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View Full Version : Complete list of Swift and Immediate spells



bean illus
2022-10-03, 09:43 AM
Work in progress, but nearing completion?
Thanks to Eridanis for the original alphabetical list, below.

I worked this a little at a time, until i decided to finish and format it.



THIS LIST IS A CHAMELEON LIST, and a few spells are below their original level. The original spell levels are in the alphabetical lists.

SWIFT 91 spells (chameleon access)

0th
1. Dawn: 15' radius. Sleeping creatures in awaken. Unconscious waken, staggered.

1st
1. Accelerated Movement: 1 r/level, Move normal speed using Balance, Climb, or Move Silently without penalty (yes while running, etc.
2. Blade of Blood: r/level or discharge; Touched weapon's next strike +1d6, or sacrifice 5 hp for +3d6.
3. Blades of Fire: Up to 2 weapons you wield do +1d8 fire. Stacks.
4. Blood Wind: 1 round. Subject attack with natural weapons or unarmed strikes as thrown weapons, 20' increment.
5. Breath Flare:
6. Critical Strike: +1d6 if flanking or denying Dex. 2x threat and +4 insight to confirm (sans crit immune).
7. Deafening Clang: 1d6 of sonic per weapon's hit. Fort or deafened.
8. Distract Assailant: Target flat-footed until next turn.
9. Focusing Chant, 1 minute: +1 circumstance attack, skill, ability checks.
10. Golem Strike: 1 round.Can sneak attack constructs. Must meet all requirements.
11. Grave Strike: 1 round.Can sneak attack undead. Must meet all requirements.
12. Guided Shot: 1 round. No distance penalty. Ignore less than total cover.
13. Herald’s Call: 20' radius. Shout slows creature's 5 HD or less. Will negates.
14. Incite: 1 minute/level. Creatures can't delay or to ready an action.
15. Insightful Feint: 1 round, +10 insight on the next single Bluff to feint in combat.
16. Inspirational Boost: Bardic inspire courage at +1.
17. Instant Diversion: 1 double + 1 per 4 CL (max 5), AC = 10 + size mod + Dex.
18. Instant Locksmith: 1 Disable Device or Open Lock this round, free action. +2 ins.
19. Instant Search: Make 1 Search check this round, free action, +2 insight.
20. Lightfoot: 1 round, you provoke no attacks of opportunity when moving.
21. Master’s Touch: min/lvl, gain proficiency with a held weapon or shield.
22. Quickblast: 25' + 5'/2 levels, 1 point appropriate energy damage/CL (max 5).
23. Rhino’s Rush: The first charge attack make this round deals double damage.
24. Shock and Awe: Cast in surprise round and against flat-footed for -10 on their next initiative check.
25. Sniper’s Shot: Sneak attacks regardless of the distance. Must have sneak attack.
26. Strategic Charge: Gain the benefit of the Mobility feat (+4 dodge vs AoO).
27. Swift Bless Weapon: 1 round, good weapon, auto-confirm, strike incorporeal.
28. Swift Expeditious Retreat: + 30' enhancement base land speed.
29. Swift Invisibility: 1 round (see text)
30. Towering Oak: +10 competence on Intimidate, +2 enhancement Strength
31. Updraft: 10'/lvl altitude, float down and may move 5' laterally.
32. Vine Strike: Deliver sneak attacks on plant creatures.
33. Wings of Bounding: +20 circumstance Jump this round, leap from cliffs, etc.

2nd

1. Aura of Glory: Paladin removes Fear with aura of courage, 10' radius.
2. Bladeweave: round/level. Once/round, successful attack with melee , dazed.
3. Daggerspell Stance: Full attack 2 daggers +2 insight. Fighting defensively, SR 5+ CL. Total defense, also gain DR 5/magic.
4. Exacting Shot: min/lvl, Will save. Auto confirm. Ignore partial concealment.
5. Grace: You illuminate 60', —20 Hide circumstance, +2 sacred Dex, +10' land speed. Melee+touch = good-aligned vs DR.
6. Hunter’s Eye: Grants sneak attack 1d6/3 CL. Stacks with it sneak attack.
7. Knight’s Move: Instantly teleport 5'/2 CL to a square flanSurgeking an enemy.
8. Lesser Energy Surge: Will save. Choose 1d6 energy damage for weapon.
9. Lion’s Charge: Gain Pounce.
10. Nature’s Favor: 1 min. Will save. Grant animal +1 luck att+dam per 3 CL, max +5.
11. Stabilize: Will save. Heal 1 dam to all 50' radius, allied or not. Damage to undead.
12. Quick March: Increases allies' base land speed 30' enhancement.
13. Strength of Stone: +8 Str enhancement for 1 round while touching the ground.
14. Stretch Weapon: +5 feet of reach to a melee weapon for a single attack.
15. Sure Strike: +1 insight per three caster levels on your next attack roll.
16. Swift Fly: 60', 1 round, or 40' with med or heavy armor or load. As Fly (see text).
17. Swift Haste: 1-4 rounds. +1 attack, dodge, Reflex. 30' speed enhancement all modes.
18. Swift Invisibility: (see text)
19. Tiger’s Tooth: min./level. +1 enhancement bonus on attack.
20. War Cry: +4 morale attack and damage as part of a charge. Will save or panicked.
21. Whispercast: 1 round. Next spell requires no somatic or cheap material components and the verbal component is a whisper.
22. Wraithstrike: Your melee attacks are resolved as melee touch.
23. Zeal: round/ lvl. Chose enemy, +4 deflection vs AoO from all but chosen foe, etc. Must finish closer to chosen.

3rd
1. Allegro: min/lvl. 20' radius, 30' enhance land speed, up to 2x speed.
2. Arrow Storm: Before other actions, full-round, attack vs every foe within 1 increment, up to character level.
3. Blade Storm: Before other actions. Full-round, attack with each melee weapon you hold vs every foe within reach.
4. Blade Thirst: round/lvl. Slashing weapon sheds torchlight, +3 enhancement.
5. Channeled Divine Shield: round/lvl. Cast as swift, standard, full, or 2 rounds; gain DR +2, +5, +8, or +10.
6. Divine Retaliation: Force weapon manifest beside you, retaliates vs every melee that strikes you.
7. Energy Surge: Will save. Choose 1d6 energy damage for weapon.
8. Entangling Staff: round/lvl. Grapple with staff at +8, constricts for 2d6.
9. Giant’s Wrath: round/lvl. Pebble/3 lvls turns to boulder, 120', 2d6 + Str. Insight = CL (max +10).
10. Spectral Weapon: round/lvl. Quasi weapon as touch attack. Will = 20% damage and 20% chance of other effects.

