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MrAbdiel
2022-11-02, 06:14 AM
Welcome to the OOC thread for The Power of One - A WFRP2e Solo Experience. Please post your character sheet here, so we can get into the Prologue: 13 Scars.

The IC thread for Part 1 is here. (https://forums.giantitp.com/showthread.php?651091-WFRP2e-The-Power-of-One-Part-1-quot-In-Sterquiliniis-Invenitur-quot)
The IC thread for Part 2 is here. (https://forums.giantitp.com/showthread.php?655790-WFRP2e-The-Power-of-One-Part-2-quot-Transire-Benefaciendo-quot)
The Recruitment thread is here. (https://forums.giantitp.com/showthread.php?651051-The-Power-of-One-A-WFRP2e-Solo-Experience)

MrAbdiel
2022-11-02, 06:15 AM
Dramatis Personae

Prologue - 13 Scars

Taalia - AKA Nameless, AKA Mey-la, AKA Nee-Ruh-Kaha. Protagonist of The Power of One. Conspicuously tall young woman of unknown original; formative years spent as a slave first to the Norscans, then to the Skaven, before escaping from the Underempire into rural Tilea to start a new life.

Mother - Few remembered details. Used to cook some kind of dessert, with apples. Presumed dead, at the destruction of Appletree.

Father - Few remembered details. Very tall and broad. Presumed dead, at the destruction of Appletree.

Siblings - Few remembered details. More than one. Younger. Presumed dead, at the destruction of Appletree.

The Knight - Few remembered details. Travelling Bretonnian Knight who took part in the defence of Appletree; presumed dead.

The Warrior With Four Eyes - Norscan warrior with four amber eyes. Called Taalia "Hundrbrýtæ" before taking her as a thrall.

The Mistress - Norscan woman of who owned Taalia. Alternately doting and cruel. Sold Taalia to the Skaven.

The Master - Norscan man who owned Taalia. Blond braids, broad shoulders, scruffy beard. Sold Taalia to the Skaven.

The Boy - Norscan boy who played at swords with Taalia in her youth.

The Old Man - Elderly slave who showed Taalia kindness after she was sold to the Skaven. Died in his sleep, in the cell.

Blue Eyes - Desperate slave who turned feral, perhaps in the first stages of turning into a Skaven. Attacked Taalia. Killed

Snitch-Biter - Skaven task-master. Black fur, tall.

Yishvak - Skaven slave-warden. Too lazy to be overly cruel.

Kee-Ruh-Siss - Young adult male slave. Managed to survive as long as Taalia did, in the Underempire. Fate Unknown.

The Children - Child slaves once put into the same chain gang as Taalia, caught in the same cave in, saved by Taalia's cool and cunning. Returned the favour saving her from Skee-Ruh-Kriss later. Fates Unknown.

Rashabang - AKA Papa Rat. Russet fur, turning to grey. Skaven Warplock Engineer, too obsessed with his work to be particularly cruel. Lack of sadism, and a pronounced appreciation for quality slave helpers, made his treatment of Taalia so mild she remembers it almost fondly. Took Taalia with him on his grand journey through the Underempire to a new opportunity, but was ultimately betrayed and forced to flee to the surface, driving her before him. Appeared to die from his wounds; but the body vanished from where Taalia buried him and his gear was stolen from her. Fate unknown; possibly dead.

The Assassin - Skaven Clan Eshin assassin sent to attack Rashabang on two occasions; fended off with warpshot from Rashabang and an oppotunistically thrown Poison Wind Globe the first time; delayed with rat slaves and fled the second time. Badly scarred from the first incident. Fate unknown.

Skee-Ruh-Kriss - Brown furred slave rat who took unknown offense to Taalia and targeted her for bullying and cruelty. Nearly killed Taalia in a surprise attack, but was foiled by The Children pelting him with stones until a Skaven taskmaster arrived to break it up. Killed when Taalia ambushed him and forced him to swallow a shard of warpstone.


Chapter 1 - Free

The Troll of Bella Collina - Solitary River Troll living in a cave near where Taalia emerged from the Underempire. Being fed and 'kept' by goblins who were themselves killed by Taalia and Gaulfredo. First spotted and left alone to sleep; second encountered having roamed south threatening Taalia's livestoke; finally slain by Taalia and the Bella Collina militia.

Gaulfredo Fedeli - Young adult grain farmer, whose farm is a half-day south of Bella Collina. Immigrated from Trantio. The first human Taalia encountered after she escaped the Underempire. Attacked a camp of goblins to avenge his horse, provoking Taalia to join the assault. Husband of Ariana; Father of Vittorio. Veteran of the Battle of the South Road and the Battle of Silo Road.

Ariana Fedeli - Young adult housewife, mother, dancer, farmer, friend. Wife of Gaulfredo; Mother of Vittorio.

Vittorio Fedeli - Son of Gaulfredo and Ariana. Aspiring farmer. Happy little lad.

Rocco - Gaulfredo's sheepdog. The first creature to show simple love to Taalia since she escaped the Underempire. Veteran of the Battle of Silo Road.

Bartolemi - Gaulfredo's draught horse, captured and slain by goblins.

Dahlia - Gaulfredo's first draught horse, retired before Taalia arrived. Now very old; supported by Gaulfredo out of devotion.


Chapter 2 - Tetto

Corvo - Talia's pup, son of Rocco and a Tylesian Corso wardog. Brother of Elmo. Veteran of the Battle of Silo Road.

Elmo - Vittorio's pup, son of Rocco and a Tylesian Corso wardog. Brother of Corvo.

'Madre' Angeletta Ferrini - Late-Middle aged wise woman, lay-priestess of Ishea and Karnas, healer and community elder of Bella Collina. Taught Taalia how to read, and a great deal of folk medicine and healing art. Employs Taalia as an apprentice.

'Signore' Maso Cestié - Elderly tinker, craftsman, problem solver of Bella Collina. Immigrated from Miragliano. Claims descendance from the legendary Leonardo di Miragliano.

Bertuccio de Larici - Roadwarden of Bella Collina and the road and farms south of there. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

Iyaseanna - An Elven bounty hunter seen prowling the road south of Bella Collina. Taalia lied to her, to help a human theif escaped capture; but confiscated the stolen goods for return. Spoke surprisingly in Taalia's defense in her trial; assisted in deciphering the Shrine of Verena Triumphant.

Polo de Mirici - The clerk of Bella Collina, and Gaulfredo's Brother-In-Law. Veteran of the Battle of the South Road, against the Troll of Bella Collina, in which he embarassed himself by being unable to rejoin the combat once the troll began its approach.

Fenicia de Mirici - Wife of Polo, sister of Gaulfredo, housewife and community event organizer of Bella Collina.

Emio - Violist and farmer of Bella Collina. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

Nogrom - The only dwarf in Bella Collina. Mediocre brewer. Small scale farmer. Veteran of the Battle of the South Road, against the Troll of Bella Collina, and the Battle of Silo Road.

The Wizard of Bella Collina - A fellow from Bella Collina who studied magic in the Empire, and is said to return to the town to supply them with the ingredients for the spark bags used in the Flicker-Tide Festival.

Bella - Beautiful young woman of Bella Collina. Unwitting rival for Bertuccio's attention. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Almost killed by the Troll but for Taalia's intervention; a cheerful friend of Taalia soon after.

The Il Fisco - Tax collector of the Bella Collina region. Purchased Taalia's mirror.

Istuccio and Ernesto - The red haired 'ox brothers' who sold Taalia her ox, Tommaso. Cattle ranchers of the Bella Collina area. Veterans of the Battle of the South Road, against the Troll of Bella Collina; and the Battle of Silo Road against the Insolente Aldo and his mutant gang. Ernesto lost the use of his legs in this latter battle.

Adolpho - Dog breeder and trainer of Tylesian Corsos, massive hunting and war dogs. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Father of Viletta.

Viletta - Daughter of Adolpho, apprentice dog trainer, and occasionally dogsitter.


Chapter 3 - Vita

Tomasso - A plow ox, co-owned by Gaulfredo and Taalia, purchased to replace Bartolemi.

Hermes - A fine ram, and the head of Taalia's young flock.

Hurcio - The one-legged rooster, wounded in mortal combat against the Troll of Bella Collina but saved by Taalia and the Madre Angeletta.

The Troublemaker Boys - A group of late teens who first teased Taalia when she was a newcomer to the Bella Collina community, then shamefacedly shoveled troll-scat for her after the Battle of the the South Road. Veterans of the Battle of Silo Road. Original troublemakers are Tesifonte, Ansaldo, Cremenzio, with Enrico later joining their crew.

The Spinster Sisters - Local gossips of Bella Collina, and typical operators of the local trading post. Amalia and Amadea.

Rampollo Damio - The local political agent of Bella Collina, designated by the Senate of Verezzo's Yellow faction. As Rampollo, responsible for trying to coordinate and grow the region's income in a way that enriches himself to the level of a voting elletore viable in the Senate.

Gherardino - Proprietor of Bella Collina's tavern. Widower, horseman, father of young Rubeus and Perusia. Veteran of the Battle of the South Road.

Alberto - Owner of the farm on the South Road where the battle took place; himself a Veteran of the Battle of the South Road.

Oscar and Pierre - Adolpho's prized wardogs. Veterans of the Battle of the South Road.

Fiamma - Bertuccio's white horse. Veteran of the Battle of the South Road. Wounded, and put down, after the Second Battle of Bella Collina.


Chapter 4 - Ambizione

Bellina da Isolome - Local trapper and hunter, also thief, of Bella Collina. Stole an expensive pistol from some rich person in Verezzo, and fled the pursuit of an elven bounty hunter all the way past Bella Collina. Saved from capture by Taalia.

Insolente Aldo - The leader of a mutant gang on Silo Road. Slain by Taalia et al in the Battle of Silo Road.

Gabrello - Road Warden of Caesa di Silo and the Silo Road. Found dead, presumably killed by Insolente Aldo's gang.

Mia - Rotund but happy proprietress of the Leaping Vixen House in Caesa di Silo.

Watch Sergeant Bruto - Law officer of Caesa di Silo; almost arrested Taalia et al.

Marco - Leatherworker and tanner of Caesa di Silo. Openly infatuated with Taalia. Has a cat named Gregori.

Jezzabella - Istuccio's horse, loaned to Taalia for her trip to Verezzo.

Blasio - Suspicious sweating man who tried to pass himself off as Taalia's manservant before being chased off by the Caesa di Silo militiamen. Hanged sometime after her departure.

Bolo Hempfire - Halfling Proprietor of the Pigly, a large and luxurious coaching inn on the way to Verezzo. Cheerful pie enthusiast. Husband of Fulalla, father of Rumpold.

The Golden Gallants - A mercenary company currently scattered south of Verezzo, awaiting serious work. Members include Daniele da Floriglio, Bruno, Victoria and Gennaro.

Galiana - Middle aged messenger Taalia met at the Pigly.

Bennetto - Horse trader and trainer at the Pigly.

The Lady In Blue - A Courtesan of Verezzo, apparently affiliated with the blue faction, Taalia spotted at the Pigly.

Sapienza da Larimo - Cartographer whom Taalia met at the Lucky Duck.

Amelia - Friendly, dark haired clerk who works at the Hall of Hired Blades, in Verezzo.

Madame Suzette - Expatriate Bretonnian explorer from the duchy of Parravon. Purchased Taalia's Telescope.

Eustace Goldbrick of Karag-Dar - Almost overwhelmingly dwarven banker in 'Karak Verezzo', the dwarven district in the Northgate Quarter of Verezzo.

Lagubrio - Human banker at the Merchant's Trust, in the merchant quarter of Verezzo. Prompted Taalia to formalize her surname.

Rodolfuccio da Viteriano - Mercenary champion of the Alcantani Fellowship, Verezzo Chapter. Taalia returned his stolen pistol, for a fee.

Signore Montaglio - Chemist of Verezzo's Signore Montaglio's Fine Substances. Commissioned to make Taalia's stone-cleaning detergent.

