Psyche
2022-08-11, 02:42 PM
So I saw some monster hunter fans on this forum recently, so I decided to make some humanoid Girros, Jagras, and Shamos as the leaders of a cities defences (they are the greats though great shamos and jagras look like normal. They have minions like the greats do as well.)
These are individual characters, I will be making races and Stat Blocks for the standard Jagras, shamos, and Girros as well as the races
For the moment all I have is The great girros, so bear with me over the next few days as I make more.
Terran(the great girros): Terran is brutal, powerful, and stands for no insurgence within his part of the city. He runs the Effluvian defence force, making sure that the city runs in perfect order without any outside force wrecking what he considers a utopia. However, while off duty, his demeanor changes to that of a gentle giant. No matter on duty or off, he hates young people (people in between 18 and thirty)
Large Humanoid, Lawful Neutral
Ac: 21 (+3 plate that does not grant disadvantage on stealth checks)
HP: 320 (20d10+ 200) (tough feat)
Sp: 30ft, climb 20 feet
Str Dex Con Int Cha Wis
24 12 26 16 14 20
Skills: Athletics: +13 Perception: +11
St: Str: +13 Con: +14 Wis: +11 Dex: +7
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Blindsight 60 ft, Passive perception 21
Languages: Common, undercommon, Girros
CR: 22
Magic Weapons
Legendary resistance 2/day: When Girros fails a saving throw, he can use this to succeed instead.
Actions:
Multiattack: He Makes 5 glaive and 3 flip attacks, 1 spit venom and 3 javelin attack, 4 javelin attacks, or 3 claw, 3 tail, and 2 bite attacks; He may replace any one of these attacks with an astounding leap.
+3 glaive: +17 to hit; 3d10+10 slashing damage. Reach 10 feet
flip: +16 to hit; 3d4+10 bludgeoning damage; reach 10 feet
Claw: +14 to hit; 3d6+7 slashing damage. Reach 5 feet
Bite: +14 to hit; 3d6 +7 piercing damage; Reach 5 feet; On hit: The target must make a DC 23 Con save or be paralyzed until the end of their next turn.
Tail: +14 to hit; 3d8+7 bludgeoning damage; reach 10 ft
Javelin: +14 to hit; 3d6+7 bludgeoning damage; range 50/150ft(he is strong enough to throw this far) Hit: The hit creature must make a DC 19(Venom is less potent when not injected in the large quantities that his fangs can) Constitution saving throw, on a failure, the creature is paralized until the beginning of its next turn.
Venom spit(Recharge 5-6) He chooses a point within 120ft of him, each creature within 10 ft of that point must succeed on a DC 23 Con save or be paralyzed until the beginning of their next turn.
Astounding Leap(Reharge 6) : Terran moves up to 90 feet in a straight line. While doing so, he can enter Medium or smaller creatures' spaces. Whenever Terran enters a creature's space, the creature must make a DC 22 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of Terran. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, Terran enters the creature's space, and the creature takes 22 (5d8) bludgeoning damage and is knocked prone. Terran cannot end his turn in another creature's space.
Reactions: When girros hits a creature with an opportunity attack, its speed becomes zero and girros regains his reaction for this round.
When a creature moves within girros' reach, he may make an opportunity attack against it.
Move: When a creature within 30ft of him starts his turn, he may move up to twenty feet toward it and regain his reaction for this round. He cannot take this reaction again this round.
Bolster: When a Jagras, Shamos, or Girros starts it's turn within 90ft of him, he may allow it to take an additional action on it's turn. He than regains his reaction for this round but cannot use a different reaction until the beginning of his next turn.
Attack: When a creature starts it's turn within 10 feet of him, he may use multiattack on it.
Legendary actions: Terran may take 3 legendary actions, choosing from the options below. he regains these at the beginning of his turn, and may only use them when a creature within 120ft of him ends it's turn:
Bite: He makes a bite attack
Slice: He makes a glaive attack.
(Costs 2 actions) Call of the wild: He casts summon beast at fourth level. (Con as spell ability)
(Costs 2 actions) Call from the dark: He casts summon abberation, summoning a slaadoid. (Con as spell ability)
(Costs 3 actions) Spit venom: He recharges spit venom and uses it.
Equipment: At his home, Terran has a Mirror of Life Trapping. Terran's Glaive is a Weapon of Warning that he is attuned to. He is also attuned to and wears a Ring of Spell Turning
Normal Girros:
Medium Humanoid, Neutral
Ac: 18(plate)
HP: 95 (10d8+50)
Sp: 40ft
Str Dex Con Int Wis Cha
20 14 16 10 14 10
Saving Throws: Str: +8; Dex: +5; Con: +6
Skills: Intimidation: +6; Perception: +5; Athletics: +8
Damage Resistances: Poison
Condition immunities: Poisoned, Paralyzed
Senses: Blindsight 10ft, Passive Perception: 15
Languages: Common, Undercommon, Giross
CR: 6
Multiattack: This creature makes 2 javelin, 1 bite and 2 claw, or 2 glaive and 1 flip attacks
Javelin: +8 to hit reach 5ft or range 20/60ft 1d6+5 Hit: The hit creature must succeed on a DC 11 Con saving throw or be paralyzed until the end of it's next turn.
Claw: +8 to hit; Reach 5ft; 1d6+5
Glaive: +8 to hit; Reach 5ft; 1d10+5
Flip: +8 to hit; Reach 5ft; 1d4+5
Bite: +8 to hit; Reach 5ft; 1d8+5; Hit: The hit creature must succeed on a DC 14 Con saving throw or be paralyzed until the start of it's next turn.
