Kerilstrasz
2022-09-17, 02:54 PM
I guess everyone knows where i'm going with it,
but i want to run the specifics, and have you correct me where i am wrong.
First of all, some spoilers for each of those feat/ures for your ease of access.
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature makes an attack against a target other than you (and that target doesn't have this feat),
you can use your reaction to make a melee weapon attack against the attacking creature.
Polearm Master
Source: Player's Handbook
You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear,
you can use a bonus action to make a melee attack with the opposite end of the weapon.
This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Tunnel Fighter (UA).
As a bonus action, you can enter a defensive stance that lasts until the start of your next turn.
While in your defensive stance, you can make opportunity attacks without using your reaction,
and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
War Caster
Source: Player's Handbook
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature,
rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Booming Blade
Source: Tasha's Cauldron of Everything
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.
On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.
If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes
for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Spell Lists. Artificer, Sorcerer, Warlock, Wizard
Ok...
We all know Sentinel/P.Master combo.
Enemies entering your reach (assume 10ft) provoke an opportunity attack (an if hit, their speed goes to 0).
Let's add Tunnel Fighter.
Now i can make opportunity attacks against any and all that enter my reach?
It effectively says that Op.Attack isn't bound to reaction any more.
War caster...
From the wording, regardless of Tunnel Fighter, i assume i still have to use my reaction to hit with BB.
So... i hit em all, and choose 1 to BB.
Does this work with Tunnel fighter?
Creature moves within my reach->AoO using reaction->Using reaction to cast BB ???
So.. we up against a horde of enemies.
Move action to position at a chokehold (up to 25ft wide).
Dodge Action
Bonus action from tunnel fighter.
Now, every and all creature that enter my reach (P.Master) or move within my reach (Tunnel Fighter) provoke AoO.
Assuming i hit all, their speed goes to 0 and they stop. Commence Horde Kitting.
Anything wrong??
PS: I can accomplish the above with a V.Human Fighter by lvl6.
What multiclass you propose for after that?
Maybe Pala for an aura?
Abjurer for the Ward?
Something to boost my saves &/or magic defenses?
but i want to run the specifics, and have you correct me where i am wrong.
First of all, some spoilers for each of those feat/ures for your ease of access.
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature makes an attack against a target other than you (and that target doesn't have this feat),
you can use your reaction to make a melee weapon attack against the attacking creature.
Polearm Master
Source: Player's Handbook
You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear,
you can use a bonus action to make a melee attack with the opposite end of the weapon.
This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Tunnel Fighter (UA).
As a bonus action, you can enter a defensive stance that lasts until the start of your next turn.
While in your defensive stance, you can make opportunity attacks without using your reaction,
and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
War Caster
Source: Player's Handbook
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature,
rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Booming Blade
Source: Tasha's Cauldron of Everything
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.
On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.
If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes
for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Spell Lists. Artificer, Sorcerer, Warlock, Wizard
Ok...
We all know Sentinel/P.Master combo.
Enemies entering your reach (assume 10ft) provoke an opportunity attack (an if hit, their speed goes to 0).
Let's add Tunnel Fighter.
Now i can make opportunity attacks against any and all that enter my reach?
It effectively says that Op.Attack isn't bound to reaction any more.
War caster...
From the wording, regardless of Tunnel Fighter, i assume i still have to use my reaction to hit with BB.
So... i hit em all, and choose 1 to BB.
Does this work with Tunnel fighter?
Creature moves within my reach->AoO using reaction->Using reaction to cast BB ???
So.. we up against a horde of enemies.
Move action to position at a chokehold (up to 25ft wide).
Dodge Action
Bonus action from tunnel fighter.
Now, every and all creature that enter my reach (P.Master) or move within my reach (Tunnel Fighter) provoke AoO.
Assuming i hit all, their speed goes to 0 and they stop. Commence Horde Kitting.
Anything wrong??
PS: I can accomplish the above with a V.Human Fighter by lvl6.
What multiclass you propose for after that?
Maybe Pala for an aura?
Abjurer for the Ward?
Something to boost my saves &/or magic defenses?