Leo Campeze - Journeyman gunsmith working out of the Gunsmith's Guildhall in Verezzo. Sold Taalia blunderbuss stock template.

Andruccio - Initiate of Clio, at the Temple of Clio in Verezzo. Bought Taalia's ravaged book.

Antonuccia de Venze - Miragleanan physician, whom Taalia found at the Verezzan Academy of Empirics. She agreed to serve as Ernesto's personal physician.

Micci - Much beloved cloakroom keeper at the Seven Signore theatre in Verezzo.

Bartomar, Man of the Roads - Imperial expatriate courier that Taalia met in Verezzo.

Donaldo - Member of the guild of Slaughtermen in Verezzo. One of the best; he doesn't say it, everyone says so, just ask, frankly.

Petruccio and Mila - Retired master mason and his wife, whose coach Taalia rode with back from Verezzo.

Desmondo and Graciano - Veteran coachman and his mute nephew. Assisted Taalia to avoid being road-hauled on the way back from Verezzo.

"Bertuccio" - A mutant cursed with an uncanny resemblance to the roadwarden Bertuccio, and a complementary battery of amnesia; causing much trouble in Bella Collina. Hanged by Padrone Simonuccio.

Carlino Del Ponte - Beef baron of the Bella Collina region.

Umberto Minieri - Sheep baron of the Bella Collina region.

Giancarlo Corbi - Goat baron of the Bella Collina region.

Padrone Simonuccio - Witch Hunter of Solkan; lead the investigation into "Bertuccio" and then had Taalia incarcerated and unsuccessfully tried as a skaven collaborator.

Matrona Armilia da Motiano - Annointed Priestess of Verena; assisted in the investigation of "Bertuccio", spoke in Taalia's defense in her trial, assisted with the deciphering of the Shrine of Verena Triumphant.

Galeotto - Simonuccio's coachman.

Landuin - Bella's donkey; sold so she could get her start in Bella Collina, but recently purchased back to her.


Chapter 5 - Ricorsione

First Citizen Groccolo - Senator and leader of the dominant Yellow Faction in Verezzo. Disgraced in war against Pavona, but retained his power with tooth and nail efforts.

Signora Lilli Citti - Head of a once-clandestine anti-Skaven intelligence program. Escaped slave of the Skaven.
Unwitting accomplish in the arrest and trial of Taalia Giovanni.

Signore Tordemondo - Mercenary litigant; dangerously convincing legal performer. Led the prosecution against Taalia.

Mariana de Fialo - The Witch of La Dumo, in Trantio. Supposedly took the lives of most of a small town after Matrona de Motiano incorrectly judged her to be innocent; countermanding Padrone Simonuccio's instincts to execute her.

Sergeant Mauro - Prison warden and soldier of Verezzo. Arrested Taalia; but also fought with her against the Skaven ambush, and parted with her on good terms.

Andreotto de Ravavia - Bright wizard and darling son of Bella Collina, recently returned from travels afar.

Porchetta and Biscotto - Taalia's boars.

Cavaliere Guidaldo Visconti - Knight of the Blazing Sun. Taller than Taalia, which is saying something. A cheerful wandering knight, led by providence to assist Bella Collina shortly after the Second Battle of Bella Collina.

Scudiera Jacobella da Fundino - Squire of Cavaliere Guidaldo Visconti. Tough young woman; dislikes Taalia for no discernible reason.

MrAbdiel
2022-11-02, 06:15 AM
Companions:

Bella de Pescari, the Belle of Bella Collina



WS
BS
S
T
Ag
Int
WP


Raw
36
35
30
31
33
37
31


Adv
+5
+10
-
-
+10
+5
-


Now
41
40
35
41
43
47^
41





A
W
SB
TB
M
Mag
Fel


Raw
1
11
3
3
4
0
37


Adv
-
+2
-
-
-
-
+5


Now
1
14^
3
4
4
0
42



Skills:

Initial Skills: Common Knowledge (Tilea), Speak Language (Tilean), Gossip
Peasant: Charm, Animal Care, Swim, Animal Training, Charm Animal, Performer (Dancer), Performer (Singer), Gamble, Outdoor Survival, Trade (Farmer, Bowyer, Cook), Set Trap, Scale Sheer Surface, Silent Move, Concealment, Drive
Tradesman: Gossip², Drive, Haggle, Evaluate, Perception, Read/Write, Secret Language (Guild Tongue), Trade (Tailor, Candlemaker)
Vagabond: Common Knowledge (Tilea)², Common Knowledge (Bretonnia), Perception², Performer (Singer)², Navigation

Talents:

Initial Talents: Sixth Sense, Night Vision
Peasant: Rover, Flee!, Hardy, Specialist Weapon Group (Sling)
Tradesman: Dealmaker, Savvy
Vagabond: Orientation

Signore Maso Cestié, Ambitious Tinker




WS
BS
S
T
Ag
Int
WP


Raw
35
28
35
26
34
38
31


Adv
-
-
+10
+10
+20
+10
+10


Now
40
33
40
31
49
53^
41





A
W
SB
TB
M
Mag
Fel


Raw
1
12
3
2
4
0
29


Adv
-
+3
-
-
-
-
+10


Now
1
14
3
3
4
0
39




Skills:

Initial Skills: Common Knowledge (Tilea), Speak Language (Tilean), Gossip
Thief: Scale Sheer Surface, Disguise, Evaluate, Gamble, Pick Lock, Sleight of Hand, Read/Write, Secret Signs (Thief), Concealment, Perception, Silent Move, Charm, Search, Secret Language (Thieves' Tongue)
Tradesman: Animal Care, Gossip², Drive, Haggle, Evaluate², Perception², Read/Write², Secret Language (Guild Tongue), Trade (Tinker, Gunsmith, Carpenter).
Artisan: Speak Language (Breton), Trade (Tinker²)
Talents:

Initial Talents: Night Vision, Savvy
Thief: Streetwise, Alley Cat, Super Numerate, Trapfinder
Tradesman: Dealmaker
Artisan: Etiquette

BananaPhone
2022-11-03, 01:18 AM
Taalia



https://i.postimg.cc/T1Dbqdb9/wessgv.jpghttps://i.postimg.cc/6pnW26D0/35e8fdf9005871d09e24d7bff9dc538a.jpg

Character
NameTaalia
RaceHuman
CareerHedgecraft Apprentice
Previous CareersSlave
SheetMay include a link in the future


Personal Details
Age17ish (Young)GenderFemale
EyesHetereochromia light blue and bright blue/borderline whiteWeight134lbs
HairLight brown/sandy blondeHeight6'5"
StarUnknownSiblingsUnknown
BirthlandUnknown
Dist MarkThirteen scars
Barefoot Adventures (https://youtu.be/XICabZgt8RE)TBD


Main Profile
WS BS S T Ag Int WP Fel
Starting 44 41 39 36 32 39 34 34
Advance 5/5 - 5/5 5/5 10/10 10/10 0/5 5/10
Current 49 41 44 41 42 49 34 39
Secondary Profile
A W SB TB M Mag IP FP
Starting 1 13 4 4 4 0 0 3
Advance - 4/4 - - 0 0 -- --
Current 1 17/174 4 4 0 0 3/3


Movement
CharMove/DisengageChargeRun

4
8
16
20


Weapons
Name GroupDmg includes SMB/MSRangeReloadQualities
Throwing Knife (Poor Quality)Ord SB-3 (6) 6/12 Half None



Armor
Name HeadR. ArmL. ArmBodyR. LegL. Leg
Hit Chance 01-15 16-35 36-55 56-80 81-90 91-00
Leather Skullcap 0 0 0 0 0 0
Mail Coif0 0 0 0 0 0
Plate Helmet0 0 0 0 0 0
Leather Jack 0 0 0 0 0 0
Mail Sleeved Shirt 0 0 0 0 0 0
Breastplate0 0 0 0 0 0
Leather Leggings0 0 0 0 0 0
Mail Leggings 0 0 0 0 0 0
Total AP0 0 0 0 0 0



Money (https://youtu.be/UJOjTNuuEVw)
Gold CrownsSilver ShillingsBrass Pennies

0
0
1







ItemEncDescription
Purse Bulk1empty purse ENC
Coins.1 ea1 penn


ItemEncDescription
Sling Bag Bulk5empty slingbag ENC
Handful of mushrooms0
1 Fishing reel (Good quality)20
Animal skull necklace1
2 Leather Pouches-
1 book (Damaged)10
1 wooden pipe9
1 flint and steel (poor quality)25
1 clay jug (1 gallon)-
1 brass oddity)20-
1 large tent (poor quality)10
1 lucky charm10


ItemEncDescription
???9
[tr]1x Antitoxin Kit5
[tr]1x Healing Draught5
[tr]1x Healing Poultice5



ItemEncDescription
5 Sheep
1 Ram (Good Quality)
[tr]10 Chickens5
[tr]1 Rooster5
[/spoiler][/spoiler]


[tr]Talents
Resistance to Magic +10% Willpower to Resist Magic
Resistance to Disease +10% Toughness to Resist Disease
Flee! +1 Movement for 1d10 rounds when your life is in danger
Acute Hearing +10% to Hearing-based Perception Tests
Night Vision See up to 30 yards in natural darkness
Natural Weapons. When attacking without a weapon, you count as being armed with a hand weapon



Basic Skills
ValueSkill NameChar+10%+20%Related Talents
49% •Animal Care IntN/A
39% Charm FelN/A
39% Command FelN/A
42% •Concealment AgN/A
41% Consume Alcohol TN/A
34% Disguise FelN/A
44% Drive SN/A
49% Evaluate IntN/A
49% Gamble IntN/A
39% •Gossip FelN/A
39% •Haggle FelN/A
44% Intimidate SN/A
49% Outdoor Survival IntN/A
49% •PerceptionIntAcute Hearing
42% Ride AgN/A
44% Row SN/A
44% Scale Sheer SurfaceSN/A
49% Search IntN/A
42% Silent Move AgN/A
44% Swim SN/A
Advanced Skills
ValueSkill NameChar+10%+20%Related Talents
49% Common Knowledge (The Skaven)IntN/A
49% Speak Language (Queekish)IntN/A
39% •BlatherFel
49% Speak Language (Tilean)IntN/A
49% •HealInt
49% •Trade (Cook)Int
49% •Read/WriteInt


Mutations
None None
Insanities
NoneNone





Experience
Total GainedSpent

750
700
Advances
AdvanceCost
Full Slave career
10 years of her life any sense of home or family
Fel +5
100
Int +5
100
Animal Care r
100
Read/Write
100
Heal
100
Haggle
100
Trade (Cook)
100
Full Slave career
100












WS: 44
BS: 41
S: 39
T: 36
Agi: 32
Int: 39
WP: 34
Fel: 34

Wounds: 15
Fate: 3
Attacks: 1

Skills:
Common Knowledge (Skaven)
Speak Language (Riekspeil, Queekish)
Concealment
Perception
Gossip
Search

Talents:
Resistance to Magic
Resistance to Disease
Excellent Vision
Hardy
Natural Weapons

https://i.postimg.cc/ncDj5kQJ/c67e478aaf702db198c002df8d86ace4.jpg

Height: 6'5"
Personality Traits: Ambitious, survivor, fast learner, good mind for when to be diplomatic and when to strike.

BananaPhone
2022-11-03, 03:16 AM
I'll post tonight. I have an idea where she's from in the Empire, and will write to it with geographic hints, but I think you wanted to keep the definite, set-in-stone origin elusive, if I remember correctly.

MrAbdiel
2022-11-03, 08:15 AM
Yeah, that's my hope. It's not going to be... somewhere bad? But having your character not be sure, and having you not know, works better as a tandem approach. I'd like you - once you're emancipated - to have to decide how and why and if you'll investigate that past, or if you want to move forward towards other goals. Part of what I'm hoping will be fun!

Please don't mind the trauma dump at the start; compelling protagonist needs such pain in their origins. That's m'theory. You're helping me experiment on my Solo skills, here. :)

But feel free to put those geographic elements in there - at the very least, it means the place you're from will be like the one you're picturing, if not it precisely. The only immutable is it's a couple of days inland from the Sea of Claws; so that looks like Ostland or Nordland, as your story begins with a Norscan raid.


