HoboKnight
2022-07-18, 02:03 PM
Okay. This is Feywild.
In a rather large and extremely chaotic feywild settlement, my party got arrested for murder. Well... not really arrested. One of the guards likes to role-play material plane guards on occasion (these guards in fact guard local hedges and good name of local Archfey) and he liked the concept of arrest. And since someone WAS murdered near the party, guard arrested everyone. Also some goblin tourist. And a noble kleptomaniac.
Anyway, guards brought my PCs to someone in charge, this being a sentient cat - a director of most exquisite Imaginarium - sort of a theater for drama and extreme feelings. Being super agitated, bringing a knocked out hag and a close sibling of a murdered woman with them, they completely impressed Director cat. He MUST HAVE them for 2 more performances.
Party, which is super annoyed with really chaotic nature of Feywild sort of agreed to do it - if the cat director enables an entire party to speak Sylvan from now on(at this point only one party member speaks Sylvan and its REALLY grinding their gears).
Now, this is quite powerful magic. It can be done instantly, but it takes an intervention of a local Archfey. Archfey, however, extracts a heavy toll for their service. They take a part of a person - a name, a memory, an ability, a portion of persons luck, his/her passion... It was quite clear to cat director, players will not pay such a price... but cat director has a friend. A goblin mage. This goblin mage can ... arrange such deals. Meaning - there is a number of Fairy dust addicts in settlement. These addicts are known to sell themselves as proxies. Archfey takes a part of them and they "pay" the price of another person. Meaning, they are drooling, miserable, weak, slow and one of the unluckiest creatures in the settlement. But they get the Dust for it. Quite a lot of it.
So, here's the plan: Cat makes a deal with party for them to act in 2 more performances, for which party will get an ability to speak Sylvan until dead. In return, party will make a favor for a goblin mage: do 2 dungeons. Or quests. Or something. In order for the party to gain languages, 4 addicts will pay with parts of themselves to the Archfey to cast ability to speak Sylvan on the party. Addicts will be paid by the goblin mage with fairy dust. Entire plan is sealed with mass Geas by the Archfey.
Questions:
- how overt should I be with addicts when it comes to PCs?
- if PCs see what will happen to addicts and still let it happen, does their alignment shift?(i know i wont have this answered conclusively, but I can at least try to get a rough assessment)
- What do you think of the plan? Does it have any usual d&d player-related holes?
- just how miserable and in what way should I make personality/history/memory - drained addicts? I wanna go a bit off the uncomfortable end.
Chaotic thanks!
In a rather large and extremely chaotic feywild settlement, my party got arrested for murder. Well... not really arrested. One of the guards likes to role-play material plane guards on occasion (these guards in fact guard local hedges and good name of local Archfey) and he liked the concept of arrest. And since someone WAS murdered near the party, guard arrested everyone. Also some goblin tourist. And a noble kleptomaniac.
Anyway, guards brought my PCs to someone in charge, this being a sentient cat - a director of most exquisite Imaginarium - sort of a theater for drama and extreme feelings. Being super agitated, bringing a knocked out hag and a close sibling of a murdered woman with them, they completely impressed Director cat. He MUST HAVE them for 2 more performances.
Party, which is super annoyed with really chaotic nature of Feywild sort of agreed to do it - if the cat director enables an entire party to speak Sylvan from now on(at this point only one party member speaks Sylvan and its REALLY grinding their gears).
Now, this is quite powerful magic. It can be done instantly, but it takes an intervention of a local Archfey. Archfey, however, extracts a heavy toll for their service. They take a part of a person - a name, a memory, an ability, a portion of persons luck, his/her passion... It was quite clear to cat director, players will not pay such a price... but cat director has a friend. A goblin mage. This goblin mage can ... arrange such deals. Meaning - there is a number of Fairy dust addicts in settlement. These addicts are known to sell themselves as proxies. Archfey takes a part of them and they "pay" the price of another person. Meaning, they are drooling, miserable, weak, slow and one of the unluckiest creatures in the settlement. But they get the Dust for it. Quite a lot of it.
So, here's the plan: Cat makes a deal with party for them to act in 2 more performances, for which party will get an ability to speak Sylvan until dead. In return, party will make a favor for a goblin mage: do 2 dungeons. Or quests. Or something. In order for the party to gain languages, 4 addicts will pay with parts of themselves to the Archfey to cast ability to speak Sylvan on the party. Addicts will be paid by the goblin mage with fairy dust. Entire plan is sealed with mass Geas by the Archfey.
Questions:
- how overt should I be with addicts when it comes to PCs?
- if PCs see what will happen to addicts and still let it happen, does their alignment shift?(i know i wont have this answered conclusively, but I can at least try to get a rough assessment)
- What do you think of the plan? Does it have any usual d&d player-related holes?
- just how miserable and in what way should I make personality/history/memory - drained addicts? I wanna go a bit off the uncomfortable end.
Chaotic thanks!