Anymage
2022-07-21, 04:09 PM
A lot has been said, and is still being said, about Counterspell. Figured I'd throw my hat into the ring for a way to allow spellcasters to mitigate the efforts of enemy spellcasters, without going all in on the problems the current version has with action economy and the potential to completely shut down a target. Wondering if there are any ways to help clarify the wording, and/or any balance issues that pop up.
Counterspell
1st level Abjuration
60' range
S components
reaction cast time (when a creature within 60' of you casts a spell that allows a save)
You attempt to reduce the potency of an enemy's spell, making it easier for affected creatures to minimize or avoid the effects of the spell. Reduce the save DC of the spell by the level of the slot used to cast Counterspell. In addition, if the spell would do half damage on a successful save and Counterspell is being cast at the same or a higher level, characters take no damage from a successful save and half damage on a failed save instead.
Counterspell
1st level Abjuration
60' range
S components
reaction cast time (when a creature within 60' of you casts a spell that allows a save)
You attempt to reduce the potency of an enemy's spell, making it easier for affected creatures to minimize or avoid the effects of the spell. Reduce the save DC of the spell by the level of the slot used to cast Counterspell. In addition, if the spell would do half damage on a successful save and Counterspell is being cast at the same or a higher level, characters take no damage from a successful save and half damage on a failed save instead.