purplearcanist
2007-11-29, 02:24 PM
spellcaster (arcane & divine classes):
1. The only spells the arcane spellcasting class can learn are the ones that directly deal damage, such as magic missile and fireball. These spells should be balanced as shown in the DMG. So essentialy, we are turning them into mages equivelent to the black mage.
2. Since there is a limited number of damage spells in the Player's Handbook, more spells will need to be added. Alternatively, a freeform spell creation system could be used.
3. The only spells the divine spellcasting class can learn are the ones that directly heal a target or provide a small amount of harm (weaker then the arcane spellcasting class), such as CLW and ILW. These spells should be balanced as shown in the DMG. So essentialy, we are turning them into mages equivelent to the white mage.
4. Since there is a limited number of healing spells in the Player's Handbook, more spells will need to be added. Alternatively, a freeform spell creation system could be used.
5. Scrap the bard. The Paladin and the Ranger will need to use the spelless variant.
6. If magic other then direct damage dealing or healing spells is used, it should have some drawbacks (such as with incantations).
7. Armored casting for divine spellcasters has the same penalty as armored casting for arcane spellcasters. (Unsure about this?)
Please comment on this system.
1. The only spells the arcane spellcasting class can learn are the ones that directly deal damage, such as magic missile and fireball. These spells should be balanced as shown in the DMG. So essentialy, we are turning them into mages equivelent to the black mage.
2. Since there is a limited number of damage spells in the Player's Handbook, more spells will need to be added. Alternatively, a freeform spell creation system could be used.
3. The only spells the divine spellcasting class can learn are the ones that directly heal a target or provide a small amount of harm (weaker then the arcane spellcasting class), such as CLW and ILW. These spells should be balanced as shown in the DMG. So essentialy, we are turning them into mages equivelent to the white mage.
4. Since there is a limited number of healing spells in the Player's Handbook, more spells will need to be added. Alternatively, a freeform spell creation system could be used.
5. Scrap the bard. The Paladin and the Ranger will need to use the spelless variant.
6. If magic other then direct damage dealing or healing spells is used, it should have some drawbacks (such as with incantations).
7. Armored casting for divine spellcasters has the same penalty as armored casting for arcane spellcasters. (Unsure about this?)
Please comment on this system.