EDIT:

Ah, classic 'Nana; draining swamps with engineering miracles. Looks like you're angling for a Wasteland origin. I don't hate the idea - it does mean you'd have a broken and defunct wastelander language to reactive, rather than reikspiel; and likewise with the knowledge! Great writing, too. Second scar coming up...

BananaPhone
2022-11-03, 11:51 PM
Ah, classic 'Nana; draining swamps with engineering miracles. Looks like you're angling for a Wasteland origin. I don't hate the idea - it does mean you'd have a broken and defunct wastelander language to reactive, rather than reikspiel; and likewise with the knowledge! Great writing, too. Second scar coming up...


Ahh, haha, I actually didn't connect those two together!

For this one...where I envisioned the start being, I thought of it similar to the Netherlands and their Land Reclamation, with the local Metropolis being a highly populated city with large trade networks.

I only just realised how similar that was to a certain M-named lady in another of your games and an idea her devious mind has come up with in the past haha.

MrAbdiel
2022-11-04, 02:12 AM
Funny how these things synch up. But perhaps you’ll get your chance as a ye olde terraformer yet!

Alright, as for this second scar, I’ll riff off that blunt blow. I’ve an idea for it now. I’ll have a third thing up this weekend, though probably not tonight!

BananaPhone
2022-11-05, 01:26 AM
Funny how these things synch up. But perhaps you’ll get your chance as a ye olde terraformer yet!

Hah, I've actually got one idea thread in mind for where the character can go that I don't think you'll be predicting.

MrAbdiel
2022-11-05, 01:33 AM
I look forward to it! But you know; journey is the destination, etc etc. We're at 3 out of the 13 scars! You're doing great. I feel like this character will be nicely traumatized when she's done.

BananaPhone
2022-11-05, 01:56 AM
13 Scars?

*Thinks*

Is this something to do with the horned rat?

Also, out of amusement, I came across: https://boardgamegeek.com/blogpost/4008/converting-rpg-intelligence-values-iq

Int 39, as Meyla has, is 129.5 IQ, making her 'moderately gifted'. I'm trying to keep that in mind when writing her memories and interaction with the strange things and new world, particularly considering the plasticity of childrens minds and how eerily perceptive the little ankle biters are.

MrAbdiel
2022-11-05, 04:16 AM
Hell, I mean she's a fated protagonist. She'll be IQ 200+ some day, I've no doubt; but having her as a little smarty works just fine.

BananaPhone
2022-11-05, 05:51 AM
Finished my post.

MrAbdiel
2022-11-05, 10:38 AM
Alright, fourth scar time - enter the ratmen!

By the way, I know I promised sandboxy and this prologue is quite heavy handed; but I promise it's just the prologue. A little collaboration to establish some meaningful (traumatic) experiences for your character, plus getting some foggy memories of individuals who might turn up in unexpected places elsewhere in your story. And what I hope is a fun way to fly through your first career.

MrAbdiel
2022-11-06, 04:19 AM
Oh, and...


13 Scars?

*Thinks*

Is this something to do with the horned rat?

Only if you're superstitious~.

BananaPhone
2022-11-06, 04:32 AM
In the warhammer world? :smalltongue:

BananaPhone
2022-11-09, 08:08 AM
"It's time we start writing shorter posts."


> *Biggest post ever*


Haha, sorry, just gently teasing :smallwink:.

MrAbdiel
2022-11-09, 08:42 AM
Yeah. It’s a fair cop.

I realised that halfway through and was going to say something, but I figured that would only make it longer.

I just like describing’!

MrAbdiel
2022-11-19, 04:19 AM
Alright, I'm back from my distractions and crawling back on top of my posts!

Back in your court, 'Nana. How does Nameless handle being caught in a rat-fight?

BananaPhone
2022-11-19, 04:48 AM
That's alright, I hope things are fine for you now :).

I've been busy IRL too. In regarsd to this game, I enjoyed playing around with a few career paths and potential trajectories the cahracter could take, depending upon the circumstances of her "liberation".

MrAbdiel
2022-11-19, 05:10 AM
Well, I hope to provide you with circumstances that make that decision easier; or more complex in an interesting way. I know you like to play characters with ambition - but don’t be afraid of a slow build, or one that goes through a few different places!

The opportunities that are immediate may be limited; the ones that exist to be sought are potentially endless, with some run-up!

BananaPhone
2022-11-19, 06:07 AM
Hah, need to put away "How to become a vampire" book on the shelf :smalltongue:.

BananaPhone
2022-11-23, 04:33 AM
Skyping with the misses tonight, I had a big pizza and some whiskey so I'm bloated. I'll be posting tomorrow. Promise.

MrAbdiel
2022-11-23, 04:36 AM
No problemo!

BananaPhone
2022-11-23, 04:41 AM
While you're here, I was narrowing the future careers down to two paths. I am interested in what type of game you're keen on running, as your engagement is necessary. Like, a game where one is a Kislev warrior riding around on a horse is really different from a game where the person is an aspiring engineer building guns.

MrAbdiel
2022-11-23, 04:51 AM
I fancy myself competent and equipped to cater all extremes, from a New World Colony to high seas piracy to tomb raidering your way through the black pyramid of nagash. I’ll try to be fair representing danger - that’s why we have fate points - but aside from that I really do want it to be open.

There are features that do connect to your character that aren’t meaningless even if your actions are pretty sandboxy though. The location and state of your original family, for example; the interest other parties might have in your character; events that happen around you and might influence your decision. So fate will deal a hand, but not lock you in a train car. Fate, sometimes, is told to jump in a lake.

BananaPhone
2022-11-23, 07:04 AM
I've been thinking of that mix of fun but also practical/likely.

As you mentioned I tend to make "ambitious" characters, because those are the ones that interest me the most. But I know that turning a Warhammer RPG into "Gunmaker Tycoon 3000" could be pretty boring for you. I've also got ideas that the character Nameless would want to do something about the Skaven menace, knowing what a huge threat they pose.

So at the moment I'm thinking about going into Thief. From there, a job can go bad or they need to escape and they move into seaman/mate/ship captain, or they become a highwayman, possibly across the Empire/Sylvania.

Another is going Tilean Estrador > Sergeant > Captain, and running their own mercenary company and more.

Those are the two general ideas I have at the moment!

MrAbdiel
2022-11-23, 07:26 AM
Well, as it is WFRP, even if you hole yourself up in a workshop making Hellblaster Mk2: Hellblasterererer, events will conspire to give you a reason to come out and do things anyway.

The best thing to do is not over plan! After all, being a solo game, you don't need to worry about 'falling behind' other players with diversions, for example. You may go through quite a few careers before you get to where you feel she best fits. I didn't discount the career changing cost for nuttin'!

Also, the thief suggestion is funny to me. I was having a conversation with someone about solos in WFRP, mentioning going towards a master theif career, and my thought then was basically "I think it could be done although I can imagine better worlds in which to play out the solo thief fantasy." But I meant what I said about catering to whichever direction you want to go!

Best advice is still don't overplan it. Careers with low trappings requirements are going to be the easiest to get into first, naturally; but you'll need to find the appropriate mentor/employer/network to get into one career or another. You might find yourself gaining opportunities to advance one way or another in character that you didn't expect!

Edit: Also, based on your additions to the narrative so far, I think you're more likely to know Wastelander than Reikspiel. But even with that being the case, you won't have enough of it to have the "Speak Language: Wastelander" skill just year. Contextually, you speak Queekish most fluently because you've been forced to speak it and much of the time think in it for so long. You probably speak enough Wastelander and Noscan to muddle through a difficult, simple conversation; but I won't force you to go into special careers to learn language skills in places you are immersed.

BananaPhone
2022-11-23, 07:32 AM
Aye indeed, so things do depend a lot on where she emerges after escape, what she takes with her etc. That can change things a lot too.

MrAbdiel
2022-11-23, 07:47 AM
Aye indeed, so things do depend a lot on where she emerges after escape, what she takes with her etc. That can change things a lot too.

That's the plan. Rags---------> Riches?

That's what I mean when I say over a long enough timeframe, the options are pretty unlimited. But you know; it's still a big hazardous world, and one that demands taxes and piety; and one that isn't especially friendly to women, for that matter. But you might reasonably anticipate a lowish grade beginning dependant on, like you said, where she emerges and what she brings. Bone Picker, Farmer, Dung Collector - These are the lofty heights you might initially aspire to, if you BELEEEEEIVE in yourself! And can acquire a cart somehow, in many cases. Beggar and Graverobber all have low bars of entry. Initiate just requires a holy symbol and robes - and to convince a holy person of your sincerity. Depending on where you end up, Lamplighter, Litigant, Frogwife, Badlander all are are moderately accessible. But they're all just launchpads, you know? If you want to inflict a vengeful blow on the skaven, then keep that in your sight and the arc of the world will bend toward it.

Edit: Peasant is actually amazing because it permits so many choices, lol. Both Peasant and Vagabond are excellent bases for a project like this, for your consideration; and likely accessible wherever you find yourself. A lot of self-teaching involved.

BananaPhone
2022-11-24, 05:58 AM
That's the plan. Rags---------> Riches?

Rags to something anyway hah.

BananaPhone
2022-11-24, 09:00 PM
Thanks for being patient on the post waiting. I hope it was somewhat worth it hah.

MrAbdiel
2022-11-26, 07:01 AM
I think it was! I enjoy your writing. And now we've both abandoned the pretense of 'smaller posts now', lol.

Incidentally, I've been thinking of the sanity impact of this childhood. I don't want to just load you with insanity points; but you can't be completely sane after this. So he's what I think I want to do:

Nameless is going to emerge into the world with 0 Insanity points, but 2 phobias. You can decide what they are - fear of enclosed spaces, fear of rats, fear of being bound, whatever. But these insanities - unlike those you earn in play - you'll have chances to conquer during the game. Have a think and pitch me the fears you'd like most.

BananaPhone
2022-11-26, 11:16 AM
I'll come up with something.

And yes, it seems that long posts might need to be toned down just a tad in the future haha. I was listening to this (https://youtu.be/qRTVg8HHzUo)the whole time for inspiration.

MrAbdiel
2022-11-26, 06:54 PM
*Tents fingers contemplatively.*

Hmm.

Bananafriend, I appreciate your "better to ask forgiveness than permission" attitude. I like your post! Very touching - I wasn't sure how she'd react to the opportunity.

But I can't let you get away with it. XD I'll let you keep the throwing knife - that's a fine souvenir. But you're not surging into the world with armor and a pair of warplock pistols. Nice try though!

I can work with the post, though. Posting now!

BananaPhone
2022-11-26, 06:59 PM
She was going to bury them and retrieve them later to sell :smalltongue:.

A girl rocking up to the nearest town with a pair of guns, a whip and carrying warpstone tokens on her would set all sorts of alarm bells off.

MrAbdiel
2022-11-26, 07:33 PM
She was going to bury them and retrieve them later to sell :smalltongue:.

A girl rocking up to the nearest town with a pair of guns, a whip and carrying warpstone tokens on her would set all sorts of alarm bells off.

All this description does is make me want to run a The Last Gunslinger game.

Might be worth updating your character sheet, too - it's worth including a 'base' profile and then your current one, to help track which advances you've taken. You should now have gotten everything available in the slave career, plus Nightvision. You speak only Queekish fluently; with a dormant grasp of a language others will later tell you is Wastelander, and fragments of Norscan.

BananaPhone
2022-11-26, 08:49 PM
*Reads the post*


Really?

He faked his own death?

https://www.hypnosisondemand.com/wp-content/uploads/2016/08/056236159-skeptical-man-looking-suspicio.jpeg

XD I'm just teasing.


Though having a wealthy Skaven engineer to loot, one who had stocked up on his affects in order to travel, would have been one of the luckiest breaks ever that a slave could get before running off into the woods a free person lol.

MrAbdiel
2022-11-26, 08:53 PM
*Reads the post*


Really?

