P. G. Macer
2022-07-15, 12:00 AM
I’m back with yet another homebrew Cleric Domain! This one is based off dragon gods. You can find the full version on the Homebrewery here (https://homebrewery.naturalcrit.com/share/1e8zxFzyf2tc).
DOMAIN SPELLS
1st: Cause Fear, Identify
3rd: Alter Self, Dragon’s Breath
5th: Fly, Incite Greed
7th: Charm Monster, Find Greater Steed*
9th: Reincarnate**, Summon Draconic Spirit
*Unless you gain this spell from another source, you can only summon a dragonnel (Fizban’s Treasury of Dragons pg. 190) with it.
**When cast as a Domain Spell, this spell uses an alternate reincarnation table, found at the end of this subclass.
Bonus Proficiency
Beginning at 1st level when you select this Domain, you gain proficiency in heavy armor or martial weapons.
Dragon’s Blessing
Also at 1st level, your connection with draconic divinity gives you the following benefits:
You can speak, read, and write Draconic. If you already knew Draconic, you learn your choice of Celestial, Infernal, or Undercommon.
You gain proficiency in the Perception skill
Choose one kind of dragon from the table below. This will impact further features in this Domain. You also learn one cantrip as indicated by the table, which counts as a cleric cantrip for you but does not count towards your number of cleric cantrips known.
If you already know that cantrip, you learn the thaumaturgy cantrip, and if you already know the thaumaturgy cantrip, you learn one cleric cantrip of your choice.
Dragon
Category
Damage Type
Cantrip
Amehtyst
Gem
Force
Sword Burst
Black
Chromatic
Acid
Primal Savagery
Blue
Chromatic
Lightning
Shocking Grasp
Brass
Metallic
Fire
Produce Flame
Bronze
Metallic
Lightning
Lightning Lure
Copper
Metallic
Acid
Acid Splash
Crystal
Gem
Radiant
Word of Radiance
Emerald
Gem
Psychic
Mind Sliver
Gold
Metallic
Fire
Create Bonfire
Green
Chromatic
Poison
Poison Spray
Mercury
Metallic
Radiant
Sacred Flame
Obsidian
Gem
Fire
Green-Flame Blade
Purple/Deep
Chromatic
Psychic
Vicious Mockery
Red
Chromatic
Fire
Fire Bolt
Sapphire
Gem
Thunder
Booming Blade
Silver
Metallic
Cold
Ray of Frost
Topaz
Gem
Necrotic
Chill touch
White
Chromatic
Cold
Frostbite
Channel Divinity: Breath Weapon
Starting at 2nd level, as an action you can expend a use of your Channel Divinity to exhale destructive energy. Each creature within a 30-foot cone originating from you must make a Dexterity or Constitution saving throw (your choice; all targeted creatures make the same kind of save) against your spell save DC or take damage equal to your Wisdom modifier + a number of d12s equal to your proficiency bonus. The damage type is that of the kind of dragon you chose for Dragon’s Blessing.
Wyrm-Touched
Starting at 6th level, you gain resistance to the damage type of the dragon type you chose in Dragon’s Blessings. If you already have resistance to that damage type, choose another damage type from the same category of dragon as the one you chose in Dragon’s Blessings. If you chose Green, you also gain advantage on saving throws against poisons and the poisoned condition.
Additionally, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, it extends by 30 feet.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with draconic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the type associated with your Dragon’s Blessing choice to the target. When you reach 14th level, the extra damage increases to 2d8.
Draconic Hierarch
At 17th level, your connection to your dragon god peaks. You gain immunity to the damage type associated with your choice of dragon type in Dragon’s Blessing. Additionally, you become immune to the frightened condition and gain blindsight out to a range of 30 feet.
d8
Race
Source
1
Dragonborn (Default)
Player’s Handbook
2
Dragonborn, Chromatic
Fizban’s Treasury of Dragons
3
Dragonborn, Draconblood
Explorer’s Guide to Wildemount
4
Dragonborn, Gem
Fizban’s Treasury of Dragons
5
Dragonborn, Metallic
Fizban’s Treasury of Dragons
6
Dragonborn, Ravenite
Explorer’s Guide to Wildemount
7
Kobold (Legacy)
Volo’s Guide to Monsters
8
Kobold (Multiverse)
Monsters of the Multiverse
All right, now some thoughts of mine. Like my earlier Fey and Winter Domains, this Domain breaks with orthodox 5e design principles to offer highly thematic domain spells of over 5th level.
In order to hopefully not overly frontload the subclass, this Domain only offers one of heavy armor or martial weapons.
For further revisions of this domain, in order to better equalize the options in the first-level Dragon’s Blessing feature (so, e.g., optimizers don’t automatically pick Red over Gold or Brass), I’m thinking of just letting the player choose any cantrip matching their dragon’s damage type from most class spell lists (excluding warlock so Amethyst can’t choose eldritch blast).