4th
1. Assay Spell Resistance: round/lvl. +10 CL vs SR of 1 creature you can see.
2. Channeled Divine Health: Touch heal 1d8. Standard for 1d8 + CL, max 10, @ close. Full round for 2d8 + CL, max 15, @ med. Two rounds 4d8 + CL, max 20, @ long.
3. Channeled Pyroburst: Ref half. Swift action 1d4 fire/2 CL (max 10d4) vs 1. Standard =1d6/CL (max 10d6)10' radius. Full = 1d8/CL (max 10d8) 15' radius. Two rounds = 1d10/CL (max 10d10) 20'.
4. Cursed Blade: min/lvl. Weapon's damage cannot be healed until remove curse, etc.
5. Forcewave: +10 Bull rush vs all 10' radius. Result can push beyond the spell's range.
6. Mass Longstrider: hour/lvl. Allies 60' radius +10' enhancement to speed.
7. Meteoric Strike: Next attack 1d6 + 1d6/4 CL fire. Splash adjacent for 1/2 damage.
8. Rebuking Breath: Imbue your breath weapon, rebuke undead, cower 1 round.
9. Spell Enhancer: Next spell in the same round, +2 enhanced CL, and +1 DC.
10. Trollshape: round/lvl. Form and abilities of troll. 30 temporary HP for spell's duration.

5th
1. Breath Weapon Substitution: 1 round. change your breath weapon energy type.
2. Dispelling Breath: 1d20 + 1/CL (max +15) DC 11 + spell's CL. (see text)
3. Ethereal Breath: Your breath weapon affects ethereal from material plane.
4. Swift Etherealness: Ethereal until end of turn. (see text)
5. Stunning Breath: Your breath weapon has concussive force. Fort save (DC breath weapon DC) or be stunned for 1 round.

6th
1. Greater Energy Surge: Your choice of 3d6 energy damage for your weapon.

7th
1. Arcane Spellsurge: 1 round. Dragonblood cast this spell as a swift spell. Cast ANY standard action spell as swift! Full round = standard, 2-10 rounds = 1 round less.
2. Synostodweomer: Touch, heal 1d8/spell lvl of 2nd spell this round.

8th
1. Greater Stunning Breath: Next breath this round, Fort, stunned for 2d4 rounds.

9th
1. Breath Weapon Admixture: Choose energy to add, added damage = normal breath damage.
2. Dragonshape: round/lvl. Form and abilities of mature adult red dragon. 150 temp HP.
3. Enervating Breath: 1 round. Failed saves take 2d4 negative levels (see text).
4. Invoke Magic: 1 round. Cast up to 4th level spells in antimagic field, etc, for 1 round.
5. Khelben’s Dweomerdoom: Dispel spells or spell likes at max CL +25.
6. Nature’s Avatar: Animal touched, min/lvl. +10 morale attack + damage, 1d8 temp HP/CL, plus the effect of a haste spell.

THIS LIST IS A CHAMELEON LIST, and a few spells are below their original level. The original spell levels are in the alphabetical list.

IMMEDIATE 34 spells (chameleon access)

1st
1. Arrow Mind: min/lvl. Arrows threaten reach. Make AoOs, fire sans provoking.
2. Buoyant Lifting: min/lvl. Float 1/level to save from drowning.
3. Deep Breath: round/lvl. Fresh air keeps your lungs full.
4. Feather Fall: round/lvl. 1/level floats down @ 60' with no damage.
5. Insidious Rhythm: Subject takes -4 on Int skills and Conc. If casting, concentrate on, direct spell, succeed Conc DC + spell lvl.
6. Lesser Deflect: Deflect bonus vs next single attack this round +1/3 CL (max +5).
7. Nerveskitter: Even if flat-footed, subject +5 bonus on its initiative.
8. Stand: 1 close, willing subject stands, without provoking AoO..
9. Sticky Saddle: min/lvl. +10 Ride checks related to staying in the saddle. (see text)
10. Warning Shout: 30 ' radius alliies no longer flat-footed, even if sleeping.

2nd
1. Aiming at the Target: +10 circumstance Conc on a pre-cast spell (max 20 min).
2. Avoid Planar Effects: min/lvl. 1 creature/lvl, 20-ft.-radius on you. (see text)
3. Close Wounds: Heal 1d4 +1/ CL (max +5), and stabilize. Damages undead.
4. Deflect: Shield bonus 1/2 CL vs next attack made vs you before end next turn.
5. Electric Vengeance: When dealt melee HP damage, cast for 2d8 +1/ CL (max +10).
6. Fearsome Grapple: grow 2 tentacles, can only grapple @ +4 circumstance. CL 9 +8.
7. Lesser Celerity: Immediately take a move , but then dazed until end of next turn.
8. Master’s Touch: min/lvl. Proficiency with held weapon or shield.
9. Stay the Hand: Subject can't attack/target you with spells, penalty to redirect them.
10. Wings of Cover: Total cover vs single attack, weapon, spell, psionic (see text).

3rd
1. Alter Fortune: Cause subject to reroll any die roll it just made.
2. Energy Aegis: +20 resistance vs specified energy type.
3. Halt: 1 subject halts movement this round. No effect on flying, etc.
4. Hesitate: round/lvl. subject takes only move action, or defends (see text).
5. Permeable Form: 50% to ignore damage from most spells, magic weapons, and any corporeal source. Pass objects as incorporeal, but cannot attack.

4th
1. Celerity: Interrupt with a standard, as if readied. Dazed until the end your next turn.
2. Delay Death: round/lvl. Subject is unable to die from HP damage (the normal -9 HP is extended without limit). If subject <-9 HP when spell expires, it dies.
3. Greater Mirror Image: min/lvl. Like mirror image, but an additional image is created each round after the first (max 8). concurrent) If all are destroyed, spell ends.
4. Mystic Aegis: SR 12 + CL vs that spell.
5. Ruin Delver’s Fortune: Use Cha mod to choose 1 of several benefits (saves, HP, evasion, fear immune, etc)
6. Stifle Spell: Target must make Conc check (DC 14 + your key ability mod + spell level) to ignore distraction, or else lose the spell.

5th
1. Greater Electric Vengeance: When dealt melee damage. 5d8 +1 /CL (max +15) electric, and Fort or dazed until the end of your next turn.

8th
1. Greater Celerity: Full-round action (or a standard plus a move, or two move actions). Then dazed until end of next turn.
2. Finding the Center: 10 minutes. Maintain concentration while moving, attacking, casting etc.





0th
Dawn (SC): Druid 0, ranger 1

1st
Accelerated Movement (SC): Bard 1, ranger 1, sor/wiz 1
Blade of Blood (PH2): Assassin 1, blackguard 1, cleric 1, duskblade 1, sor/wiz 1
Blades of Fire (SC): Ranger 1, sor/wiz 1

