MutantDragon
2022-10-01, 12:24 AM
So, after internalizing how much I loved the Drakewarden subclass in Fizban's, I realized I was disappointed that it didn't allow actual dragon riders until 15th level. Most campaigns never go that high, so anyone looking to ride their dragon through the clouds still can't. Plus, ranger isn't the best class to simulate a certain archetype of dragon rider, that of a knight in shining armor mounted atop a powerful dragon, anyway. Sooooooo...I made this fighter subclass. any thoughts or balance suggestions would be appreciated.
Dragon Rider
Draconic Speech
When you take this subclass at 3rd level, you gain proficiency in Draconic, or, if you are already proficient in Draconic, you learn another language of your choice.
Draconic Companion
Also at 3rd level, you gain the service of a dragon-like creature known as a drake. Its alignment matches yours and it serves you loyally. In combat, your drake shares your initiative count but takes its turn immediately after yours. It can move or use its reaction on its own, but the only action it will take on its turn is the dodge action, unless you use a bonus action to command it to take some other action. Additionally, your bond allows you to ride it if you are medium or smaller. Finally, if your drake dies, you can ritually resurrect your drake at full capabilities upon completing your next long rest. It has statistics as follows (PB stands for proficiency bonus):
Drake Companion
Medium dragon, -
Armor Class 14 + PB (natural armor)
Hit Points 6 + six times your fighter level (the drake has a number of Hit Dice [d10s] equal to your fighter level)
Speed 40 ft., Fly 60 ft.
STR: 16 (+3) DEX: 12 (+1) CON: 16 (+3) INT: 8 (-1) WIS: 14 (+2) CHA: 8 (-1)
Saving Throws Dex +1 plus PB, Wis +2 plus PB
Damage Resistances Chosen by you when you first get the drake from the following list: fire, lightning, acid, poison, cold
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge - Proficiency Bonus equals your bonus
ACTIONS
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 +3 plus PB piercing damage.
Draconic Might
Starting at 7th level, your drake grows in size to become large. Additionally, when you command your drake to attack, your drake can exhale destructive energy in a 30 ft. cone forcing creatures within that area to make a (DC 8 + 3 + your proficiency bonus) Dexterity saving throw. A creature takes 3d10 damage of the same type as your drake’s resistance on a failed save, or half as much damage on a success. Your drake can do this a number of times equal to your proficiency bonus and regains all expended uses when you finish a long rest.
Greater Draconic Might
Starting at 10th level, your drake’s bite attack deals an extra 1d6 points of piercing damage.
Ultimate Draconic Might
Starting at 18th level, your drake’s damage resistance instead becomes an immunity. Additoinally, it’s flying speed increases to 80 ft and its breath weapon damage increases to 4d10.
Dragon Rider
Draconic Speech
When you take this subclass at 3rd level, you gain proficiency in Draconic, or, if you are already proficient in Draconic, you learn another language of your choice.
Draconic Companion
Also at 3rd level, you gain the service of a dragon-like creature known as a drake. Its alignment matches yours and it serves you loyally. In combat, your drake shares your initiative count but takes its turn immediately after yours. It can move or use its reaction on its own, but the only action it will take on its turn is the dodge action, unless you use a bonus action to command it to take some other action. Additionally, your bond allows you to ride it if you are medium or smaller. Finally, if your drake dies, you can ritually resurrect your drake at full capabilities upon completing your next long rest. It has statistics as follows (PB stands for proficiency bonus):
Drake Companion
Medium dragon, -
Armor Class 14 + PB (natural armor)
Hit Points 6 + six times your fighter level (the drake has a number of Hit Dice [d10s] equal to your fighter level)
Speed 40 ft., Fly 60 ft.
STR: 16 (+3) DEX: 12 (+1) CON: 16 (+3) INT: 8 (-1) WIS: 14 (+2) CHA: 8 (-1)
Saving Throws Dex +1 plus PB, Wis +2 plus PB
Damage Resistances Chosen by you when you first get the drake from the following list: fire, lightning, acid, poison, cold
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge - Proficiency Bonus equals your bonus
ACTIONS
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 +3 plus PB piercing damage.
Draconic Might
Starting at 7th level, your drake grows in size to become large. Additionally, when you command your drake to attack, your drake can exhale destructive energy in a 30 ft. cone forcing creatures within that area to make a (DC 8 + 3 + your proficiency bonus) Dexterity saving throw. A creature takes 3d10 damage of the same type as your drake’s resistance on a failed save, or half as much damage on a success. Your drake can do this a number of times equal to your proficiency bonus and regains all expended uses when you finish a long rest.
Greater Draconic Might
Starting at 10th level, your drake’s bite attack deals an extra 1d6 points of piercing damage.
Ultimate Draconic Might
Starting at 18th level, your drake’s damage resistance instead becomes an immunity. Additoinally, it’s flying speed increases to 80 ft and its breath weapon damage increases to 4d10.