PhoenixPhyre
2022-09-10, 05:07 PM
It's no secret I dislike level-by-level multiclassing. The exact reasons aren't really germane here, but suffice it to say I think that it was a mistake in 3e and even more of a mistake in 5e.
Instead, I'm working through some (hypothetical, at this point) concepts for replacing the horizontal growth that it brings without the "dip and grab that frontloaded feature" downsides. Effectively, I'm splitting the space covered by multiclassing into several "chunks", each addressed by a different, more focused solution.
1. I have a dominant class and want a splash of something else. The solution is what I'm calling "Emulation Features", a parallel advancement track that has two different modes--picking your current class or a different one. Picking a different one gives you a couple of the key features in a slightly altered form alongside your regular features. Not, as current, replacing your current features. These have short "tracks" -- if you focus on one class in particular, you end up with features sort of similar to a half-progression <other class>. Picking your own class gives you the Dedication features instead--these focus on making you better at what you already do. More, stronger rages, better martial arts, etc. Ideally, it should be a real choice and staying in your own class should give you more vertical power than taking an emulation feature elsewhere.
2. I want about a 2:1 split (say 4-6-ish levels worth), mostly for the thematics (including subclass flavorings) If possible, this would be a custom subclass for whatever you consider your primary. Easiest way is to pick relevant class/subclass features and graft them onto the parent class with enough glue/refactoring to make it fit.
3. I want an even split. Here's where a fully custom class comes in, probably made largely of grabbing features from both and rearranging them.
This thread's only really about the first part, the Emulation features, since that's what I've done the most with so far. And is more focused on identifying the core features of each class and breaking them out into bite-size chunks.
Emulation Feature frequency: 3rd, 8th, 13th, and 18th level.
Special rules for Spellcasting: Some of the class Emulations grant the Spellcasting feature. If you already had the Spellcasting feature, you only gain the new spells and associated mechanics (such as the wizard’s spellbook, Ritual Caster, Focus, and spellcasting ability) as set out in the class entry you are Emulating. You do not gain any spell slots. If you do not already have the Spellcasting feature, you gain spell slots as shown in the Emulation Spellcasting table.
The Emulation Spellcasting table also has a Caster Level line–this is your effective level when preparing (and scribing, in the case of wizards) new spells from that Emulated class. For example, someone with the Regular Wizard Emulation feature has a Wizard casting level of 1. They can only scribe or prepare spells that a first level wizard could; when casting from a wizard scroll, they count as a 1st level wizard. Cantrips, however, use your full character level as usual.
Emulation Features
These are still all WIP. They're mostly what you'd get by taking 1, 4, 7, and 10 levels (respectively) in the class, but not exactly. Some have been tweaked. And some are placeholders (poor barbarian Supreme and Ranger Supreme...)
Regular: Spellcasting (including Tool Requirements)
Greater: Infuse Item, Spellcasting
Superior: Flash of Genius, Spellcasting
Supreme: Magic Item Adept, Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/-/-/-/-
4
Superior
2
3/1/-/-/-
7
Supreme
2
3/2/1/-/-
10
Regular: 2 uses of rage as a 1st level barbarian.
Greater: Reckless Attack OR Danger Sense, +1 rage
Superior: Fast Movement, +1 rage
Supreme: Brutal Critical (lol), +1 rage damage
Regular: Bardic Inspiration (d6), Spellcasting
Greater: Jack of all Trades, Spellcasting
Superior: Bardic Inspiration (d8), Font of Inspiration, Spellcasting
Supreme: Bardic Inspiration (d10), Expertise (as 3rd level), Spellcasting
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
1
1/-/-/-/-
1
1
Greater
1
2/1/-/-/-
4
3
Superior
1
3/2/1/1/-
7
4
Supreme
2
4/3/2/1/1
10
5
Regular: Domain feature (1st level, no proficiencies), Spellcasting
Greater: Channel Divinity (1x/rest, from domain), Spellcasting
Superior: 6th level domain feature, Spellcasting
Supreme: Divine Intervention (as 10th level cleric), Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/1/-/-/-
4
Superior
2
3/2/1/1/-
7
Supreme
2
4/3/2/1/1
10
Regular: Wild Shape, Spellcasting
Greater: Wild Shape Improvement (4th), Spellcasting
Superior: Wild Shape Improvement (8th), Spellcasting
Supreme: Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/1/-/-/-
4
Superior
2
3/2/1/1/-
7
Supreme
2
4/3/2/1/1
10
