Greywander
2022-07-14, 09:56 PM
Dhampir is one of those races I keep coming back to. I just think the spiderclimb trait is interesting, and I find spiders to be fascinating, yet terrifying, so a spider-themed character is one I'd be interested in trying. Here's a few options I've considered, but none of them quite hit the mark for me.
Kensei Monk
The monk's increased speed helps you to better leverage your spiderclimbing, giving you fantastic mobility. We've all seen how quickly spiders can skitter away, so the speed is on point. Kensei does a great job of making the bite attack very effective.
One with the Blade makes the bite count as magical and allows us to spend ki to increase the damage. That latter ability is really useful when you want to use the bite's special ability to heal or enhance an ability check, especially if you get a crit.
Sharpen the Blade is the only way to turn your bite into a +3 weapon, and I think it would actually stack with an Insignia of Claws if you had one, giving you what is essentially a +4 weapon.
Strictly by RAW, the bite doesn't work with Agile Parry since it isn't held. This is an "Ask your DM" thing, as they might let it work. Otherwise, it's probably worth carrying a dagger. Agile Parry doesn't work with the longbow, either, since it specifically requires a melee weapon. Contrast with Defensive Duelist, which only requires a finesse weapon, and thus works with darts.
What I'd probably do is build a longbow kensei and use my spiderclimb ability to stay out of melee, but I could also mix it up in melee with my bite without needing to drop my longbow. This offers a lot of versatility, allowing me to engage enemy mages or archers in melee and then immediately switch back to taking pot shots at enemy bruisers. Piercer could be a good feat here, though monk MADness means we're limited in how many feats we can take.
There is a question of whether I'd be able to use DEX for the bite or if I'd have to use CON. To avoid bogging down the post, I'll put that discussion under a spoiler. This falls strictly into "Ask your DM" territory. If you can't use DEX for the bite, consider using a different melee weapon, and switching to the bite only when below half HP.
I've looked at this and I don't think a settled RAW exists at the moment. This basically hinges on the "instead of Strength" clause in Martial Arts and similar abilities. Here's an argument for each side.
You CAN'T use DEX
Martial Arts allows you to use DEX instead of STR. The bite uses CON, not STR, and therefore doesn't work with this aspect of Martial Arts. This is a pretty straightforward argument.
You CAN use DEX
The assertion here is that the "instead of Strength" clause is not referring to weapons that use STR, but rather to the fact that by default, melee weapons use STR. Notice that the bite specifies that you use CON instead of STR. They could have just said something like, "You use Constitution for the attack and damage rolls with this weapon," but they didn't. This seems to be an affirmation that references to using a different ability score instead of STR are specifically talking about melee weapons using STR by default, rather than that specific weapon using STR.
With this in mind, both DEX and CON are presented as alternative options to the default of using STR. The bite seems to forbid using STR, but there's no indication that it forbids other alternatives to STR. So a monk could use either CON or DEX for the bite.
My main issue with the kensei is that, while it provides great combat support for the bite, it's just not a very thematic fit. Some of the base monk features help, but overall I'm left feeling like the "spider-ness" will have to be expressed in roleplay, not mechanics.
Swarmkeeper Ranger
This one has the opposite problem to the above: it's a great thematic fit, but mechanically it feels like anti-optimization. Case in point, the ranger offers no benefits to the bite that couldn't be applied to stronger weapons, like a rapier or longbow. Wearing medium armor and maxing CON will make me a bit tankier, but even so I feel like it will fall behind other builds that are properly optimized for tanking. And yeah, I don't expect to be perfectly optimized, but if I'm giving something up I'd prefer to get something else in return.
Either I use the bite and be suboptimal (and locked into melee), or I ditch the bite, in which case all dhampir has going for it is the spiderclimbing. The latter option is okay, but rangers get a climb speed at 6th level anyway. It just feels like there's better options on all sides, whether for race or for class. Amazing flavor, cool abilities, lackluster performance.
Plus I'm not super familiar with rangers. Maybe there's some hidden optimization tech I'm overlooking.
Warlock Multiclass
If I want a primarily ranged attacker, then two levels in warlock sets me up pretty well, allowing me to dip where I please to pick up thematic options. That said, I'd probably want to take more than just two levels in warlock, particularly if EB is my bread and butter. One downside of this build is that I'm not sure I'd be able to make the bite attack effective, and certainly not as effective as EB. Even in melee, I might be better off casting EB at disadvantage.
