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View Full Version : D&D 5e/Next A few 4th-level Cleric spells (PEACH).



Abuzorg
2022-07-18, 09:20 AM
Rather than throwing the subforums the whole of my spells of a certain level, I will keep breaking them up in smaller, more digestible pieces in the hope that I get more feedback. In that spirit, here are my (mostly) Clerics spells of 4th level :


AIR WALK
4th-level Transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour

The creature you touch can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker’s normal speed. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Classes: Cleric, Druid



DIVINE POWER
4th-level Evocation

Casting Time: 1 action
Range: Self
Components: V, S, M (a holy symbol)
Duration: Concentration, up to 1 minute

Calling upon the divine power of your god, you imbue yourself with strength and skill in combat. For the duration, your Strength becomes 20 unless it is higher, and you can attack twice, instead of once, whenever you take the Attack action. Additionally, you gain temporary hit points equal to your spellcasting ability modifier when you cast the spell and at the beginning of each of your turns.

Classes: Cleric



IMBUE WITH SPELL ABILITY
4th-level Evocation

Casting Time: 10 minutes
Range: Touch
Components: V, S, M (an ornate phylactery marked with a divine symbol worth 100 gp)
Duration: Until discharged

You transfer one 1st-level spell that you know or have prepared, and the ability to cast it, to the creature you touch. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal.
The creature can cast the spell once. It uses your Spell Save DC and your Spell Attack Bonus and it must provide the different components for the spell. The spell ends when the target cast the spell. The spell also ends if you cast Imbue with Spell Ability again.

At Higher Levels. When you cast this spell using a spell slot of 6th level, you can transfer up to two 1st-level spells to the target. With an 8th-level spell slot, you can transfer up to two 1st-level spells and one 2nd-level spell to the target. When you transfer multiple spells to the target, the spell ends when it casts the last spell you transferred to it or when you cast Imbue with Spell Ability again.

Classes: Artificer, Cleric



NEGATIVE PLANE PROTECTION
4th-level Abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour

For the duration, the willing creature you touch has immunity to necrotic damage and its hit point maximum can’t be reduced.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Classes: Cleric



RECITATION
4th-level Abjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (The written tenets of your divinity)
Duration: Concentration, up to one minute

You bless up to 6 creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. Additionally, the targets are granted a +1 bonus to AC for the duration.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Classes: Cleric, Paladin



SPELL IMMUNITY
4th-level Abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

You touch the target and protect him from certain spells. Choose three spells of 4th lvl or lower. For the duration, the first time the target is subjected to one of these spells, it has no effect. If all three spells have been negated once, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, it can protect against spells of one level higher for each slot level above 4th.

Classes: Cleric



UNFAILING ENDURANCE
4th-level Transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 12 hours

You touch a willing creature and instill it with great stamina. The target's exhaustion level is reduced by one. For the duration, it has advantage on any saving throw against effects that would give it one or more exhaustion level. The spell ends if the target gains a level of exhaustion.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Classes: Bard, Cleric, Druid, Paladin, Ranger