Wasp
2022-09-07, 05:38 PM
I really like the fire-arm affinity of the new 5e Giff, but I am not that into playing as a hippo. However, to me almost all Giff abilities except for the swim speed feel like a perfect fit for a Dwarf.
So I was thinking to create a new Dwarf Race, let's call 'em Black Powder Dwarfs by Reskinning the Giff:
Black Powder Dwarf
Size: You are Medium.
Speed: Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Spark of the Forge: When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest.
Firearms Mastery: You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.
Dwarven Build: You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
I would just drop the swim speed I guess, or do you have any other good idea what could be an appropriate substitution? Or would you drop "Dwarven Build"/"Hippo Build" as well?
Or do you have any fun Lore ideas to make them a bit more interesting? I would cut all ties to Spelljammer and the Astral Sea?
So I was thinking to create a new Dwarf Race, let's call 'em Black Powder Dwarfs by Reskinning the Giff:
Black Powder Dwarf
Size: You are Medium.
Speed: Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Spark of the Forge: When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest.
Firearms Mastery: You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.
Dwarven Build: You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
I would just drop the swim speed I guess, or do you have any other good idea what could be an appropriate substitution? Or would you drop "Dwarven Build"/"Hippo Build" as well?
Or do you have any fun Lore ideas to make them a bit more interesting? I would cut all ties to Spelljammer and the Astral Sea?