CTurbo
2022-08-17, 03:44 PM
I've been playing a Goliath Wild Magic Barb in a campaign with my daughters and nephew and we're currently at level 4.
Level 5 will be Barb 5 for obvious reasons.
Level 6 will be Wild Magic Sorcerer 1.
Level 7 will be Barb 6. I like this feature a lot and DM says I can use d4s instead of d3s which makes it even better.
At this point, my character concept will fully be "online" and I really don't know where to go from there. More Barb levels is kinda boring, and I don't really see taking any more Sorcerer levels either as I don't see this guy ever being a legit spellcaster. Since this is a family campaign and we're all enjoying it so far, I can see us playing on and off for years so there's no telling how high we'll level, but surely we'll make it a ways past level 7.
The rest of the party consists of-
Red Dragonborn Battlemaster Fighter
Half-Elf Lore Bard with Inspiring Leader
Half-Elf Gold Draconic Sorcerer that went all in on fire spells.
Human Tempest Cleric that's re-tooled for cold damage. ***this character is not always present.
My guy is a Goliath with the Outlander background. 20 Str, 14 Dex, 18 Con, 6 Int, 14 Wis, 14 Cha and took Tavern Brawler at 4.
He's big, strong, DUMB, but goofy and loveable. He LOVES magic and animals especially cats. I don't use weapons with him and usually punch, kick, and grapple in combats. I purposefully don't want to be the DPR king of the group so I'm fine with 1d4+Str attacks for now. I don't really intend on using traditional weapons. He likes using improvised weapons though like chairs, rocks, dead enemies etc... lol
I'm taking the single level of Wild Sorcerer for more wild magic wackiness. He loves magic and I wanted him to have SOME kind of innate magical ability. I do NOT ever see him as a competent caster though.
The 2 spells I'll probably take are
1. Chaos Bolt which is fitting although I'm not sure how he'll cast it. Maybe anytime there is an enemy out of melee reach and a slot is available?
2. Absorb Elements. DM says this will auto-trigger anytime I get hit with elemental damage as long as I have a spell slot available so it's not going to be something I can control.
Cantrips-
1. Light. This is the only spell I want him to be able to cast on purpose(at least for a while) and he's going to cast it all the time lol
2. Message. Seems fun and appropriate. Likely the second spell he learns to use on competently.
3. Mending maybe? I can see the big goofy guy trying to fix things he breaks on accident.
4. Not sure here. I'm torn between Minor Illusion and a damaging cantrip. Lightning Lure maybe? I don't want him to be good at it though.
DM has approved that the two 1st level spells listed above can be cast while raging, but not the cantrips. At level 6, my unarmed strikes will count as magical for overcoming resistance since I'm not using weapons. Tides of Chaos will auto-trigger when applicable and the Wild Surge table will likely be used at every possible chance. I figured by level 6, an accidental fireball won't TPK the party especially with 2 of the characters having resistance to fire damage. The Bard is really only character at risk, but she gets Dex saves at least.
So yeah as always I've been thinking about the future of this character, and I need a new concept to build on from here. Looking for some good ideas. I'm not really concerned with being the most optimized as long my character doesn't fall too far behind the group in power.
Right now he has a Ring of Protection that I plan to give to the Bard and he has a magic stick(Wand of Magic Missiles) that he's going to love when he figures out what it does lol.
Level 5 will be Barb 5 for obvious reasons.
Level 6 will be Wild Magic Sorcerer 1.
Level 7 will be Barb 6. I like this feature a lot and DM says I can use d4s instead of d3s which makes it even better.
At this point, my character concept will fully be "online" and I really don't know where to go from there. More Barb levels is kinda boring, and I don't really see taking any more Sorcerer levels either as I don't see this guy ever being a legit spellcaster. Since this is a family campaign and we're all enjoying it so far, I can see us playing on and off for years so there's no telling how high we'll level, but surely we'll make it a ways past level 7.
The rest of the party consists of-
Red Dragonborn Battlemaster Fighter
Half-Elf Lore Bard with Inspiring Leader
Half-Elf Gold Draconic Sorcerer that went all in on fire spells.
Human Tempest Cleric that's re-tooled for cold damage. ***this character is not always present.
My guy is a Goliath with the Outlander background. 20 Str, 14 Dex, 18 Con, 6 Int, 14 Wis, 14 Cha and took Tavern Brawler at 4.
He's big, strong, DUMB, but goofy and loveable. He LOVES magic and animals especially cats. I don't use weapons with him and usually punch, kick, and grapple in combats. I purposefully don't want to be the DPR king of the group so I'm fine with 1d4+Str attacks for now. I don't really intend on using traditional weapons. He likes using improvised weapons though like chairs, rocks, dead enemies etc... lol
I'm taking the single level of Wild Sorcerer for more wild magic wackiness. He loves magic and I wanted him to have SOME kind of innate magical ability. I do NOT ever see him as a competent caster though.
The 2 spells I'll probably take are
1. Chaos Bolt which is fitting although I'm not sure how he'll cast it. Maybe anytime there is an enemy out of melee reach and a slot is available?
2. Absorb Elements. DM says this will auto-trigger anytime I get hit with elemental damage as long as I have a spell slot available so it's not going to be something I can control.
Cantrips-
1. Light. This is the only spell I want him to be able to cast on purpose(at least for a while) and he's going to cast it all the time lol
2. Message. Seems fun and appropriate. Likely the second spell he learns to use on competently.
3. Mending maybe? I can see the big goofy guy trying to fix things he breaks on accident.
4. Not sure here. I'm torn between Minor Illusion and a damaging cantrip. Lightning Lure maybe? I don't want him to be good at it though.
DM has approved that the two 1st level spells listed above can be cast while raging, but not the cantrips. At level 6, my unarmed strikes will count as magical for overcoming resistance since I'm not using weapons. Tides of Chaos will auto-trigger when applicable and the Wild Surge table will likely be used at every possible chance. I figured by level 6, an accidental fireball won't TPK the party especially with 2 of the characters having resistance to fire damage. The Bard is really only character at risk, but she gets Dex saves at least.
So yeah as always I've been thinking about the future of this character, and I need a new concept to build on from here. Looking for some good ideas. I'm not really concerned with being the most optimized as long my character doesn't fall too far behind the group in power.
Right now he has a Ring of Protection that I plan to give to the Bard and he has a magic stick(Wand of Magic Missiles) that he's going to love when he figures out what it does lol.