He faked his own death?

https://www.hypnosisondemand.com/wp-content/uploads/2016/08/056236159-skeptical-man-looking-suspicio.jpeg

XD I'm just teasing.


Though having a wealthy Skaven engineer to loot, one who had stocked up on his affects in order to travel, would have been one of the luckiest breaks ever that a slave could get before running off into the woods a free person lol.

Hahaha!

Well, I was going for less 'faked own death' John Kreese style, and more 'played dead' cunning desperate animal style.

And yes, that WOULD have been lucky! But you had enough luck - you survived and escaped skaven slavery! XD And now to survive everything else.

BananaPhone
2022-11-26, 09:55 PM
He could've dropped the guns in the tunnel during their flight :smalltongue: *Shrugs*.


But I do have an ongoing character sheet: https://docs.google.com/document/d/1-5HcXGi_SP8bO0XRifuh77Qfq4Ey_v0Tb7i1G2bcFXk/edit?usp=sharing



However, she already received a +5 Agility from her Seventh Scar. So I'm assuming you meant her 12th scar was a typo and meant to say +5 instead of +10?

MrAbdiel
2022-11-26, 10:22 PM
He could've dropped the guns in the tunnel during their flight :smalltongue: *Shrugs*.


But I do have an ongoing character sheet: https://docs.google.com/document/d/1-5HcXGi_SP8bO0XRifuh77Qfq4Ey_v0Tb7i1G2bcFXk/edit?usp=sharing



However, she already received a +5 Agility from her Seventh Scar. So I'm assuming you meant her 12th scar was a typo and meant to say +5 instead of +10?

Well I wanted to give you the chance to grab one and have a standoff, if you so wanted! But you have elected the way of... Well. Chill. The way of chill.

Well, yes but know. I mean... to prevent confusion (although, here we are), instead of gaining stacking +5 increments, I've adopted the way of wiser GM's I've seen, who note the advances individually. So you don't have two +5 agility advances - you can only gain the +5 Agility advance one time. You have the +5 Agility advance, and then the +10 advance; the second not available until you've taken the first. Thus hopefully to prevent confusion for a hypothetical player who has gone through three careers with +5 agility advances, hoping he is able to stack them to +15.

Blah blah, you have +10 Agi!

BananaPhone
2022-11-26, 10:37 PM
*Thinks*

So you're saying she...could have gotten one of those guns if she just pointed one of them at Papa Rat?

*Finger hovers over the Load Last Save button*

MrAbdiel
2022-11-26, 10:42 PM
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2FbIsp1K8eJG0%2F maxresdefault.jpg&f=1&nofb=1&ipt=97f330f428a2db719e11d1b54f3c8cdb71466c1a1bec82 159d4254bc90c84be1&ipo=images

Also, feel free to roll in the OOC thread when I require rolls to reveal actionable stuff.

BananaPhone
2022-11-26, 10:52 PM
A hearing based Perception check - [roll0] vs TN 54
A sight based Perception check - [roll1] vs TN 44
And an Outdoor Survival check - naturally at half int, on account of lacking the skill - [roll2] vs TN 22


I'll wait for the results before posting next.

BananaPhone
2022-11-26, 11:57 PM
Coincidently, the only Trappings the Warlock career needs is a Lucky Charm...

To answer the OOC question: given what she's been through, her natural instinct will be to enter the little cave.

MrAbdiel
2022-11-26, 11:59 PM
Ahaha; and a functioning knowledge of witchcraft, but yeah. ;)

BananaPhone
2022-11-27, 01:56 AM
*Reads post*


Hmm, yes indeed. (https://www.youtube.com/watch?v=5FjWe31S_0g&ab_channel=FFStudio)

BananaPhone
2022-11-27, 02:03 AM
Silent Move roll - [roll0] vs TN 62.

MrAbdiel
2022-11-27, 02:23 AM
Ooh, on the very button!

BananaPhone
2022-11-27, 02:51 AM
Resistance to Disease: [roll0] vs TN 71

MrAbdiel
2022-11-27, 02:57 AM
You might as well reroll that fail with a temp fate point - it'll come back!

Oh, and give me a +20% toughness test against exposure, too!

BananaPhone
2022-11-27, 03:15 AM
Toughness - [roll0] TN 61
Re-rolling Disease check - [roll1] vs TN 71

BananaPhone
2022-11-27, 04:02 AM
Search check - 1d100 TN 64
Visual perception check - 1d100 TN 44

BananaPhone
2022-11-27, 04:03 AM
Search check - [roll0] vs TN 64
Visual perception check - [roll1] vs TN 44

BananaPhone
2022-11-27, 06:02 AM
I have an idea I don't think you're expecting.

Posting.

MrAbdiel
2022-11-27, 06:06 AM
Wuh oh. I look forward to it.

Incidentally, I think I'm pretty happy with my theory about PbP working best in solo-driven games. Holy smokes, we're flying along. Imaging checking in with 5 other co-leaders on every decision so far.

BananaPhone
2022-11-27, 06:33 AM
Oh yeah, we're moving at a very expeditious pace!

BananaPhone
2022-11-27, 06:40 AM
Was I right that you didn't expect it? Or did I check off a 'Predict Banana Bingo' ? Haha.

MrAbdiel
2022-11-27, 06:50 AM
I didn't predict it! A very interesting plan. Let's see how it turns out.

Rolling for.... somethingdon'tworryaboutit

[roll0]

And rolling for... Somethingelsedon'tworryaboutit

[roll1]

MrAbdiel
2022-11-27, 08:42 AM
Hmmm. HMMM!

Alright.

[roll0]
[roll1]

Can you give me a hearing based perception check? You are opposing RollB, particularly.

EDIT: Holy hell, Roll B. Still, make the roll anyway. If you roll similarly impressively, you might yet win.

BananaPhone
2022-11-27, 08:45 AM
Hearing Check: [roll0] vs TN 54

Pfft, no.

I think we've found Nameless* nemesis: the forum roller.


*Wow, what a Freudian slip.

BananaPhone
2022-11-27, 10:00 PM
If she can take any more actions after climbing down the tree, let me know.

MrAbdiel
2022-11-27, 10:43 PM
Hmm. I’ll offer you the trade off, if you are not attempted by a People’s Elbow from the top rope.

To climb down safely is a full action. It’s a branchy enough tree that it’s not so hard.

If you want to climb down as a half action, I’ll need a Scale Sheer Surface (+20%) roll or fall some of the distance, probably ending prone and looking like a doofus.

But the combat is still a half-action move away from the base of the tree. So even if you got down with your half action, you’d want to spend a FP for an extra half, which would enable you to charge in right away.

So how quickly do you want to engage? If you’re willing to risk a skill roll and spend a FP, you can get in and attack this turn even if you’re not elbow droppin’.

If you are willing to wait a round to make sure you don’t fall, hurt yourself, and end up prone (this engaging next turn with a bump on the head and no surprise anyway), then you can just climb with no roll and end your turn sneakily at the bottom of the tree.

In either case, gimme that good initiative.

BananaPhone
2022-11-27, 10:48 PM
Initiative: [roll0]


I think she'll play it safe and climb down quietly.

That way if things don't go well for him, she's not noticed and can either climb back up or quietly slip away.

MrAbdiel
2022-11-27, 10:57 PM
Safe and smort. And hey, you’re on top of the initiative, so there’s that!

BananaPhone
2022-11-27, 11:13 PM
Hehe, yes, she's not keen to join the Hardy Boyz of WWE fame any time soon :smalltongue:.

MrAbdiel
2022-11-28, 03:50 AM
Alright! You're up!

A Throwing Knife is SB -3 damage, when thrown. Strictly speaking, it cannot be used as a melee weapon.

But on the other hand, it's crazy to think a man with any kind of knife is no more deadly than a man without one. let's call it an improvised weapon - (SB-4 Damage). A purpose made dagger is SB-3, so I can't really elevate it to that status.

The main benefit of having it is, if you take a Parrying Stance as a half action, you can parry with it! Unarmed, you cannot parry at all.

Fortunately for you, with the Natural Weapons talent, you are considered to be armed with a Hand Weapon (SB +0) damage when you are attacking unarmed. I'm happy to consider "whatever is at hand" to be part of the "natural weapons" that human slaves learn to use.

So the net result is you can make your 'natural weapon' attack with kicks, bites, elbows, stabs with little knives made for throwing, etc. You can also, use the improvised weapon to parry, if you take Parrying Stance. But it won't qualify you for a free parry that dual wielding a proper weapon and shield might.

Sound fair? Alright, time to make Nameless's bones.*










*You know, with regular killing; not warpstone killing.

BananaPhone
2022-11-28, 04:02 AM
Alas, you have too many messages in your inbox :smalltongue:. You are too popular.

BananaPhone
2022-11-28, 04:22 AM
She'll charge this turn, then next turn go into parry stance.

Charge attack: [roll0] vs TN 69
Damage: [roll1]

I'll change that target to the Butcher if I can lol.

MrAbdiel
2022-11-28, 04:32 AM
He's sort of in the way, so I'll permit it. Roll me a d100!

Oh, and while we're here... Make me a Charm test, too. It's not spoken thing - there's just going to need to be a moment where this guy figures out you're on his side and not a third party of mayhem. This will help me figure out how quickly that happens.

BananaPhone
2022-11-28, 04:41 AM
Mysterious D100: [roll0]
Charm test: [roll1] vs TN 34.



Though she might gain bonuses for attacking the goblins and not him lol.

MrAbdiel
2022-11-28, 05:15 AM
Back to you!

As a refresher, since this is a uniquely poorly equipped character, a reminder of your combat options may be in order for this and future battles.

You have one dodge per turn if you are trained in dodge.

(Full) Charge - Move your charge move (minimum 4 yards) and attack with +10%
(Full) Swift Attack - Attack as many times as you have attacks.
(Full) All-Out Attack - +20% to hit, but no defences this turn.
(Full) Defensive Stance -20% to enemy WS to hit you, but you make no attacks this turn.
(Full) Guarded Attack - -10% to hit, but +10% to defences this turn.
(Full) Disengage - Move out of combat without triggering reprisals.
(Half) Parry Stance - Permits you to parry once in the following turn.
(Half) Standard Attack - Make a single attack.
(Half) Aim - The Standard Attack that immediately follows gains +10%

There's also feint and manouver, but those are really only viable when you are swinging around a nice high WS. I list the others only because I've found at low levels of XP, they actually matter. After you have a career or two complete, it's almost always dig in and swift attack, making sure to dual wield to have your parry for free!

BananaPhone
2022-11-28, 05:19 AM
can she Parry stance and attack one of the gobbies?

MrAbdiel
2022-11-28, 05:31 AM
She can indeed! That's the main feature of Parry Stance. If you're not dual wielding an approved combination of weapons (Eg, Hand weapon and Shield), Parry Stance is how you get to parry at all. Basic enemies with just hand weapons, or spears and sheilds, will usually standard attack, and parry stance if they're feeling defensive... or all-out, if they're desperate.

BananaPhone
2022-11-28, 05:39 AM
Great! She'll do that.


Attack: [roll0] vs 49
Damage: [roll1]

MrAbdiel
2022-11-28, 05:59 AM
Bam - a punch innahead! They don't like that. Stranger-Guy took two turns of nerves, but he's going to jump in this turn again. It's Nameless's turn again! With your attack, woudl you mind pre-rolling your parry, in case it's needed? It'll just save us one extra back and forth of messaging, if you get hit at all.

BananaPhone
2022-11-28, 06:02 AM
Attack: [roll0] vs 49
Damage: [roll1]

Parry: [roll2]

BananaPhone
2022-11-28, 06:15 AM
Sorry in 10 man naxx atm and taking seconds to typeout rolls lol.

MrAbdiel
2022-11-28, 06:28 AM
Lmao, I'm grinding the prepatch event on a priest I'm leveling between posts. XD

BananaPhone
2022-11-28, 06:34 AM
Just Maly and Obsidian Sanctum left :P.

BananaPhone
2022-11-28, 07:33 AM
At the moment, without any other threat, it's just Nameless + Man vs two goblins. So unless something changes, she'll be doing her Parry Stance.



