magic_unlocked
2007-11-27, 05:09 PM
Okay, here's my first attampt at posting something out of my Craft (Homebrew) skill check with a +2 bonus from the aid another option. I'm not so good with fluff/flavor text as I am with the base mechanics on it. Perhaps The Playground can offer some suggestions?
Anyhow, this is it (sorry for any formating issues, please forgive me):
Magebane.
Special Abilities:
Drain Magic (Su): Once every 1d4 rounds, a Magebane creature can use a natural weapon to drain magic from a target. The Magebane creature may choose to activate this ability as a free action after striking a creature with spellcasting or any supernatural or spell-like ability. The Magebane creature drains 1d8 spell points (or 1d4 spell levels) and gains the drained spell points as temporary HP (or 2x the spell level drained), and a temporary bonus on their strength score equal to the spell level drained, or 1/2 the spell points drained (minimum 1). A successful Will saving throw (DC 10 + 1/2 Magebane creature's HD + Magebane creature's Cha modifier) negates the effect. The affected spell caster chooses which spell is drained from them.
The draining effect from a magebane has no effect on creatures that do not cast spells, spell-like abilities or supernatural abilities. If a magebane creature is successful in the case of a creature that has spell-like abilities and supernatural abilities, the target creature chooses which one of its abilities is affected. If it has a set number of uses, such as 1/day, it is unavailable as though cast. If it is an at-will ability then the ability is unavailable for a number of rounds equal to the spell level that was drained. In these instances, roll a 1d8 and resolve normally as above.
Special Qualities:
Sense Magic (Ex): A Magebane creature is capable of detecting the presence of magical creatures. A Magebane creature senses when a creature with spellcasting or any supernatural or spell-like ability is within 100 feet. This ability functions much like the Scent special quality
Challenge Rating: Same as base creature +1
Level Adjustment: +1
It is possible for a creature to become a "Psibane" creature. Just switch the above from spell points to power points and and spell-like abilities to psi-like abilities. However, both versions still affect supernatural abilities the same way. Scholars still do not know why this is as of yet.
Magebane is an inhereted template that can be applied to any living, corporeal creature. In the case of undeath, a creature that had this template then later became an undead for whatever reason, still has the Magebane template. There are rumors of ghosts and incorporeal undead that have the Magebane template. Current scholars postulate that they could have died from a spell caster and that their sheer hatred of casters granted them the Magebane ability by force of will, in this case, hatred. Others believe that it was merely carried over into unlife. No definitive answer exists at this time.
So... what does the Playground think?
[edit] Ok. There it is. Fixed up Version 2.8. Added some fluff as well.
Anyhow, this is it (sorry for any formating issues, please forgive me):
Magebane.
Special Abilities:
Drain Magic (Su): Once every 1d4 rounds, a Magebane creature can use a natural weapon to drain magic from a target. The Magebane creature may choose to activate this ability as a free action after striking a creature with spellcasting or any supernatural or spell-like ability. The Magebane creature drains 1d8 spell points (or 1d4 spell levels) and gains the drained spell points as temporary HP (or 2x the spell level drained), and a temporary bonus on their strength score equal to the spell level drained, or 1/2 the spell points drained (minimum 1). A successful Will saving throw (DC 10 + 1/2 Magebane creature's HD + Magebane creature's Cha modifier) negates the effect. The affected spell caster chooses which spell is drained from them.
The draining effect from a magebane has no effect on creatures that do not cast spells, spell-like abilities or supernatural abilities. If a magebane creature is successful in the case of a creature that has spell-like abilities and supernatural abilities, the target creature chooses which one of its abilities is affected. If it has a set number of uses, such as 1/day, it is unavailable as though cast. If it is an at-will ability then the ability is unavailable for a number of rounds equal to the spell level that was drained. In these instances, roll a 1d8 and resolve normally as above.
Special Qualities:
Sense Magic (Ex): A Magebane creature is capable of detecting the presence of magical creatures. A Magebane creature senses when a creature with spellcasting or any supernatural or spell-like ability is within 100 feet. This ability functions much like the Scent special quality
Challenge Rating: Same as base creature +1
Level Adjustment: +1
It is possible for a creature to become a "Psibane" creature. Just switch the above from spell points to power points and and spell-like abilities to psi-like abilities. However, both versions still affect supernatural abilities the same way. Scholars still do not know why this is as of yet.
Magebane is an inhereted template that can be applied to any living, corporeal creature. In the case of undeath, a creature that had this template then later became an undead for whatever reason, still has the Magebane template. There are rumors of ghosts and incorporeal undead that have the Magebane template. Current scholars postulate that they could have died from a spell caster and that their sheer hatred of casters granted them the Magebane ability by force of will, in this case, hatred. Others believe that it was merely carried over into unlife. No definitive answer exists at this time.
So... what does the Playground think?
[edit] Ok. There it is. Fixed up Version 2.8. Added some fluff as well.