BerzerkerUnit
2022-08-01, 08:25 PM
Aloha friends, pls have a look at this most recent offering. All feedback is welcome! The Krynn Dynasty thing is pure fluff, but I did conceive of this as a sort of companion to the echo knight fighter.
Rogue Archetype: Stolen Moment
As a rogue of the Stolen Moment you have trained tirelessly to subvert the objectives of the Krynn Dynasty. Your masters are privy to knowledge of some awful future where all time lines converge in tragedy. They have cultivated a technique designed to empower their agents to thwart this awful destiny, hoping that numerous small alterations to the past can create enough deviations that the dread ending for the empire they've foreseen can be avoided.
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Paradox
Many of the features provided by this subclass invoke a Paradox resulting from your manipulation of the time stream. A Paradox affliction lasts for 1 minute. While Paradoxical you cannot use other features that would afflict you with Paradox. At the end of the minute, if you have not resolved the Paradox in the manner described by the feature, reality violently warps to merge the frayed edges of the timelines you've created and you suffer force damage equal to your sneak attack dice. The damage you take from this effect cannot be reduced in any way.
Save Time
Beginning at 3rd level you learn to decouple the relationship between your personal time and space, halting all changes to your relative position. At the end of your turn or when you are subjected to an effect that would move you, such as a Thunderwave spell or falling down a cliff, you can use your reaction to become Paralyzed until the end of your next turn. While paralyzed in this way you have resistance to slashing, piercing, and bludgeoning damage and cannot be moved from your space or knocked prone. If you are grappling a target when you become Paralyzed in this way, strength based efforts to end your grapple fail and dexterity based efforts have an Escape DC of 8 + your Constitution modifier + your Proficiency bonus.
Once you use this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by taking the Dash action or using your Cunning Action to Dash and moving your full current speed.
Temporal Thrust
At 3rd level, you also master the technique intended to insure the creation of deviant timelines. When another creature you can see within 30 feet starts its turn you can use your reaction to summon a version of yourself from the near future. This future version of you appears up to 10 feet away from the target creature and you can attack the target as if you were in its space. This future version and all of its equipment disappears immediately after the attack hits or misses. Your future self is shrouded in temporal energies, shifting in an out of existence for the fraction of a second it's present. It is immune to all damage and conditions and cannot be communicated with or have its thoughts read.
Once you use this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by Readying an action to make an attack using the normal rules for readying an action, however, when the reaction is triggered you disappear for the duration of the attack and reappear immediately in your space closing the temporal loop.
Spend Time
At 9th level your ability to decouple your own relative timeline from the broader tapestry of fate expands. As a bonus action you can reflect on the present and experience several minutes within seconds. This brief reprieve can have one of the following effects:
- You can make a Perception or Investigation check and have advantage on this check.
- You can spend a hit die, adding your Constitution modifier and proficiency bonus to the result.
- You can end one spell or effect with a duration of 1 minute or less.
Once you use this feature you are afflicted by Paradox for 1 minute. You can end resolve this Paradox by using your Save Time feature. When used in this way Save Time does not invoke its normal Paradox.
Steal Life
Also at 9th level, when you reduce a creature to 0 hit points you can steal 1d10 years of its lifespan reducing your current age by a life amount to a limit of adolescence for your race.
Trigger Paradox Explosion
Beginning at 13th level you learn to violently trigger your Paradox prematurely causing its violent warping to affect your surroundings causing objects and creatures to fan out in a kaleidoscope of temporal duplicates that will violently collapse into themselves. As a bonus action you can end your Paradox causing creatures, objects, and structures within 20 feet to suffer the force damage as well. Creatures other than you can reduce this damage by half with an Intelligence save equal to 8 + your Constitution modifier + your Proficiency bonus.
Stitch in Time
Beginning at 17th level your ability to buck causal chains manifests in a staggering ability to excise undesirable outcomes. When a creature you can see within 30 feet makes an attack, casts a spell, or takes another action such as activating a magic item or interacting with an object, you can use your Reaction to snip the moment and tether the immediate future to the tatters of the past. This results in the action having been taken, but all outcomes of the triggering action are ignored. For example, if an enemy wizard casts fireball, you could use your reaction to snip the result causing the spell to have been cast, but no damage would be dealt and nothing would be lit aflame, alternatively, if they drank a healing potion, the potion would be drunk, but no healing would be conferred.
Once you have used this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by taking no actions or bonus actions during one of your turns.
