oogaboogagoblin
2022-08-29, 09:53 AM
Lvl 3
While you are wearing heavy armor:
-Allies behind you get half cover from attacks coming from your direction
-as a reaction you can make a ranged attack meant for someone within 5 ft of you target you instead
-while raging, you have advantage on saves against being knocked prone or in any way moved with physical force
Lvl 6
-you get a number of charges equal to your strength modifier, as a reaction, you can spend one to block a spell with an area of effect, line spells simply stop where you are, but with other spells, people within a 30 ft cone behind you are unaffected (EX: someone casts fireball, robert the rouge is closer to them, but tim the wizard is behind you, robert gets incinerated, but you part the fireball so tim is unaffected)
Lvl 10
While raging, if you run into someone with 20 ft head start, you can spend a bonus action to make them make a str saving throw (dc is 8+str+proficiency), on a failure they are either knocked prone or knocked away 10 ft in any direction
Lvl 14
As an action, you can roar a challenge to the field, every single opponent within 60 ft has to make a WIS saving throw or target you and nobody else, at the end of each of their turns they can make the save again
i havent done this in forever so sorry if it doesnt make total sense
While you are wearing heavy armor:
-Allies behind you get half cover from attacks coming from your direction
-as a reaction you can make a ranged attack meant for someone within 5 ft of you target you instead
-while raging, you have advantage on saves against being knocked prone or in any way moved with physical force
Lvl 6
-you get a number of charges equal to your strength modifier, as a reaction, you can spend one to block a spell with an area of effect, line spells simply stop where you are, but with other spells, people within a 30 ft cone behind you are unaffected (EX: someone casts fireball, robert the rouge is closer to them, but tim the wizard is behind you, robert gets incinerated, but you part the fireball so tim is unaffected)
Lvl 10
While raging, if you run into someone with 20 ft head start, you can spend a bonus action to make them make a str saving throw (dc is 8+str+proficiency), on a failure they are either knocked prone or knocked away 10 ft in any direction
Lvl 14
As an action, you can roar a challenge to the field, every single opponent within 60 ft has to make a WIS saving throw or target you and nobody else, at the end of each of their turns they can make the save again
i havent done this in forever so sorry if it doesnt make total sense