Gnome Alone
2022-10-15, 12:40 AM
Two is for discipline, heedless of trial;
Three for the gleam of a jewel or a smile;
Four for fidelity, facing ahead;
Five for tradition and debts to the dead;
Six for the truth over solace in lies;
Seven for beauty that blossoms and dies;
Eight for salvation no matter the cost;
Nine for the Tomb, and for all that was lost.
I had a fun idea - how would you build the typical cavalier/necromancer pairs from The Locked Tomb series, by Tamsyn Muir? More famously known as the one that begins with Gideon the Ninth?
(If this has been done recently, feel free to murder me and reanimate my skeleton to do your dark recycled bidding.)
Note I said typical - I don't mean necessarily the pairs we see in action (e.g. Palamedes Sextus and Camilla Hect, to give a totally random example that isn't far and away the coolest such pair or anything, cough) I mean the stereotypical, generic necros and cavs of each House. I mean, if it gets your endorphins flowing through your skeleton-encircled flesh prison to do a specific pair we see in the series, by all means feel free, but I'm wondering if one could make versatile enough characters that they'd last a fair few rounds fighting on the battlefields to serve the King Undying.
It's the efficacy that I wonder about, because it seems like versimilitude in this case is essentially achieved off the bat with any kind of fighter, rogue, or combo thereof for the cavaliers, and a wizard with the appropriate spells (and maybe a custom and/or at-will spell for their House's particular speciality - the Second's Vampiric Touch, the Fifth's Speak With Dead, the I literally cannot think of any other spells for the others guess they'll have to be customized.)
Or, maybe clerics? Or again, the either/or/and routine this time with the wizard +/ cleric deli combo. So like, warriors + mages = done. Maybe?
There is no way this appeals to anyone who hasn't read these sweet, sweet, sweet books, but for those who both lurv, lurv, lurv some lesvian necromancers in space but have forgotten the necromantic specialities of each House, check out these descriptions I didst moste swiftly gank from yon Tor article (https://www.tor.com/2019/09/20/find-your-necromancy-family-among-the-houses-of-gideon-the-ninth/), night bosses:
Second House - Absorption of life energy from the living. A Second necromancer can drain thalergy from any living source, then use it to bolster the strength of their soldiers.
Third House - Cannibalization of thanergy from corpses, no matter how old. They surpass other houses’ limits for drawing power from dead bodies.
Fourth House - Exciting thanergy into a state of fission, thereby turning corpses into bombs.
Fifth House - Fifth necromancers are the foremost spirit magicians, unparalleled when it comes to speaking to the dead.
Sixth House - Psychometry, by which they can read the history that echoes of life and death leave on objects.
Seventh House - The preservation of the corpse and the stasis of soul, prolonging the space between life and death and between death and decay.
Eight House - Soul siphoning. An Eighth necromancer can wedge a soul into the breach between life and the afterlife, and use it as a conduit for spirit magic.
Ninth House - The raising and crafting of skeletons. Though a staple of all necromancy, none master the art of looking a Ninth necromancer.
Last bit of commentary... isn't it funny how wholesome the Ninth House ends up seeming by the end of this litany?
Three for the gleam of a jewel or a smile;
Four for fidelity, facing ahead;
Five for tradition and debts to the dead;
Six for the truth over solace in lies;
Seven for beauty that blossoms and dies;
Eight for salvation no matter the cost;
Nine for the Tomb, and for all that was lost.
I had a fun idea - how would you build the typical cavalier/necromancer pairs from The Locked Tomb series, by Tamsyn Muir? More famously known as the one that begins with Gideon the Ninth?
(If this has been done recently, feel free to murder me and reanimate my skeleton to do your dark recycled bidding.)
Note I said typical - I don't mean necessarily the pairs we see in action (e.g. Palamedes Sextus and Camilla Hect, to give a totally random example that isn't far and away the coolest such pair or anything, cough) I mean the stereotypical, generic necros and cavs of each House. I mean, if it gets your endorphins flowing through your skeleton-encircled flesh prison to do a specific pair we see in the series, by all means feel free, but I'm wondering if one could make versatile enough characters that they'd last a fair few rounds fighting on the battlefields to serve the King Undying.
It's the efficacy that I wonder about, because it seems like versimilitude in this case is essentially achieved off the bat with any kind of fighter, rogue, or combo thereof for the cavaliers, and a wizard with the appropriate spells (and maybe a custom and/or at-will spell for their House's particular speciality - the Second's Vampiric Touch, the Fifth's Speak With Dead, the I literally cannot think of any other spells for the others guess they'll have to be customized.)
Or, maybe clerics? Or again, the either/or/and routine this time with the wizard +/ cleric deli combo. So like, warriors + mages = done. Maybe?
There is no way this appeals to anyone who hasn't read these sweet, sweet, sweet books, but for those who both lurv, lurv, lurv some lesvian necromancers in space but have forgotten the necromantic specialities of each House, check out these descriptions I didst moste swiftly gank from yon Tor article (https://www.tor.com/2019/09/20/find-your-necromancy-family-among-the-houses-of-gideon-the-ninth/), night bosses:
Second House - Absorption of life energy from the living. A Second necromancer can drain thalergy from any living source, then use it to bolster the strength of their soldiers.
Third House - Cannibalization of thanergy from corpses, no matter how old. They surpass other houses’ limits for drawing power from dead bodies.
Fourth House - Exciting thanergy into a state of fission, thereby turning corpses into bombs.
Fifth House - Fifth necromancers are the foremost spirit magicians, unparalleled when it comes to speaking to the dead.
Sixth House - Psychometry, by which they can read the history that echoes of life and death leave on objects.
Seventh House - The preservation of the corpse and the stasis of soul, prolonging the space between life and death and between death and decay.
Eight House - Soul siphoning. An Eighth necromancer can wedge a soul into the breach between life and the afterlife, and use it as a conduit for spirit magic.
Ninth House - The raising and crafting of skeletons. Though a staple of all necromancy, none master the art of looking a Ninth necromancer.
Last bit of commentary... isn't it funny how wholesome the Ninth House ends up seeming by the end of this litany?