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CTurbo
2022-09-21, 04:03 PM
Ok imagine if you will, a 20th level Wizard creates a Simulacrum of himself and then dies for whatever reason. The Simulacrum, now "free", takes over the identity of the Wizard and assumes his life from there.

Fast forward a bit and now the Simulacrum has no more spells lots and has no way to ever regain them. Lets also assume that he has the wealth and knowledge to keep himself healed within reason.

How powerful is this character?

It would have likely between 60-70hp max assuming 16 Con
It would know at least 5 cantrips with the damage cantrips fully scaled.
It would have access to any Rituals it's creator knew.
It would still be able to cast 2 first level spells at-will via Spell Mastery
It would be able to cast two 3rd level spells once per rest via Signature Spells.
It seems like many of it's subclass features would still work to an extent depending on the subclass of course.
It would have 5 ASIs/feats to choose from during character creation so there is some room for customization.


I still feel like this would still be a reasonably strong character despite the extremely limited spell casting. My biggest concern here is how low the HP are and how difficult the healing is.


The reason I'm thinking about this is I had a good idea for a NPC for a future campaign and I liked the idea of using a Simulacrum. The party wouldn't have any idea of course until it died.

Anymage
2022-09-21, 04:14 PM
Naked? You're looking at a low tier 2 at best. The most powerful build I can think of for these restrictions is a necromancer with signature Animate Dead, and that's mostly about the bunches of minions. Of course a necromancer at the head of an army of undead will narratively box him in.

With items you're still looking at a paper tiger, but something as simple as a wand of fireballs can at least let him do something if pressed. The fragility and difficulties healing means that he'll want to be a noncombat patron who deals in resources and plans, but having a spell list and wizard class does mean some gear if need absolutely be.

Chaos Jackal
2022-09-21, 04:23 PM
Depends a lot on the subclass. People often say that a wizard's class features don't matter, but they couldn't be more wrong; they're packing some of the most powerful abilities in the game.

A Chronurgist with a save-or-suck as one of their Signature Spells would still be able to pull off some stunts thanks to Convergent Futures and Chronal Shift's no slouch of an ability either. A Diviner would be a bit more limited, but Portent's still an extremely potent feature and both of the aforementioned subclasses work extremely well with allies; between at-will silvery barbs and their reroll/replacing abilities they can be huge force multipliers even without higher-level slots of their own.

An Illusionist can also still manage some impressive tricks with Illusory Reality, even with silent image alone. Bladesinger's quite good on his own too.

Any wizard can also use an animate dead strategy, though the Necromancer is obviously the best one for that.

Overall, between the limited but still quite wide at-will spellcasting and their strong subclass features, a lv20, tapped out wizard simulacrum with one of the better schools is probably worth about as much as a good (probably not too optimized, but still of a decent caliber) high tier 2 martial. Could even argue for low tier 3 with enough shenanigans and minionmancy.

Xihirli
2022-09-21, 05:30 PM
A necromancies simulacrum would get… one casting of Animate Dead per short rest, right? So you could feasibly maintain an army of like 75 undead. That’s not bad.

animorte
2022-09-21, 05:33 PM
I'm somewhat a masochist and love the idea of playing something this and trying to make it work. That's probably why Warlock is my favorite class. I have such limited spells known and I like the challenge.

Sigreid
2022-09-21, 05:57 PM
Depends on how you outfit him. If you can give him a robe of the archmagi, staff of the magi and a couple of wands he would be quite powerful.

Hael
2022-09-21, 06:24 PM
The spell mastery options alone are pretty strong. Unlimited Vortex Warp (or Wither and Bloom or phantasmal force if you are an illusionist). Unlimited Silvery Barbs.

A high lvl illusionist will always break the game, even without many spells… Cantrips alone suffice.

So I would say plenty strong.

greenstone
2022-09-21, 11:51 PM
That sounds like a great character to be an information broker or patron.

Eldariel
2022-09-22, 12:34 AM
Would also be pretty sick as a True Polymorph target: Ancient Brass Dragon is always nice, turning into humanoids for their abilities and on the bad days still being a Dragon. That said, yeah, Chronurgist or Illusionist or such would be pretty incredible. Illusionist in particular; permanent Major Images or at-will Silent Images plus Illusory Reality and Malleable Illusions is just incredible.

Segev
2022-09-22, 12:48 AM
Illusionist Simulacrum would also get mileage out of whatever upcast-to-6th-level permanent major images he used spell slots on, since Malleable Illusions would work out well for him there. Essentially, even one major image that has a permanent duration becomes any number of them (just not all at once), as he "recasts" it by changing it.

I suspect, however, that the Necromancer isn't getting animate dead once per short rest; if regaining spell slots counts as "getting more powerful," so does recovering any short- or long-rest features. Spell slots are just long rest features, after all.

CTurbo
2022-09-22, 01:20 AM
Illusionist Simulacrum would also get mileage out of whatever upcast-to-6th-level permanent major images he used spell slots on, since Malleable Illusions would work out well for him there. Essentially, even one major image that has a permanent duration becomes any number of them (just not all at once), as he "recasts" it by changing it.

I suspect, however, that the Necromancer isn't getting animate dead once per short rest; if regaining spell slots counts as "getting more powerful," so does recovering any short- or long-rest features. Spell slots are just long rest features, after all.

I would think anything that's cast "without expending a spell slot" would be fair game for a Simulacrum like Spell Mastery, Signature Spell, or any spell grabbed from a feat like Magic Initiate or Fey Touched.

ProsecutorGodot
2022-09-22, 01:43 AM
Illusionist Simulacrum would also get mileage out of whatever upcast-to-6th-level permanent major images he used spell slots on, since Malleable Illusions would work out well for him there. Essentially, even one major image that has a permanent duration becomes any number of them (just not all at once), as he "recasts" it by changing it.

I suspect, however, that the Necromancer isn't getting animate dead once per short rest; if regaining spell slots counts as "getting more powerful," so does recovering any short- or long-rest features. Spell slots are just long rest features, after all.

That's a bit of a stretch, "learn or become more powerful" is probably attributed to "increase it's level or abilities". "nor" coming before "can it regain expended spell slots" would make it a separate item on the list.

It could be related but we can't assume they are. Best to assume the text only does what it says it does. If you have an ability that doesn't require spell slots, your Simulacrum can use it normally.

The reasoning to disallow it leads to some strangeness. Should we also suggest that a Simulacrum's expended hit die aren't restored after a long rest? Do we assume it can't expend hit die because it has an alternative method of regaining hit points? Do we assume it can't rest at all because it would regain an arbitrary amount of power through some feature? Can it benefit from other features that would make it more powerful?