One dip that appeals to me is the Scout rogue. I just think it's really funny I can skitter away as a reaction any time someone gets close to me. It's the perfect time to go up a wall. Plus, Cunning Action gets us nearly as good mobility as the monk.
Swarmkeeper could actually be decent as a dip, and the swarm effects would stack with things like Repelling Blast and Grasp of Hadar. I'm just not sure that it's worth three levels, and I'd have to be split between WIS, CHA, and CON, not to mention DEX for AC.
Summary
Kensei Monk
+ Melee and ranged
+ Magic bite
+ Greatly increased bite damage, comparable to other weapons
+ Great mobility
- MAD means fewer feats
- Kensei is mechanically strong here, but offers little in thematics
Swarmkeeper Ranger
+ Amazing flavor with swarm
+ Fighting style (Blind Fighting or Archery, depending on if going ranged or melee)
+ Swarmkeeper spells
+ Swim speed
- Little support for bite
- Swarm damage doesn't apply to bite healing/enhancement
- Damage boosts that do apply to healing/enhancement require concentration
- No magic bite
- Mutually exclusive optimization for bite and ranged, pick one
- Only a 5 foot speed bonus
- Anti-optimized; you'd be better off not being a dhampir, or not being a ranger
Warlock Multiclass
+ Solid ranged damage via EB
+ Rogue dips gives mobility boost via Cunning Action
+ Lots of skill proficiencies/expertises
+ Scout allows moving away as a reaction, great for ranged builds
+Swarmkeeper stacks with Repelling Blast and Grasp of Hadar
+ Lots of room for other dips
- Bite is terrible, ranged only build
- Unclear progression path (as is often the case with multiclass builds)
- Lack of a clear mechanical identity beyond EB spam from the ceiling
- It doesn't matter how many options you have, only which options you take
Hmm, you know, a poison version of something like Booming Blade that was compatible with the bite attack might make the warlock more appealing. I think the bite would still be worse than EB, but it wouldn't be terrible at least. As it is, I'm still inclined toward kensei as the best option. I wonder if it would be worth dipping out of monk at some point? Are there any other options I'm overlooking? What are some other ways I could play into the spider theme?
Kensei Monk
The monk's increased speed helps you to better leverage your spiderclimbing, giving you fantastic mobility. We've all seen how quickly spiders can skitter away, so the speed is on point. Kensei does a great job of making the bite attack very effective.
One with the Blade makes the bite count as magical and allows us to spend ki to increase the damage. That latter ability is really useful when you want to use the bite's special ability to heal or enhance an ability check, especially if you get a crit.
Sharpen the Blade is the only way to turn your bite into a +3 weapon, and I think it would actually stack with an Insignia of Claws if you had one, giving you what is essentially a +4 weapon.
Strictly by RAW, the bite doesn't work with Agile Parry since it isn't held. This is an "Ask your DM" thing, as they might let it work. Otherwise, it's probably worth carrying a dagger. Agile Parry doesn't work with the longbow, either, since it specifically requires a melee weapon. Contrast with Defensive Duelist, which only requires a finesse weapon, and thus works with darts.
What I'd probably do is build a longbow kensei and use my spiderclimb ability to stay out of melee, but I could also mix it up in melee with my bite without needing to drop my longbow. This offers a lot of versatility, allowing me to engage enemy mages or archers in melee and then immediately switch back to taking pot shots at enemy bruisers. Piercer could be a good feat here, though monk MADness means we're limited in how many feats we can take.
There is a question of whether I'd be able to use DEX for the bite or if I'd have to use CON. To avoid bogging down the post, I'll put that discussion under a spoiler. This falls strictly into "Ask your DM" territory. If you can't use DEX for the bite, consider using a different melee weapon, and switching to the bite only when below half HP.
I've looked at this and I don't think a settled RAW exists at the moment. This basically hinges on the "instead of Strength" clause in Martial Arts and similar abilities. Here's an argument for each side.
You CAN'T use DEX
Martial Arts allows you to use DEX instead of STR. The bite uses CON, not STR, and therefore doesn't work with this aspect of Martial Arts. This is a pretty straightforward argument.
