kinem
2022-10-11, 06:38 PM
Minion, Spectral
Diminuitive Construct (Incorporeal)
Hit Dice: 1d10 (1 hp)
Initiative: +9
Speed: fly 30’
Armor Class: 32 (+4 size, +5 dex, +5 deflection, +4 mage armor, +4 shield), touch 24, flat footed 27
Base Attack / Grapple: +0 / --
Attack: Incorporeal touch +10 melee touch (1d6 + Weakness + Fear)
Space/Reach: 1 ft. / 0 ft.
Special Attacks / Actions: Str damage, fear
Special Qualities: Incorporeal, evasion, construct immunities, darkvision 60’, low-light vision, fragile, deflection, displacement, Spell Resistance 30, Energy Resistance, Turn Vulnerability, Mage Armor, Shield, Superior Resistance, Damage Reduction 15/-
Saves: Fort +6, Reflex +13, Will +6
Abilities: STR -, DEX 20, CON -, INT -, WIS 10, CHA 10
Skills: Hide +17
Feats: Weapon Focus (Incorporeal Touch)[B], Improved Initiative[B], Lightning Reflexes[B]
Environment: Any
Organization: Solitary or Grist (2-5)
Challenge Rating: 9
Treasure: None
Alignment: Neutral
Advancement: None
These are magically created incorporeal constructs that appear as translucent skulls.
They follow only extremely simple instructions from the creator. Examples are: stay, attack, hide, guard (= attack anyone but me who comes here) or flee. All spectral minions that obey the same person will attempt to follow the order if they are close enough to hear it.
Weakness (Su): A living creature struck by its touch takes 1d6 Strength damage unless it succeeds on a Fort save (DC 15; includes a +5 racial bonus)
Fear (Su): A living creature struck by its touch becomes panicked for 10 rounds unless it succeeds on a Will save (DC 15; includes a +5 racial bonus). If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.
Fragile (Ex): If it takes even 1 point of damage, it is destroyed.
Displacement (Su): It appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.
Shield (Su): An invisible, diminuitive tower shield-sized mobile disk of force hovers in front of it, negates magic missile attacks directed at it, and provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect.
Mage Armor (Su): An invisible but tangible field of force surrounds it, providing a +4 armor bonus to AC.
Deflection (Su): It has a +5 deflection bonus to AC.
Superior Resistance (Su): It has a +6 resistance bonus on saving throws.
Energy Resistance (Ex): It has Resistance 20 to Acid, Cold, Electricity, Fire, Sonic, and Force damage.
Turn Vulnerability (Ex): Although not undead, it can be Turned or Rebuked as if it were a 20 HD undead.
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct cannot be raised or resurrected. Constructs do not require air.
Construction:
Spectral Minions are produced through use of a Rod of Spectral Minions.
Rod of Spectral Minions:
This skull-topped rod is about 4 feet long. It can be used to produce 1 spectral minion per day as a full round action, to a maximum of 5 that can exist at once, though if they are destroyed it allows new ones to be produced to replace them. The constructs obey whoever used the rod to create them, and the rod need not be carried afterwards.
Strong conjuration; CL 15th; Craft Rod, Craft Construct, chill touch, fear, shield, mage armor, displacement, and shield of faith; Price 60,000 gp; Weight 10 lb.
Diminuitive Construct (Incorporeal)
Hit Dice: 1d10 (1 hp)
Initiative: +9
Speed: fly 30’
Armor Class: 32 (+4 size, +5 dex, +5 deflection, +4 mage armor, +4 shield), touch 24, flat footed 27
Base Attack / Grapple: +0 / --
Attack: Incorporeal touch +10 melee touch (1d6 + Weakness + Fear)
Space/Reach: 1 ft. / 0 ft.
Special Attacks / Actions: Str damage, fear
Special Qualities: Incorporeal, evasion, construct immunities, darkvision 60’, low-light vision, fragile, deflection, displacement, Spell Resistance 30, Energy Resistance, Turn Vulnerability, Mage Armor, Shield, Superior Resistance, Damage Reduction 15/-
Saves: Fort +6, Reflex +13, Will +6
Abilities: STR -, DEX 20, CON -, INT -, WIS 10, CHA 10
Skills: Hide +17
Feats: Weapon Focus (Incorporeal Touch)[B], Improved Initiative[B], Lightning Reflexes[B]
Environment: Any
Organization: Solitary or Grist (2-5)
Challenge Rating: 9
Treasure: None
Alignment: Neutral
Advancement: None
These are magically created incorporeal constructs that appear as translucent skulls.
They follow only extremely simple instructions from the creator. Examples are: stay, attack, hide, guard (= attack anyone but me who comes here) or flee. All spectral minions that obey the same person will attempt to follow the order if they are close enough to hear it.
Weakness (Su): A living creature struck by its touch takes 1d6 Strength damage unless it succeeds on a Fort save (DC 15; includes a +5 racial bonus)
Fear (Su): A living creature struck by its touch becomes panicked for 10 rounds unless it succeeds on a Will save (DC 15; includes a +5 racial bonus). If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.
Fragile (Ex): If it takes even 1 point of damage, it is destroyed.
Displacement (Su): It appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.
Shield (Su): An invisible, diminuitive tower shield-sized mobile disk of force hovers in front of it, negates magic missile attacks directed at it, and provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect.
Mage Armor (Su): An invisible but tangible field of force surrounds it, providing a +4 armor bonus to AC.
Deflection (Su): It has a +5 deflection bonus to AC.
Superior Resistance (Su): It has a +6 resistance bonus on saving throws.
Energy Resistance (Ex): It has Resistance 20 to Acid, Cold, Electricity, Fire, Sonic, and Force damage.
Turn Vulnerability (Ex): Although not undead, it can be Turned or Rebuked as if it were a 20 HD undead.
Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct cannot be raised or resurrected. Constructs do not require air.
Construction:
Spectral Minions are produced through use of a Rod of Spectral Minions.
Rod of Spectral Minions:
This skull-topped rod is about 4 feet long. It can be used to produce 1 spectral minion per day as a full round action, to a maximum of 5 that can exist at once, though if they are destroyed it allows new ones to be produced to replace them. The constructs obey whoever used the rod to create them, and the rod need not be carried afterwards.
Strong conjuration; CL 15th; Craft Rod, Craft Construct, chill touch, fear, shield, mage armor, displacement, and shield of faith; Price 60,000 gp; Weight 10 lb.