So again, lets just limit it in the ways it says, not assume beyond them... Even if it might be reasonable to do so.

With that said, the intent (https://twitter.com/jeremyecrawford/status/1011342543873761280?lang=en) is on the record that they can't regain expended resources, full stop, as you say. With a spell this polarizing, I really wish they had been more careful in unifying RAW and RAI. Fun fact included - you can see down the twitter thead this links to that JC even says that this was a likely errata they'd make in the future, here's hoping they remember that (or not, if you prefer it how it is) going into One D&D.

Chaos Jackal
2022-09-22, 01:51 AM
I suspect, however, that the Necromancer isn't getting animate dead once per short rest; if regaining spell slots counts as "getting more powerful," so does recovering any short- or long-rest features. Spell slots are just long rest features, after all.

RAW, clearly not the case.

Spell slots aren't long rest features, they're simply the one feature you're explicitly not regaining. That goes for everything; you can't get them back with Pact Magic short rest, Arcane Recovery, Font of Magic, Harness Divine Power, Eldritch Master, Bolstering Magic or any other feature or item that might allow you to get back a spell slot, such as a Rod of the Pact Keeper.

Everything else that isn't mentioned you get back, including innate spellcasting, Spell Mastery and, if the simulacrum is of a warlock, Mystic Arcanum (probably the one single case where Mystic Arcanum is superior to standard spellcasting). Spell Mastery's free animate dead doesn't use a slot, so you get it back. And yes, a lv17 Genie warlock can do an infinite simulacrum loop.

RAI, I think Crawford has suggested (not even confirmed) that a simulacrum shouldn't be regaining anything, yes... but that's never been ratified in any way, the tweet itself wasn't categorical, it never made it into the Compendium and I believe we know the average attitude of people, especially in this board, towards Crawford's tweets.

Selion
2022-09-22, 04:37 AM
Ok imagine if you will, a 20th level Wizard creates a Simulacrum of himself and then dies for whatever reason. The Simulacrum, now "free", takes over the identity of the Wizard and assumes his life from there.

Fast forward a bit and now the Simulacrum has no more spells lots and has no way to ever regain them. Lets also assume that he has the wealth and knowledge to keep himself healed within reason.

How powerful is this character?

It would have likely between 60-70hp max assuming 16 Con
It would know at least 5 cantrips with the damage cantrips fully scaled.
It would have access to any Rituals it's creator knew.
It would still be able to cast 2 first level spells at-will via Spell Mastery
It would be able to cast two 3rd level spells once per rest via Signature Spells.
It seems like many of it's subclass features would still work to an extent depending on the subclass of course.
It would have 5 ASIs/feats to choose from during character creation so there is some room for customization.


I still feel like this would still be a reasonably strong character despite the extremely limited spell casting. My biggest concern here is how low the HP are and how difficult the healing is.


The reason I'm thinking about this is I had a good idea for a NPC for a future campaign and I liked the idea of using a Simulacrum. The party wouldn't have any idea of course until it died.

That's a wonderful tier 2/3 bladesinger

kingcheesepants
2022-09-22, 05:35 AM
How powerful a simulacrum with no spells remaining would vary depending on how you as the DM rule on a number of simulacrum related questions. Is the simulacrum able to regain HP through means other than the 100 GP per hit point lab setup? Is the simulacrum able to change the spells it has spell mastery for? Are the Tasha's optional rules regarding being able to change a cantrip during a rest in place? If so can the sim make use of them? Is the simulacrum able to attune to items?

If you rule that the sim can regain HP via healing magic (most people don't allow this but it is arguably within bounds) and the sim is of a mark of healing halfling, then he can take healing word as one of his spell mastery spells and have infinite free healing. Actually even if it can't heal itself via healing word a character with at will healing word and perhaps lesser restoration would be something worth considering. If somehow they got a Strixhaven background as well they could be in Witherbloom and get Revivify as a signature spell (also free witherbloom initiate for 2 more cantrips and a once a day free 1st level spell). Take remove curse or dispel magic as the other signature spell and you've got a very effective healer/support character.

But if you're looking for more of a normal wizard and not a weird wizard who uses setting specific race and background features in order to turn cleric spells into wizard spells. You'll still have a bunch of good rituals like Tiny Hut, Phantom Steed, Telepathic Bond, Contact Other Plane, Detect Magic, Unseen Servant, Find Familiar. And an at will level 1 and 2 spell and 2 once a rest (short or long btw) 3rd level spells. Honestly it isn't bad and can hold it's own in combat if you pick a couple decent control/debuff/defense spells. Things like Shield, Silvery Barbs, Hideous Laughter, Misty Step, Vortex Warp, Suggestion, Slow, Counterspell, and maybe one Fireball just to deal with those mobs.

But I think if I were a simulacrum without spellslots I'd try to avoid combat and utilize the available magic to achieve my goals without fighting. So more utility magic than otherwise if given a choice. Perhaps Sending and Tongues as Signature Spells (or maybe Gaseous Form, Major Image, or Fly). And things like Invisibility and Disguise Self as the Spell Mastery Spells.

Bobthewizard
2022-09-22, 07:50 AM
I agree with illusionist. Take silent image as your spell mastery and then eldritch adept for at-will disguise self. For second level, I like invisibility or misty step. Then for signature spells, I like fly and counterspell (in case someone tries to dispel your true polymorph or magic jar).

Keep as many high-level major images around for as long as you can to use malleable illusion on. And of course, you true polymorphed yourself into a dragon with your only 9th level slot and then magic jarred that into the Lord of Blades' body, or vice versa.

RSP
2022-09-22, 07:59 AM
First thing that came to mind, you could always have had the Sim use his Wish to become a real boy, but it sounds like that’s not what you want here, so I’d just go with a good amount of magic items that allow casting.

How many magic items that don’t require attunement have some sort of spell-like effect? Load up on those, then have the attunement staffs that cast (they can have a few options they swap between for different effects), wands, etc.

Segev
2022-09-22, 05:13 PM
Eh, while I loathe the sentence and think it's a very poor attempt to unbreak a spell by making it less good at what the spell is meant to do, "The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots," is pretty unambiguous to me. It takes a very strained reading, to my mind, to view "...nor can it regain expended spell slots," as anything but an example of "...lacks the ability to learn or become more powerful."

Yes, they should have said "cannot regain expended resources," but it's clear that the whole sentence is meant to convey just that. And it is not accurate to say that the sentence does not carry that denotation. One can argue it may not, but not that it definitely does not. When stated RAI aligns with a perfectly reasonable reading of the RAW, it is not reasonable to claim the RAW do not support the RAI.

