BerzerkerUnit
2022-08-21, 11:34 PM
For the plot of a 2-shot I'm running there are 4 Warlocks running amok. They're all turbo charged because they are somehow mainlining their Patron. The Fiendlock is possessed, the Feylock has stolen their patron's raiment, the Divinelock has their patron bound to them, and the Hexblade is technically like an AU version of its originator that became a kind of herald (full story below).
1st session was a murder mystery so they could get a little comfortable with their characters. The PCs are level 9. They randomly generated their class choice and randomly determined items from a curated list (this resulted in Deck of Many Things which was intentionally on the list because my Mystery sessions have been lead balloons and I felt giving the players a do chaos instead option was a good plan to keep the fun going).
This lead to the following:
Druid 7/Rogue 2- Deck of Illusions, Deck of Many Things, Necklace of Fireballs.
Monk 6/Sorcerer 9- Moonshot Bow (1/day makes a nat 1 a nat 20 and no range penalties out to a mile), Superior Potion of Healing, Iron Bands of Billaro (This PC got Donjon'd away by the Deck).
Artificer 7/Warlock 2 (I think, might be 8/1)- Staff of Frost, Wind Fan, Net Gun (Gun shoots nets 20/40, 2H, ammunition, loading), PC now 10th level due to Deck.
Monk 9- Steady Boots (reaction ignore forced movement, bonus action on a hit for 1d10 piercing), Love Potion, and Scorpion Gauntlets (Tavern Brawler feat but unarmed attack deals piercing, PB/day Giant Scorpion poison on a hit). Vorpal Sword added by Deck.
Wizard (Necro) 9- Items TBD, if the Wizard can solo his next monster encounter, he'll level to 10th. I've ruled creatures controlled by your magic and acting according to your will are an extension of the character.
Here's a link to the deadliest (https://drive.google.com/file/d/1lv2ET4AYpebHc9WcPI9XN8pl0uGcYmOC/view?usp=sharing) of the 4 warlocks.
Before engaging the PCs he'll use Mislead to converse with them, explaining a couple of things:
1. If the Druid agrees to come alone and be spirited away, he'll abandon this world, they won't have to fight him at all. (The Druid is an AU version of his originator's former ally and is bound for sad torment in his dread realm). Since it's a two-shot, the player may be more amenable to taking this offer.
2. If they kill him, he'll create a sphere that will begin a slow but inevitable process that will lead to the destruction of this world.
3. The Monk 9 has both the Rogue and Flames card from the deck, so if the PCs decide to engage anyway, the fiendlock and divinelock will intervene at a critical moment because they both want the pleasure of killing him.
So there's a lot of power on the PC end and a couple of panic buttons too. So is this just Pine boxes all around or do you think a group of level 9/10s have a shot?
1st session was a murder mystery so they could get a little comfortable with their characters. The PCs are level 9. They randomly generated their class choice and randomly determined items from a curated list (this resulted in Deck of Many Things which was intentionally on the list because my Mystery sessions have been lead balloons and I felt giving the players a do chaos instead option was a good plan to keep the fun going).
This lead to the following:
Druid 7/Rogue 2- Deck of Illusions, Deck of Many Things, Necklace of Fireballs.
Monk 6/Sorcerer 9- Moonshot Bow (1/day makes a nat 1 a nat 20 and no range penalties out to a mile), Superior Potion of Healing, Iron Bands of Billaro (This PC got Donjon'd away by the Deck).
Artificer 7/Warlock 2 (I think, might be 8/1)- Staff of Frost, Wind Fan, Net Gun (Gun shoots nets 20/40, 2H, ammunition, loading), PC now 10th level due to Deck.
Monk 9- Steady Boots (reaction ignore forced movement, bonus action on a hit for 1d10 piercing), Love Potion, and Scorpion Gauntlets (Tavern Brawler feat but unarmed attack deals piercing, PB/day Giant Scorpion poison on a hit). Vorpal Sword added by Deck.
Wizard (Necro) 9- Items TBD, if the Wizard can solo his next monster encounter, he'll level to 10th. I've ruled creatures controlled by your magic and acting according to your will are an extension of the character.
Here's a link to the deadliest (https://drive.google.com/file/d/1lv2ET4AYpebHc9WcPI9XN8pl0uGcYmOC/view?usp=sharing) of the 4 warlocks.
Before engaging the PCs he'll use Mislead to converse with them, explaining a couple of things:
1. If the Druid agrees to come alone and be spirited away, he'll abandon this world, they won't have to fight him at all. (The Druid is an AU version of his originator's former ally and is bound for sad torment in his dread realm). Since it's a two-shot, the player may be more amenable to taking this offer.
2. If they kill him, he'll create a sphere that will begin a slow but inevitable process that will lead to the destruction of this world.
3. The Monk 9 has both the Rogue and Flames card from the deck, so if the PCs decide to engage anyway, the fiendlock and divinelock will intervene at a critical moment because they both want the pleasure of killing him.
So there's a lot of power on the PC end and a couple of panic buttons too. So is this just Pine boxes all around or do you think a group of level 9/10s have a shot?