Blood Wind (SC): Cleric 1, sor/wiz 1
Breath Flare (SC): Sor/Wiz 1
Critical Strike (SC): Assassin 1, bard 1, sor/wiz 1
Deafening Clang (SC): Paladin 1
Distract Assailant (SC): Assassin 1, Sor/Wiz 1
Focusing Chant (SC): Bard 1
Golem Strike (SC): Sor/Wiz 1
Grave Strike (SC): Cleric 1, paladin 1
Guided Shot (SC): Ranger 1, sor/wiz 1
Herald’s Call (SC): Bard 1
Incite (SC): Bard 1, cleric 1, sor/wiz 1
Insightful Feint (SC): Assassin 1, sor/wiz 1
Inspirational Boost (SC): Bard 1
Instant Diversion (RacesDrag): Bard 1, sor/wiz 1
Instant Locksmith (SC): Assassin 1, sor/wiz 1
Instant Search (SC): Assassin 1, Ranger 1, sor/wiz 1
Lightfoot (SC): Assassin 1, ranger 1
Master’s Touch (SC): Bard 1, sor/wiz 1
Quickblast (SC): Sorc/Wiz 1
Rhino’s Rush (SC): Paladin 1, ranger 1, Wrath 1
Shock and Awe (SC): Assassin 1, bard 1, sor/wiz 1
Sniper’s Shot (SC): Assassin 1, Ragner 1, sor/wiz 1
Strategic Charge (SC): Blackguard 1, paladin 1
Swift Bless Weapon (SC): Paladin 1
Swift Expeditious Retreat (SC): Bard 1, Sor/Wiz 1
Swift Invisibility (SC): Assassin 2, bard 1
Towering Oak (SC): Ranger 1
Updraft (SC): Cleric 1, druid 1
Vine Strike (SC): Druid 1, ranger 1
Wings of Bounding (RacesDrag): Sorcerer 1

2nd
Aura of Glory (SC): Paladin 2
Bladeweave (SC): Bard 2, sor/wiz 2
Daggerspell Stance (SC): Druid 2, Sor/wiz 2
Exacting Shot (SC): Ranger 2
Grace (SC): Bard 2, cleric 3
Hunter’s Eye (PH2): Ranger 2
Knight’s Move (SC): Cleric 3, Paladin 2
Lesser Energy Surge (PH2): Sor/Wiz 2
Lion’s Charge (SC): Druid 3, ranger 2
Nature’s Favor (SC): Druid 2, ranger 2
Stabilize (SC): Paladin 2, cleric 2
Quick March (SC): Cleric 2, paladin 2
Strength of Stone (SC): Paladin 2
Stretch Weapon (PH2): Bard 2, cleric 2, dusblade 2, sor/wiz 2
Sure Strike (PH2): Duskblade 2, sor/wiz 2
Swift Fly (SC): Bard 2, druid 3, sor/wiz 2
Swift Haste (SC): Ranger 2
Tiger’s Tooth (SC): Druid 2
War Cry (SC): Bard 2
Whispercast (LoM): Sor/Wiz 2)
Wraithstrike (SC): Assassin 3, sor/wiz 2
Zeal (SC): Competition 2, blackguard 2, paladin 2

3rd
Allegro (SC): Bard 3
Arrow Storm (SC): Ranger 3
Blade Storm (SC): Ranger 3
Blade Thirst (SC): Ranger 3
Channeled Divine Shield (PH2, swift optional): Cleric 3
Divine Retaliation (PH2): Cleric 3, paladin 4
Energy Surge (PH2): Duskblade 3, sor/wiz 3
Entangling Staff (SC): Druid 3, Sor/Wiz 4
Giant’s Wrath (SC): Druid 3, sor/wiz 3
Spectral Weapon (SC): Assassin 3, bard 4, sor/wiz 3

4th
Assay Spell Resistance (SC): Cler 4, Sor/wiz 4
Channeled Divine Health (PH2, swift optional): Cleric 4
Channeled Pyroburst (PH2, swift optional): Duskblade 4, sor/wiz 4
Cursed Blade (SC): Assassin 4
Forcewave (SC): Sor/wiz 4
Mass Longstrider (PH2): Druid 5, ranger 4
Meteoric Strike (PH2): Cleric 5, druid 4, paladin 4
Rebuking Breath (SC): Sor/wiz 4
Spell Enhancer (SC): Sor/wiz 4
Trollshape (PH2): Sor/wiz 4

5th
Breath Weapon Substitution (SC): Sor/Wiz 5
Dispelling Breath (SC): Sor/Wiz 5
Ethereal Breath (SC): Sor/Wiz 5
Swift Etherealness (PH2): Beguiler 5, cleric 5, sor/wiz 5
Stunning Breath (SC): Sor/wiz 5

6th
Greater Energy Surge (PH2): Sor/Wiz 6

7th
Arcane Spellsurge: Sor/Wiz/Wu Jen 7 (see text)
(Simbul’s) Synostodweomer (SC): Sor/wiz 7

8th
Greater Stunning Breath (SC): Sor/wiz 8

9th
Breath Weapon Admixture (SC): Sor/Wiz 9
Dragonshape (PH2): Sor/Wiz9
Enervating Breath (SC): Sor/Wiz 9
Invoke Magic (LoM): Sorc/Wiz 9
Khelben’s Dweomerdoom (CoS: W): Sor/Wiz 9
Nature’s Avatar (SC): Druid 9



1st
Arrow Mind (SC): Ranger 1, sor/wiz 1
Buoyant Lifting (SC): Druid 1
Deep Breath (SC): Druid 1, ranger 1, sor/wiz 1
Feather Fall (PH): Bard 1, sor/wiz 1
Insidious Rhythm (SC): Bard 1
Lesser Deflect (PH2): Duskblade 1, sor/wiz 1
Nerveskitter (SC): Sor/wiz 1
Stand (PH2): Duskblade 1, sor/wiz 1
Sticky Saddle (SC): Paladin 1
Warning Shout (SC): Paladin 1

2nd
Aiming at the Target (SC): Sor/wiz 2
Avoid Planar Effects (SC): Cleric 2, druid 2, sor/Wiz 3
Close Wounds (SC): Cleric 2
Deflect (PH2): Duskblade 2, sor/wiz 2
Electric Vengeance (PH2): Sor/Wiz2
Fearsome Grapple (SC): Sor/Wiz 2
Lesser Celerity (PH2): Bard 2, sor/wiz 2
Master’s Touch (PH2): Bard 2, cleric 2, sor/wiz 2
Stay the Hand (PH2): Bard 1, beguiler 2, cleric 2, sor/wiz 2
Wings of Cover (RacesDrag): Sorcerer 2

3rd
Alter Fortune (PH2): Bard 3, cleric 3, druid 3, sor/wiz 3
Energy Aegis (PH2): Cleric 3, duskblade 3, sor/wiz 3
Halt (PH2): Bard 3, beguiler 3, duskblade 3, sor/wiz 3
Hesitate (PH2): Bard 3, beguiler 3, cleric 3, sor/wiz 3
Permeable Form (LoM): Sor/Wiz/ Spellthief 3

4th
Celerity (PH2): Bard 4, sor/wiz 4
Delay Death (SC): Cleric 4
Greater Mirror Image (PH2): Bard 4, beguiler 4, sor/wiz 4
Mystic Aegis (PH2): Cleric 4
Ruin Delver’s Fortune (SC): Bard 4, sor/wiz 4
Spell Enhancer (SC): Sor/wiz 4
Stifle Spell (PH2): Cleric 4, sor/wiz 4




