Elves
2022-08-21, 11:25 AM
Portal guardian is an inherited or acquired template that can be added to any creature. The base creature gains the following special attacks:
Portal Link (Su) Free action 1/round. The creature forms a link to a non-instantaneous portal within 120 ft. Unless the portal’s creator is present and gives it permission, it must win an opposed level check (its Hit Dice vs. the effect’s caster level) to do this. It can only attempt to use portal link once per day on any given portal. While the creature lives, entering a linked portal without its consent requires an opposed level check with it; failure results in wasted movement. It can always sense when someone tries to enter a linked portal. If a portal guardian goes more than 120 ft. away from a linked portal, that portal is no longer considered linked until it returns into range.
Portal Blast (Su) Swift action; recharge on 6; requires line of sight to a linked portal. A 60-foot beam of energy as wide as the portal emits from one linked portal, dealing 1d6 damage per HD the guardian has (Reflex half; the DC is based on the better of the guardian's Constitution or Charisma scores) and bull rushing those caught within, except the guardian, with a bull rush bonus equal to the damage dealt.
Punish Trespass Immediate action when someone tries to pass through its linked portal, recharge 1 round. Portal blast immediately recharges and it uses it as part of this action. It can use this ability while flat-footed.
Special: Once per encounter, it can use use this ability while on the other side of its linked portal from the triggering creature. In addition to the normal effect, it's teleported to the side of portal the triggering creature tried to enter from; any creatures who would share its new space are pushed out. If the portal is wider than its space, it chooses where to appear.
CR: The creature's CR is increased by 1 if encountered near a portal.
Adaptation: You can tailor the effect of portal blast to the nature of the linked portal. For example, a portal to an elemental plane might emit a barrage of that element, or a guardian might cause a portal to manifest a symbol trap that immediately triggers.
Portal Link (Su) Free action 1/round. The creature forms a link to a non-instantaneous portal within 120 ft. Unless the portal’s creator is present and gives it permission, it must win an opposed level check (its Hit Dice vs. the effect’s caster level) to do this. It can only attempt to use portal link once per day on any given portal. While the creature lives, entering a linked portal without its consent requires an opposed level check with it; failure results in wasted movement. It can always sense when someone tries to enter a linked portal. If a portal guardian goes more than 120 ft. away from a linked portal, that portal is no longer considered linked until it returns into range.
Portal Blast (Su) Swift action; recharge on 6; requires line of sight to a linked portal. A 60-foot beam of energy as wide as the portal emits from one linked portal, dealing 1d6 damage per HD the guardian has (Reflex half; the DC is based on the better of the guardian's Constitution or Charisma scores) and bull rushing those caught within, except the guardian, with a bull rush bonus equal to the damage dealt.
Punish Trespass Immediate action when someone tries to pass through its linked portal, recharge 1 round. Portal blast immediately recharges and it uses it as part of this action. It can use this ability while flat-footed.
Special: Once per encounter, it can use use this ability while on the other side of its linked portal from the triggering creature. In addition to the normal effect, it's teleported to the side of portal the triggering creature tried to enter from; any creatures who would share its new space are pushed out. If the portal is wider than its space, it chooses where to appear.
CR: The creature's CR is increased by 1 if encountered near a portal.
Adaptation: You can tailor the effect of portal blast to the nature of the linked portal. For example, a portal to an elemental plane might emit a barrage of that element, or a guardian might cause a portal to manifest a symbol trap that immediately triggers.