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carrdrivesyou
2022-10-21, 09:11 PM
Do multiple uses of this feat stack for damage? I.e. blasting with it two turns in a row yields 2d6 damage per round while the effects persist?

Darg
2022-10-21, 10:48 PM
Yes it stacks. Just remember though that it halves your damage. So if they save against your breath weapon you do 0 damage and don't entangle them.

Gruftzwerg
2022-10-23, 12:28 AM
Yes it stacks. Just remember though that it halves your damage. So if they save against your breath weapon you do 0 damage and don't entangle them.

I'm unsure about the 0 damage.
It says "you only deal half dmg" which translates to "x 1/2 of the base value" and not to "-(1/2 x the base value)" imho.
It doesn't say "reduced to half" or something similar.

"by normal math":
1/2 base value x 1/2 base value = 1/4 final value

but in 3.5 by stacking the metabreath should imho be calculated like this
"1/2 x base value" + "1/2 x base value" = "final value" = "base value"

Dunno, but imho it seems he would do 100% of his normal damage by stacking it (twice). Seems stupid, but we are talking about metabreath stacking here, which imho feels stupid to begin with..^^

Zombulian
2022-10-24, 05:24 PM
Yes it stacks. Just remember though that it halves your damage. So if they save against your breath weapon you do 0 damage and don't entangle them.

Half of half is not 0 :smallconfused:

Darg
2022-10-24, 07:12 PM
Multiplying
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3).

For example, Tordek, a high-level dwarven fighter, deals 1d8+6 points of damage with a warhammer. On a critical hit, a warhammer deals triple damage, so that’s 3d8+18 damage for Tordek. A magic dwarven thrower warhammer deals double damage (2d8+12 for Tordek) when thrown. If Tordek scores a critical hit while throwing the dwarven thrower, his player rolls quadruple damage (4d8+24) because 3 + 1 = 4.

Another way to think of it is to convert the multiples into additions. Tordek’s critical hit increase his damage by 2d8+12, and the dwarven thrower’s doubling of damage increases his damage by 1d8+6, so both of them together increase his damage by 3d8+18 for a grand total of 4d8+24.

Multiple multiples uses the addition formula for non-real-world values.


Half of half is not 0 :smallconfused:

It is in D&D. Normal convention would say that a warhammer that does double damage and scores a x3 critical would do 6x damage. D&D says it does 4x.


Dunno, but imho it seems he would do 100% of his normal damage by stacking it (twice). Seems stupid, but we are talking about metabreath stacking here, which imho feels stupid to begin with..^^

They aren't asking about stacking the metabreath's 50% damage, just the entangling damage per round part.

Tzardok
2022-10-25, 01:20 AM
Sure, but that's talking about multiplications. Halving something is a division, and those work normally in D&D.

Zombimode
2022-10-25, 02:50 AM
Sure, but that's talking about multiplcations. Halving something is a division, and those work normally in D&D.

Multiplications also work normally in D&D. Things that "double" things just increase the multiplicator by one. Which results in things being doubled if no other factors apply. You don't have to "invent" new multiplication rules.

And of course, inventing new division rules is just as baseless.

Zombulian
2022-10-25, 02:37 PM
Multiple multiples uses the addition formula for non-real-world values.


Interesting perspective. I don't think it's true that that translates to anything except for the multiplication steps for weapons though.

Darg
2022-10-25, 06:36 PM
Sure, but that's talking about multiplications. Halving something is a division, and those work normally in D&D.

Division vs multiplication is semantics. You can halve with either. If you have half of 1 you have 1 × 0.5 = 0.5. Division through multiplication.

Under the section for real world values, instead of referring to blind characters moving through difficult terrain at quarter speed it refers to the doubling of the double cost of movement through a square, turning your "division" into multiplication.


Interesting perspective. I don't think it's true that that translates to anything except for the multiplication steps for weapons though.

It applies to damage vulnerability and something like the empower spell metamagic. It applies to anything that isn't a real world value.

RSGA
2022-10-26, 02:16 AM
The note about rounding fractions, at least in the SRD I checked, notes that HP rolls and damage rolls have a minimum 1. So half of 1 rounds down to 1 in this particular case because the floor for fractional damage is 1.

Darg
2022-10-26, 09:12 AM
The note about rounding fractions, at least in the SRD I checked, notes that HP rolls and damage rolls have a minimum 1. So half of 1 rounds down to 1 in this particular case because the floor for fractional damage is 1.

Rolls have a minimum of 1. Modifications after the roll like damage reduction or saving throws can reduce damage to 0.