Accelerated Movement (SC): Bard 1, ranger 1, sor/wiz 1
Adrenaline Boost (CompPsi): Lurk 1, Physical Power 1, PsyWar 1
Allegro (SC): Bard 3
Anticipatory Strike (CompPsi): Psi/Wil 5, Time 5
Arcane Spellsurge: Sor/Wiz/Wu Jen 7
Arrow Storm (SC): Ranger 3
Assay Spell Resistance (SC): Cleric 4, Sor/wiz 4
Aura of Glory (SC): Paladin 2
Avaunt (Hyper): Psi/Wil 1, PsyWar 1
Aver (Hyper): Psi/Wil1, PsyWar 1
Blade of Blood (PH2): Assassin 1, blackguard 1, cleric 1, duskblade 1, sor/wiz 1
Blade Storm (SC): Ranger 3
Blade Thirst (SC): Ranger 3
Blades of Fire (SC): Ranger 1, sor/wiz 1
Bladeweave (SC): Bard 2, sor/wiz 2
Blood Wind (SC): Cleric 1, sor/wiz 1
Bound (Hyper): Psi/Wil 1, PsyWar1
Breath Flare (SC): Sor/Wiz 1
Breath Weapon Admixture (SC): Sor/Wiz 9
Breath Weapon Substitution (SC): Sor/Wiz 5
Broker (Hyper): Psi/Wil 1
Channeled Divine Health (PH2, swift optional): Cleric 4
Channeled Divine Shield (PH2, swift optional): Cleric 3
Channeled Pyroburst (PH2, swift optional): Duskblade 4, sor/wiz 4
Construct Toughness (Hyper): Psi/Wil 2, PsyWar 2
Critical Strike (SC): Assassin 1, bard 1, sor/wiz 1
Cursed Blade (SC): Assassin 4
Daggerspell Stance (SC): Druid 2, Sor/wiz 2
Dawn (SC): Druid 0, ranger 1
Deaden Blow (CompPsi): Guardian 1, Lurk 1, PsyWar 1
Deafening Clang (SC): Paladin 1
Deflection Field (CompPsi): Force 1, Psi/Wil 1, PsyWar 1
Detect Compulsion (Hyper): Psi/Wil 1
Dimension Hop (CompPsi): Freedom 1
Dispelling Breath (SC): Sor/Wiz 5
Distract Assailant (SC): Assassin 1, Sor/Wiz 1
Divine Retaliation (PH2): Cleric 3, paladin 4
Dragonshape (PH2): Sor/Wiz9
Energy Surge (PH2): Duskblade 3, sor/wiz 3
Enervating Breath (SC): Sor/Wiz 9
Entangling Staff (SC): Druid 3, Sor/Wiz 4
Ethereal Breath (SC): Sor/Wiz 5
Exacting Shot (SC): Ranger 2
Extend Range (CompPsi): Lurk 1, PsyWar 1
Extend Reach (CompPsi): Lurk 2, PsyWar 2
Focusing Chant (SC): Bard 1
Forcewave (SC): Sor/wiz 4
Giant’s Wrath (SC): Druid 3, sor/wiz 3
Golem Strike (SC): Sor/Wiz 1
Grace (SC): Bard 2, cleric 3
Grave Strike (SC): Cleric 1, paladin 1
Greater Energy Surge (PH2): Sor/Wiz 6
Greater Stunning Breath (SC): Sor/wiz 8
Guided Shot (SC): Ranger 1, sor/wiz 1
Herald’s Call (SC): Bard 1
Hunter’s Eye (PH2): Ranger 2
Incite (SC): Bard 1, cleric 1, sor/wiz 1
Incite Bravery (CompPsi): Justice 2, PsyWar 2
Insightful Feint (SC): Assassin 1, sor/wiz 1
Inspirational Boost (SC): Bard 1
Instant Diversion (RacesDrag): Bard 1, sor/wiz 1
Instant Locksmith (SC): Assassin 1, sor/wiz 1
Instant Search (SC): Assassin 1, Ranger 1, sor/wiz 1
Invoke Magic (LoM): Sorc/Wiz 1
Jigger (Hyper): Psi/Wil 1
Judge (Hyper): Psi/Wil 1
Khelben’s Dweomerdoom (City of Splendors: Waterdeep): Sor/Wiz 9
Knight’s Move (SC): Cleric 3, Paladin 2
Lesser Energy Surge (PH2): Sor/Wiz 2
Lightfoot (SC): Assassin 1, ranger 1
Lion’s Charge (SC): Druid 3, ranger 2
Mass Longstrider (PH2): Druid 5, ranger 4
Master’s Touch (SC): Bard 1, sor/wiz 1
Meteoric Strike (PH2): Cleric 5, druid 4, paladin 4
Mighty Spring (CompPsi): Lurk 1, PsyWar 1
Moment of Insight (CompPsi): Lurk 2, PsyWar 2
Nature’s Avatar (SC): Druid 9
Nature’s Favor (SC): Druid 2, ranger 2
Power Claws (CompPsi): PsyWar 2
Power Weapon (CompPsi): PsyWar 2
Primal Fear (CompPsi): Corruption and Madness 1, Psi/Wil 1, PsyWar 1
Quickblast (SC): Sorc/Wiz 1
Quick March (SC): Cleric 2, paladin 2
Rebuking Breath (SC): Sor/wiz 4
Rhino’s Rush (SC): Paladin 1, ranger 1, Wrath 1
Shock and Awe (SC): Assassin 1, bard 1, sor/wiz 1
Sniper’s Shot (SC): Assassin 1, Ranger 1, sor/wiz 1
Spectral Weapon (SC): Assassin 3, bard 4, sor/wiz 3
Spell Enhancer (SC): Sor/wiz 4
Stabilize (SC): Paladin 2, cleric 2
Strategic Charge (SC): Blackguard 1, paladin 1
Strength of Stone (SC): Paladin 2
Stretch Weapon (PH2): Bard 2, cleric 2, duskblade 2, sor/wiz 2
Stunning Breath (SC): Sor/wiz 5
Stygian Weapon (CompPsi): Lurk 2, PsyWar 2
(Simbul’s) Synostodweomer (SC): Sor/wiz 7
Suppress Compulsion (Hyper): Telepath 1
Sure Strike (PH2): Duskblade 2, sor/wiz 2
Swift Bless Weapon (SC): Paladin 1
Swift Etherealness (PH2): Beguiler 5, cleric 5, sor/wiz 5
Swift Expeditious Retreat (SC): Bard 1, Sor/Wiz 1
Swift Fly (SC): Bard 2, druid 3, sor/wiz 2
Swift Haste (SC): Ranger 2
Swift Invisibility (SC): Assassin 2, bard 1
Telekinetic Boomerang (CompPsi): Kineticist 3, PsyWar 3
Teleport Auxiliary (Hyper): Nomad 1
Temporal Reiteration (CompPsi): Nomad 5
Tiger’s Tooth (SC): Druid 2
Towering Oak (SC): Ranger 1
Trollshape (PH2): Sor/wiz 4
Updraft (SC): Cleric 1, druid 1
Vine Strike (SC): Druid 1, ranger 1
War Cry (SC): Bard 2
Whispercast (LoM) Sor/Wiz 2)
Wings of Bounding (RacesDrag): Sorcerer 1
Wraithstrike (SC): Assassin 3, sor/wiz 2
Zeal (SC): Competition 2, blackguard 2, paladin 2