Regular: Second Wind (1d10 + Proficiency), Armor Proficiency +1 (none -> light -> medium -> heavy, shields counts as one step instead of increasing), Weapon proficiency +1 (limited -> simple -> martial)
Greater: Fighting Style, Extra Attack
Superior: ASI
Supreme: Indomitable x2, ASI
Regular: Ki (2), Martial Arts (d4), Unarmored Defense
Greater: Ki (4), Deflect Arrows, Unarmored Movement (+10)
Superior: Ki (7), Martial Arts (d6), Ki-Empowered Strikes, Evasion
Supreme: Ki (10), Stunning Strike, Purity of Body
Regular: Divine Sense, Lay on Hands (5)
Greater: Divine Smite (2x 1st level/day, does not use spell slots), Lay on Hands (20)
Superior: Aura of Protection, Lay on Hands (35)
Supreme: Aura of Courage, Lay on Hands (50)
Regular: Favored Foe
Greater: Fighting Style, Hunter’s Prey
Superior: Defensive Tactics
Supreme: Nature’s Veil
Regular: Sneak Attack (1d6), Expertise (1 skill)
Greater: Sneak Attack (2d6), Uncanny Dodge
Superior: Sneak Attack (3d6), Evasion, +1 expertise
Supreme: Sneak Attack (4d6), Reliable Talent
Regular: Spellcasting
Greater: Spellcasting, Metamagic (x2), Font of Magic (4)
Superior: Spellcasting, Font of Magic (7)
Supreme: Spellcasting, Font of Magic (10)
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
2
2/-/-/-/-
1
2
Greater
3
4/3/-/-/-
4
4
Superior
4
4/3/3/1/-
7
6
Supreme
5
4/3/3/2/1
10
8
Regular: Invocation (x1), Bonus Spells from chosen patron
Greater: Pact Boon, Invocation +1, Spellcasting
Superior: Invocation +1, Spellcasting
Supreme: Invocation +1, Spellcasting
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
-
-/-/-/-/-
-
-
Greater
1
0/1/-/-/- (SR)
4
2
Superior
2
0/0/0/2/- (SR)
7
4
Supreme
3
0/0/0/0/2
10
6
Regular: Spellcasting
Greater: Spellcasting
Superior: Spellcasting
Supreme: Spellcasting
Rank
Cantrips
Slots
Caster Level
Min. Spells in book
Regular
3
2/-/-/-/-
1
3
Greater
3
4/3/-/-/-
4
6
Superior
4
4/3/3/1/-
7
9
Supreme
4
4/3/3/2/1
10
12
Instead, I'm working through some (hypothetical, at this point) concepts for replacing the horizontal growth that it brings without the "dip and grab that frontloaded feature" downsides. Effectively, I'm splitting the space covered by multiclassing into several "chunks", each addressed by a different, more focused solution.
1. I have a dominant class and want a splash of something else. The solution is what I'm calling "Emulation Features", a parallel advancement track that has two different modes--picking your current class or a different one. Picking a different one gives you a couple of the key features in a slightly altered form alongside your regular features. Not, as current, replacing your current features. These have short "tracks" -- if you focus on one class in particular, you end up with features sort of similar to a half-progression <other class>. Picking your own class gives you the Dedication features instead--these focus on making you better at what you already do. More, stronger rages, better martial arts, etc. Ideally, it should be a real choice and staying in your own class should give you more vertical power than taking an emulation feature elsewhere.
2. I want about a 2:1 split (say 4-6-ish levels worth), mostly for the thematics (including subclass flavorings) If possible, this would be a custom subclass for whatever you consider your primary. Easiest way is to pick relevant class/subclass features and graft them onto the parent class with enough glue/refactoring to make it fit.
3. I want an even split. Here's where a fully custom class comes in, probably made largely of grabbing features from both and rearranging them.
This thread's only really about the first part, the Emulation features, since that's what I've done the most with so far. And is more focused on identifying the core features of each class and breaking them out into bite-size chunks.
Emulation Feature frequency: 3rd, 8th, 13th, and 18th level.
Special rules for Spellcasting: Some of the class Emulations grant the Spellcasting feature. If you already had the Spellcasting feature, you only gain the new spells and associated mechanics (such as the wizard’s spellbook, Ritual Caster, Focus, and spellcasting ability) as set out in the class entry you are Emulating. You do not gain any spell slots. If you do not already have the Spellcasting feature, you gain spell slots as shown in the Emulation Spellcasting table.
The Emulation Spellcasting table also has a Caster Level line–this is your effective level when preparing (and scribing, in the case of wizards) new spells from that Emulated class. For example, someone with the Regular Wizard Emulation feature has a Wizard casting level of 1. They can only scribe or prepare spells that a first level wizard could; when casting from a wizard scroll, they count as a 1st level wizard. Cantrips, however, use your full character level as usual.