Round 1:
Attack: [roll0] vs 49
Damage: [roll1]

Parry: [roll2]


Round 2:
Attack: [roll3] vs 49
Damage: [roll4]

Parry: [roll5]



Ugggh, jesus this roller. In 4x d10 rolls I've rolled a 1 twice and haven't rolled above a 5. But when those same D10s get rolled for percentile? Suddenly 5 is the minimum they roll.

*Rolls eyes*

Stuff that, spending 2 fate points: 1 on first attack and 2nd on 2nd attack.

MrAbdiel
2022-11-28, 07:53 AM
hahaha. Go for it! Fate is for spending.

BananaPhone
2022-11-28, 07:56 AM
Round 1: Attack: [roll0] vs TN 49

Round 2: Attack: [roll1] vs TN 49




I'm telling you Mr Gm, this roller will be my nemesis throughout this whole game. She could be a farking Vampire Lord against a peasant and still will roll 100s and get slowly stabbed to death because of this roller.

MrAbdiel
2022-11-28, 08:04 AM
If that is your fate, you will EMBRACE it like a hero.

Goblin feebly tries to parry that strike. [roll0]. He fails! Pickaxe is on 0! Post incoming...

BananaPhone
2022-11-28, 08:12 AM
If that is your fate, you will EMBRACE it like a hero.


I make my own fate.

MrAbdiel
2022-11-28, 08:21 AM
Okay, Sarah Conner. Calm down!

Also, wham! Pick-gobber nails you in the arm for 12 wounds; 8 after damage reduction! But his buddy got splatted, and now it's you and one goblin who is, himself, on 0 wounds. Highly critable. Finish him!

BananaPhone
2022-11-28, 08:27 AM
Round 1:
Attack: [roll]1d100[/roll vs 59
Damage: [roll0]

Parry: [roll1]


Round 2:
Attack: [roll2] vs 59
Damage: [roll3]

Parry: [roll4]

BananaPhone
2022-11-28, 08:27 AM
Round 1:
Attack: [roll0] vs 59

MrAbdiel
2022-11-28, 08:41 AM
You're lucky he didn't parry, or you'd have to rewrite that post.

But naw; you smooshed him. Postin'!

BananaPhone
2022-11-28, 08:49 AM
Really? Picks can parry?

MrAbdiel
2022-11-28, 09:09 AM
You can parry as long as you have any melee weapon, and you take a parrying stance! It's not particularly good at parrying. A shield, by contrast, gives +10% WS to parry; and when wielded in concert with a hand weapon, or dagger, or rapier, or a number of other options, you don't even need to take the parrying stance action.

Much that his stance helped - you moidered him. Specifically, you did a 10 point crit to his left arm, but rolled minimum chips on the crit table so he survived; then did a 10 point to his right arm, which rolled better on the crit table and the goblin was, to quote the book...


"...10. Killed in whatever spectacular and gore-drenched fashion
the player or GM cares to describe."

Your wound hurts, but is clearly not fatal. You're hungry and there's cold roast horse lying around - but that seems... well, you can decide. It looks like this fellow is retrieving what belongs to him.

Also, in addition to the loot you had access to before, the goblins have dropped the crap they had on them. Their gross hides are useless to you, sizewise, and would not engender much favor from humans; and their clubs and spears are such poor quality weapons they are unlikely to sell. The clubs are decent hand weapons, if you wanted to take one; and the pick, still bloody, is clearly of human make. They also each have a crappy, rusty little knife, and a number of gross goblin gew-gaws, any of which you might take.

Honestly, this fellow had most of the luck - he statistically rocked the show, for a guy with just 34 WS. Just rolled well when it counted.

But I'm to bed, now! Will reply to your post in the morning, if you manage one!

BananaPhone
2022-11-29, 04:40 AM
*Thinks*

She's in Tilea. I'm guessing! That's as far as I'll speculate hehe.


I'm in a GDKP atm, but I'll post in a couple of hours.

MrAbdiel
2022-11-29, 04:46 AM
Molto bene! Molto, molto bene.

BananaPhone
2022-11-29, 07:18 AM
She almost got 1 shot by a goblin. I'm glad she Noped right out of that troll cave.

MrAbdiel
2022-11-29, 10:24 AM
Yeah, that would have been an easy way to get rid of a fate point! I liked your plan - but it didn't work, for some reason. Worth remembering.

Posted! And bedtime for me, for now!

BananaPhone
2022-11-29, 09:53 PM
Some more tests...


Intelligence Test: [roll0] vs TN 44.

Charm Test: [roll1] vs TN 34.

Toughness: [roll2] vs TN 61 - oh wait, she has Resistance to Disease so the Target Number should be 71, which means she just beats it.


*Rolls eyes*

BananaPhone
2022-11-29, 09:54 PM
Fate Point re-roll them all for the day.


Intelligence Test: [roll0] vs TN 44.

Charm Test: [roll1] vs TN 34.

Toughness: [roll2] vs TN 61



I also marked down the following trappings on her sheet: Peasants outfit (average craftsmanship), 1 Slingbag, 1 handful of mushrooms, 1 fishing reel (Good quality), 1 animal skull necklace, 2 leather pouches (small), 1 cloth scrap, 1 book (Damaged), 1 wooden pipe, 1 flint and steel (poor quality), 1 clay jug (1 gallon), 1 brass oddity), 1 large tent (poor quality), 7 pennies.

MrAbdiel
2022-11-29, 10:07 PM
Jeez, those rolled sucked; but the Fate Points loved you. 3 fails to 3 passes! Remarkable.

The loot looks good to me. Poor Quality club, and poor quality dagger, are also available from the slain. The pick (Poor great weapon), was also looted; it lives in the barn now, with the other farming tools!

BananaPhone
2022-11-29, 10:16 PM
She actually passed the third roll, because I forgot to take into account her Resistance to Disease hah. Still, 1/3 is quite dreadful.

Yes, she'll be pocketing the club as well. The RPG gamer in me has been hard-wired to do so.

Now as for that chest...

MrAbdiel
2022-11-29, 10:34 PM
The chest indeed! Gaulfredo seems to have something in mind he's getting around to soon; and perhaps he has a way that will permit you, after the fact, to also end up with a still functional Large Trunk (3GC!). But he's not watching you like a hawk, if you're super curious about it and impatient enough to try a new plan!

BananaPhone
2022-11-29, 10:44 PM
Heh her plan would involve the horse pulling the lock off, that'll need his help.


Though interestingly, if this weren't an adventure game, this would be about where the excitement of Taalia's life ends. She'd be a mix of Gaulfredo and Ariana, learning to cook and be homely, but also using her stature and strength to help with the crops and cattle. She'd live with them, learn the language, marry a local boy and have 9-10 of her own.

But, that's an alternate dimension, this is an adventure game hah.

Edit: Oh and I forgot to add "Lucky Charm" to those trappings.

MrAbdiel
2022-11-29, 11:04 PM
Which would have been a perfectly fine ending. The best cap to a miserable childhood is an adult life lived well! But like you said… it’s an adventure game. These fate points mean what they say on the box!

BananaPhone
2022-11-30, 06:40 AM
Something I'm curious atm about is the general ballpark of her age.

She went down into the under-empire when she was around 16-17, yeah? And it's been 10 years since then? So right now she's around 16-17 years old?

I ask for character purposes (though a 16 year old having undergone 10 years of Skaven slavery would *not* be the type of typical teenager today), but also for thinking of career purposes.

If she was older, I could totally see her first career as being the one that sets her on her path, like if, at 19, her first career was Militiaman and she was almost set on a military/mercenary path.

But if she's younger, like 16-17 or so, her first (technically second) career could take her through a couple of years and almost be a backdrop.

What are your thoughts?

MrAbdiel
2022-11-30, 07:41 AM
I'm flexible on it, but I do prefer the second option - a somewhat normalish start before being projected into more heroic/militant things. My big reason for removing the switching career XP cost was to enable a bit more freedom for this kind of thing; gamer senses always tingle with alarm when we are presented with an option that might, force us to spend extra resources for a diverse background instead of focusing hard on one niche. I just hard shifted my Brettonian knight over to Entertainer for 200XP in the game I'm in and it breaks my heart to see that XP go down the drain - but I wanted some of the things Entertainer offered (trick-riding chief among them) so I went for it. But I would have done it without blinking an eye if there wasn't a penalty discouraging it!

So I made the rules for this story to prevent any sense that, for example, "it would be more efficient for me to go into the right career to get to X right away instead of wasting time and XP in Y; even if I like some of that or it makes sense IC." You get all the story; a diversified portfolio may serve you very well especially since your helpers are going to be limited to those you hire, or befriend IC - some of whom I might permit to be played by other players just for some RP texture and, if Nameless goes her own way at the end of that adventure/contract, then that's the way it goes and that character will either go to a new thread for a spinoff or be retired. Mostly you're relying on your main character.

So for all those reasons, I think mechanically it makes sense to do an 'early' career and then change to a different one; start at farmer, then take up bounty hunting when you become restless after a year or two for example, sure. I also think that makes sense the way you've been playing Nameless - if you'd played her as more traumatized, twitchy and hostile to people, she might have accepted only the help she need then struck out into the world right away. But you seem to be happy to play her reveling in normalcy for a while - it's fine and good to play into that. It means your early 'quests' might be a little more Redridge than Burning Steppes, if you get my drift. A little more "Help, there's a pig in my garden! I dropped my necklace in the water! A rock fell on Barry, now he's stuck!" and a little less "We must kill Gorbag Nutsmasher before he overruns the capitol! You must find the dragon-spear! Duke Penderghast must be stopped!".

BuuuUUUUuuUUUuuut if I wanted to write the whole story I could be doing that; I'm facilitating for you. But that's my thoughts.

Timewise, I pictured that she was nabbed by Norscans at about age 5, sold to rats at about 7, and probably emerged at about age 17. But all that's foggy and adjustable, somewhat by design.

Edit: I certainly enjoy GMing slice-of-life, Nameless-Strives-To-Unlearn-Skavenisms type stuff. Knowing that there is definitely adventure and daring in the future, I like the contrast of the build; and I like your character making some attachments to people and getting grounded in the surface world before seeking out another purpose.

BananaPhone
2022-11-30, 09:45 AM
Whats in the chest, what's in the chest, what's in the chest? Haha.

BananaPhone
2022-11-30, 07:53 PM
She's quite interested in the old womans alchemy and the mans tinkering, so a mixture of Hedge Wizard and Student (gee, who does that sound like (https://warhammerfantasy.fandom.com/wiki/Warlock-Engineer)?). The roadwarden is more of a dashing figure to her at the moment, but from whom she'd love to learn how to use firearms.

MrAbdiel
2022-11-30, 10:23 PM
Well, the woman is a wisewoman of Tilea's equivalent of Rhya; she's in the Friar career, though with a less formalized order because Rhyans don't really worry so much about formality and are very rural. So she's the healer and midwife of the area, and meets with similar compatriots in neighbouring farming communities. She's gone through Hedgecraft Apprentice and into Initiate (Taal & Rhya), so she has some herbalism knowledge even if she's not a full on swamp dwelling potion hag.

The gent working on the chest is a tradesman - a worker in brass and steel, though apparently somewhat technically minded as well. And you picked the road warden! Once we pass a little time for it to be credible for you to be speaking Tilean, you'll be able to start curating your options.

Lunch now, post later.

BananaPhone
2022-11-30, 11:29 PM
Indeed, the more I ponder it the more I think she genuinely would enjoy, and excel at, a combination of Tradesman (Gunsmith) and Hedge Apprentice to the older woman, as what she'd be doing over the next few years until she's 19 or so. Taught by those around her, following in Papa Rats pawsteps :smalltongue:.

That's just what I'm thinking atm, of course!

BananaPhone
2022-12-02, 11:41 PM
Lunch now, post later.



My my, that was quite a long lunch :smallwink: haha. I'm just teasing, I hope you're enjoying Dragonflight.

BananaPhone
2022-12-03, 01:06 AM
So all up ~135.3gc worth in the chest! 140.3gc with the chest.

