PangolinPie
2022-10-11, 06:35 AM
I’m sure you already know where this one is going but…
I have a player in a game I’m running in about a month who’s doing this Goliath grappler and thrown weapon/improvised weapon specialist. I have no questions regarding the build; already applied Tavern Brawler, Throw Anything, Thrown Weapon Master and Skill Expert (Athletics) feats and the build is pretty solid already I just have an obvious question.
As a Goliath with double the normal carrying capacity, I would like to think that if he lifted an entire horse drawn cart and smashed it over an enemies head that it would do more than the usual 1d4-1d6 damage specified for improvised weapons.
So my questions are:
- Are there expanded rules anywhere for different improvised melee/thrown weapons with differing damage increments based on like hardness or weight?
- Has anyone ever made a list of how much damage different items do?
- And what about throwing other characters/enemies? How would one calculate the damage of one enemy hitting another?
https://i.ytimg.com/vi/13M1u1mRhpk/hqdefault.jpg
- Or is this sort of thing more of a GM house rules kinda thing?
I have a player in a game I’m running in about a month who’s doing this Goliath grappler and thrown weapon/improvised weapon specialist. I have no questions regarding the build; already applied Tavern Brawler, Throw Anything, Thrown Weapon Master and Skill Expert (Athletics) feats and the build is pretty solid already I just have an obvious question.
As a Goliath with double the normal carrying capacity, I would like to think that if he lifted an entire horse drawn cart and smashed it over an enemies head that it would do more than the usual 1d4-1d6 damage specified for improvised weapons.
So my questions are:
- Are there expanded rules anywhere for different improvised melee/thrown weapons with differing damage increments based on like hardness or weight?
- Has anyone ever made a list of how much damage different items do?
- And what about throwing other characters/enemies? How would one calculate the damage of one enemy hitting another?
https://i.ytimg.com/vi/13M1u1mRhpk/hqdefault.jpg
- Or is this sort of thing more of a GM house rules kinda thing?