ProsecutorGodot
2022-09-22, 05:20 PM
Eh, while I loathe the sentence and think it's a very poor attempt to unbreak a spell by making it less good at what the spell is meant to do, "The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots," is pretty unambiguous to me. It takes a very strained reading, to my mind, to view "...nor can it regain expended spell slots," as anything but an example of "...lacks the ability to learn or become more powerful."

Yes, they should have said "cannot regain expended resources," but it's clear that the whole sentence is meant to convey just that. And it is not accurate to say that the sentence does not carry that denotation. One can argue it may not, but not that it definitely does not. When stated RAI aligns with a perfectly reasonable reading of the RAW, it is not reasonable to claim the RAW do not support the RAI.

None of those statements say "cannot regain expended resources" though. It lists a specific resource, a specific type of learning and a vague statement of "cannot become more powerful".

"But its clear they meant it" is exactly why we call that RAI, not RAW. We don't make inferences of what they meant for RAW. RAW says they can't become more powerful, regaining resources they spent that are not spell slots that they were created with is not, by my understanding, becoming more powerful. They were already that powerful.

Segev
2022-09-22, 05:27 PM
None of those statements say "cannot regain expended resources" though. It lists a specific resource, a specific type of learning and a vague statement of "cannot become more powerful".

"But its clear they meant it" is exactly why we call that RAI, not RAW. We don't make inferences of what they meant for RAW. RAW says they can't become more powerful, regaining resources they spent that are not spell slots that they were created with is not, by my understanding, becoming more powerful. They were already that powerful.

Sorry, no. 5e does not work off of exact words only. The sentence says they cannot learn or become more powerful. It goes on to indicate a non-exhaustive list of what that means. So, at absolute best, you can hope your DM doesn't think that regaining long rest resources is the same amount of "getting more powerful" as regaining spell slots.

Frankly, though, it absolutely qualifies if you don't read "cannot regain spell slots" as being utterly unrelated to "cannot become more powerful." Unfortunately, the text is clearly indicating that "cannot regain spell slots" is directly due to "cannot become more powerful." If "cannot regain spell slots" is an example of not becoming more powerful, then regaining any resource would qualify. So would healing. Simulacra cannot benefit from anything that makes them stronger than they are at the moment. Heck, they probably can't even be subjected to buff spells!

ProsecutorGodot
2022-09-22, 05:29 PM
Sorry, no. 5e does not work off of exact words only. The sentence says they cannot learn or become more powerful. It goes on to indicate a non-exhaustive list of what that means. So, at absolute best, you can hope your DM doesn't think that regaining long rest resources is the same amount of "getting more powerful" as regaining spell slots.

Frankly, though, it absolutely qualifies if you don't read "cannot regain spell slots" as being utterly unrelated to "cannot become more powerful." Unfortunately, the text is clearly indicating that "cannot regain spell slots" is directly due to "cannot become more powerful." If "cannot regain spell slots" is an example of not becoming more powerful, then regaining any resource would qualify. So would healing. Simulacra cannot benefit from anything that makes them stronger than they are at the moment. Heck, they probably can't even be subjected to buff spells!

That's not what I said. RAW, follow with me RAW cares about words only.

RAW does not say you cannot regain expended resources. RAW, this is not restricted. RAW is words only.

That's why "cannot learn or become more powerful" is a terrible, awful sentence. It means nothing by itself, we only have the context of what is included, which is that they can't level up, "increase its other abilities"(vague), or regain expended spell slots. For RAW, that's it. We don't infer more, we don't invent restrictions or limitations. That. Is. It.

The system is obviously not designed to be run like a machine who only uses RAW. We agree on that, but if someone chooses to do so and values that type of ruling guidance, we can't claim they're incorrect because of our assumptions beyond what the text says.

RSP
2022-09-22, 05:59 PM
Eh, while I loathe the sentence and think it's a very poor attempt to unbreak a spell by making it less good at what the spell is meant to do, "The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots," is pretty unambiguous to me. It takes a very strained reading, to my mind, to view "...nor can it regain expended spell slots," as anything but an example of "...lacks the ability to learn or become more powerful."

Yes, they should have said "cannot regain expended resources," but it's clear that the whole sentence is meant to convey just that. And it is not accurate to say that the sentence does not carry that denotation. One can argue it may not, but not that it definitely does not. When stated RAI aligns with a perfectly reasonable reading of the RAW, it is not reasonable to claim the RAW do not support the RAI.

What makes you think it’s RAI not to regain any resources?

I imagine it’s 100% intended to make a Battle Master Sim that can regain maneuver dice on a SR.

I haven’t dug into it much, but I don’t know why that wouldn’t be intended.

Segev
2022-09-22, 08:41 PM
That's not what I said. RAW, follow with me RAW cares about words only.

RAW does not say you cannot regain expended resources. RAW, this is not restricted. RAW is words only.

That's why "cannot learn or become more powerful" is a terrible, awful sentence. It means nothing by itself, we only have the context of what is included, which is that they can't level up, "increase its other abilities"(vague), or regain expended spell slots. For RAW, that's it. We don't infer more, we don't invent restrictions or limitations. That. Is. It.

The system is obviously not designed to be run like a machine who only uses RAW. We agree on that, but if someone chooses to do so and values that type of ruling guidance, we can't claim they're incorrect because of our assumptions beyond what the text says.


What makes you think it’s RAI not to regain any resources?

I imagine it’s 100% intended to make a Battle Master Sim that can regain maneuver dice on a SR.

I haven’t dug into it much, but I don’t know why that wouldn’t be intended.

The RAW say they cannot learn nor grow more powerful. They list regaining spells as an example of something this inability makes them unable to do. Recovering other resources is just as much "getting stronger" as recovering spells.

The RAW say they cannot grow more powerful. Therefore, things that make them grow more powerful - such as recovering spells or other resources - are, per the RAW, outside their purview.

You have to assume the first clause of the sentence is pointless and that the only restriction is what comes after the word "so" to read it any other way. Which, I should note, is ignoring the dominant, defining text of the sentence.

Bold "RAW" at me all you want; I know what it means and I'm reading them plainly. Ignoring the sentence and interpreting it to ONLY restrict the things after the word "so" is not reading the RAW; it is ignoring them.

RSP
2022-09-22, 09:46 PM
The RAW say they cannot learn nor grow more powerful. They list regaining spells as an example of something this inability makes them unable to do. Recovering other resources is just as much "getting stronger" as recovering spells.

The RAW say they cannot grow more powerful. Therefore, things that make them grow more powerful - such as recovering spells or other resources - are, per the RAW, outside their purview.

You have to assume the first clause of the sentence is pointless and that the only restriction is what comes after the word "so" to read it any other way. Which, I should note, is ignoring the dominant, defining text of the sentence.