Could sell it and buy a riding horse.

Or do herself up nicely and attract a wealthy noble needing a wife lol.

MrAbdiel
2022-12-03, 09:48 AM
Those are the prices that an accomplished seller could sell those things for - selling them at this stage in your career will be an adventure in itself. Not many farmer's wives out in Whoop-Whoop Tilea who can fork over 50gc for a dress! ;)


My my, that was quite a long lunch haha. I'm just teasing, I hope you're enjoying Dragonflight.

>_> I am.

BananaPhone
2022-12-03, 09:51 AM
Heh I figured :P.

Ahh, so there's no local town to go and off-load stuff? We really are out in rural land, like the type I personally grew up in? Interesting. I guess that makes the Nobles Garb even more valuable and an even greater gift that Taalia just gave to her step mother.

BananaPhone
2022-12-04, 03:41 AM
Sorry to annoy you with just speaking out loud, but I'm just going over page 104 of the core book in regards to income, availability etc. Though as I mentioned in my IC post, I'm not a rules lawyer expecting you to adhere to things 100%, it is a useful point of reference and framing for these sorts of things so one can get a sense of scale.

Like the yearly pay of a farmer (I think in the career entries the book distinguishes peasants working the land from "farmers", who make a good living and have enhanced social status because of it) is 15-25 gold crowns, monthly pay of 15-25 shillings and weekly pay of 45-75 pennies.

So together Gaulfredo and Ariana generate about 24-50 gold crows a year before taxes. Then along comes Taalia with this chest within which is a Nobles Garb, which is worth what they make in a year, let alone the rest of the items. The good craftsman mirror is 30gc, which is more than Gaulfredo makes in a year. All up, Taalia wants to take 89 gc worth of materials to the local market to barter with, that's about 90gc, or almost twice what this family makes in a year. According to Old World Armory, 90gc is enough to buy an acre of common rural land, or a rural hovel she could set herself up in. Like imagine if you took someone in and they wanted to trade with goods worth a bit under half of what you make a year. That's quite something.

So if she traded those items for other items, one of them being an ox, and then gifted it to Gaulfredo/Ariana to replace their draught horse, that's like someone gifting you something worth over a years worth of pay. And still having "value" left over to barter for some more things.

Again, sorry to bother you, this is really just me talking out loud about things I find interesting because I'm a nerd with an over-active imagination lol.

MrAbdiel
2022-12-04, 08:01 AM
It takes a concerted effort to annoy me! :D

The relationship between the prices of objects as they relate to adventurers and the prices of objects as they relate to real people in the world earning wages is fraught with peril. It's all a bit wibbly wobbly. But indeed, you have in your possession a decent chunk of potential windfall in these desirable garments. As for giving the noble garb to Ariana, well. Give me a charm roll, with a +40%. It's a very nice gift; the nicest thing she ever will have owned. But it requires her to suspend her instinct to decline something so valuable. Gift culture can be weird!

But yep; it's scattered freemen with farms, with village hubs; and villages radiating from towns. As far as the governance over this... we will discover that.

Gonna go to bed soon, but I'll post tomorrow!

BananaPhone
2022-12-04, 08:31 AM
Charm: [roll0] vs TN 74.

It looks like she'll be accepting it. Doubtless her euphoria will over-flow onto her husband, who will in turn be subtly thankful to Taalia haha. They might be facing troubling financial times ahead, but they do so in good spirits lol.

So that means Taalia will be taking ~39gc worth of goods to market, which is more than twice the average peasants yearly earnings. Again, the loose references we've mentioned, but still. It's a lot.

BananaPhone
2022-12-04, 09:21 PM
I've been perusing through the bartering system of Old World Armory and comparing some availabilities. Now, again, I'm not rules-lawyering and demanding strict adherence heh, and the simple price of "availability" can get unusual. (would people really trade an ox for a pair of shoes?)

But the general goal of Taalia's trip might be:

good mirror (v rare) - 32 plentiful (or 16 common)
1 good clothes (common) - 2 plentiful
1 best clothes (average) - 4 plentiful
1 good mask (average) - 4 plentiful

= 40 plentiful, or 20 common.

Plan 1:
1 ox (30g, plentiful availability) - a gift to Gaulfredo.
20-30 chickens + 2-3 roosters (5 pennies each which is ridiculously cheap, you can buy 30 chooks for 12.5 silver shillings)
Materials and a couple of boys to help build a large coop for about 100 chickens (average/poor laborer's are 'common' availability, no real cost estimation for a coup, but it'd be much less than a hovel.)
Some feed for the chooks. (plentiful)

Chickens are prolific layers, with ~30 chickens producing about 12 dozen eggs (https://miniurbanfarm.com/how-many-chickens-do-i-need/) per week. On page 120 of Old World Armory, a dozen eggs sells for 15 pennies, so keeping 2 dozen eggs for the family and selling the other 10 for 150 pennies a week, or 12.5 silver a week. If she does that for a year that's 650 silver shillings a year, or about 32.5 gold crowns a year, which is at the top end of what the 'farmer' pay scale is.

However. That's for the first 6 months. Those 2 dozen eggs? Half can be eaten, the other half can be used to let the chicks grow up, as they'll start producing eggs after 18-22 weeks too. So after 6 months that flock of 30 has become a flock of ~100, producing ~39 dozen eggs a week. Two dozen kept for the family to eat and use, the other 37 being sold for 555 pennies a week, or 46.25 silver a week, or 2.31 gold crowns a week, for an income of 55.5gc for the second half of the year, or 71.75 in total with the first half of the year, and about 111 gold crowns the next year.

Now, this is a huge oversimplification, and money will have to be spent maybe hiring a labourer, upkeep, travel etc, but with some work it's potentially very lucrative and her contribution to the farmstead.





Plan 2:
1x ox (30g, plentiful availability) - a gift to Gaulfredo.
5 sheep and a ram (12g, plentiful availability)
Some materials and boys to help for a day of setting up a small fenced off area with grazing.

Each sheep can produce about 11 square yards of wool per year, and each square yard of wool, according to page 116 of Old World Armory, is worth ~1gc. Each ewe will have 1-2 lambs a year, which can be kept to expand the flock for now. So 6 sheep in one year producing about 66 yards of wool, for about 66gc a year. Now that won't be net pay, as she'll need to hire some people to help her sheer the sheep etc, but that's more than what they're estimated to be making a year atm. The next year, the flock will be about 1-2x bigger with the last years lambs grown up, so that's 132-198 yards of wool, so 132-198 gold crowns worth. Again, that's a gross oversimplification, but it's a lot with money for expansion.


I understand this is ambitious :smalltongue:, but it's what's going through her happy head at the moment from what she's learned about farming and how to help improve her host/saviours family's fortunes. Taalia has no idea that a lifetime of adventure awaits, so she's thinking ahead of the next few years: farming and learning from the Wise Woman, maybe even picking up some pointers from the tradesman that helped with the lock.

(though I never thought I'd see the day where I write about the acquisition of chickens in Warhammer as 'ambitious')

Speaking of that lock, what became of it? Was it a good quality lock?


Edit: When looking at the couple of plans, I had a moment of "Well if it's so easy to make a lot of gold farming like that, why is the average farmers pay estimated to be 30gc a year? Why don't all of them do this?" And I think the easiest answer is that very few have a chest full of hundreds of gold crowns-worth of tradeable goods fall into their lap that they can use to essentially set up their own business and already have access to farmable/grazing land with the infrastructure already in place. Most only own a few acres of farming land and use it for crops. It's really a "the stars aligning" level of luck combined with sound investment that moderate dynasties are founded on.
Most peasants have to work pretty hard, with most of what they make going just to rent and food and some clothes on their back and taxes (which is mentioned to come after the estimated yearly pay), let alone saving for animals and the farmable land on which to raise them. If a peasant saved up half a year for a couple of sheep hoping to sell the wool and lambs for meat, great, where they going to keep them? What grazing land do they have access to? There's even more costs to save for land, or paying the money to hire grazing land from someone (assuming they're not using it already for the same purpose).


I'll stop rambling now, this is just how my stream of consciousness goes :smalltongue:.

MrAbdiel
2022-12-04, 11:04 PM
Well, you have surprised me. I thought I was going to have to nail your feet to the floor to stop you doing something Wild like trying to seize the throne of kislev or bamboozle the Slann into thinking you were a reincarnated old one so they teach you ultramagic.

But I’m cool with a little bit of farm simulator! The plans you have listed sound neat to me. If you’re planning on having Taalia chill out and raise chickens and sheep for a while, then your biggest opponents are likely to be animal health, taxes, and the occasional poacher, vulpine or otherwise. Those might be more easily mitigated by having the appropriate skills, as many skills simply do not need rolling if you are trained. Trying to care for 30 chickens without the Animal Care skill is going to require rolls on many occasions that just being trained will be an auto success. With training, you’ll tell immediately if your chickens are not healthy, and then only have to roll to diagnose their poultry malady. Untrained, you’re rolling both to know somethings wrong and then to diagnose; and both at half int.

Likewise, being trained in haggle means you can recognise when you are being ripped off by tax men or business partners. So consider your future wisely! While I’m happy to have Taalia investing her attention multiple ways, you can only strictly devote your character advancement to one career at a time. But perhaps we’ll see how well this trip to market turns out before you make a decision.

WFRP2E: Buying Chickens in fantasy Italy. The stakes have literally never been lower, but I am indeed here for it. :)

BananaPhone
2022-12-04, 11:12 PM
Haha it's certainly not what I was expecting either, but Im certainly enjoying it.

It helps that she's also only about 16ish to 17 years old. She's got access to farmland for a few years and energy to burn. Lots of time yet for zany adventures.

BananaPhone
2022-12-04, 11:23 PM
And yes, few monsters are as terrifying in the bestiary and whom inadvertently create libertarians everywhere their black influence is felt: the tax man.


I actually ran a game a while back at uni, and I had the group encounter the royal tax collector on their return to the city after slaying a dragon and claiming its loot. 30-40% of their money went to the king, and they couldn't afford all the magic items they had been planning to purchase. "Maybe next adventure" the tax collector said with a sleazy smile. Never have I seen a group of chilled out uni bros get so mad and collectively transform into Ron Paul before my eyes lol.

BananaPhone
2022-12-05, 07:30 AM
Int check: [roll0] vs TN 44.

BananaPhone
2022-12-05, 07:31 AM
*Sigh*

Fate point.

Int check: [roll0] vs TN 44.

MrAbdiel
2022-12-05, 07:38 AM
Fatepoints refreshing nightly is pretty generous when you're not actually dungeon crawling. And this time it even paid off!

BananaPhone
2022-12-05, 07:41 AM
It's a bit of a life-saver when the forum roller loathes you as much as it does me lol.

BananaPhone
2022-12-06, 08:11 PM
The question of potential phobias is a tricky one. Realistically, someone who'd been a slave for 10 years to Skaven wouldn't be anywhere near as well adjusted as she's coming along. But some creative license is being granted due to it being an adventure game. It wouldn't be much fun to play a constantly anxious, paranoid, terrified former slave who'd likely just break into peoples homes, steal things and flee, becoming a hermit on the edge of society.

For her phobias I originally thought maybe a fear of open spaces. But that would've seen her quickly flee back into the cave.

I think I started to slip one into a post a bit ago - when Riana and Gaulfredo were arguing, about how that meant for her that someone was going to get beaten. So a fear of shouting/people talking loudly. Not crippling, but puts her on edge.


I'm still pondering what the next one could be.

Posting.

BananaPhone
2022-12-07, 01:30 AM
Making a color check: [roll0]

Being accepted to join the dance: [roll1] vs TN 34
Making an agility check: [roll2] vs TN 62

Some gossip rolls:
1: [roll3] vs TN 34.
2. [roll4] vs TN 44.
3. [roll5] vs TN 54.
4. [roll6] vs TN 64.


Willpower: [roll7] TN ~34


Of course.