I’m also wondering if something feels a little off with the 17th-level feature. I know immunity to a damage type is powerful, but the canon Forge Domain offers it at that level, so maybe I’m okay there…?
Hope y’all like it!
DOMAIN SPELLS
1st: Cause Fear, Identify
3rd: Alter Self, Dragon’s Breath
5th: Fly, Incite Greed
7th: Charm Monster, Find Greater Steed*
9th: Reincarnate**, Summon Draconic Spirit
*Unless you gain this spell from another source, you can only summon a dragonnel (Fizban’s Treasury of Dragons pg. 190) with it.
**When cast as a Domain Spell, this spell uses an alternate reincarnation table, found at the end of this subclass.
Bonus Proficiency
Beginning at 1st level when you select this Domain, you gain proficiency in heavy armor or martial weapons.
Dragon’s Blessing
Also at 1st level, your connection with draconic divinity gives you the following benefits:
You can speak, read, and write Draconic. If you already knew Draconic, you learn your choice of Celestial, Infernal, or Undercommon.
You gain proficiency in the Perception skill
Choose one kind of dragon from the table below. This will impact further features in this Domain. You also learn one cantrip as indicated by the table, which counts as a cleric cantrip for you but does not count towards your number of cleric cantrips known.
If you already know that cantrip, you learn the thaumaturgy cantrip, and if you already know the thaumaturgy cantrip, you learn one cleric cantrip of your choice.
Dragon
Category
Damage Type
Cantrip
Amehtyst
Gem
Force
Sword Burst
Black
Chromatic
Acid
Primal Savagery
Blue
Chromatic
Lightning
Shocking Grasp
Brass
Metallic
Fire
Produce Flame
Bronze
Metallic
Lightning
Lightning Lure
Copper
Metallic
Acid
Acid Splash
Crystal
Gem
Radiant
Word of Radiance
Emerald
Gem
Psychic
Mind Sliver
Gold
Metallic
Fire
Create Bonfire
Green
Chromatic
Poison
Poison Spray
Mercury
Metallic
Radiant
Sacred Flame
Obsidian
Gem
Fire
Green-Flame Blade
Purple/Deep
Chromatic
Psychic
Vicious Mockery
Red
Chromatic
Fire
Fire Bolt
Sapphire
Gem
Thunder
Booming Blade
Silver
Metallic
Cold
Ray of Frost
Topaz
Gem
Necrotic
Chill touch
White
Chromatic
Cold
Frostbite
Channel Divinity: Breath Weapon
Starting at 2nd level, as an action you can expend a use of your Channel Divinity to exhale destructive energy. Each creature within a 30-foot cone originating from you must make a Dexterity or Constitution saving throw (your choice; all targeted creatures make the same kind of save) against your spell save DC or take damage equal to your Wisdom modifier + a number of d12s equal to your proficiency bonus. The damage type is that of the kind of dragon you chose for Dragon’s Blessing.
Wyrm-Touched
Starting at 6th level, you gain resistance to the damage type of the dragon type you chose in Dragon’s Blessings. If you already have resistance to that damage type, choose another damage type from the same category of dragon as the one you chose in Dragon’s Blessings. If you chose Green, you also gain advantage on saving throws against poisons and the poisoned condition.
Additionally, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, it extends by 30 feet.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with draconic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the type associated with your Dragon’s Blessing choice to the target. When you reach 14th level, the extra damage increases to 2d8.
Draconic Hierarch
At 17th level, your connection to your dragon god peaks. You gain immunity to the damage type associated with your choice of dragon type in Dragon’s Blessing. Additionally, you become immune to the frightened condition and gain blindsight out to a range of 30 feet.
d8
Race
Source
1
Dragonborn (Default)
Player’s Handbook
2
Dragonborn, Chromatic
Fizban’s Treasury of Dragons
3
Dragonborn, Draconblood
Explorer’s Guide to Wildemount
4
Dragonborn, Gem
Fizban’s Treasury of Dragons
5
Dragonborn, Metallic
Fizban’s Treasury of Dragons
6
Dragonborn, Ravenite
Explorer’s Guide to Wildemount
7
Kobold (Legacy)
Volo’s Guide to Monsters
8
Kobold (Multiverse)
Monsters of the Multiverse
All right, now some thoughts of mine. Like my earlier Fey and Winter Domains, this Domain breaks with orthodox 5e design principles to offer highly thematic domain spells of over 5th level.
In order to hopefully not overly frontload the subclass, this Domain only offers one of heavy armor or martial weapons.
For further revisions of this domain, in order to better equalize the options in the first-level Dragon’s Blessing feature (so, e.g., optimizers don’t automatically pick Red over Gold or Brass), I’m thinking of just letting the player choose any cantrip matching their dragon’s damage type from most class spell lists (excluding warlock so Amethyst can’t choose eldritch blast).
I’m also wondering if something feels a little off with the 17th-level feature. I know immunity to a damage type is powerful, but the canon Forge Domain offers it at that level, so maybe I’m okay there…?
Hope y’all like it!