Bold "RAW" at me all you want; I know what it means and I'm reading them plainly. Ignoring the sentence and interpreting it to ONLY restrict the things after the word "so" is not reading the RAW; it is ignoring them.

But regaining maneuvers isn’t growing more powerful, nor is it regaining spell slots.

Do you really feel BMs “grow more powerful” after a SR?

Anymage
2022-09-22, 10:43 PM
If the bit about spell slots were left off, the line "The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities" would pretty self-evidently refer to leveling. With the optional note of also rejecting the ability to gain proficiencies, feats, or the like through downtime training. A sim picking up a +3 sword clearly becomes more powerful and increases it's combat ability, but I don't see anyone arguing that a sim could not do so.

Thematically it's sensible for a sim to be unable to regain resources period. (Except for HP through repair.) Even from a nonlegalistic reading, though, "can't level, can't regain spell slots" is a reasonable interpretation on its own.

ProsecutorGodot
2022-09-22, 10:48 PM
Bold "RAW" at me all you want; I know what it means and I'm reading them plainly. Ignoring the sentence and interpreting it to ONLY restrict the things after the word "so" is not reading the RAW; it is ignoring them.

Apparently not, you quote to me the text that says "and doesn't regain expended resources". Maybe I'm just missing it.

I'll wait.

EDIT: And I want to be perfectly clear here, I would prefer to run Simulacrum as you assume it works, but we both know that RAW is much more generous to the Simulacrum.

Segev
2022-09-23, 05:20 AM
Apparently not, you quote to me the text that says "and doesn't regain expended resources". Maybe I'm just missing it.

I'll wait.

EDIT: And I want to be perfectly clear here, I would prefer to run Simulacrum as you assume it works, but we both know that RAW is much more generous to the Simulacrum.

Ironically, I would prefer to run it as you think it works, but the RAW are clear that regaining spell slots is considered an example of "growing more powerful." Which means so, too, is recovering superiority dice, hit dice, hit points, or any other resource. The example makes it clear that "grow more powerful" is a constant check on the simulacrum's state: if it would become more powerful than it is at the moment, it can't. And yes, a battle master with all of his superiority dice is more powerful than one who has expended them, so recovering them makes him more powerful, in this sense.

One could extend this to say the simulacrum cannot pick up weapons it doesn't already have; rulings, not rules, on that one, though. For erring on the side of not risking violating the RAW, that seems the safer bet, though it falls into "silly narrative" territory, so might get a pass.

animorte
2022-09-23, 05:42 AM
I just want to say that viewing a Wizard from this perspective (you know, abilities available to the simulacrum strictly) makes me almost kind of want to play a Wizard. I’ve never played one and never intended to, if that wasn’t clear before.

MoiMagnus
2022-09-23, 05:58 AM
That's not what I said. RAW, follow with me RAW cares about words only.

RAW does not say you cannot regain expended resources. RAW, this is not restricted. RAW is words only.

That's why "cannot learn or become more powerful" is a terrible, awful sentence. It means nothing by itself, we only have the context of what is included, which is that they can't level up, "increase its other abilities"(vague), or regain expended spell slots. For RAW, that's it. We don't infer more, we don't invent restrictions or limitations. That. Is. It.

The system is obviously not designed to be run like a machine who only uses RAW. We agree on that, but if someone chooses to do so and values that type of ruling guidance, we can't claim they're incorrect because of our assumptions beyond what the text says.

We can claim they're incorrect because that's not how English works. Unclear restrictions never means "we know that there is no additional restrictions". It means "we don't know what the restrictions are but we know that there are additional restrictions".

RAW doesn't mean "the most permissive (player-side) interpretation that is compatible with the words". It means "all the interpretations that are compatible with the words, disregarding additional information like designer's intents". If the rules are not written with RAW in mind, it leads to an ambiguous RAW since there are more than one of those interpretation, but all those interpretations are RAW.

Chronos
2022-09-23, 06:23 AM
I think that, given the restriction on regaining spell slots, they probably intended it not to regain any other expended resources, but if that was their intent, they should have worded it more clearly. Which wouldn't even have been hard: "The simulacrum cannot benefit from rests.". And probably also "...and cannot regain HP in any other way", while we're at it.

But they didn't say that, so who knows, maybe they really did intend it to literally just be spell slots. That's what the RAW says. And while a DM ruling that they can't get any of the benefits of rest is a perfectly reasonable houserule, and one that I would probably implement if I were ever DMing it, it's still a houserule.

Segev
2022-09-23, 09:11 AM
I think that, given the restriction on regaining spell slots, they probably intended it not to regain any other expended resources, but if that was their intent, they should have worded it more clearly. Which wouldn't even have been hard: "The simulacrum cannot benefit from rests.". And probably also "...and cannot regain HP in any other way", while we're at it.

But they didn't say that, so who knows, maybe they really did intend it to literally just be spell slots. That's what the RAW says. And while a DM ruling that they can't get any of the benefits of rest is a perfectly reasonable houserule, and one that I would probably implement if I were ever DMing it, it's still a houserule.

The RAW do not say "just...spell slots." You can try to argue that that's all the RAW apply to, but the RAW clearly are listing spell slots as one thing that not getting more powerful prevents them from recovering. It does not limit it to spell slots only.

I do agree that better wording would have been clearer.

Chaos Jackal
2022-09-23, 09:27 AM
The RAW do not say "just...spell slots." You can try to argue that that's all the RAW apply to, but the RAW clearly are listing spell slots as one thing that not getting more powerful prevents them from recovering. It does not limit it to spell slots only.

I do agree that better wording would have been clearer.

You can say "clearly" all you want to, you know. Except if it was so clear, you probably wouldn't be arguing alone here for a page now.

Is there merit in the take that the simulacrum regains nothing? Certainly. Is it "clear", or the only interpretation? Hell no, and it's probably not the most obvious and likely one either.

Bobthewizard
2022-09-23, 10:21 AM
I wouldn't say "clearly" either.

I read "it never increases its level or other abilities" to be the phrase that describes "lacks the ability to become more powerful", and then "nor can it regain expended spell slots" as a separate condition.

I think if they had meant for the simulacrum to not be able to regain short or long rest abilities, they should have had the last phrase say "nor can it regain expended spell slots or other abilities."

But I agree the wording is a mess, and a DM is free to interpret the last phrase as an example of one of many abilities that can't be regained. I don't think you can make a convincing argument either way for which is definitely RAW.

Chronos
2022-09-24, 07:34 AM
The wording does certainly suggest that it applies to other things than just what they listed, but it's not at all clear that those other things include regaining other spent resources. And as soon as we find at least one other thing that it does apply to, the argument that "that's not all that it applies to" is expended. I think I would agree, for instance, that a simulacrum cannot benefit from one of those tomes that increases your ability scores. And it probably can't gain an acquired template like lycanthropy. So there we go, the "such as" means that they're including leveling up, stat tomes, and templates, not just the leveling up that they specifically mentioned.

