Fiery Diamond
2007-11-27, 02:19 PM
I'm a fan of Inuyasha, so I toyed with the idea of making the demonslayer Sango's weapon, the Hiraikotsu, for D&D (not directly translating the weapon, mind you, just using it as a basis).
For those who don't know, the Hiraikotsu is a steel-like bone boomerang as big as the character who wields it. Despite this, she is able to throw it one-handed if she wants. It almost always returns to her, and she catches it with both hands. She carries it on her back and can pull it off and throw it very quickly. It slices right through the monsters she fights, and she often hits more than one monster with it.
(I don't know how to make a chart, so I hope you'll forgive messiness)
Hiraikotsu (Minor Artifact)
Damage : 2d6
Critical : 18-20/x3
Range Increment: 50 ft.
Weight : 8 lb.
Type : Slashing
Special Qualities :
0-2 handed: The Hiraikotsu is carried on the back. It is drawn or replaced as a free action, each of which(drawing or replacing) can be done once per round. In order to attack with the Hiraikotsu, you must hold it with one hand. In order to catch the Hiraikotsu (see next quality) you must have two free hands.
Returning type: The Hiraikotsu always returns to the user at the end of the turn on which it is used. You must have two free hands in order to catch the Hiraikotsu upon its return. Catching is automatic. Should you not be able to catch it (not having two free hands), there is a 95% chance that it will land in your square and a 5% chance it will strike you, dealing damage.
Multiple targets: You can use the Hiraikotsu to strike multiple targets, but you take a penalty to the attack rolls (-4 per additional enemy struck). The targets must be in some semblance of a curve. That is, the line between targets cannot move the Hiraikotsu away from you, toward you, and away from you again, or zig-zag left-right-left (or right-left-right).
Yes, the returning effect of this item is different than the returning special ability for magic items. That's on purpose. Yes, I know the description for multiple targets is a little confusing, but I can't figure out how to better state it. Yes, I know that no regular weapons have a crit of 18-20/x3. I liked it better than giving it keen. Yes, the 0-2 hand weapon is sorta weird, and I'm thinking of just changing it to be one hand for throw and catch or two hands for throw and catch instead of mixing them.
Whaddya think?
- Fiery Diamond
For those who don't know, the Hiraikotsu is a steel-like bone boomerang as big as the character who wields it. Despite this, she is able to throw it one-handed if she wants. It almost always returns to her, and she catches it with both hands. She carries it on her back and can pull it off and throw it very quickly. It slices right through the monsters she fights, and she often hits more than one monster with it.
(I don't know how to make a chart, so I hope you'll forgive messiness)
Hiraikotsu (Minor Artifact)
Damage : 2d6
Critical : 18-20/x3
Range Increment: 50 ft.
Weight : 8 lb.
Type : Slashing
Special Qualities :
0-2 handed: The Hiraikotsu is carried on the back. It is drawn or replaced as a free action, each of which(drawing or replacing) can be done once per round. In order to attack with the Hiraikotsu, you must hold it with one hand. In order to catch the Hiraikotsu (see next quality) you must have two free hands.
Returning type: The Hiraikotsu always returns to the user at the end of the turn on which it is used. You must have two free hands in order to catch the Hiraikotsu upon its return. Catching is automatic. Should you not be able to catch it (not having two free hands), there is a 95% chance that it will land in your square and a 5% chance it will strike you, dealing damage.
Multiple targets: You can use the Hiraikotsu to strike multiple targets, but you take a penalty to the attack rolls (-4 per additional enemy struck). The targets must be in some semblance of a curve. That is, the line between targets cannot move the Hiraikotsu away from you, toward you, and away from you again, or zig-zag left-right-left (or right-left-right).
Yes, the returning effect of this item is different than the returning special ability for magic items. That's on purpose. Yes, I know the description for multiple targets is a little confusing, but I can't figure out how to better state it. Yes, I know that no regular weapons have a crit of 18-20/x3. I liked it better than giving it keen. Yes, the 0-2 hand weapon is sorta weird, and I'm thinking of just changing it to be one hand for throw and catch or two hands for throw and catch instead of mixing them.
Whaddya think?
- Fiery Diamond