are just another word for Hobgoblin. Half Orcs undergo significant reforms...
19) Monks get full Base Attack Bonus progression, amongst other things
20) Saving Throws become +1 per Character Level for all Classes and Prestige Classes
21) Skill Focus becomes +4 and can be bought in stages; other Skill Boosting Feats are removed.
Why Strength to hit with bows? I can see strength for thrown weapons, but strength for bows doesn't make sense to me.
To avoid sidetracking another thread.
2) Combat Expertise as a Bonus Feat for all Martial Classes,
3) Weapon Finesse applies to all weapons.
4) Dumping of Iterative Attacks in favour of an Extra Attack at their Full Attack Bonus when they reach Base Attack Bonus 11 .
5) Strength Bonus applies to Bow AB and Thrown Weapons (does not stack with Dexterity)
6) Full Strength Bonus to Off Hand Attacks
7) Adios retarded Race Weapons
8) Clerics learn spells like Wizards
9) Only Spells on my list are available.
10) Great Swords do 1D12 Damage
11) Critical Hits are gone, many weapons move up a Damage Die.
12) Elves get automatic Proficiency with Short Swords, Long Swords, Short Bows and Long Bows.
13) Spears and Long Spears can be used One Handed (but do 1D6 Damage)
14) Tower Shields are Two Handed Weapons
15) Armour doesn't reduce Movement Speed, only Running Speed
16) One Handed or Light Weapons used Two Handed move up a Damage Die (i.e. 1D6 becomes 1D8, 1D8 becomes 1D10, etc...). Conversely, Two Handed Weapons used One handed move down a Damage Die (i.e. 1D12 becomes 1D10)
17) Shields grant a Block Manoeuvre as an Immediate Action
18) Orcs are just another word for Hobgoblin. Half Orcs undergo significant reforms...
19) Monks get full Base Attack Bonus progression, amongst other things
20) Saving Throws become +1 per Character Level for all Classes and Prestige Classes
21) Skill Focus becomes +4 and can be bought in stages; other Skill Boosting Feats are removed.
Why Strength to hit with bows? I can see strength for thrown weapons, but strength for bows doesn't make sense to me.
To avoid sidetracking another thread.