werescythe
2022-07-09, 07:34 PM
So, this is my personal adaption of the Khenra race from the Plane Shift: Amonkhet setting. The Jackalfolk are designed to feel more canine in nature and less reliant of having twins and what not.
Khenra (Jackalfolk)
Racial Abilities:
Ability Score: Your Dexterity is increased by 1, your Wisdom is increased by 1 and your Strength is increased by 1 (Of course, if you have TCoE, then feel free to ignore this).
Age: Jackalfolk mature quickly, reaching adulthood in their early to mid-teens. It is very rare for them to live past 60 years old.
Size: Having a similar build to humans, Jackalfolk are medium sized creatures.
Speed: You have a base walking speed of 35ft.
Keen Senses: You have advantage on Wisdom (perception) checks that rely on hearing or smell.
Khenra Pact Nature: If you can see another Jackalfolk within 60ft who is alive, whenever you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die, but you must take the new roll. If there are no living Jackalfolk that you can see within 60ft of you, then you have advantage on saving throws against the frightened condition.
Deathly Resistance: It is said that Khenra have a connection with death. You have resistance to Necrotic damage.
Languages: You can speak, read and write common and one language of your choice.
Please feel free to offer your feedback on how to improve this design (if such changes are needed).
Khenra (Jackalfolk)
Racial Abilities:
Ability Score: Your Dexterity is increased by 1, your Wisdom is increased by 1 and your Strength is increased by 1 (Of course, if you have TCoE, then feel free to ignore this).
Age: Jackalfolk mature quickly, reaching adulthood in their early to mid-teens. It is very rare for them to live past 60 years old.
Size: Having a similar build to humans, Jackalfolk are medium sized creatures.
Speed: You have a base walking speed of 35ft.
Keen Senses: You have advantage on Wisdom (perception) checks that rely on hearing or smell.
Khenra Pact Nature: If you can see another Jackalfolk within 60ft who is alive, whenever you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die, but you must take the new roll. If there are no living Jackalfolk that you can see within 60ft of you, then you have advantage on saving throws against the frightened condition.
Deathly Resistance: It is said that Khenra have a connection with death. You have resistance to Necrotic damage.
Languages: You can speak, read and write common and one language of your choice.
Please feel free to offer your feedback on how to improve this design (if such changes are needed).