Cygnia
2022-07-18, 10:49 AM
So, we're in a high-level (lvl15) campaign where we're cleaning up the mess of a previous campaign of other characters (one in which I was not involved in as a player). Basically, we need to sneak into the Evil Empire and steal/destroy the MacGuffin all the while avoiding baddies. Time is of the essence, of course and we're a pretty far distance away on foot (no mounts and airships are too blatant).
I'm the token divine caster (tempest cleric). For now, the plan is attempting Divine Intervention to beseech my deity to get us as safe yet close to the MacGuffin as possible, but that's still a tall order. Still, the GM has sworn he won't monkey-paw DI or any type of divining magic.
So, since we're at the "halfway" part of the journey and at least one of our party members has evil (wyvern-riding) enemies after him (he blocked a scrying attempt made on him), I'm considering either casting Divination or Commune to get a nudge towards which way to go. I'm also trying to poke my party members for advice/what question(s) to ask, but they're dragging their feet on that end.
Which spell would be the more useful choice to cast here?
I'm the token divine caster (tempest cleric). For now, the plan is attempting Divine Intervention to beseech my deity to get us as safe yet close to the MacGuffin as possible, but that's still a tall order. Still, the GM has sworn he won't monkey-paw DI or any type of divining magic.
So, since we're at the "halfway" part of the journey and at least one of our party members has evil (wyvern-riding) enemies after him (he blocked a scrying attempt made on him), I'm considering either casting Divination or Commune to get a nudge towards which way to go. I'm also trying to poke my party members for advice/what question(s) to ask, but they're dragging their feet on that end.
Which spell would be the more useful choice to cast here?