Postmodernist
2022-10-14, 12:56 PM
Hi all,
I'm running a node based adventure (https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach) murder mystery for my players. It's Eberron, and they're in Aerenal, Shae Mordrai, where they're not supposed to be, due to the isolationism of the city. The elven character is supposed to be there to attend the Ritual of Transition for his father, the others have been largely smuggled in. They're also chasing an adversary who has ended up here, who is a former Mark of Shadow heir who has allied with the Skullborn/Stillborn and the Lich Queen, Erandis Vol. One character, a changeling who typically appears as an elf, has been framed for the murder of the priest who was supposed to perform the ritual.
Of course, the Stillborn agent and his associates did it. Specifically, a character I think the party doesn't suspect at all who is actually a changeling. The conspiracy of baddies will be: the changeling murderer, a rogue Phiarlan agent, a Valenar warrior, and a priest who is my elven party member's cousin.
I'm using the three clue rule, (https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule) and so far my nodes are the murder scene (the temple), a hidden underground lair for the Stillborn (with passages connecting several other nodes), the nearby tavern, the House Phiarlan outpost, and the rectory.
My intended clues include: a knife wound, evidence of purple worm poison (which has been present in prior murders the party has discovered) being used, a Speak With Dead use indicating a changeling (potentially casting additional aspersions upon the accused changeling party member), footprints from the temple to the tavern, a discarded knife along that route, a missing vial of purple worm poison from House Phiarlan stockpile. The lair will have lots of ominous clues - evidence of the Stillborn presence, a creepy altar, sacrificial implements, evidence of poison being prepared.
Interviews with the innkeeper, servers, priests, and beggars will reveal some possible motives: the ambitions and dissatisfaction of the bad guy priest and the rogue Phiarlan agent, a strange person taking an unusual route behind the temple to the tavern, odd behavior from the Valenar elf. Ultimately, it doesn't really matter which of these the players accuse, because they'll flee in a sufficiently incriminating matter. Their allies will follow, and there will be a cool fight.
I'd love the following:
Additional node ideas
Additional clue ideas
Additional motivations
Enhancements to any of the above
Overall feedback
Thanks in advance!
I'm running a node based adventure (https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach) murder mystery for my players. It's Eberron, and they're in Aerenal, Shae Mordrai, where they're not supposed to be, due to the isolationism of the city. The elven character is supposed to be there to attend the Ritual of Transition for his father, the others have been largely smuggled in. They're also chasing an adversary who has ended up here, who is a former Mark of Shadow heir who has allied with the Skullborn/Stillborn and the Lich Queen, Erandis Vol. One character, a changeling who typically appears as an elf, has been framed for the murder of the priest who was supposed to perform the ritual.
Of course, the Stillborn agent and his associates did it. Specifically, a character I think the party doesn't suspect at all who is actually a changeling. The conspiracy of baddies will be: the changeling murderer, a rogue Phiarlan agent, a Valenar warrior, and a priest who is my elven party member's cousin.
I'm using the three clue rule, (https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule) and so far my nodes are the murder scene (the temple), a hidden underground lair for the Stillborn (with passages connecting several other nodes), the nearby tavern, the House Phiarlan outpost, and the rectory.
My intended clues include: a knife wound, evidence of purple worm poison (which has been present in prior murders the party has discovered) being used, a Speak With Dead use indicating a changeling (potentially casting additional aspersions upon the accused changeling party member), footprints from the temple to the tavern, a discarded knife along that route, a missing vial of purple worm poison from House Phiarlan stockpile. The lair will have lots of ominous clues - evidence of the Stillborn presence, a creepy altar, sacrificial implements, evidence of poison being prepared.
Interviews with the innkeeper, servers, priests, and beggars will reveal some possible motives: the ambitions and dissatisfaction of the bad guy priest and the rogue Phiarlan agent, a strange person taking an unusual route behind the temple to the tavern, odd behavior from the Valenar elf. Ultimately, it doesn't really matter which of these the players accuse, because they'll flee in a sufficiently incriminating matter. Their allies will follow, and there will be a cool fight.
I'd love the following:
Additional node ideas
Additional clue ideas
Additional motivations
Enhancements to any of the above
Overall feedback
Thanks in advance!