Aiming at the Target (SC): Sor/wiz 2
Alter Fortune (PH2): Bard 3, cleric 3, druid 3, sor/wiz 3
Arrow Mind (SC): Ranger 1, sor/wiz 1
Avoid Planar Effects (SC): Cleric 2, druid 2, sor/Wiz 3
Buoyant Lifting (SC): Druid 1
Celerity (PH2): Bard 4, sor/wiz 4
Close Wounds (SC): Cleric 2
Clot (Hyper): Psi/Wil 1, PsyWar 1
Damp Power (CompPis): Guardian 2, Psi/Wil 2, PsyWar 2
Deep Breath (SC): Druid 1, ranger 1, sor/wiz 1
Defer Fatality (Hyper): Psi/Wil 6, PsyWar 6
Deflect (PH2): Duskblade 2, sor/wiz 2
Delay Death (SC): Cleric 4
Electric Vengeance (PH2): Sor/Wiz2
Energy Aegis (PH2): Cleric 3, duskblade 3, sor/wiz 3
Evade Attack (CompPsi): Lurk 2, nomad 2
Fearsome Grapple (SC): Sor/Wiz
Feather Fall (PH): Bard 1, sor/wiz 1
From the Brink (CompPsi): Life 2
Greater Celerity (PH2): Sor/Wiz 8
Greater Electric Vengeance (PH2): Sor/Wiz 5
Greater Mirror Image (PH2): Bard 4, beguiler 4, sor/wiz 4
Halt (PH2): Bard 3, beguiler 3, duskblade 3, sor/wiz 3
Hesitate (PH2): Bard 3, beguiler 3, cleric 3, sor/wiz 3
Insidious Rhythm (SC): Bard 1
Lesser Celerity (PH2): Bard 2, sor/wiz 2
Lesser Deflect (PH2): Duskblade 1, sor/wiz 1
Master’s Touch (PH2): Bard 2, cleric 2, sor/wiz 2
Mind Over Energy (CompPsi): Guardian 6, Psi/Wil 6, PsyWar 6
Mystic Aegis (PH2): Cleric 4
Nerveskitter (SC): Sor/wiz 1
Permeable Form (LoM): Sor/Wiz/ Spellthief 3
Ruin Delver’s Fortune (SC): Bard 4, sor/wiz 4
Stand (PH2): Duskblade 1, sor/wiz 1
Stay the Hand (PH2): Bard 1, beguiler 2, cleric 2, sor/wiz 2
Sticky Saddle (SC): Paladin 1
Stifle Spell (PH2): Cleric 4, sor/wiz 4
Warning Shout (SC): Paladin 1
Wings of Cover (RacesDrag): Sorcerer 2



Sources:
PH = Player's Handbook
PH2 = Player's Handbook II
SC = Spell Compendium

CoS:W = City of Splendors: Waterdeep
DrM = Dragon Magic
RacesDrag = Races of the Dragon

CompPsi = Complete Psionic
Hyper = Hyperconsciousness (Malhavoc Press)


Notable tangential abilities:

FEAT
Battle Blessing (CC) [General]
Prereq: Cast paladin spells.
Benefit: Cast standard action paladin spells as a swift, and full round spells as a standard action.
Quicken Spell: Allows wizards to cast standards as swifts.
Rapid Metamagic: Spontaneous casters can add metamagic without time increase.


SPELL
Arcane Spellsurge: 1 round. Dragonblood cast this spell as a swift spell, but it's a standard action to cast for others. Cast ANY standard action spell as swift! Full round = standard, 2-10 rounds = 1 round less.

CLASS
Ordained Champion 3: Cast War Domain spells as swift.

Anthrowhale
2022-10-03, 10:02 AM
I believe Spell Enhancer is a swift action in spell compendium?

Maybe bold "even if flat-footed" clause for Nerveskitter as it's unique in my understanding. It's potentially a great trigger for contingency.

You may want to add quickblast (https://web.archive.org/web/20090602133016/http://www.wizards.com/default.asp?x=dnd/mb/20050112a).

pabelfly
2022-10-03, 01:32 PM
Does the Battle Blessing feat fit in there?

Biggus
2022-10-03, 02:06 PM
I believe Spell Enhancer is a swift action in spell compendium?


It is, and SC is the most recent source. Also, Blood Wind is missing from the 1st-level list. Apart from those minor quibbles though, excellent work.

bean illus
2022-10-03, 05:02 PM
I believe Spell Enhancer is a swift action in spell compendium?

Maybe bold "even if flat-footed" clause for Nerveskitter as it's unique in my understanding. It's potentially a great trigger for contingency.

You may want to add quickblast (https://web.archive.org/web/20090602133016/http://www.wizards.com/default.asp?x=dnd/mb/20050112a).

I suppose that Spell Compendium should be used for Spell Enhancer ... Done.
Added Quickblast.

Bolded the phrase in Nerveskitter. I've considered bolding more, or even coloring purple, but frankly i don't know if I'm 'qualified' to do so (i don't know enough). Any suggestions are welcome.


Does the Battle Blessing feat fit in there?

I made a note of it


It is, and SC is the most recent source. Also, Blood Wind is missing from the 1st-level list. Apart from those minor quibbles though, excellent work.

Blood Wind is strange, granting a Full, but apparently costing a standard. Do i have that right? Maybe i should put it with Battle Blessing, in the notable tangents?

Blood Wind (SC) Cleric 1, Sorc/Wiz 1
Casting Time: 1 Standard
Subject Full attack with all natural weapons or unarmed strikes thrown weapons, 20' increment.

And, Thanks! Any suggestions or help (or compliments) are appreciated.

Jack_Simth
2022-10-03, 05:29 PM
I believe Spell Enhancer is a swift action in spell compendium?

Maybe bold "even if flat-footed" clause for Nerveskitter as it's unique in my understanding. It's potentially a great trigger for contingency.

You may want to add quickblast (https://web.archive.org/web/20090602133016/http://www.wizards.com/default.asp?x=dnd/mb/20050112a).

Note: Quickblast is Swift. Looks like it predates the distinction, but has the "quickened spell" wording.

bean illus
2022-10-03, 05:37 PM
Note: Quickblast is Swift. Looks like it predates the distinction, but has the "quickened spell" wording.

The online link says free action. Am i missing something?

Harrow
2022-10-03, 06:30 PM
Blood Wind is strange, granting a Full, but apparently costing a standard. Do i have that right? Maybe i should put it with Battle Blessing, in the notable tangents?

Blood Wind (SC) Cleric 1, Sorc/Wiz 1
Casting Time: 1 Standard
Subject Full attack with all natural weapons or unarmed strikes thrown weapons, 20' increment.

I bet I know where you're getting that from, and it's not from the actual book, is it? The Spell Compendium lists it as a swift action to cast, with a duration of 1 round. It doesn't give you an attack, it's just a buff that allows you to use your natural weapons at range at the normal action cost.

Anthrowhale
2022-10-03, 06:55 PM
The online link says free action. Am i missing something?

The text says: "Casting the spell is a free action, like a quickened spell, and it counts toward the normal limit of one quickened spell per round." which suggests the spell was created prior to swift/immediate actions. Hence, updating to current rules which have swift/immediate actions will shift the free action to a swift action.

It may be worth mentioning that Arcane Spellsurge makes all arcane standard action spells into swift action spells. And obviously there is Quicken Spell, either as a feat or an expensive rod.