Emulation Features
These are still all WIP. They're mostly what you'd get by taking 1, 4, 7, and 10 levels (respectively) in the class, but not exactly. Some have been tweaked. And some are placeholders (poor barbarian Supreme and Ranger Supreme...)
Regular: Spellcasting (including Tool Requirements)
Greater: Infuse Item, Spellcasting
Superior: Flash of Genius, Spellcasting
Supreme: Magic Item Adept, Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/-/-/-/-
4
Superior
2
3/1/-/-/-
7
Supreme
2
3/2/1/-/-
10
Regular: 2 uses of rage as a 1st level barbarian.
Greater: Reckless Attack OR Danger Sense, +1 rage
Superior: Fast Movement, +1 rage
Supreme: Brutal Critical (lol), +1 rage damage
Regular: Bardic Inspiration (d6), Spellcasting
Greater: Jack of all Trades, Spellcasting
Superior: Bardic Inspiration (d8), Font of Inspiration, Spellcasting
Supreme: Bardic Inspiration (d10), Expertise (as 3rd level), Spellcasting
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
1
1/-/-/-/-
1
1
Greater
1
2/1/-/-/-
4
3
Superior
1
3/2/1/1/-
7
4
Supreme
2
4/3/2/1/1
10
5
Regular: Domain feature (1st level, no proficiencies), Spellcasting
Greater: Channel Divinity (1x/rest, from domain), Spellcasting
Superior: 6th level domain feature, Spellcasting
Supreme: Divine Intervention (as 10th level cleric), Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/1/-/-/-
4
Superior
2
3/2/1/1/-
7
Supreme
2
4/3/2/1/1
10
Regular: Wild Shape, Spellcasting
Greater: Wild Shape Improvement (4th), Spellcasting
Superior: Wild Shape Improvement (8th), Spellcasting
Supreme: Spellcasting
Rank
Cantrips
Slots
Caster Level
Regular
1
1/-/-/-/-
1
Greater
1
2/1/-/-/-
4
Superior
2
3/2/1/1/-
7
Supreme
2
4/3/2/1/1
10
Regular: Second Wind (1d10 + Proficiency), Armor Proficiency +1 (none -> light -> medium -> heavy, shields counts as one step instead of increasing), Weapon proficiency +1 (limited -> simple -> martial)
Greater: Fighting Style, Extra Attack
Superior: ASI
Supreme: Indomitable x2, ASI
Regular: Ki (2), Martial Arts (d4), Unarmored Defense
Greater: Ki (4), Deflect Arrows, Unarmored Movement (+10)
Superior: Ki (7), Martial Arts (d6), Ki-Empowered Strikes, Evasion
Supreme: Ki (10), Stunning Strike, Purity of Body
Regular: Divine Sense, Lay on Hands (5)
Greater: Divine Smite (2x 1st level/day, does not use spell slots), Lay on Hands (20)
Superior: Aura of Protection, Lay on Hands (35)
Supreme: Aura of Courage, Lay on Hands (50)
Regular: Favored Foe
Greater: Fighting Style, Hunter’s Prey
Superior: Defensive Tactics
Supreme: Nature’s Veil
Regular: Sneak Attack (1d6), Expertise (1 skill)
Greater: Sneak Attack (2d6), Uncanny Dodge
Superior: Sneak Attack (3d6), Evasion, +1 expertise
Supreme: Sneak Attack (4d6), Reliable Talent
Regular: Spellcasting
Greater: Spellcasting, Metamagic (x2), Font of Magic (4)
Superior: Spellcasting, Font of Magic (7)
Supreme: Spellcasting, Font of Magic (10)
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
2
2/-/-/-/-
1
2
Greater
3
4/3/-/-/-
4
4
Superior
4
4/3/3/1/-
7
6
Supreme
5
4/3/3/2/1
10
8
Regular: Invocation (x1), Bonus Spells from chosen patron
Greater: Pact Boon, Invocation +1, Spellcasting
Superior: Invocation +1, Spellcasting
Supreme: Invocation +1, Spellcasting
Rank
Cantrips
Slots
Caster Level
Spells Known
Regular
-
-/-/-/-/-
-
-
Greater
1
0/1/-/-/- (SR)
4
2
Superior
2
0/0/0/2/- (SR)
7
4
Supreme
3
0/0/0/0/2
10
6
Regular: Spellcasting
Greater: Spellcasting
Superior: Spellcasting
Supreme: Spellcasting
Rank
Cantrips
Slots
Caster Level
Min. Spells in book
Regular
3
2/-/-/-/-
1
3
Greater
3
4/3/-/-/-
4
6
Superior
4
4/3/3/1/-
7
9
Supreme
4
4/3/3/2/1
10
12