PDA

View Full Version : A (for the moment pathetic) compendium of my homebrew



Psyche
2022-07-31, 11:54 AM
Six(little nightmares):
Tiny fiend, Neutral Evil
HP: 221 (21d4+ 168)
AC: 22
Stats: Str: 10; Dex: 20; Con: 26; Int: 25; Wis: 28; Cha: 26
Skills: Perception: + 23; Insight: + 23; Intimidation: + 15
Saving throws: Str: +7 Dex: +12; Con: + 15; Wis: + 16
Prof: +7
Senses: Devil's Sight 150ft Passive Perception 33
Speed: 10ft, fly 60ft
Traits:
Little yellow coat: The Little Yellow Coat is +3 studded leather armour that provides Six with advantage on saving throws against spells, +2 Ac while wearing it, advantage on dex saves, immunity to necrotic and non-magical bludgeoning, piercing, and slashing damage, resistance to cold damage, and immunity to the charmed and frightened conditions.

Innate Spellcasting: Six's innate spellcasting ability is Wisdom (Spell save DC 24, +16 to spell attack rolls)
At will: Vampiric Touch (6th level version), Enlarge/Reduce(Increases size by 4 categories), Inflict wounds(5th level version), Vampiric Touch(as a bonus action), Inflict wounds(3rd level vesrsion, targets 2 creatures within range), Inflict wounds(Targets 5 creatures), Inflict wounds(2nd level version, as a bonus action)
3/day Finger of death(No zombie), Hold person(9th level version), dawn,
1/day Hold monster(9th level version), plane shift, gate(while in lair).

Reactions:
Cast a spell instead of making an opportunity attack.

Legendary actions: Six can take 3 legendary actions, choosing from the options below.
Innate spellcasting: Six uses innate spellcasting.
Death's drain(requires 2 actions): Six moves up to her fly speed, casting inflict wounds on any creature she moves within 10 feet of.
Antimagic removal: Six disables all antimagic fields within 30 feet of her for 1 minute.
Vampiric Drain(requires 3 actions): Six casts vampiric touch as a 9th level spell with a range of 30 feet.

Six is a lady of carceri, or, more specifically, The Lady of a demiplane attached to it; Nonetheless, she has powers both in and out of the place attached to that prison plane.
Lair actions: On initiative count 20, while within 1 mile of the gateway to her demiplane(or in her demiplane) six can take 1 of the following lair actions:
Six casts vampiric touch at 9th level on any creature in her lair.
Six casts dimension door.
Six removes any antimagic fields in her realm.
Six casts inflict wounds on each creature in her lair.
Regional effects: Six's demiplane, and everything within 1 mile of the portal, is under the following effects:
of the fog cloud spell, which six can see through.
All bright light becomes dim light, and all dim light becomes darkness,
When a conjuration spell would transports the caster or a creature within thirty feet when the spell is cast, the caster regains the spell slot(or use of innate spellcasting) used to cast the spell.




Terran(the great girros): Terran is brutal, powerful, and stands for no insurgence within his part of the city. He runs the Effluvian defence force, making sure that the city runs in perfect order without any outside force wrecking what he considers a utopia. However, while off duty, his demeanor changes to that of a gentle giant. No matter on duty or off, he hates young people (people in between 18 and thirty)

