death390
2022-08-03, 04:24 PM
So to start with no spoilers please, obvious statements like your going to be underwater quite a bit can be said. My party is currently building our backup characters to bring onto the island adventure path as the colonists of the island only show up every now and then. the Ruins of azlant campaign is a colony/mystery campaign with a decently heave focus on combat. We are currently in book 2
I am currently our partys anchor character but here is our Cast
Shadow a human rouge5/arcansit1 (they were interested and picked it up last level.) They are a new player and are pretty passive, doesn't quite know their skill set yet but tries.
Cedric a Dahmpir Sorcer 6 undead? bloodline. has been playing for several years as part of the group but first time playing a caster that survived more than 3 sessions.
W a halfling Paladin6 of Erastil also part of the group for a few years not as much as Cedric (can't remember char name its his 2nd one, first was a Investigator he didn't like the style)
Sil a Human Kineticist6 Aether.
Of the party
Shadow is a combat body with a bit of random skill help. non-meta or munchkin build they are just there to have fun and enjoy.
Cedric is a newbie caster who is unfortunate to have a hard time early because he thought the fire spells were neat, in an underwater campaign.
Also he is doubling as our Magic Item identifier and specializing in Magic item crafting for his feats.
W didn't like the investigator because it wasn't particularly good at combat so swapped to the paladin and is our front line at this point. (even though Cedric takes the most suprise attacks with random target determinations!)
Sil's role in the part is a munchkin power build laterally i am there to pick up the slack we don't have and will fall off either when swarmed by lots of targets (not swarms themselves), focused down, or the fact i went Aether. . .
focus is so heavily split i am the:
main party healer (in part because we had no dedicated healer at the start and 2 dahmpirs [invest was one as well] + positive energy = problems). the downside to my type of healing is unblock-able must rest 8 hours to remove non-lethal dmg = character level, but you do get back 1d6+1/odd lvl + con in HP. (Kinetic healing talent)
magic type damage (Kinetic blast = that heal in dmg + 2 pts per self burn with a cap) S/P/B though so actual AC not Touch. (also hits swarms!)
Utility: its Aether kinetics, move crap with your mind, grab a rope lifted with kinetics to pull you around under water, invisibility [lvl6!], etc.
also i'm the General skill monkey: focus is more on rouge type skills, while cedric has the mage type. Oleander the investigator was our main skill monkey until swapped with a paladin. I actually gave up the ability to do more than a move action gather power for +2 skill points/lvl. one of the few allowances from a non-pathfinder printed work.
Our main limitations for the game is it must be printed by piazo (no 3PP). got a banned class or two (summoner cough cough, unchained anything cough cough), and he is kinda leery of me adding a second Kineticist due to how rare they are. While i could probably compromise on a section or two the main ones i think need to be kept a magic damage and Skill monkey even if i have to run traits to keep the skills up. Shadow seems to leaning towards casting and no one else has the rouge type skills. Outsourcing the healing should be ok with potions/magic items.
any ideas? unfortunately the 3.5 warlock never made the port to pathfinder (or you could say it IS the kineticist). the only two i have found thay may work after a couple weeks are the Witch or Mesmerist. Any other ideas or suggestions would be greatly appreciated.
I am currently our partys anchor character but here is our Cast
Shadow a human rouge5/arcansit1 (they were interested and picked it up last level.) They are a new player and are pretty passive, doesn't quite know their skill set yet but tries.
Cedric a Dahmpir Sorcer 6 undead? bloodline. has been playing for several years as part of the group but first time playing a caster that survived more than 3 sessions.
W a halfling Paladin6 of Erastil also part of the group for a few years not as much as Cedric (can't remember char name its his 2nd one, first was a Investigator he didn't like the style)
Sil a Human Kineticist6 Aether.
Of the party
Shadow is a combat body with a bit of random skill help. non-meta or munchkin build they are just there to have fun and enjoy.
Cedric is a newbie caster who is unfortunate to have a hard time early because he thought the fire spells were neat, in an underwater campaign.
Also he is doubling as our Magic Item identifier and specializing in Magic item crafting for his feats.
W didn't like the investigator because it wasn't particularly good at combat so swapped to the paladin and is our front line at this point. (even though Cedric takes the most suprise attacks with random target determinations!)
Sil's role in the part is a munchkin power build laterally i am there to pick up the slack we don't have and will fall off either when swarmed by lots of targets (not swarms themselves), focused down, or the fact i went Aether. . .
focus is so heavily split i am the:
main party healer (in part because we had no dedicated healer at the start and 2 dahmpirs [invest was one as well] + positive energy = problems). the downside to my type of healing is unblock-able must rest 8 hours to remove non-lethal dmg = character level, but you do get back 1d6+1/odd lvl + con in HP. (Kinetic healing talent)
magic type damage (Kinetic blast = that heal in dmg + 2 pts per self burn with a cap) S/P/B though so actual AC not Touch. (also hits swarms!)
Utility: its Aether kinetics, move crap with your mind, grab a rope lifted with kinetics to pull you around under water, invisibility [lvl6!], etc.
also i'm the General skill monkey: focus is more on rouge type skills, while cedric has the mage type. Oleander the investigator was our main skill monkey until swapped with a paladin. I actually gave up the ability to do more than a move action gather power for +2 skill points/lvl. one of the few allowances from a non-pathfinder printed work.
Our main limitations for the game is it must be printed by piazo (no 3PP). got a banned class or two (summoner cough cough, unchained anything cough cough), and he is kinda leery of me adding a second Kineticist due to how rare they are. While i could probably compromise on a section or two the main ones i think need to be kept a magic damage and Skill monkey even if i have to run traits to keep the skills up. Shadow seems to leaning towards casting and no one else has the rouge type skills. Outsourcing the healing should be ok with potions/magic items.
any ideas? unfortunately the 3.5 warlock never made the port to pathfinder (or you could say it IS the kineticist). the only two i have found thay may work after a couple weeks are the Witch or Mesmerist. Any other ideas or suggestions would be greatly appreciated.