FauxKnee
2022-10-03, 10:38 PM
Looks like you're missing some spells from Lords of Madness.

The main magic section (page 212) features Invoke Magic (9th level, swift action, allows you to cast another spell in an area where magic doesn't function)

The Tsochar section (page 129) features Permeable Form (3rd level, immediate, become incorporeal for 1 round) and Whispercast (swift, next spell within 1 round requires no somatic or cheap material components and the verbal component is a whisper.)

Biggus
2022-10-04, 04:14 AM
Blood Wind is strange, granting a Full, but apparently costing a standard. Do i have that right? Maybe i should put it with Battle Blessing, in the notable tangents?

Blood Wind (SC) Cleric 1, Sorc/Wiz 1
Casting Time: 1 Standard
Subject Full attack with all natural weapons or unarmed strikes thrown weapons, 20' increment.



I bet I know where you're getting that from, and it's not from the actual book, is it? The Spell Compendium lists it as a swift action to cast, with a duration of 1 round. It doesn't give you an attack, it's just a buff that allows you to use your natural weapons at range at the normal action cost.

Just checked, definitely a swift action in my copy of the Spell Compendium.

pabelfly
2022-10-04, 04:25 AM
Just checked, definitely a swift action in my copy of the Spell Compendium.

I think I spotted the problem: Spell Compendium lists it as a swift action (it's also not updated in the errata) but one of the online databases has it listed as a standard action. The other online database that looks identical has it listed correctly though.

Biggus
2022-10-04, 04:40 AM
Just found this list on my computer, it contains quite a few not on the OP's list:


Aerial Alacrity (RotW)
Alibi (ExE)
Aquatic Escape (CS)
Arrowsplit (CoR)
Aspect of the Chromatic Dragon (DrM)
Aspect of the Icy Hunter (CM)
Aspect of the Platinum Dragon (DrM)
Aura of Glory (SC)
Battlecry (CM)
Bless Weapon, Swift (SC)
Blinding Breath (SC)
Blockade (CS)
Bloodfreeze Arrow (CoR)
Bloodletting (CM)
Brilliant Energy Arrow (CoR)
Catsfeet (CM)
Choose Destiny (RoD)
Crystalline Memories (CM)
Curse of the Elemental Lords (DrM)
Darkflame Arrow (CoR)
Deflect, Lesser (PHB2)
Demoncall (FC1)
Devastating Smite (tFoW)
Devil's Ego (FC2)
Dimension Jumper (CM)
Dimension Jumper, Greater (CM)
Disk of Solar Vengeance (CoV)
Dispel Silence (CoV)
Divest Essentia (MoI)
Doublestrike Arrow (CoR)
Dragonmark Shield (Dgmk)
Dragonmark Whip (Dgmk)
Dragonmark Whip, Greater (Dgmk)
Dragonshape, Least (DrM)
Dragonshape, Lesser (DrM)
Dreaded Form of the Eye Tyrant (CM)
Dridershape (DotU)
Earth Hammer (RoS)
Enhanced Shifting (RoE)
Etherealness, Swift (SC)
Exorcism (FC1)
Expeditious Retreat, Swift (SC)
Extend Shifting (RoE)
Familiar Refuge (CM)
Favor of Tymora (CoV)
Feather Fall (PHB)
Finding the Center (CAr)
Fleeting Fortune (CoV)
Fly, Swift (SC)
Form of the Desert Hunter (DrM)
Form of the Threefold Beast (CM)
Friendly Fire (ExE)
Giant's Wrath (SC)
Golem Strike (SC)
Grace (SC)
Grave Strike (SC)
Guided Shot (SC)
Halt (PHB2)
Haste, Swift (SC)
Herald's Call (SC)
Hesitate (PHB2)
Holy Fire (tFoW)
Holy Spurs (SC)
Horrible Taste (CoV)
Hunter's Eye (PHB2)
Iconic Manifestation (CC)
Immediate Assistance (CM)
Incite (SC)
Insidious Rhythm (SC)
Insightful Feint (SC)
Inspirational Boost (SC)
Instant Diversion (RotD)
Instant Locksmith (SC)
Instant of Power (tFoW)
Instant Search (SC)
Invisibility, Swift (SC)
Invoke Magic (LoM)
Justice of the Wyrm King (DrM)
Karmic Aura (CM)
Karmic Backlash (CM)
Karmic Retribution (CM)
Khelben's Dweomerdoom (CoS:WD)
Knight's Move (SC)
Light of Courage (CC)
Light of Faith (CC)
Light of Purity (CC)
Light of Wisdom (CC)
Lightfoot (SC)
Lingering Chorus (CM)
Lionheart (CoV)
Lion's Charge (SC)
Longstrider, Mass (PHB2)
Magic Savant (CM)
Manifestation of the Deity (CS)
Marked Pulse (Dgmk)
Mark of the Enlightened Soul (CS)
Meteoric Strike (PHB2)
Mysterious Redirection (CM)
Nature's Avatar (SC)
Nature's Favor (SC)
Near Horizon (CM)
Necrotic Skull Bomb (CoR)
Opportune Dodge (CS)
Permeable Form (LoM)
Phantom Charge (CC
Planar Tolerance (SC)
Predator's Cry (tFoW)
Protective Interposition (tFoW)
Quick March (SC)
Ray of Retaliation (Dgmk)
Reaving Aura (CM)
Rebuking Breath (SC)
Returning Weapon (RotW)
Rhino's Rush (SC)
Shadow Arrow (CoR)
Shadow Shroud (DotU)
Shape of the Hellspawned Stalker (CM)
Shifter Prowess (RoE)
Shock and Awe (SC)
Skin of the Steel Dragon (CoV)
Smite of Sacred Fire (tFoW)
Sniper's Shot (SC)
Snuff the Light (DotU)
Soulbleed (MoI)
Soulmeld Blessing (MoI)
Spectral Weapon (SC)
Spell Enhancer (SC)
Spellcaster's Bane (CM)
Spellslayer Arrow (CoR)
Spider Form (DotU)
Spider Form, Greater (DotU)
Spider Form, Lesser (DotU)
Stabilize (SC)
Stand Firm (tFoW)
Steal Summoning (CM)
Strategic Charge (SC)
Strength of Stone (SC)
Strength of the True From (Drg. of Eb.)
Stretch Weapon (PHB2)
Stunning Breath (SC)
Stunning Breath, Greater (SC)
Sudden Aegis (tFoW)
Suffer the Flesh (MoE)
Summon Component (CM)
Summon Weapon (CM)
Sure Strike (PHB2)
Swift Ready (tFoW)
Synostodweomer (SC)
Taunt Dragon (Dgmk)
Tiger's Tooth (SC)
Touch of the Blackened Soul (DrM)
Towering Oak (SC)
Transcend Mortality (CM)
Trollshape (PHB2)
Treacherous Weapon (ExE)
Unfettered Heroism (RoE)
Unyielding Form of Inevitable Death (CM)
Updraft (SC)
Urban Shield (RoD)
Vine Strike (SC)
Vision of Punishment (CoV)
Vital Strike (CM)
Wand Modulation (CS)
War Cry (SC)
Warp Destiny (RoD)
Wave Blessing (Storm)
Whispercast (LoM)
Wild Instincts (RoE)
Willing Sacrifice (ExE)
Winged Watcher (CS)
Wings of Bounding (RotD)
Woodwisp Arrow (CoR)
Wraithstrike (SC)
Zeal (SC)

I haven't had time to check every one, but I checked a few at random and they were all correct. I don't know who originally compiled it, it wasn't me.

bean illus
2022-10-04, 11:50 AM
The Spell Compendium lists it as a swift action to cast, with a duration of 1 round. It doesn't give you an attack, it's just a buff that allows you to use your natural weapons at range at the normal action cost.