Large Humanoid, Lawful Neutral
Ac: 20 (+2 plate that does not grant disadvantage on stealth checks)
HP: 320 (20d10+ 200) (tough feat)
Sp: 30ft, climb 20 feet
Str Dex Con Int Cha Wis
24 12 26 16 14 20
Skills: Athletics: +13 Perception: +11
St: Str: +13 Con: +14 Wis: +11 Dex: +7
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Blindsight 60 ft, Passive perception 21
Languages: Common, undercommon, Girros
CR: 20
Magic Weapons
Actions:
Multiattack: He Makes 4 glaive and 1 flip attack, or 3 claw, 1 tail, and 1 bite attack
+1 glaive: +14 to hit; 2d10+8 slashing damage. Reach 10 feet
flip: +14 to hit; 2d4+8 bludgeoning damage; reach 10 feet
Claw: +13 to hit; 2d6+7 slashing damage. Reach 5 feet
Bite: +13 to hit; 2d6 +7 piercing damage; Reach 5 feet; On hit: The target must make a DC 22 Con save or be paralyzed until the end of their next turn.
Tail: +13 to hit; 2d8+7 bludgeoning damage; reach 10 ft
Reactions: When girros hits a creature with an opportunity attack, its speed becomes zero and girros regains his reaction for this round.
When a creature moves within girros' reach, he may make an opportunity attack against it.
Move: When a creature within 30ft of him starts his turn, he may move up to twenty feet toward it and regain his reaction for this round. He cannot take this reaction again this round.
Bolster: When a Jagras, Shamos, or Girros starts it's turn within 90ft of him, he may allow it to take an additional action on it's turn. He than regains his reaction for this round but cannot use a different reaction until the beginning of his next turn.
Attack: When a creature starts it's turn within 10 feet of him, he may use multiattack on it.
Legendary actions: Terran may take 2 legendary actions, choosing from the options below. he regains these at the beginning of his turn, and may only use them when a creature within 120ft of him ends it's turn:
Bite: He makes a bite attack
Slice: He makes a glaive attack.
(Costs 2 actions) Call of the wild: He casts summon beast at fourth level.
(Costs 2 actions) Call from the dark: He casts summon abberation, summoning a slaadoid


Monk of Oozes:
Have you ever wandered the darkest of places, blind, but seeing everything? Have you wished you could devour everything in sight on a rampage of faceless fury? Did you use to raise gelatinous cubes, offering prayers to Jubilex, the faceless lord? Whatever the reason, you are empowered by the might of oozes.

Oozes Defence: Beginning at level 3, you may use constitution, instead of wisdom, for calculating your passive perception, Ki save DC, and unarmoured defence feature. In addition, you have blindsight out to a range in feet equal to your level times your constitution.

Hungered Trance: Starting at third level, you may enter a trance of hungered frenzy as a bonus action that lasts for 1 minute, while this is active, you gain the following benefits: Your unarmoured strikes deal acid damage; You may use your constitution score, instead of dexterity or strength, for the attack and damage rolls; Whenever you roll damage for an unarmed strike, you may roll a martial arts die and add it to the damage you deal; you have resistance to slashing damage; and your reach with unarmed strikes increases to 10 feet. After you use this feature, you must finish a long rest before you do it again, unless you spend 2 ki points to do so again. This ends if you are incapacitated or go 1 turn without dealing damage to a creature that is not an ooze.

Absorbing dodge: Starting at 6th level, you may absorb an attack as a reaction, halving the damage you take. When you use this feature, you may spend 1 ki point to deal acid damage to the attacker equal to a roll of your martial arts die if they are within 10 feet of you. You may use this second ability for free once per trance. You may move through spaces as small as 1 inch without squeezing. While hungered trance is active, you can use an action to escape a grapple.

Split attacks: You gain immunity to acid damage. Your reach during hungered trance is increased to 15 feet. When you take the attack action on your turn and attack two separate creatures, you may increase your reach to 30 feet until the end of this turn, until the end of this turn, your speed is halved as your split selves must each attack and reform.

Engulf: Starting at 17th level, you may spend 5 ki points to engulf a creature within 15 feet of you for 1 minute. While engulfed, that creature is restrained, and you become incapacitated. On the start of the engulfed creature's turn, it takes 4d10 acid damage. The engulfed creature may use an action to attempt to escape, engaging in a strength check contested by your constitution check. If the creature wins, it is no longer engulfed and can move 20 feet away from you. If you win, the creature takes 2d10 acid damage and remains engulfed. Your reach during hungered rage increased to 20 feet.