Segev
2022-09-24, 10:40 AM
It's a categorization problem. Are spell slots indicative of "resources," or are they indicative only of "spell slots," despite being framed in a way that indicates that they're an example, not an exhaustive list?

To me, the inability to regain spell slots being a thing they suffer due to being unable to become more powerful means that their state from which they cannot become more powerful must be continuously updated. It's not merely that their power is fixed at creation; it's that nothing can make them stronger than they are at any moment, leading to constant degradation with no way to recover from it, because recovering spell slots - and thus anything else - would be "becom more powerful."

Now, you can certainly read it to be much more limited, and as long as your reasoning is consistent as to why THIS thing is okay to recover while spell slots are not, you're within the RAW. But you have to have consistent reasoning, not just an arbitrary list (which "only spell slots can't be recovered" is, since if that were the exhaustive list, it would not say "so" rather than "which means" or something else that indicates that the "can't get more powerful" is limited to that narrow definition).

Certainly, it is an error to claim that the RAW explicitly limit what can't be regained to spell slots. They most certainly say no such thing.

[I]Simulacrum is both overpowered in the short term and not useful in the medium and long term for purposes other than its overpowered ones precisely because these limits prevent it from use as long-term spies, infiltrators, replacements, or cons, but leave them as piles of extra resources and action economy for major fights.

ProsecutorGodot
2022-09-24, 10:50 AM
Certainly, it is an error to claim that the RAW explicitly limit what can't be regained to spell slots. They most certainly say no such thing.


You quote the text where it says that they can't regain expended resources other than spell slots and when you do we can make statements about what is explicitly limited.

You do know what explicit means? Stated clearly in detail and without confusion or doubt? The only explicit limitations are that they can't level up or regain expended spell slots. "Cannot grow more powerful" and "cannot increase their other abilities" are not explicit statements, they're open ended and vague.

KorvinStarmast
2022-09-24, 11:03 AM
It's a categorization problem. Are spell slots indicative of "resources, Yes. This is D&D 5e. Spell slots are resources.

Selion
2022-09-24, 11:10 AM
BTW reading this topic you produced an idea for a beautiful NPC with a sad story.

A residual illusion of a former great wizard who is living in a ghost town reproducing permanent material illusions of the memories of past times is a romantic design for a character.

EDIT: in the right campaign these illusions could give hints of events happened long time before. The simulacrum could even have kept for centuries that single spell slot to grant a wish to whoever would help them in a forgotten mission

Segev
2022-09-24, 06:25 PM
You quote the text where it says that they can't regain expended resources other than spell slots and when you do we can make statements about what is explicitly limited.

You do know what explicit means? Stated clearly in detail and without confusion or doubt? The only explicit limitations are that they can't level up or regain expended spell slots. "Cannot grow more powerful" and "cannot increase their other abilities" are not explicit statements, they're open ended and vague.

It explicitly says it "lacks the ability into grow more powerful."

I am not sure how it explicitly saying that is not explicitly saying that.

ProsecutorGodot
2022-09-24, 06:34 PM
It explicitly says it "lacks the ability into grow more powerful."

I am not sure how it explicitly saying that is not explicitly saying that.

Yes, but what does that mean? Are you "growing more powerful" by restoring yourself to the power you had when you were created? That's not becoming more powerful.

Anymage
2022-09-24, 07:22 PM
It explicitly says it "lacks the ability into grow more powerful."

I am not sure how it explicitly saying that is not explicitly saying that.

A sim is explicitly created without any equipment. Picking up mundane equipment, never mind magical stuff, makes it more powerful and increases its abilities. That's just down to the fact that having a sword or component pouch is better than not having one.

That sort of strict legalist reading nerfs sim through an unintuitive and annoying interpretation of the rules. And not one I expect to see followed in practice most places. Especially when the "become more powerful" line makes perfect sense as its own clause preventing leveling, as well as oddball level-like growths like gaining proficiencies through studying over downtime.

Reach Weapon
2022-09-25, 03:23 PM
I imagine if either of these sparks much debate, they'd be more properly their own threads, but...


RAW is words only.

RAW is also sentence structure and other natural off-shoots of writing.

Segev's arguments are grounded in what is written, and therefore appear to be a solidly RAW argument to me.


A sim is explicitly created without any equipment. [...] That's just down to the fact that having a sword or component pouch is better than not having one.

That sort of strict legalist reading nerfs sim through an unintuitive and annoying interpretation of the rules. And not one I expect to see followed in practice most places. [...]

With the minor quibble that the power is in the utilization, not the having, had this been the implementation of Simulacrum from the get go, I don't know that it wouldn't be considered a cool 7th level spell.

Sure, this would favor duplicates that can cast without material components and have natural weapons or armor, but absent history, I don't know that would be viewed as a huge flaw.

Thunderous Mojo
2022-09-26, 02:39 AM
If one uses XGE Magic Item Creation, a spell slot-less Simulacrum could still create Magic Items depending upon their Tool Proficiencies.

A Simulacrum that had conserved at least some of their spell slots could even make some Magic Items, if one uses the DMG item creation rules.

Rukelnikov
2022-09-26, 07:44 AM
It explicitly says it "lacks the ability into grow more powerful."

I am not sure how it explicitly saying that is not explicitly saying that.

It explicitly says it "lacks the ability to learn or become more powerful", but what does this mean?

Can the Sim cast Bless on itself? Its becoming more powerful.
Can someone else cast Bless on the simulacrum? Its becoming more powerful.
Can it make a check to determine the stronger opponent in a fight? That'd be learning something.
Can it realize its taking damage in a way the original creature hadn't upon creation? That'd be learning something.

Taken to the extreme:

Can it pick up a sack with thousands gold pieces? It could be considered becoming more powerful.
Can it ride and control a mount? It could be considered becoming more powerful.
Can it carry a conversation properly? That'd require remembering what was just said, which would be learning something.
Can it decide to do something without being ordered to? That'd require remembering what it decided to do, which would be learning something.

I think the strictest reading of that line would mean the creature has to be pretty much mindless, which isn't out of possibility, but also isn't stated anywhere in the spell's description.

Thus the only restrictions which put on the simulacrum are those specifically laid out, which are "so it never increases its level or other abilities, nor can it regain expended spell slots". Anything else opens a can of worms which leads to "simulacri can't carry on conversations, make their own decisions, have buffs cast on them or ride anything", and if that was the intent, the spell definitely should have been more clear about it.

