PDA

View Full Version : Raptoran flight



Biggus
2022-09-02, 06:18 PM
In RotW (p.68) it says that when they reach 5HD, raptorans can fly for rounds equal to their Con modifier (minimum 1) without becoming fatigued. What it doesn't say is how long they have to rest before being able to fly again. Is this clarified anywhere? If not, how would you run it?

My first instinct is to treat it like running, where you have to wait the same amount of time you exerted yourself for before doing it again, but that's only a guess.

loky1109
2022-09-02, 06:20 PM
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
https://www.d20srd.org/srd/conditionSummary.htm#fatigued

Biggus
2022-09-02, 06:52 PM
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
https://www.d20srd.org/srd/conditionSummary.htm#fatigued

They only become fatigued if they exceed their maximum flight time. I'm asking about what happens if they don't do that.

Venger
2022-09-02, 07:02 PM
Nothing happens to them. The rules say as much, as there is no mandatory cooldown period. As long as you stay under con mod rounds per jaunt of active flying and stop flying for at least 1 round in between flights, nothing happens to you (as long as you haven't flown for more than 10 minutes in that day) until you hit 10HD, at which point you just have a normal fly speed without any annoying nonsense to hinder you.

Biggus
2022-09-02, 07:32 PM
Nothing happens to them. The rules say as much, as there is no mandatory cooldown period. As long as you stay under con mod rounds per jaunt of active flying and stop flying for at least 1 round in between flights, nothing happens to you (as long as you haven't flown for more than 10 minutes in that day) until you hit 10HD, at which point you just have a normal fly speed without any annoying nonsense to hinder you.

I think it's a bit dubious to say that the rules say something that they don't mention at all. But your argument is logical otherwise.

Venger
2022-09-02, 07:43 PM
Fair enough.

Semi-related, when you mention running, are you referring to forced march or something? If you mean the run action, then when you fail a constitution check, you have to rest for 1 minute, not as many rounds as you've been running:


Run
You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

Biggus
2022-09-03, 10:17 AM
Fair enough.

Semi-related, when you mention running, are you referring to forced march or something? If you mean the run action, then when you fail a constitution check, you have to rest for 1 minute, not as many rounds as you've been running:

The rules for running are slightly different depending where you look:


Run

A character with a Constitution score of 9 or higher can run for a minute without a problem. Generally, a character can run for a minute or two before having to rest for a minute.


Run

A character can’t run for an extended period of time.

Attempts to run and rest in cycles effectively work out to a hustle.

https://www.d20srd.org/srd/movement.htm

The latter quote was what I had in mind when I wrote that.

As an aside, they also can't decide how fast running is: in the combat section it's stated to be 12mph, in the movement section 14mph (the latter is definitely the more accurate in this case, it actually works out to 13.6mph).