BananaPhone
2022-12-07, 01:33 AM
Hmmm, try and use two fate points to re-roll that Dancy roll and the first gossip roll:

She was the daaaancing queen, only seventeeeeen: [roll0] vs TN 34 - guess she wasn't.

She was a gosssiiiip: [roll1] vs TN 34 - guess she wasn't.


I swear this roller is going to get me killed in the first dangerous situations she encounters.

Passed 2 rolls out of 8 though, so hooray, so that's something.

At least playing with the kids doesn't need a roll. Knowing the forum roller, a kid would ask her to hold her up as high as she could and she'd drop him on his head from eight and a half feet up.

MrAbdiel
2022-12-07, 02:15 AM
Alas; the spectacle is perhaps too intimidating for poor Taalia to throw herself into right away. New people, new place; and she has never danced before, except perhaps standing on the toes of her father's shoes, waltzing in the kitchen. But she tried! She's a trier, and that'll get her far in this world.

BananaPhone
2022-12-07, 06:33 AM
I think that's the biggest post I've ever made for the game hah.

BananaPhone
2022-12-07, 09:24 AM
Poor Taalia. Her school girl crush shattered. Poor lass. (https://youtu.be/kdkuPOL2HpI)



*Reads career description*

Boo, hiss :smalltongue: lol.

The way I was forward-thinking about it, she'd enjoy the 'trade' side of the tradesman, particularly working with gadgets, maybe even gunsmithing.

The Roadwarden, while yes a school girl crush that'd never work out (I'm assuming he's older than 21, which would be the limit age for such a thing to not be creepy, even in the medieval period we're rp'ing in lol) did had a few things on appeal, such as how to use guns, ride a horse and incline her more towards protecting her new community, given her physical ability to do so (and enjoyment of nature).

The entertainer/violinist, I could totally see Taalia learning how to sing and really enjoy it, creating something beautiful.

Even Ariana (Peasant) and Gaulfredo (Farmer) I can see some sort of combination: learning how to cook and using Ariana as a female role model, while her inclination towards work and more strenuous physical activity (plus her future 'sheep/chicken' idea) being more in the farmer role.

The Hedge Apprentice seems the most fitting 'first' career for the next few years. It's got all the skills of Peasant/Farmer (Minus cooking), such as animal care, Charm animal, haggle etc plus the super awesome Apothecary and Herbalist.

Not beginning a path down magic though, boo hiss :smalltongue: hehe. Though there is still that book I remember her getting, and I looked up the costs of books in Old World Armory and yowza! Even damaged.


Though Hedgecraft Apprentice also has Prepare Poisons.

*Taalia glares at her new yellow-dressed rival*

Har har, only kidding.

MrAbdiel
2022-12-07, 09:45 AM
Poor Taalia. Her school girl crush shattered. Poor lass. (https://youtu.be/kdkuPOL2HpI)



*Reads career description*

Boo, hiss :smalltongue: lol.

The way I was forward-thinking about it, she'd enjoy the 'trade' side of the tradesman, particularly working with gadgets, maybe even gunsmithing.

The Roadwarden, while yes a school girl crush that'd never work out (I'm assuming he's older than 21, which would be the limit age for such a thing to not be creepy, even in the medieval period we're rp'ing in lol) did had a few things on appeal, such as how to use guns, ride a horse and incline her more towards protecting her new community, given her physical ability to do so (and enjoyment of nature).

The entertainer/violinist, I could totally see Taalia learning how to sing and really enjoy it, creating something beautiful.

Even Ariana (Peasant) and Gaulfredo (Farmer) I can see some sort of combination: learning how to cook and using Ariana as a female role model, while her inclination towards work and more strenuous physical activity (plus her future 'sheep/chicken' idea) being more in the farmer role.

The Hedge Apprentice seems the most fitting 'first' career for the next few years. It's got all the skills of Peasant/Farmer (Minus cooking), such as animal care etc plus the super awesome Apothecary and Herbalist.

Not beginning a path down magic though, boo hiss :smalltongue: hehe. Though there is still that book I remember her getting, and I looked up the costs of books in Old World Armory and yowza! Even damaged.

MMMwhachasaaaay. Perfect gag, 10/10.

You'll have to work on Maso a little more to get apprenticed, but it's definitely in the cards. If you were leaning towards Peasant or Farmer, there's a ton of overlap there; you get a smidge more strength out of farmer, plus intimidate, haggle, evaluate, dealmaker, and the ability to swing either and/or a great weapon, instead of a peasantly sling. Basically all the economic farm-management stuff plus some bits and bobs, (and, insanely, a career exit into Veteran; but since we're doing a "find a mentor" thing, Veteran will wait until you're... well, you know. A soldier of some accomplishment learning under a mentor!

Peasant gets tons of options that farmer doesn't; including Performer: Dance and Sing, if you wanted those aspects as you mentioned. Forgive me if I sound like a Peasant Salesman right now; I just like the class a lot!

But hedge apprentice does offer a lot; stats where you need them most, +10's to your concealment and move silent, the all important Perception, Read/Write. All it lacks, really, is something to use that improved Fellowship on - besides Gossip No Charm or intimidate; but if you finished that career, you can always pop over to Peasant to get those bits afterward. It also has Animal Care (raise and tend animals) and Charm animal (settle or manage wild or aggressive animals), but not Train animal, which is neat to have. But again, easilly picked up in a fly-by in Peasant or Farmer after the fact.

Oh, and you already have the lucky charm; you just need some of the other med stuff. If you wanted to post any MMmwhachasay stuff, you can do so - otherwise I'll put together the shopping trip tomorrow!

BananaPhone
2022-12-07, 09:48 AM
It's super tempting, but Taalia will just look she just had the life taken out of her and switch between jealousy/hatred for Yellow Dress and self-loathing over her scar. Rocco's simple-minded presence would snap her out of it soon, and she'd leave with her ego hurt, but ultimately putting it out of her mind relatively quickly.

So I guess shopping tomorrow! Given her two plans, it'll depend on what's available.

MrAbdiel
2022-12-07, 10:16 AM
*Yellowdress unzips at the collar; vengeful rat man winks sinister from within the suit.*

BananaPhone
2022-12-07, 10:26 AM
Oof, poor Bertuccio . One of them is really dedicated to this deception.

BananaPhone
2022-12-07, 11:12 AM
Though, question, if Taalia doesn't gain access to things on the Hedgecraft Apprentice list atm, the Petty Magic (Hedge) talent and Speak Language (Arcane), by extension I'm assuming that also means she doesn't have acccess to Magic +1? Or Magical Sense and Channeling?

So that's five advances she doesnt have access to? For now, of course.

Is it possible to substitute other things that sound reasonable? Like Trade (Cook), Trade (Farmer), Charm and Weapon Specialist (Gunpowder) ?

I understand that in the long run this works in her favour. But in the short term it...softens the blow lol.

Also, when would she get her Gossip human skill back?

MrAbdiel
2022-12-07, 08:26 PM
Though, question, if Taalia doesn't gain access to things on the Hedgecraft Apprentice list atm, the Petty Magic (Hedge) talent and Speak Language (Arcane), by extension I'm assuming that also means she doesn't have acccess to Magic +1? Or Magical Sense and Channeling?

So that's five advances she doesnt have access to? For now, of course.

Is it possible to substitute other things that sound reasonable? Like Trade (Cook), Trade (Farmer), Charm and Weapon Specialist (Gunpowder) ?

I understand that in the long run this works in her favour. But in the short term it...softens the blow lol.

Also, when would she get her Gossip human skill back?

Hmm. HMM. Well.

I'm reluctant to allow too much chop-and-change; the career system, and finding the appropriate mentors, are the core parts of WFRP2e and my plan for this game respectively. But I'll admit I'm doing surgery on the Apprentice Hedgewise career right now anyway, to make it suit my purposes. He's what I'll offer.

We'll call this a rural, farmland variant of Hedgewise Apprentice. It looses the +1 Magic advance, and gains another +1 W advance (which you already cover).

It loses the Petty Magic (Hedge) talent option and instead gains the Surgery talent option.

It loses the Channeling skill option for Charm.
It loses the Magic Sense skill option for Trade (Farmer).
It loses the Speak Arcane Language (Magick) option for Trade (Cook).

I can't rationalize gun training in there, though. I'm happy to say she takes some lessons on use from Bertuccio over the time she's in the village; enough to become familiar, but not enough to become trained. That'll have to wait for a career where it's genuinely available.

How's that sound? Also, I have posted shopping options.

Edit: You'll regain the ability to gossip, I think, once you're fluent in Tilean, and capable of practicing gossip more casually. You're 1/3 of the way there!

BananaPhone
2022-12-07, 09:44 PM
I'll answer that in a moment (mostly yes with question hah).


But because I'm a nerd with an over-active imagination and some time on my hands at work at my desk, I did some napkin numbers:




50gc
34gc sheep + pen
12gc oxen

= 4gc left over

+ 4 gold and 4 silver for the clothes and mask

= 8 g 4 silver

Offered price for the chickens + coop comes to about 0.5gc per 1 bird coop space
7.5g * 0.5gc = coup for 15 birds
= leaves 14 silver left (14 x 12 = 288 pennies worth)
= chickens 5 pennies each = 15 * 5 = 75 pennies

= 15 birds
~ 90 eggs a week (6 eggs each)
~ 7 dozen eggs with 5 eggs left over as tribute to Gaulfredo/Ariana for cooking and breakage etc.

4 months:
First week:
7x dozen eggs x 15 pennies = 105 pennies
~ 10 pennies per week in food, but mostly grazing.
= 95 pennies
x16 for full 4 months
= 1,520 pennies
- 1,440 = 6gc
- 80 pennies = 6 silver, 8 pennies

6gc expands coop by 16 to 30 birds and 3 roosters


Next 4 months:
30 hens = 180 eggs a week
= 15 dozen eggs per week
10x 15 pennies per week = 225 pennies
x16 weeks
= 3,600
= 15gc

Having reached limit of expansion, she just maintains this
amount:

Last 4 months:
- Repeat
= 15gc

30gc end of year at Taalia Poultry Farms
- Food already counted in
- 15% to her landlord, Gaulfredo (4.5gc, basically +18% bonus
to his own estimated income)
- 15% estimated taxes
= 21gc for the girl, making her a rich farmer.

Then the sheep income of 66 gold crowns from the wool.
- Can't see much food cost as they're just grazing, but let's say 5%.
- 15% to her landlord, Gaulfredo (9.9gc, a +40% boost to his estimated income)
- 1 days skilled labour to shear the sheep (let's say she's generous and pays 1 silver)
- 15% estimated taxes
= 46gc and 3 silver

So a rough estimate of her potential 1st year as a frankensteinian Hedgecraft Apprentice and farmer career, she earns about 67 gold crowns and 3 silver from her flock of sheep and chickens. Meanwhile, landlord Gaulfredo nets about 14.4gc from his new enterprising tenant, which is about +57.6% boost to his estimated yearly earnings.

The chickens and sheep being relatively lowish maintanence, she could hire
a boy to also help her own so that she can learn from Madre (if that's the path
she goes down, which seems likely).

However, the sheep will have 1-2 lambs during the year. So they can either be sold for meat (yielding another 10-20 gold crowns)
or the pen expanded and the wool harvested and future lambs sold the next year and the ensuing yielding another:
- 66 to 132 gold crowns in total for the wool from 10-15 sheep.
- 20 to 60 gold selling the 1-2 lambs produced by 10-15 sheep.

So that's a decision they can come to at the end of the year.

But using her windfall of that mirror, some drive, her big brian and money/haggling/economic knowledge, she could be making between153 to 259 gold the following year (before taxes, costs etc) in her second year post-freedom when she'd be 19.

That would allow her to buy her own big of farm land for grazing more sheep and expanding the Coop, while living with and paying Gaulfredo and Ariana.

The mirror has certainly been a huge windfall lol, not many others get to have such a what is almost 2 years worth of pay fall into their lap combined with hosts who already own a farm and have things established to let someone put it to use.

MrAbdiel
2022-12-07, 09:51 PM
I'll answer that in a moment (mostly yes with question hah).