Segev
2022-09-26, 01:05 PM
Yes, but what does that mean? Are you "growing more powerful" by restoring yourself to the power you had when you were created? That's not becoming more powerful.Neither is regaining spell slots by the (perfectly reasonable) definition you're using for "growing more powerful." It is clear (to me) that the use of "regaining spell slots" as an example of "growing more powerful" is very much intended to indicate that it cannot regain lost power, because it is growing more powerful than it is just before regaining that power. Alternatively, it would be increasing the net number of resources it has available from those it started with: that is, it starts with 5 1st level spell slots, and if it ever recovered them, it would have become powerful enough to have cast 10 first level spells, or 15, or 20, depending how many times it recovers them.


A sim is explicitly created without any equipment. Picking up mundane equipment, never mind magical stuff, makes it more powerful and increases its abilities. That's just down to the fact that having a sword or component pouch is better than not having one.

That sort of strict legalist reading nerfs sim through an unintuitive and annoying interpretation of the rules. And not one I expect to see followed in practice most places. Especially when the "become more powerful" line makes perfect sense as its own clause preventing leveling, as well as oddball level-like growths like gaining proficiencies through studying over downtime.It is annoying and is probably more than what was intended, but it is indicated by what was written.

It falls to the DM to determine the line he draws. Maybe he feels that recovering resources is growing more powerful (as indicated in the RAW by the statement that regaining spell slots is doing so), but that picking up equipment isn't (because the creature already had the ability to use that equipment). This is, honestly, shaky logic, but it's better as a category definition than "only regaining spell slots counts as growing more powerful." (We could similarly stretch this to mean that it can new proficiencies, since those are not levels, abilities, nor spell slots, and the only specific listing of what is "learning or growing more powerful" is "it never increases its level or other abilities, nor can it regain expended spell slots."

I do think we can agree that it is a poorly-written spell, particularly in the sentence we're debating over. But if I try to parse what could have been intended, my own mental model of it is that they can't regain spell slots, can't gain levels, can't increase abilities, can't gain new proficiencies, can't recover resources with short or long rests, can't regain hp (this is supported by the later paragraph giving a VERY high cost and difficult procedure for repairing a damaged simulacrum)... but can pick up gear and equipment (despite technically falling under, arguably, "growing more powerful" by the same logic that regaining hp or spell slots would) because such things are not inherent to the creature. It has the ability to use gear it starts with the ability to use, and that's the inherent power it has. If it somehow lost those proficiencies or skills or knowledges, it couldn't recover them.

As best I can tell, the intent is - the RAI are - that the simulacrum be in a perpetual state of decline, at best not getting any weaker, but each resource is precious, and its "duration limit" is measured in how useful it remains over time.

This makes a certain amount of sense to me when you remember it's an illusion spell, not a conjuration, transmutation, or anything else. Its resources - its inherent resources - are illusions strong enough to have force of reality. But illusions aren't known for replenishing themselves.

But per this argument, I find "well, it can recover Warlock 1/day Invocations and Mystic Arcana, but not Warlock Spell Slots" to be a spurious distinction given the entire sentence. The RAW get fuzzy the further from "spell slots" and "levels" we get, and depending how "other abilities" are defined, but "spell slots" can only, to my mind, serve as an example of resources that would otherwise be recovered. If they do not, then it's a really weirdly arbitrary category to be included.

So, I still stand by that they can't recover resources, and would generally consider it to be shaped by what is regained during short and long rests (though that's a guideline more than a hard and fast limit to the rule). No hp healing other than the explicit exception and method given in the last paragraph. No spell slot recovery. No limited-use feature recovery. Your simulacrum of a dragonborn has as many breath weapons as the original had when you created the simulacrum, and cannot recover them. Your simulacrum of a troll might look like its wounds heal remarkably fast, but it can't regain lost hp. On the other hand, your simulacrum of a zombie does get to make that saving throw when something reduces it to 0 hp to instead only be reduced to 1 hp; that isn't regaining hp, but rather preventing that last 1 hp from being lost!


RAW is also sentence structure and other natural off-shoots of writing.

Segev's arguments are grounded in what is written, and therefore appear to be a solidly RAW argument to me.Thank you; this is what I have been trying to convey

I find the alternative reading presented by the other side...spuriously legal by the RAW, but it leads to also letting them gain more proficiencies, since "cannot learn" is apparently limited to "gaining levels" and "increasing other abilities," which makes no mention of "learning new proficiencies." But... if that's how one wishes to read the RAW, I suppose it's technically valid, just... really really anti-natural language.




Incidentally, my own mental model of a simulacrum as a creature is that they are philosophical zombies (https://en.wikipedia.org/wiki/Philosophical_zombie). They're illusions of creatures. They're very accurate, very adaptable illusions, but they have no minds of their own. There's no soul, no real person there. They merely imitate one extremely well. Thus, it makes sense that they can't regain spell slots, or rage uses, or the like. They're a finite resource pool of magical investment that dwindles with time and expenditure.

This reduces the tragedy of the rather neat story somebody else proposed, about the simulacrum desperately trying to do the work his creator - whom he is modeled on - left him to do with increasingly-vanishing resources. It's not a real creature. But it could also be that something caused there to be a person there, something weird that went wrong, or a miraculous event that affected the simulacrum, but didn't, tragically, give him the ability to improve.

Or, maybe it just shifts the tragedy. The simulacrum's desperation is the illusory echo of the long-dead's wizard's own. You're interacting with him as if he were real because he seems real. But you're really interacting with a living memoire. It's as if you're reading the ancient wizard's journal of his hopes and plans, and you're connecting with him across the abyss of history to see the pieces he left of his unfinished work, and his plea that someone - you - will finish it for him. If you find the work worthy.

But instead of a dusty book, you have this illusion of the wizard, and the illusion acts like the wizard would, if the wizard were alive. But it's just an archive.




That's actually another interesting use for simulacra: living archives. Make simulacra of people who are about to die to preserve their knowledge, since the simulacrum knows what its original knew at the moment of creation.

Also, frighteningly, useful as an interrogation tool: you have the one you want to interrogate locked up/tied down, you extract the cubic inch of flesh, and spend all that time casting the spell. Then, an illusion of your prisoner takes form before his eyes. An illusion that knows everything he knows, and which is strictly obedient to you. It can and will act as much like the original as you want it to, but it remains obedient to you and will act like the original but with strict loyalty to you if you so desire. Meaning it will answer your questions with faux cheer, if you so desire, betraying the original's deepest secrets if you so much as know enough to ask.