Rogue Archetype: Stolen Moment
As a rogue of the Stolen Moment you have trained tirelessly to subvert the objectives of the Krynn Dynasty. Your masters are privy to knowledge of some awful future where all time lines converge in tragedy. They have cultivated a technique designed to empower their agents to thwart this awful destiny, hoping that numerous small alterations to the past can create enough deviations that the dread ending for the empire they've foreseen can be avoided.
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/deb47061-fdfe-4d4b-8700-4731dbd7d93b/dfaft2b-aff36587-93f8-406c-ae3f-bc293ca9ea70.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcL2RlYjQ3MDYxLWZkZmUtNGQ0Yi04Nz AwLTQ3MzFkYmQ3ZDkzYlwvZGZhZnQyYi1hZmYzNjU4Ny05M2Y4 LTQwNmMtYWUzZi1iYzI5M2NhOWVhNzAuanBnIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.zClJwXPy OZI_FFEJYTMRUUZgcKglEqHrnJv8JADfuXw
Paradox
Many of the features provided by this subclass invoke a Paradox resulting from your manipulation of the time stream. A Paradox affliction lasts for 1 minute. While Paradoxical you cannot use other features that would afflict you with Paradox. At the end of the minute, if you have not resolved the Paradox in the manner described by the feature, reality violently warps to merge the frayed edges of the timelines you've created and you suffer force damage equal to your sneak attack dice. The damage you take from this effect cannot be reduced in any way.
Save Time
Beginning at 3rd level you learn to decouple the relationship between your personal time and space, halting all changes to your relative position. At the end of your turn or when you are subjected to an effect that would move you, such as a Thunderwave spell or falling down a cliff, you can use your reaction to become Paralyzed until the end of your next turn. While paralyzed in this way you have resistance to slashing, piercing, and bludgeoning damage and cannot be moved from your space or knocked prone. If you are grappling a target when you become Paralyzed in this way, strength based efforts to end your grapple fail and dexterity based efforts have an Escape DC of 8 + your Constitution modifier + your Proficiency bonus.
Once you use this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by taking the Dash action or using your Cunning Action to Dash and moving your full current speed.
Temporal Thrust
At 3rd level, you also master the technique intended to insure the creation of deviant timelines. When another creature you can see within 30 feet starts its turn you can use your reaction to summon a version of yourself from the near future. This future version of you appears up to 10 feet away from the target creature and you can attack the target as if you were in its space. This future version and all of its equipment disappears immediately after the attack hits or misses. Your future self is shrouded in temporal energies, shifting in an out of existence for the fraction of a second it's present. It is immune to all damage and conditions and cannot be communicated with or have its thoughts read.
Once you use this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by Readying an action to make an attack using the normal rules for readying an action, however, when the reaction is triggered you disappear for the duration of the attack and reappear immediately in your space closing the temporal loop.
Spend Time
At 9th level your ability to decouple your own relative timeline from the broader tapestry of fate expands. As a bonus action you can reflect on the present and experience several minutes within seconds. This brief reprieve can have one of the following effects:
- You can make a Perception or Investigation check and have advantage on this check.
- You can spend a hit die, adding your Constitution modifier and proficiency bonus to the result.
- You can end one spell or effect with a duration of 1 minute or less.
Once you use this feature you are afflicted by Paradox for 1 minute. You can end resolve this Paradox by using your Save Time feature. When used in this way Save Time does not invoke its normal Paradox.
Steal Life
Also at 9th level, when you reduce a creature to 0 hit points you can steal 1d10 years of its lifespan reducing your current age by a life amount to a limit of adolescence for your race.
Trigger Paradox Explosion
Beginning at 13th level you learn to violently trigger your Paradox prematurely causing its violent warping to affect your surroundings causing objects and creatures to fan out in a kaleidoscope of temporal duplicates that will violently collapse into themselves. As a bonus action you can end your Paradox causing creatures, objects, and structures within 20 feet to suffer the force damage as well. Creatures other than you can reduce this damage by half with an Intelligence save equal to 8 + your Constitution modifier + your Proficiency bonus.
Stitch in Time
Beginning at 17th level your ability to buck causal chains manifests in a staggering ability to excise undesirable outcomes. When a creature you can see within 30 feet makes an attack, casts a spell, or takes another action such as activating a magic item or interacting with an object, you can use your Reaction to snip the moment and tether the immediate future to the tatters of the past. This results in the action having been taken, but all outcomes of the triggering action are ignored. For example, if an enemy wizard casts fireball, you could use your reaction to snip the result causing the spell to have been cast, but no damage would be dealt and nothing would be lit aflame, alternatively, if they drank a healing potion, the potion would be drunk, but no healing would be conferred.
Once you have used this feature you are afflicted by Paradox for 1 minute. You can resolve this Paradox by taking no actions or bonus actions during one of your turns.