JNAProductions
2022-10-25, 03:38 PM
Slaughter
Medium Fiend, Chaotic Evil
Armor Class 15
Hit Points 115 (10d8+70)
Speed 45', Fly 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
28 (+9)
20 (+5)
24 (+7)
14 (+2)
14 (+2)
20 (+5)
Saving Throws Charisma +10
Skills Athletics +14, Perception +7, Intimidation +10
Damage Resistances Non-magical Bludgeoning, Piercing, and Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision 120', Lifesight 60', Passive Perception 17
Languages Many
Challenge 10*
Lifesight
Slaughter can detect animate creatures by a supernatural sixth sense within 60'. While viewing a creature in this way, Slaughter suffers no penalties in relation to being able to see them, even if they are otherwise undetectable. This detection bypasses most barriers, but can be blocked by a foot of stone, an inch of most metals, any amount of lead, or three feet of other solid materials.
Note that, while this is called "Lifesight", it detects any animate creature, including undead and constructs.
Invigorated By Carnage
Any time a creature drops to 0 HP while within 120' of Slaughter while it is engaged in combat, Slaughter gains a +1 to their hit and damage rolls.
If a creature is personally killed by Slaughter, it also gains +1 to its AC.
When any bonus reaches +5, Slaughter grows a size category to Large, increasing its reach on all melee attacks by 5'.
These bonuses last until one minute after the end of a combat.
Siege Monster
Slaughter does double damage to inanimate objects and structures.
Magical Attacks
Slaughter's attacks are treated as magical for overcoming damage resistance and immunity.
Reckless
Slaughter can choose to gain advantage on all attacks made until the start of its next turn. If it does so, all attacks made against it gain advantage for that same period.
Destructive
Slaughter adds one die to all attacks made with weapons. This is already reflected in its statblock.
Actions
Greataxe Melee Weapon Attack:
+14 to-hit, reach 5', one target. Hit: 2d12+9 slashing damage.
Spread The Slaughter (Recharge 4-6)
One target within 60' must make a DC 18 Charisma saving throw. On a failure, that target becomes enraged until the end of Slaughter's next turn. An enraged creature must use its actions and movement to attempt to deal damage to another creature. If it cannot make the attempt (such as by being Incapacitated) then, at the end of their turn, they take 4d10 psychic damage.
Extra Attack II
Slaughter makes up to three Greataxe attacks or other attack actions. One attack may be replaced by Spread The Slaughter.
Bonus Actions
Cannibalize
Slaughter consumes a creature that is either at 0 HP or has died within the past minute. The creature is slain, if they are not already dead, and Slaughter may spend up to three hit dice to regain HP.
Reactions
Retaliation
When hit by an attack, Slaughter may use their reaction to make a melee attack against the aggressor.
Sorcerous Scorn
Slaughter casts Counterspell against a spell that includes it as a target, using Charisma as its casting stat. However, the ability check must be made even for a spell of 3rd level or lower.
Note that this is CR 10... But that's off its base stats. Invigorated By Carnage means that, if you encounter one of these with some weaklings in tow, it will QUICKLY become much scarier! So be careful using this.
Medium Fiend, Chaotic Evil
Armor Class 15
Hit Points 115 (10d8+70)
Speed 45', Fly 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
28 (+9)
20 (+5)
24 (+7)
14 (+2)
14 (+2)
20 (+5)
Saving Throws Charisma +10
Skills Athletics +14, Perception +7, Intimidation +10
Damage Resistances Non-magical Bludgeoning, Piercing, and Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision 120', Lifesight 60', Passive Perception 17
Languages Many
Challenge 10*
Lifesight
Slaughter can detect animate creatures by a supernatural sixth sense within 60'. While viewing a creature in this way, Slaughter suffers no penalties in relation to being able to see them, even if they are otherwise undetectable. This detection bypasses most barriers, but can be blocked by a foot of stone, an inch of most metals, any amount of lead, or three feet of other solid materials.
Note that, while this is called "Lifesight", it detects any animate creature, including undead and constructs.
Invigorated By Carnage
Any time a creature drops to 0 HP while within 120' of Slaughter while it is engaged in combat, Slaughter gains a +1 to their hit and damage rolls.
If a creature is personally killed by Slaughter, it also gains +1 to its AC.
When any bonus reaches +5, Slaughter grows a size category to Large, increasing its reach on all melee attacks by 5'.
These bonuses last until one minute after the end of a combat.
Siege Monster
Slaughter does double damage to inanimate objects and structures.
Magical Attacks
Slaughter's attacks are treated as magical for overcoming damage resistance and immunity.
Reckless
Slaughter can choose to gain advantage on all attacks made until the start of its next turn. If it does so, all attacks made against it gain advantage for that same period.
Destructive
Slaughter adds one die to all attacks made with weapons. This is already reflected in its statblock.
Actions
Greataxe Melee Weapon Attack:
+14 to-hit, reach 5', one target. Hit: 2d12+9 slashing damage.
Spread The Slaughter (Recharge 4-6)
One target within 60' must make a DC 18 Charisma saving throw. On a failure, that target becomes enraged until the end of Slaughter's next turn. An enraged creature must use its actions and movement to attempt to deal damage to another creature. If it cannot make the attempt (such as by being Incapacitated) then, at the end of their turn, they take 4d10 psychic damage.
Extra Attack II
Slaughter makes up to three Greataxe attacks or other attack actions. One attack may be replaced by Spread The Slaughter.
Bonus Actions
Cannibalize
Slaughter consumes a creature that is either at 0 HP or has died within the past minute. The creature is slain, if they are not already dead, and Slaughter may spend up to three hit dice to regain HP.
Reactions
Retaliation
When hit by an attack, Slaughter may use their reaction to make a melee attack against the aggressor.
Sorcerous Scorn
Slaughter casts Counterspell against a spell that includes it as a target, using Charisma as its casting stat. However, the ability check must be made even for a spell of 3rd level or lower.
Note that this is CR 10... But that's off its base stats. Invigorated By Carnage means that, if you encounter one of these with some weaklings in tow, it will QUICKLY become much scarier! So be careful using this.