Arelai
2022-10-02, 04:45 PM
All subclasses will have the same level progression in 1 dnd, so if you want more variation in your game you could allow players to choose from all available subclass features for their class at each subclass level to make something really unique.
“BuT tHeN tHe PlAyErS wILL hAvE tOo mUcH pOwEr!” - yeah, but there’s easy fixes to that. Make it 2 stone golems instead of 1. Fixed.
Obviously some things wouldn’t work if they are subclass features that build off of other subclass features(if the player doesn’t have them). But there are plenty of stand alone features, and it seems like going forward a lot of subclass features will build off the base class features instead.
Obviously not an idea for everybody. But the levels you gain subclass features at being the same now really makes this more possible than before.
“BuT tHeN tHe PlAyErS wILL hAvE tOo mUcH pOwEr!” - yeah, but there’s easy fixes to that. Make it 2 stone golems instead of 1. Fixed.
Obviously some things wouldn’t work if they are subclass features that build off of other subclass features(if the player doesn’t have them). But there are plenty of stand alone features, and it seems like going forward a lot of subclass features will build off the base class features instead.
Obviously not an idea for everybody. But the levels you gain subclass features at being the same now really makes this more possible than before.