ProsecutorGodot
2022-09-26, 01:50 PM
Neither is regaining spell slots by the (perfectly reasonable) definition you're using for "growing more powerful." It is clear (to me) that the use of "regaining spell slots" as an example of "growing more powerful" is very much intended to indicate that it cannot regain lost power, because it is growing more powerful than it is just before regaining that power. Alternatively, it would be increasing the net number of resources it has available from those it started with: that is, it starts with 5 1st level spell slots, and if it ever recovered them, it would have become powerful enough to have cast 10 first level spells, or 15, or 20, depending how many times it recovers them.

Again, you keep saying how clear it is and I keep telling you it's not that clear. Whether or not it is an example doesn't mean it's an open ended list of things. Where do we stop? With a straightforward reading, you stop after the given examples. There are reasonable (and given outside context, intended) assumptions to make based off the list, but there are also equally valid unreasonable assumptions to make if you allow such assuming at all.

If we can agree on anything here, it's that it's poorly written. Recall the tweet (https://twitter.com/jeremyecrawford/status/1011342543873761280?lang=en) I linked, even JC accepts RAW as those examples are the only limitations but clarifies the intent to be that they regain no resources. "But JC is stupid and wrong". Don't care, he's all we've got as far as authoritative figures go for rules intent and if he happens to draw the exact dichotomy I've been trying to explain to you from the very start I think that should at least be something you take into consideration rather than continue to flat-out reject.

I understand your reasoning, I agree that your interpretation is not unreasonable. I do not agree that it is the only reasonable interpretation, and I don't agree that it's even the most straightforward interpretation. We don't even seem to agree on what "RAW" should be defined as, so what worth is there in continuing to argue back and forth here. Lets just stick with what we do seem to agree on, whether stated explicitly or implicitly (I'm making assumptions here based on context :smallamused:) - Simulacrum is poorly worded and the fact that it can cause such a disagreement on its limitations means that it is unclear what those limitations are.

NecessaryWeevil
2022-09-26, 01:53 PM
Taken to the extreme:
Can it pick up a sack with thousands gold pieces? It could be considered becoming more powerful.
Can it ride and control a mount? It could be considered becoming more powerful.
Can it carry a conversation properly? That'd require remembering what was just said, which would be learning something.
Can it decide to do something without being ordered to? That'd require remembering what it decided to do, which would be learning something.


Can it move, thus gaining the high ground?

Rukelnikov
2022-09-26, 01:57 PM
Can it move, thus gaining the high ground?

Can it look outside the window, thus learning if its sunny or cloudy today?

Bobthewizard
2022-09-26, 02:03 PM
Neither is regaining spell slots by the (perfectly reasonable) definition you're using for "growing more powerful." It is clear (to me) that the use of "regaining spell slots" as an example of "growing more powerful"

You keep saying this is very clear, but I disagree with your interpretation as a matter of the English language. The clause about spell slots does not necessarily refer to the one about becoming more powerful, and I think it makes more sense if it does not.

"The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots." Let's break this down.

"The simulacrum lacks the ability to learn" - therefore cannot gain new proficiencies or learn new spells or abilities.

"or become more powerful" I think this places a cap on its power based on the time of its creation. Regaining short rest abilities is not becoming more powerful as long as it doesn't exceed its original ability.

"so it never increases its level or other abilities" further clarifies its inability to become more powerful.

"nor can it regain expended spell slots" is its own clause, and gives a further restriction but is not an example of other abilities that cannot be regained. If they had meant for this to be just an example, they would have said so. There are clearer ways to say that regaining spell slots is an example of other abilities. They would have just added the woods "or other abilities." But they did not.

Segev
2022-09-26, 09:39 PM
You keep saying this is very clear, but I disagree with your interpretation as a matter of the English language. The clause about spell slots does not necessarily refer to the one about becoming more powerful, and I think it makes more sense if it does not.

"The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots." Let's break this down.

"The simulacrum lacks the ability to learn" - therefore cannot gain new proficiencies or learn new spells or abilities.

"or become more powerful" I think this places a cap on its power based on the time of its creation. Regaining short rest abilities is not becoming more powerful as long as it doesn't exceed its original ability.

"so it never increases its level or other abilities" further clarifies its inability to become more powerful.

"nor can it regain expended spell slots" is its own clause, and gives a further restriction but is not an example of other abilities that cannot be regained. If they had meant for this to be just an example, they would have said so. There are clearer ways to say that regaining spell slots is an example of other abilities. They would have just added the woods "or other abilities." But they did not.

It would be rather unnatural to group the "nor" clause into the sentence after the "so" clause if it were meant to be on par with the opening clause. A new sentence would make more sense at that point, or ordering it with the "nor" clause second, and the "so" clause probably as a second sentence, still, explaining that that was elaborating on a specific portion of the previous sentence.

Regardless, I think we're agreed it is poorly worded, even if we do not agree on the actual way to read it.

Bobthewizard
2022-09-27, 08:05 AM
If a simulacrum casts magic jar and takes over the body of another humanoid, can that body regain hit points?

What if it is True Polymorphed into a dragon? Can that dragon regain hit points?

Rukelnikov
2022-09-27, 08:19 AM
What if it is True Polymorphed into a dragon? Can that dragon regain hit points?

I did exactly this to get over the slots limitation by having it use change shape in order to access the spells of the different humanoids.

Segev
2022-09-27, 08:31 AM
If a simulacrum casts magic jar and takes over the body of another humanoid, can that body regain hit points? This is an area where I, personally, would think less about the RAW and more about the narrative fiction. Because I see the simulacrum as an illusion of a mind (as much as everything else about it is illusory), this would be akin to Shadow Evocation in that the magic is an illusory effect. The owner of the body is not really being sucked out into the magic jar's gem; he just thinks he is. His body acts like it is possessed because he is tricked by the illusion into believing it.

As such, I would also allow the creature to, if it had any means to consider resisting, make Intelligence (InVestigation) checks to end the effect early.

And yes, the 'possessed' body could regain hp and all of that, since it isn't the simulacrum but just an illusion-duped creature.


What if it is True Polymorphed into a dragon? Can that dragon regain hit points?

Yes. True Polymorph turns things into other things. I am pretty sure you can use it to turn a pebble into a dragon, so turning a magical pile of snow into one should work. If I am wrong, then making the magical pile of snow interact with magic as if it were a creature would suffice to make it work anyway.

By the time True Polymorph is done with it, it isn't a simulacrum, but whatever True Polymorph turned it into.

Thunderous Mojo
2022-09-27, 08:58 AM
If a simulacrum casts magic jar and takes over the body of another humanoid, can that body regain hit points?

What if it is True Polymorphed into a dragon? Can that dragon regain hit points?

Metaphysically, I think it would be entirely consistent to rule that a Simulacrum could not cast Magic Jar. A Simulacrum is a construct, that has no inherent Realness.