Reactions:
Polearm Master: Girros makes an opportunity attack against a creature that enters his reach.
These are individual characters, I will be making races and Stat Blocks for the standard Jagras, shamos, and Girros as well as the races
For the moment all I have is The great girros, so bear with me over the next few days as I make more.
Terran(the great girros): Terran is brutal, powerful, and stands for no insurgence within his part of the city. He runs the Effluvian defence force, making sure that the city runs in perfect order without any outside force wrecking what he considers a utopia. However, while off duty, his demeanor changes to that of a gentle giant. No matter on duty or off, he hates young people (people in between 18 and thirty)
Large Humanoid, Lawful Neutral
Ac: 21 (+3 plate that does not grant disadvantage on stealth checks)
HP: 320 (20d10+ 200) (tough feat)
Sp: 30ft, climb 20 feet
Str Dex Con Int Cha Wis
24 12 26 16 14 20
Skills: Athletics: +13 Perception: +11
St: Str: +13 Con: +14 Wis: +11 Dex: +7
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Blindsight 60 ft, Passive perception 21
Languages: Common, undercommon, Girros
CR: 22
Magic Weapons
Legendary resistance 2/day: When Girros fails a saving throw, he can use this to succeed instead.
Actions:
Multiattack: He Makes 5 glaive and 3 flip attacks, 1 spit venom and 3 javelin attack, 4 javelin attacks, or 3 claw, 3 tail, and 2 bite attacks; He may replace any one of these attacks with an astounding leap.
+3 glaive: +17 to hit; 3d10+10 slashing damage. Reach 10 feet
flip: +16 to hit; 3d4+10 bludgeoning damage; reach 10 feet
Claw: +14 to hit; 3d6+7 slashing damage. Reach 5 feet
Bite: +14 to hit; 3d6 +7 piercing damage; Reach 5 feet; On hit: The target must make a DC 23 Con save or be paralyzed until the end of their next turn.
Tail: +14 to hit; 3d8+7 bludgeoning damage; reach 10 ft
Javelin: +14 to hit; 3d6+7 bludgeoning damage; range 50/150ft(he is strong enough to throw this far) Hit: The hit creature must make a DC 19(Venom is less potent when not injected in the large quantities that his fangs can) Constitution saving throw, on a failure, the creature is paralized until the beginning of its next turn.
Venom spit(Recharge 5-6) He chooses a point within 120ft of him, each creature within 10 ft of that point must succeed on a DC 23 Con save or be paralyzed until the beginning of their next turn.
Astounding Leap(Reharge 6) : Terran moves up to 90 feet in a straight line. While doing so, he can enter Medium or smaller creatures' spaces. Whenever Terran enters a creature's space, the creature must make a DC 22 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of Terran. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, Terran enters the creature's space, and the creature takes 22 (5d8) bludgeoning damage and is knocked prone. Terran cannot end his turn in another creature's space.
Reactions: When girros hits a creature with an opportunity attack, its speed becomes zero and girros regains his reaction for this round.
When a creature moves within girros' reach, he may make an opportunity attack against it.
Move: When a creature within 30ft of him starts his turn, he may move up to twenty feet toward it and regain his reaction for this round. He cannot take this reaction again this round.
Bolster: When a Jagras, Shamos, or Girros starts it's turn within 90ft of him, he may allow it to take an additional action on it's turn. He than regains his reaction for this round but cannot use a different reaction until the beginning of his next turn.
Attack: When a creature starts it's turn within 10 feet of him, he may use multiattack on it.
Legendary actions: Terran may take 3 legendary actions, choosing from the options below. he regains these at the beginning of his turn, and may only use them when a creature within 120ft of him ends it's turn:
Bite: He makes a bite attack
Slice: He makes a glaive attack.
(Costs 2 actions) Call of the wild: He casts summon beast at fourth level. (Con as spell ability)
(Costs 2 actions) Call from the dark: He casts summon abberation, summoning a slaadoid. (Con as spell ability)
(Costs 3 actions) Spit venom: He recharges spit venom and uses it.
Equipment: At his home, Terran has a Mirror of Life Trapping. Terran's Glaive is a Weapon of Warning that he is attuned to. He is also attuned to and wears a Ring of Spell Turning
Normal Girros:
Medium Humanoid, Neutral
Ac: 18(plate)
HP: 95 (10d8+50)
Sp: 40ft
Str Dex Con Int Wis Cha
20 14 16 10 14 10
Saving Throws: Str: +8; Dex: +5; Con: +6
Skills: Intimidation: +6; Perception: +5; Athletics: +8
Damage Resistances: Poison
Condition immunities: Poisoned, Paralyzed
Senses: Blindsight 10ft, Passive Perception: 15
Languages: Common, Undercommon, Giross
CR: 6
Multiattack: This creature makes 2 javelin, 1 bite and 2 claw, or 2 glaive and 1 flip attacks
Javelin: +8 to hit reach 5ft or range 20/60ft 1d6+5 Hit: The hit creature must succeed on a DC 11 Con saving throw or be paralyzed until the end of it's next turn.
Claw: +8 to hit; Reach 5ft; 1d6+5
Glaive: +8 to hit; Reach 5ft; 1d10+5
Flip: +8 to hit; Reach 5ft; 1d4+5
Bite: +8 to hit; Reach 5ft; 1d8+5; Hit: The hit creature must succeed on a DC 14 Con saving throw or be paralyzed until the start of it's next turn.
Reactions:
Polearm Master: Girros makes an opportunity attack against a creature that enters his reach.