Just checked, definitely a swift action in my copy of the Spell Compendium.


I think I spotted the problem: Spell Compendium lists it as a swift action (it's also not updated in the errata).

Yes, yes, and yes. Updating all of that. Thanks!

Blood Wind: 1 round. Subject attack with natural weapons or unarmed strikes as thrown weapons, 20' increment.


Hence, updating to current rules which have swift/immediate actions will shift the free action to a swift action.

It may be worth mentioning that Arcane Spellsurge makes all arcane standard action spells into swift action spells. And obviously there is Quicken Spell, either as a feat or an expensive rod.

I think I'll put Arcane Spellsurge in both the list, and the notes, since it functions as a swift for dragonblood, but standard otherwise.

Arcane Spellsurge: Sor/Wiz/Wu Jen 7. One round. Dragonblood cast this spell as a swift spell. Cast ANY standard action spell as swift! Full round = standard, 2-10 rounds = 1 round less.


Looks like you're missing ...

Invoke Magic ... Permeable Form ... Whispercast

Done!


Just found this list on my computer, it contains quite a few not on the OP's list:


Aerial Alacrity (RotW)
Alibi (ExE)
Aquatic Escape (CS)
Arrowsplit (CoR)
Aspect of the Chromatic Dragon (DrM)
Aspect of the Icy Hunter (CM)
Aspect of the Platinum Dragon (DrM)
1
Battlecry (CM)
52
Blinding Breath (SC)
Blockade (CS)
Bloodfreeze Arrow (CoR)
Bloodletting (CM)
Brilliant Energy Arrow (CoR)
Catsfeet (CM)
Choose Destiny (RoD)
Crystalline Memories (CM)
Curse of the Elemental Lords (DrM)
Darkflame Arrow (CoR)
58
Demoncall (FC1)
Devastating Smite (tFoW)
Devil's Ego (FC2)
Dimension Jumper (CM)
Dimension Jumper, Greater (CM)
Disk of Solar Vengeance (CoV)
Dispel Silence (CoV)
Divest Essentia (MoI)
Doublestrike Arrow (CoR)
Dragonmark Shield (Dgmk)
Dragonmark Whip (Dgmk)
Dragonmark Whip, Greater (Dgmk)
2
Dragonshape, Lesser (DrM)
Dreaded Form of the Eye Tyrant (CM)
Dridershape (DotU)
Earth Hammer (RoS)
Enhanced Shifting (RoE)
53
Exorcism (FC1)
40
Extend Shifting (RoE)
Familiar Refuge (CM)
Favor of Tymora (CoV)
55
Finding the Center (CAr) needs added to alphabetic
Fleeting Fortune (CoV)
54
Form of the Desert Hunter (DrM)
Form of the Threefold Beast (CM)
Friendly Fire (ExE)
3
4
5
6
7
55
56
8
57
Holy Fire (tFoW)
Holy Spurs (SC)
Horrible Taste (CoV)
9
Iconic Manifestation (CC)
Immediate Assistance (CM)
10
59
11
12
13
14
Instant of Power (tFoW)
15
60
16
Justice of the Wyrm King (DrM)
Karmic Aura (CM)
Karmic Backlash (CM)
Karmic Retribution (CM)
17
18
Light of Courage (CC)
Light of Faith (CC)
Light of Purity (CC)
Light of Wisdom (CC)
19
Lingering Chorus (CM)
Lionheart (CoV]
20
21
Magic Savant (CM)
Manifestation of the Deity (CS)
Marked Pulse (Dgmk)
Mark of the Enlightened Soul (CS)
22
Mysterious Redirection (CM)
23
24
Near Horizon (CM)
Necrotic Skull Bomb (CoR)
Opportune Dodge (CS)
25
Phantom Charge (CC
Planar Tolerance (SC)
Predator's Cry (tFoW)
Protective Interposition (tFoW)
26
Ray of Retaliation (Dgmk)
Reaving Aura (CM)
27
Returning Weapon (RotW)
28
Shadow Arrow (CoR)
Shadow Shroud (DotU)
Shape of the Hellspawned Stalker (CM)
Shifter Prowess (RoE)
29
Skin of the Steel Dragon (CoV)
Smite of Sacred Fire (tFoW)
30
Snuff the Light (DotU)
Soulbleed (MoI)
Soulmeld Blessing (MoI)
31
32
Spellcaster's Bane (CM)
Spellslayer Arrow (CoR)
Spider Form (DotU)
Spider Form, Greater (DotU)
Spider Form, Lesser (DotU)
33
Stand Firm (tFoW)
Steal Summoning (CM)
34
35
Strength of the True From (Drg. of Eb.)
36
38
Stunning Breath, Greater (SC)
Sudden Aegis (tFoW)
Suffer the Flesh (MoE)
Summon Component (CM)
Summon Weapon (CM)
39
Swift Ready (tFoW)
41
Taunt Dragon (Dgmk)
42
Touch of the Blackened Soul (DrM)
43
Transcend Mortality (CM)
44
Treacherous Weapon (ExE)
Unfettered Heroism (RoE)
Unyielding Form of Inevitable Death (CM)
45
Urban Shield (RoD)
46
Vision of Punishment (CoV)
Vital Strike (CM)
Wand Modulation (CS)
47
Warp Destiny (RoD)
Wave Blessing (Storm)
48
Wild Instincts (RoE)
Willing Sacrifice (ExE)
Winged Watcher (CS)
49
Woodwisp Arrow (CoR) needs checked alphabetic
50
51


I haven't had time to check every one, but I checked a few at random and they were all correct. I don't know who originally compiled it, it wasn't me.

Hmmm, that's going to take a little time. I think "Find on page" with 2 windows open will make cross referencing fairly easy, but it's still gonna total a few hours. But, THANK YOU. I certainly want to finish the project.

Edit: first pass found 60 spells form the first list. Apparently there're 110 or so that need added.

FauxKnee
2022-10-04, 03:14 PM
With the mention of some spells that situationally can be cast faster, I looked up a couple examples from Dragon Magic.

Primal Hunter (1st/2nd level, +5 competence to movement skills) can be cast as a swift if you're dragonblooded (normally standard.) Similarly, Primal Speed (4th/6th, +5 resistance to Reflex & +10 enhancment speeds) can be cast as immediate if you're dragonblooded.

bean illus
2022-10-05, 06:08 PM
These spells are only swift if cast by Dragonblooded, though cast as standard action (etc) for others.

