Xihirli
2022-10-03, 08:38 AM
Okay, this might sound a little weird.
The warlock kinda has two subclasses. Their pact, and their patron. Obviously the patron is MORE of a subclass, where their pact is more of a specialization.
Now the Ranger, as I see it, has mainly a problem of identity: The two big things that define rangers in D&D, Favored Terrain and Favored Enemy, are trash. Such mechanical trash that they're straight up not in the 5.5 UA, when they were the first abilities a Ranger got before, the abilities that defined a Ranger as different from a Paladin in medium armor. And the subclasses straight up don't feel like Rangers. Like, they used up their "things that feel like a ranger" ideas in the player's handbook and only had two. Then we get
* Gloom Stalker
* Horizon Walker
* Monster Slayer
* Primeval Guardian
Conceptually to me, Monster Slayer is just Hunter again but for some reason more targeted at spellcasters. And the rest just don't feel like rangers.
I feel that there is an elegant solution to both the problem of Favored Terrain/Foe not doing enough to define a Ranger, and the lack of thematic subclasses for a Ranger.
Favored Terrain as your Pact-Style specialization, and Favored Enemy as your Patron-style subclass. This also solves the problem of Rangers, Rogues, and Fighters all calling their subclasses "archetypes" while everyone else gets something cool and thematic.
The way I'm picturing the progression is that every Subclass level, you get two features. One specific to fighting your favored enemy, and one that you always have access to. Like, "because you fight Giants, you learn how to Trip opponents, even if they are more than two sizes larger than you" and then rules for how to do that. This way, your favored enemy defines how your ranger plays differently from other rangers, and it makes room in the base class to get the Hunter features and be less subclass-dependent.
And if you still want a "pet class" you can have Favored Enemy: Beast have a beast companion to both stress how the ranger doesn't have to have an adversarial relationship with their Favored Enemy and fill in this niche.
The warlock kinda has two subclasses. Their pact, and their patron. Obviously the patron is MORE of a subclass, where their pact is more of a specialization.
Now the Ranger, as I see it, has mainly a problem of identity: The two big things that define rangers in D&D, Favored Terrain and Favored Enemy, are trash. Such mechanical trash that they're straight up not in the 5.5 UA, when they were the first abilities a Ranger got before, the abilities that defined a Ranger as different from a Paladin in medium armor. And the subclasses straight up don't feel like Rangers. Like, they used up their "things that feel like a ranger" ideas in the player's handbook and only had two. Then we get
* Gloom Stalker
* Horizon Walker
* Monster Slayer
* Primeval Guardian
Conceptually to me, Monster Slayer is just Hunter again but for some reason more targeted at spellcasters. And the rest just don't feel like rangers.
I feel that there is an elegant solution to both the problem of Favored Terrain/Foe not doing enough to define a Ranger, and the lack of thematic subclasses for a Ranger.
Favored Terrain as your Pact-Style specialization, and Favored Enemy as your Patron-style subclass. This also solves the problem of Rangers, Rogues, and Fighters all calling their subclasses "archetypes" while everyone else gets something cool and thematic.
The way I'm picturing the progression is that every Subclass level, you get two features. One specific to fighting your favored enemy, and one that you always have access to. Like, "because you fight Giants, you learn how to Trip opponents, even if they are more than two sizes larger than you" and then rules for how to do that. This way, your favored enemy defines how your ranger plays differently from other rangers, and it makes room in the base class to get the Hunter features and be less subclass-dependent.
And if you still want a "pet class" you can have Favored Enemy: Beast have a beast companion to both stress how the ranger doesn't have to have an adversarial relationship with their Favored Enemy and fill in this niche.