Whatever ‘Realness’ a Simulacrum has, is borrowed from the original.
Magic Jar specifically talks about the movement of Souls..and the Simulacrum doesn’t have a soul…because it isn’t real.

Some degree of this argument could work for Shapechange, since on a fundamental level a Simulacrum is an Illusion, that is only temporarily a Construct.

Same for True Polymorph…a Simulacrum should be treated as transforming an object, (snow), into a creature, and not as a Creature to Creature.

This helps limit further abuse of the outsized power a mobile spell battery that doubles a PC’s spell slots creates, on it’s own.

Simulacrum is clearly an outlier in terms of power, and players should expect that DMs will regulate the spell.

ProsecutorGodot
2022-09-27, 09:06 AM
Metaphysically, I think it would be entirely consistent to rule that a Simulacrum could not cast Magic Jar. A Simulacrum is a construct, that has no inherent Realness.

Whatever ‘Realness’ a Simulacrum has, is borrowed from the original.
Magic Jar specifically talks about the movement of Souls..and the Simulacrum doesn’t have a soul…because it isn’t real.

Some degree of this argument could work for Shapechange, since on a fundamental level a Simulacrum is an Illusion, that is only temporarily a Construct.

Same for True Polymorph…a Simulacrum should be treated as transforming an object, (snow), into a creature.

Simulacrum is clearly an outlier in terms of power, and players should expect that DMs will regulate the spell.

Not exactly true -

The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.

I think your argument for magic jar is sound at least, there's no indication that a simulacrum is a creature with a soul. It is a creature though, not an object.

It is also "partially real" in addition to being made from snow, so it does have some inherent "realness". It's more than a lump of snow, it's more than just an illusion. How much more is not particularly clear.

Thunderous Mojo
2022-09-27, 09:35 AM
Not exactly true -


I think your argument for magic jar is sound at least, there's no indication that a simulacrum is a creature with a soul. It is a creature though, not an object.

It is also "partially real" in addition to being made from snow, so it does have some inherent "realness". It's more than a lump of snow, it's more than just an illusion. How much more is not particularly clear.

‘Inherent Realness’ is a quality. The true Reality of a Simulacrum is that is snow.

Whatever ‘Realness’ a Simulacrum Construct has, (outside being inanimate snow), must* be borrowed from the original. The concept of transitive properties is also present in metaphysical considerations.

Take away that borrowed ‘Realness’ and the construct becomes snow…per the spell text itself.

Alternatively, one could also decide that a Simulacrum doesn’t borrow ‘Realness’ from the Original, it permanently syphons a small amount of ‘Inherent Realness’ from the Original.

Powerful Magic should have Powerful Side Effects. Thematically, it seems cool that a Wizard making a Simulacrum of themselves is essentially splintering their soul, and gifting a fragment of their ‘inherent realness’ to the construct.

(*alternatively, Metaphysically, one could rule that all things share a universal soul..and thus allows everything to be anything..because it already is.)

animorte
2022-09-27, 11:17 AM
(*alternatively, Metaphysically, one could rule that all things share a universal soul..and thus allows everything to be anything..because it already is.)

There’s a story I can’t recall the name off (the egg?) in which one lives in present time, dies, lives 800 years ago, dies, lives 50 years into the future, dies, lives 300 years in the past, dies, rinse-repeat…

Essentially every being that ever is or was is all a different timeline of the same soul in its various levels of growth.

derail over

Segev
2022-09-27, 11:43 AM
Thematically, it seems cool that a Wizard making a Simulacrum of themselves is essentially splintering their soul, and gifting a fragment of their ‘inherent realness’ to the construct.

Maybe you're okay with the further implications, but this is the sort of thing you want to consider those implications on: remember, it is not necessary that the simulacrum be of the caster, nor even of a willing target.

KorvinStarmast
2022-09-27, 01:04 PM
Powerful Magic should have Powerful Side Effects. Thematically, it seems cool that a Wizard making a Simulacrum of themselves is essentially splintering their soul, and gifting a fragment of their ‘inherent realness’ to the construct.
They did that in previous editions, and have chosen in 5e not to get that fiddly, but none of that stops a DM from embracing that concept to tailor the simulacrum spell better to their game world.
If one is going with this idea, splintering a soul should have a cost; how many HP or spell slots or {something}s must a wizard give up in order for a simulacrum to have a piece of a real soul? Might be better to think it all the way through before implementing a change.

Chronos
2022-09-27, 03:29 PM
Quoth animorte:


There’s a story I can’t recall the name off (the egg?) in which one lives in present time, dies, lives 800 years ago, dies, lives 50 years into the future, dies, lives 300 years in the past, dies, rinse-repeat…
"The Egg" (http://www.galactanet.com/oneoff/theegg_mod.html), by Andy Weir (same author as The Martian).

animorte
2022-09-27, 04:03 PM
"The Egg" (http://www.galactanet.com/oneoff/theegg_mod.html), by Andy Weir (same author as The Martian).

Much appreciated!

Thunderous Mojo
2022-09-27, 11:27 PM
Maybe you're okay with the further implications, but this is the sort of thing you want to consider those implications on: remember, it is not necessary that the simulacrum be of the caster, nor even of a willing target.

Simulacrum as a spell is somewhat morally fraught as, when used on a non-willing subject. Replacing the King with Folger’s Crystals and ruling from behind the throne is dodgy behavior..period.


They did that in previous editions, and have chosen in 5e not to get that fiddly, but none of that stops a DM from embracing that concept to tailor the simulacrum spell better to their game world.
If one is going with this idea, splintering a should should have a cost; how many HP or spell slots or {something}s must a wizard give up in order for a simulacrum to have a piece of a real soul? Might be better to think it all the way through before implementing a change.

Quick idea of the top of my head, would be to limit the number of casts to one’s Constitution Modifier.

Segev
2022-09-28, 12:18 PM
Simulacrum as a spell is somewhat morally fraught as, when used on a non-willing subject. Replacing the King with Folger’s Crystals and ruling from behind the throne is dodgy behavior..period.

It's not the morality I was suggesting you concern yourself with, but rather the implications as to whether the spell is too powerful, when you can fracture other creatures' souls. With an illusion spell.

KorvinStarmast
2022-09-28, 12:23 PM
Replacing the King with Folger’s Crystals and ruling from behind the throne is dodgy behavior..period. We are facing that conundrum as PCs in a campaign now, and have to figure out how to find the original King and then deal with the sim.

Recently had a battle in a room full of spell casters, a few of whom were actually simulacra who melted into little puddles as soon as the meteor swarm fell (the mad emperor brought down fire; it dropped my Paladin to 0 HP but didn't kill him)