Maus91
2022-10-06, 12:04 AM
TL;DR - I have a sneaky, skillful, speedy rogue/monk build. Do I have it right? Should I be considering other options?
I have this idea of playing a very stealthy, very mobile character who has several tricks up her unarmored sleeves.
We're still playing with 5e rules here, including some optional class features and I've come up with a Tabaxi Rogue/Monk currently at Level 1 with 18DEX, 15WIS, 15CON, 14CHA, 10STR, and 8INT. I wanted to start out as a Rogue for the sweet extra proficiencies (not to mention the relevant Racial proficiencies too) and starting with the Sneak Attack damage wielding a normal Rapier or maybe Shortsword. Then 2 levels of monk for Unarmored Defense (AC=10+DEX+WIS) and Martial Arts with Cats Claws as unarmed attack hitting with d6 DMG (instead of d4) + DEX, including if I use Ki Points at Level 2 with Flurry of Blows. We get some overlapping of features going back to Rogue levels 2-4, and lots of different options for bonus actions (movement and attacks) at this point.
At Level 3 of Rogue, I want to take Soulknife but I feel like the Psychic Blades are just about wasted as I can make my rapier a monk weapon with the optional class feature (from Tasha's, I think) and still get Sneak Attack damage, and still follow it up with Flurry of Blows or just a regular 2nd Unarmed attack from the Martial Arts feature. But I think that the Psi-Bolstered Knack (adding a Psionic die roll to a failed skill check that is ONLY used up if it succeeds) and the Psionic Whispers (telepathic communication within a mile for at least 1 hour) are good enough that it doesn't matter if I have the Psychic Blades or not.
I do like the idea of Psychic Blades and sneaking into a fort or castle or dungeon or whatever seemingly without any weapons or armor only to have the blades manifest themselves right at the point of attack and then leaving no visible wounds, that is just too cool. The problem, of course is that those psi blades are only d6s and the followup attack with the off hand psi blade is only d4, even if I do get to add Sneak Attack to the first attack and DEX to both, I would always do better with a monk rapier (d8+DEX+Sneak Attack) and unarmed attack (d6+DEX), then at Monk 5 those psi blades become even more pointless as they can't be used with the second attack.
Movement also ends up being insane with this build. Feline Agility let's my character double their speed on one turn during combat, and it recharges when she moves 0ft on any following turn. Then unarmed movement adds 10ft at Monk 2 then changes to +15ft at Monk 6. So at character level 3 (Rogue 1, Monk 2) my gal can move 80ft during combat and still have an action and bonus action on deck. At character level 4 (Rogue 2, Monk 2) she is still has those 80 ft that can be used in regular movement and then bonus action to Disengage with whatever is left, or even bonus action Dash to move another 80ft(?) or is it just 40ft? Either way, it's a lot. I might take the Mobile Feat at some point just to drive my DM crazy. Oh also, she has a climbing speed that matches her walking speed, so there's that too.
So questions. Does what I describe above sound right? Am I possibly misinterpreting some rules? Does anyone want to try to talk me out of Soulknife? Again, I don't have a problem with several options for my Bonus Action (Dash, Disengage, Hide, Unarmed Attack, Flurry of Blows) and I don't mind adding more options with Feats or a Monk subclass. After Rogue 4, Monk 2, I am not sure how my progression will go between the 2 classes, but I won't go farther than Monk 6, and probably farther (and faster) with Rogue (also toying with slipping in Fighter 2 in there somewhere maybe). So last questions. What feats might I consider (I was kidding about Mobile . . . mostly) and what Monk subclass do you think would fit this build? I like Way of the Shadow, but I'm open to other ideas. Thanks for any comments.
I have this idea of playing a very stealthy, very mobile character who has several tricks up her unarmored sleeves.
We're still playing with 5e rules here, including some optional class features and I've come up with a Tabaxi Rogue/Monk currently at Level 1 with 18DEX, 15WIS, 15CON, 14CHA, 10STR, and 8INT. I wanted to start out as a Rogue for the sweet extra proficiencies (not to mention the relevant Racial proficiencies too) and starting with the Sneak Attack damage wielding a normal Rapier or maybe Shortsword. Then 2 levels of monk for Unarmored Defense (AC=10+DEX+WIS) and Martial Arts with Cats Claws as unarmed attack hitting with d6 DMG (instead of d4) + DEX, including if I use Ki Points at Level 2 with Flurry of Blows. We get some overlapping of features going back to Rogue levels 2-4, and lots of different options for bonus actions (movement and attacks) at this point.
At Level 3 of Rogue, I want to take Soulknife but I feel like the Psychic Blades are just about wasted as I can make my rapier a monk weapon with the optional class feature (from Tasha's, I think) and still get Sneak Attack damage, and still follow it up with Flurry of Blows or just a regular 2nd Unarmed attack from the Martial Arts feature. But I think that the Psi-Bolstered Knack (adding a Psionic die roll to a failed skill check that is ONLY used up if it succeeds) and the Psionic Whispers (telepathic communication within a mile for at least 1 hour) are good enough that it doesn't matter if I have the Psychic Blades or not.
I do like the idea of Psychic Blades and sneaking into a fort or castle or dungeon or whatever seemingly without any weapons or armor only to have the blades manifest themselves right at the point of attack and then leaving no visible wounds, that is just too cool. The problem, of course is that those psi blades are only d6s and the followup attack with the off hand psi blade is only d4, even if I do get to add Sneak Attack to the first attack and DEX to both, I would always do better with a monk rapier (d8+DEX+Sneak Attack) and unarmed attack (d6+DEX), then at Monk 5 those psi blades become even more pointless as they can't be used with the second attack.
Movement also ends up being insane with this build. Feline Agility let's my character double their speed on one turn during combat, and it recharges when she moves 0ft on any following turn. Then unarmed movement adds 10ft at Monk 2 then changes to +15ft at Monk 6. So at character level 3 (Rogue 1, Monk 2) my gal can move 80ft during combat and still have an action and bonus action on deck. At character level 4 (Rogue 2, Monk 2) she is still has those 80 ft that can be used in regular movement and then bonus action to Disengage with whatever is left, or even bonus action Dash to move another 80ft(?) or is it just 40ft? Either way, it's a lot. I might take the Mobile Feat at some point just to drive my DM crazy. Oh also, she has a climbing speed that matches her walking speed, so there's that too.
So questions. Does what I describe above sound right? Am I possibly misinterpreting some rules? Does anyone want to try to talk me out of Soulknife? Again, I don't have a problem with several options for my Bonus Action (Dash, Disengage, Hide, Unarmed Attack, Flurry of Blows) and I don't mind adding more options with Feats or a Monk subclass. After Rogue 4, Monk 2, I am not sure how my progression will go between the 2 classes, but I won't go farther than Monk 6, and probably farther (and faster) with Rogue (also toying with slipping in Fighter 2 in there somewhere maybe). So last questions. What feats might I consider (I was kidding about Mobile . . . mostly) and what Monk subclass do you think would fit this build? I like Way of the Shadow, but I'm open to other ideas. Thanks for any comments.