Maat Mons
2022-09-04, 08:11 PM
A while back, I encountered the High Guardian archetype for Fighter, which lets you use Str instead of Dex to determine the number of extra attacks of opportunity from Combat Reflexes. At that point, I had already been aware of the Dirty Fighting feat, which lets you ignore the Int 13 and Combat Expertise prerequisites for Improved Trip and Greater Trip. Just today, I found out about the Defended Movement feat, which lets you ignore the Dodge and Mobility prerequisites for Combat Patrol. (And if you get Armor Training, you can ignore the Shield Focus requirement of Defended Movement.)
Are there any more hurdles to overcome in making a Battle-Field Controller with Single-Attribute Dependence on Strength?
Are there any more hurdles to overcome in making a Battle-Field Controller with Single-Attribute Dependence on Strength?