animorte
2022-10-10, 10:42 PM
Abzu
Adr1ft*
A Short Hike
Astroneer*
Brothers: A Tale of Two Sons
Eidolon
Journey
Knytt
Last Guardian
Mirror’s Edge*
No Man’s Sky
Outer Wilds
Portal*
Sable
Shadow of the Colossus
Soul Axiom
Subnautica
Superliminal*
Turing Test*
Within a Deep Forest
*Similar minimalist design, except puzzles or time constraints can alter the experience.
My favorite type of game is typically something about exploration. It's like... not even really a genre.
I enjoy moving around the world and watching things happening with nature and its inhabitants. I appreciate the detail the designers take the time to apply. I guess you could really play just about any game in this way, exploring. That's how we find Easter Eggs and acquire those secret achievements and trophies. I've never been much of a completionist myself, but I can see the appeal.
My favorite examples are actually Shadow of the Colossus and Journey. There's not really a lot going on at first glance, but just stopping to look around for a moment grants its own feeling of appreciation for game design in general. These two games aren't crowded with tons of creatures and people. You don't really have that much to interact with, but you can still observe the detail.
This differs drastically from something like Grand Theft Auto, Elder Scrolls, Assassin's Creed, and many other games like them. There's a lot going on and you can interact with a great deal of it. We have a lot of games that feel like this these days. Sometimes you're limited to what you can play based on how much time you have. Naturally you might look into the sequel of a familiar game or try something new from your favorite developer. Perhaps you're just into the concept of horror/thriller games or anything FPS. Some people don't branch out a lot while others are likely to try anything new.
I guess my point is that we have a great deal of saturation with many similar games. A lot of those games can have an overwhelming amount of stuff to do, making it easy to stay busy. Not that this doesn't take a lot of effort, but it seems to me the more activity there is to look at, the harder it can be to see the world within. I know you can really explore any game, but the more open spaces sometimes are just a lot more calming and satisfying. There's also the idea of adding a ton of space between really busy areas that often feels out of place, but other times it can make the world seem more real.
I wonder if many other people slow down to appreciate the details within a game. I really enjoy my competitive and fast-paced games, but nothing really beats the relaxation of exploration.
Adr1ft*
A Short Hike
Astroneer*
Brothers: A Tale of Two Sons
Eidolon
Journey
Knytt
Last Guardian
Mirror’s Edge*
No Man’s Sky
Outer Wilds
Portal*
Sable
Shadow of the Colossus
Soul Axiom
Subnautica
Superliminal*
Turing Test*
Within a Deep Forest
*Similar minimalist design, except puzzles or time constraints can alter the experience.
My favorite type of game is typically something about exploration. It's like... not even really a genre.
I enjoy moving around the world and watching things happening with nature and its inhabitants. I appreciate the detail the designers take the time to apply. I guess you could really play just about any game in this way, exploring. That's how we find Easter Eggs and acquire those secret achievements and trophies. I've never been much of a completionist myself, but I can see the appeal.
My favorite examples are actually Shadow of the Colossus and Journey. There's not really a lot going on at first glance, but just stopping to look around for a moment grants its own feeling of appreciation for game design in general. These two games aren't crowded with tons of creatures and people. You don't really have that much to interact with, but you can still observe the detail.
This differs drastically from something like Grand Theft Auto, Elder Scrolls, Assassin's Creed, and many other games like them. There's a lot going on and you can interact with a great deal of it. We have a lot of games that feel like this these days. Sometimes you're limited to what you can play based on how much time you have. Naturally you might look into the sequel of a familiar game or try something new from your favorite developer. Perhaps you're just into the concept of horror/thriller games or anything FPS. Some people don't branch out a lot while others are likely to try anything new.
I guess my point is that we have a great deal of saturation with many similar games. A lot of those games can have an overwhelming amount of stuff to do, making it easy to stay busy. Not that this doesn't take a lot of effort, but it seems to me the more activity there is to look at, the harder it can be to see the world within. I know you can really explore any game, but the more open spaces sometimes are just a lot more calming and satisfying. There's also the idea of adding a ton of space between really busy areas that often feels out of place, but other times it can make the world seem more real.
I wonder if many other people slow down to appreciate the details within a game. I really enjoy my competitive and fast-paced games, but nothing really beats the relaxation of exploration.