Arcane Spellsurge (DrMag) Sorc/Wiz/Wu Jen 7. For 1 round/lvl cast ANY standard action spell as swift! Full round = standard, 2-10 rounds = 1 round less. Dragonblooded cast as swift.

uhhmm ... Primal buffs

These 4 spells have a unique synergy mechanic when cast concurrently. Coming at Sorcerer/Druid 2, 3, 4 and 6 (Ranger 1, 2, 3, 4), they each possess matching, interchangeable phrasing:

'If this spell (Primal Hunter) is concurrent with either primal instinct/senses/speed, gain uncanny dodge. If all 4 are concurrent gain improved uncanny dodge.'

Since all 4 spells are 24 hr buffs (*ahem*extend*ahem), turning on all 4 is, at least mechanically, very easy. For some reason, 2 of the 4 can be cast as swift by dragonblooded (see text).


Primal Hunter (DrM) Ranger 1, Druid/Sorc 2. +5 competence on Climb, Jump, Swim. Dragonblooded cast as swift.

Primal Instinct (DrM) Ranger 2, Consecrated Harrier 2, Druid/Sorc 3. +5 competence Initiative and Survival.
Dragonblooded gain +5 competence and are treated as trained in one chosen Knowledge.

Primal Senses (DrM) Ranger 3, Druid/Sorc 4. Gain low-light vision and +5 competence Listen and Spot. Dragonblooded gain blindsense10'.

Primal Speed (DrM) Ranger 4, Druid/Sorc 6. +5 resistance on Reflex saves, +10' enhancement to ALL your speeds.
Dragonblooded cast this as immediate.




If we do as implied, and take all 4 Primal spells ...

Druid/Sorcerer spell levels
2. +5 comp on Climb, Jump, Swim.
3. +5 comp Initiative, Survival, 1 Knowledge.
4. +5 comp Listen, Spot. Low-light vision.
6. +5 resistance Ref, +10' enhanc ALL speeds.

A lot of that looks situational, but who couldn't use a 48 hr +5 Initiative and Imp Uncanny Dodge? Overall, it's a nice package for an outdoor Survival skills adventure.

Perhaps they would be best used as ranger wands? The first 3 have a total price of 340gp

Benji8070
2022-10-06, 09:21 AM
Karmic Aura, Karmic Backlash, and Karmic Retribution are Swift spells from Complete Mage

bean illus
2022-10-06, 12:26 PM
Karmic Aura, Karmic Backlash, and Karmic Retribution are Swift spells from Complete Mage

They all seem to be on the list of spells from Biggus that need added.

1. Aerial Alacrity (RotW)
2. Alibi (ExE)
3. Aquatic Escape (CS)
4. Arrowsplit (CoR)
5. Aspect of the Chromatic Dragon (DrM)
6. Aspect of the Icy Hunter (CM)
7. Aspect of the Platinum Dragon (DrM)
8. Battlecry (CM)
9. Blinding Breath (SC)
10. Blockade (CS)
11. Bloodfreeze Arrow (CoR)
12. Bloodletting (CM)
13. Brilliant Energy Arrow (CoR)
14. Catsfeet (CM)
15. Choose Destiny (RoD)
16. Crystalline Memories (CM)
17. Curse of the Elemental Lords (DrM)
18. Darkflame Arrow (CoR)
19. Demoncall (FC1)
20. Devastating Smite (tFoW)
21. Devil's Ego (FC2)
22. Dimension Jumper (CM)
23. Dimension Jumper, Greater (CM)
24. Disk of Solar Vengeance (CoV)
25. Dispel Silence (CoV)
26. Divest Essentia (MoI)
27. Doublestrike Arrow (CoR)
28. Dragonmark Shield (Dgmk)
29. Dragonmark Whip (Dgmk)
30. Dragonmark Whip, Greater (Dgmk)
31. Dragonshape, Lesser (DrM)
32. Dreaded Form of the Eye Tyrant (CM)
33. Dridershape (DotU)
34. Earth Hammer (RoS)
35. Enhanced Shifting (RoE)
36. Exorcism (FC1)
37. Extend Shifting (RoE)
38. Familiar Refuge (CM)
39. Favor of Tymora (CoV)
40. Finding the Center (CAr) needs added to alphabetic
41. Fleeting Fortune (CoV)
42. Form of the Desert Hunter (DrM)
43. Form of the Threefold Beast (CM)
44. Friendly Fire (ExE)
45. Holy Fire (tFoW)
46. Holy Spurs (SC)
47. Horrible Taste (CoV)
48. Iconic Manifestation (CC)
49. Immediate Assistance (CM)
50. Instant of Power (tFoW)
51. Justice of the Wyrm King (DrM)
52. Karmic Aura (CM)
53. Karmic Backlash (CM)
54. Karmic Retribution (CM)
55. Light of Courage (CC)
56. Light of Faith (CC)
57. Light of Purity (CC)
58. Light of Wisdom (CC)
59. Lingering Chorus (CM)
60. Lionheart (CoV]
61. Magic Savant (CM)
62. Manifestation of the Deity (CS)
63. Marked Pulse (Dgmk)
64. Mark of the Enlightened Soul (CS)
65. Mysterious Redirection (CM)
66. Near Horizon (CM)
67. Necrotic Skull Bomb (CoR)
68. Opportune Dodge (CS)
69. Phantom Charge (CC
70. Planar Tolerance (SC)
71. Predator's Cry (tFoW)
72. Protective Interposition (tFoW)
73. Ray of Retaliation (Dgmk)
74. Reaving Aura (CM)
75. Returning Weapon (RotW)
76. Shadow Arrow (CoR)
77. Shadow Shroud (DotU)
78. Shape of the Hellspawned Stalker (CM)
79. Shifter Prowess (RoE)
80. Skin of the Steel Dragon (CoV)
81. Smite of Sacred Fire (tFoW)
82. Snuff the Light (DotU)
83. Soulbleed (MoI)
84. Soulmeld Blessing (MoI)
85. Spellcaster's Bane (CM)
86. Spellslayer Arrow (CoR)
87. Spider Form (DotU)
88. Spider Form, Greater (DotU)
89. Spider Form, Lesser (DotU)
90. Stand Firm (tFoW)
91. Steal Summoning (CM)
92. Strength of the True From (Drg. of Eb.)
93. Stunning Breath, Greater (SC)
94. Sudden Aegis (tFoW)
95. Suffer the Flesh (MoE)
96. Summon Component (CM)
97. Summon Weapon (CM)
98. Swift Ready (tFoW)
99. Taunt Dragon (Dgmk)
100. Touch of the Blackened Soul (DrM)
101. Transcend Mortality (CM)
102. Treacherous Weapon (ExE)
103. Unfettered Heroism (RoE)
104. Unyielding Form of Inevitable Death (CM)
105. Urban Shield (RoD)
106. Vision of Punishment (CoV)
107. Vital Strike (CM)
108. Wand Modulation (CS)
109. Warp Destiny (RoD)
110. Wave Blessing (Storm)
111. Wild Instincts (RoE)
112. Willing Sacrifice (ExE)
113. Winged Watcher (CS)
114. Woodwisp Arrow (CoR) needs checked alphabetic