You CAN use DEX
The assertion here is that the "instead of Strength" clause is not referring to weapons that use STR, but rather to the fact that by default, melee weapons use STR. Notice that the bite specifies that you use CON instead of STR. They could have just said something like, "You use Constitution for the attack and damage rolls with this weapon," but they didn't. This seems to be an affirmation that references to using a different ability score instead of STR are specifically talking about melee weapons using STR by default, rather than that specific weapon using STR.
With this in mind, both DEX and CON are presented as alternative options to the default of using STR. The bite seems to forbid using STR, but there's no indication that it forbids other alternatives to STR. So a monk could use either CON or DEX for the bite.
My main issue with the kensei is that, while it provides great combat support for the bite, it's just not a very thematic fit. Some of the base monk features help, but overall I'm left feeling like the "spider-ness" will have to be expressed in roleplay, not mechanics.
Swarmkeeper Ranger
This one has the opposite problem to the above: it's a great thematic fit, but mechanically it feels like anti-optimization. Case in point, the ranger offers no benefits to the bite that couldn't be applied to stronger weapons, like a rapier or longbow. Wearing medium armor and maxing CON will make me a bit tankier, but even so I feel like it will fall behind other builds that are properly optimized for tanking. And yeah, I don't expect to be perfectly optimized, but if I'm giving something up I'd prefer to get something else in return.
Either I use the bite and be suboptimal (and locked into melee), or I ditch the bite, in which case all dhampir has going for it is the spiderclimbing. The latter option is okay, but rangers get a climb speed at 6th level anyway. It just feels like there's better options on all sides, whether for race or for class. Amazing flavor, cool abilities, lackluster performance.
Plus I'm not super familiar with rangers. Maybe there's some hidden optimization tech I'm overlooking.
Warlock Multiclass
If I want a primarily ranged attacker, then two levels in warlock sets me up pretty well, allowing me to dip where I please to pick up thematic options. That said, I'd probably want to take more than just two levels in warlock, particularly if EB is my bread and butter. One downside of this build is that I'm not sure I'd be able to make the bite attack effective, and certainly not as effective as EB. Even in melee, I might be better off casting EB at disadvantage.
One dip that appeals to me is the Scout rogue. I just think it's really funny I can skitter away as a reaction any time someone gets close to me. It's the perfect time to go up a wall. Plus, Cunning Action gets us nearly as good mobility as the monk.
Swarmkeeper could actually be decent as a dip, and the swarm effects would stack with things like Repelling Blast and Grasp of Hadar. I'm just not sure that it's worth three levels, and I'd have to be split between WIS, CHA, and CON, not to mention DEX for AC.
Summary
Kensei Monk
+ Melee and ranged
+ Magic bite
+ Greatly increased bite damage, comparable to other weapons
+ Great mobility
- MAD means fewer feats
- Kensei is mechanically strong here, but offers little in thematics
Swarmkeeper Ranger
+ Amazing flavor with swarm
+ Fighting style (Blind Fighting or Archery, depending on if going ranged or melee)
+ Swarmkeeper spells
+ Swim speed
- Little support for bite
- Swarm damage doesn't apply to bite healing/enhancement
- Damage boosts that do apply to healing/enhancement require concentration
- No magic bite
- Mutually exclusive optimization for bite and ranged, pick one
- Only a 5 foot speed bonus
- Anti-optimized; you'd be better off not being a dhampir, or not being a ranger
Warlock Multiclass
+ Solid ranged damage via EB
+ Rogue dips gives mobility boost via Cunning Action
+ Lots of skill proficiencies/expertises
+ Scout allows moving away as a reaction, great for ranged builds
+Swarmkeeper stacks with Repelling Blast and Grasp of Hadar
+ Lots of room for other dips
- Bite is terrible, ranged only build
- Unclear progression path (as is often the case with multiclass builds)
- Lack of a clear mechanical identity beyond EB spam from the ceiling
- It doesn't matter how many options you have, only which options you take
Hmm, you know, a poison version of something like Booming Blade that was compatible with the bite attack might make the warlock more appealing. I think the bite would still be worse than EB, but it wouldn't be terrible at least. As it is, I'm still inclined toward kensei as the best option. I wonder if it would be worth dipping out of monk at some point? Are there any other options I'm overlooking? What are some other ways I could play into the spider theme?