But because I'm a nerd with an over-active imagination and some time on my hands at work at my desk, I did some napkin numbers:




50gc
34gc sheep + pen
12gc oxen

= 4gc left over

+ 4 gold and 4 silver for the clothes and mask

= 8 g 4 silver

Cost is 0.5gc per 1 bird coop space
= 16 birds
~ 96 eggs a week (6 each)
~ 8 dozen eggs

4 months:
First week:
8x dozen eggs x 15 pennies = 120 pennies
~ 10 pennies per week in food, but mostly grazing.
= 110 pennies
x16 for full 4 months
= 1,760 pennies
- 1,680 = 7gc
- 80 pennies = 6 silver, 8 pennies

7gc expands coop by 14 to 30 birds and 3 roosters


Next 4 months:
30 hens = 180 eggs a week
= 15 dozen eggs per week
10x 15 pennies per week = 225 pennies
x16 weeks
= 3,600
= 15gc

Having reached limit of expansion, she just maintains this
amount:

Last 4 months:
- Repeat
= 15gc

30gc end of year at Taalia Poultry Farms
- Food already counted in
- 15% to her landlord, Gaulfredo (4.5gc, basically +18% bonus
to his own estimated income)
- 15% estimated taxes
= 21gc for the girl, making her a rich farmer.

Then the sheep income of 66 gold crowns from the wool.
- Can't see much food cost as they're just grazing, but let's say 5%.
- 15% to her landlord, Gaulfredo (9.9gc, a +40% boost to his estimated income)
- 1 days skilled labour to shear the sheep (let's say she's generous and pays 1 silver)
- 15% estimated taxes
= 46gc and 3 silver

So a rough estimate of her potential 1st year as a frankensteinian Hedgecraft Apprentice and farmer career, she earns about 67 gold crowns and 3 silver from her flock of sheep and chickens. Meanwhile, landlord Gaulfredo nets about 14.4gc from his new enterprising tenant, which is about +57.6% boost to his estimated yearly earnings.

The chickens and sheep being relatively lowish maintanence, she could hire
a boy to also help her own so that she can learn from Madre (if that's the path
she goes down, which seems likely).

However, the sheep will have 1-2 lambs during the year. So they can either be sold for meat (yielding another 10-20 gold crowns)
or the pen expanded and the wool harvested and future lambs sold the next year and the ensuing yielding another:
- 66 to 132 gold crowns in total for the wool from 10-15 sheep.
- 20 to 60 gold selling the 1-2 lambs produced by 10-15 sheep.

So that's a decision they can come to at the end of the year.

But using her windfall of that mirror, some drive, her big brian and money/haggling/economic knowledge, she could be making between153 to 259 gold the following year (before taxes, costs etc) in her second year post-freedom when she'd be 19.

That would allow her to buy her own big of farm land for grazing more sheep and expanding the Coop, while living with and paying Gaulfredo and Ariana.

The mirror has certainly been a huge windfall lol, not many others get to have such a what is almost 2 years worth of pay fall into their lap combined with hosts who already own a farm and have things established to let someone put it to use.



It's true. On the net calculation, you would still say she's unlucky; what with the slavery and all.

And all of that earning calculation assumes smooth sailing in all regards; the reasons that all farmers don't just exponentially zoom off into the sky on their piles of money are manifold. But if you're even half right, it's still pretty good!

BananaPhone
2022-12-07, 09:58 PM
the reasons that all farmers don't just exponentially zoom off into the sky on their piles of money are manifold.

Of course they don't zoom off, they're weighed down by their huge money bags full of coins :smalltongue:.

BananaPhone
2022-12-07, 10:08 PM
Charm test: [roll]1d100[/roll vs TN 34.


This is just for RP'ing purposes.

BananaPhone
2022-12-07, 10:09 PM
Charm test: [roll0] vs TN 34.

BananaPhone
2022-12-07, 10:10 PM
Good ol' fate point...

Charm test: [roll0] vs TN 34.

1 in 3 chance has been a 1 in 8 so far.

MrAbdiel
2022-12-07, 10:36 PM
There's a reason 4e is very explicit in changing the most common difficulty of tests to +20! That's why I do it so much.

BananaPhone
2022-12-07, 11:08 PM
Instead of the Specialist Weapon (Gunpowder), what if she gained the talent Super Numerate?

I was just thinking about it (well, thought about it before, but moreso now). Probably has a very high IQ, was good with machines, worked in engineering workshops from a young age. Being very good with numbers and calculating things in her head might make sense.

Just a thought. Super Numerate only adds to Gamble and Navigation, so it's not actually a mechanical benefit to her atm. We have chopped things up enough, particularly as you wanted to avoid it.

But I am thinking of how she could train in Gunpowder weapons hah. Even for her small pen of sheep, I could see a pistol or gun coming in handy.

Do bows need training?

BananaPhone
2022-12-08, 01:42 AM
And all of that earning calculation assumes smooth sailing in all regards; the reasons that all farmers don't just exponentially zoom off into the sky on their piles of money are manifold. But if you're even half right, it's still pretty good!

I was actually thinking about this a bit after I got out of my own job and was at my desk. Just looking at the Old World Armory prices and jobs, pay, cost of things etc and I could totally believe that Taalia's luck with the mirror, clothes and living with a family that already has farm land and a house she can live in for free (until she starts earning) has been a combination that's been a huge windfall for her. Like, the type of luck that elevates family lines out of poverty and into higher social standings.

Like, 90% of the world are peasants, whose base pay is 9-15 gold crowns.

That's before taxes, and some places tax harsher than others. I did a quick google search about typical medieval tax rates and they were something like 15% (which sounds obscenely low to us now lol). So that would be 7.65 to 12.75 gold crowns after taxes.

Then there's living expenses. Renting a rural hovel alone is 4gc a year, while an urban house (that they'd doubtless share with others) is 11gc a year.

So now Mr Peasant is left with between 1.75 gc to 3.65 gold crowns a year. Now they have to pay for clothes and food and drink.

At the end of that they might have a gold crown or two each year.

How much does farmable land cost?

The worst quality, 1 acre lot will set you back 45gc. Mr Peasant will be working for 20 years at least to be able to afford that, but then he'd have to build a rural hovel which is 90 gold crowns. Basically, unless he learns skills (hoping someone teaches him) then he's stuck in whatever crap job in the city or rural area he can get. He couldn't dream about buying a bunch of chickens and making $$ off their eggs. Where would he keep them?

It doesn't get much better for farmers, as "rich" farmers (key word: rich) earn 15-25 gold crowns. Again, they pay taxes too, so they're down to 12.75 to 21.25 gold crowns, after which they have to rent out at least a rural hovel (4gc each) or a rural house (11gc each). Now they're down to 8.75gc to 10.25gc, but they also have to rent their land, because they're farmers in the rural area. 1 acre of crap rural land will set them back 4gc/year, 1 acre of common rural will set them back 9gc a year. Or would they rather buy it? In that case it'll cost 45gc or 90gc respectively, while "good" 1 acre of farm land will cost 27gc per acre to rent of 270gc acre to buy.

Then on top of that they have their food and clothes and living expenses. After all that is spent, you can totally see why a sheep is "only" 2gc, because that 2gc is a bloody fortune after the above. Just doing what Taalia is doing with her sheep would cost 34gc, would take decades to save up for, while her chicken idea is still 12gc or so, which again would cost a fortune.

So after thinking about it for a while, going back and forth wondering "well if it's so easy, why aren't all farmers rich as crap and rolling in the money?", I can totally see why the average farmer with just a couple of decent acres to his name (unless he inherited it or somehow bought it outright), would have to spend years and years saving for one of Taalia's ideas.

So just reflecting on it, getting that mirror/chest with all its precious items AND having access to farm land to put the animals to use (no use buying a flock of sheep if she's shacked up in some backpackers lodge in a city), is really alignment of the stars, Gods smiling on her stroke of fortune.

MrAbdiel
2022-12-08, 03:44 AM
Very right; and heaven help the peasant who falls ill and needs medicine, or can't work, or whose cows get the bovine pox, or or or or ...

So it's a fragile earning potential that communities do best to preserve in themselves. Distinct from adventurers who make considerably more cash freebooting; but also are almost certain to die horribly, choked by skeletons in a crypt somewhere or piked over a fire for the orcs!

BananaPhone
2022-12-08, 08:03 PM
You're going to groan and faceplam again MR GM, but I've found another use for the sheep :smalltongue:.


You see....




Each sheep can produce 1-2 litres of milk a day. Let's say 1.5 liters. Right down the middle. Beautiful.

1.5 x 5 (sheep) = 7.5 litres a day.
7.5 x 7 days of the week = 52.5 litres a week.
52.5 litres = 105 lbs of milk a week.

What can you make with sheeps milk? Butter is one product. But also...and yes I realise how ironic this is...cheese.

And cheese sells for 50 pennies a lbs according to page 120 of Old World Armory.

Now it takes about 6 pounds of sheeps milk (https://www.thekitchn.com/how-much-milk-makes-one-pound-131332) to make 1 pound of cheese.

105 lbs of milk / 6 lbs = 17.5 lbs of cheese a week.

Which she can then sell for 875 pennies when she takes her trip to the market each week.

That's about 72 silver and 11 pennies. Or 3 gc, 12 silver and 11 pennies each week.

Across the batch of 4 month periods that's about 58gc, 6 silver and 8 pennies. Or a clean 175gc a year.

Send that through the wringer of 15% taxes and rent to her landlord Gaulfredo (he nets another 26.25 gc, bringing his total up to ~40gc), and throw in a 17gc a year peasant or young farmer hired helper (maybe some local boy even younger than her; Taalia is a generous boss lol), and that's 96.75gold crowns at Taalia's Poultry and Dairy, combined with the other chicken and wool income streams and that's ~163 gold crowns for her first year of operation.

Then she uses the lambs to expand her flock to about 10-15 sheep and buys an adjacent acre to house them.

10 sheep = 350gc
15 sheep = 525gc


Now of course as you said this assumes everything goes swimmingly without a hitch. And naturally she'll have to spend a couple of weeks with her Trade (Cooking) skill nailing down different cheese recipes and writing them down into formula for anyone to follow, but it's an incredibly lucrative income stream!

She'll be able to buy that blunderbuss, two pistols, firearm and a pack of cane corsos in no time :smallbiggrin:.

MrAbdiel
2022-12-08, 10:36 PM
You're going to groan and faceplam again MR GM, but I've found another use for the sheep :smalltongue:.


You see....




Each sheep can produce 1-2 litres of milk a day. Let's say 1.5 liters. Right down the middle. Beautiful.

1.5 x 5 (sheep) = 7.5 litres a day.
7.5 x 7 days of the week = 52.5 litres a week.
52.5 litres = 105 lbs of milk a week.

What can you make with sheeps milk? Butter is one product. But also...and yes I realise how ironic this is...cheese.

And cheese sells for 50 pennies a lbs according to page 120 of Old World Armory.

Now it takes about 6 pounds of sheeps milk (https://www.thekitchn.com/how-much-milk-makes-one-pound-131332) to make 1 pound of cheese.

105 lbs of milk / 6 lbs = 17.5 lbs of cheese a week.

Which she can then sell for 875 pennies when she takes her trip to the market each week.

That's about 72 silver and 11 pennies. Or 3 gc, 12 silver and 11 pennies each week.

Across the batch of 4 month periods that's about 58gc, 6 silver and 8 pennies. Or a clean 175gc a year.

Send that through the wringer of 15% taxes and rent to her landlord Gaulfredo (he nets another 26.25 gc, bringing his total up to ~40gc), and throw in a 17gc a year peasant or young farmer hired helper (maybe some local boy even younger than her; Taalia is a generous boss lol), and that's 96.75gold crowns at Taalia's Poultry and Dairy, combined with the other chicken and wool income streams and that's ~163 gold crowns for her first year of operation.

Then she uses the lambs to expand her flock to about 10-15 sheep and buys an adjacent acre to house them.

10 sheep = 350gc
15 sheep = 525gc


Now of course as you said this assumes everything goes swimmingly without a hitch. And naturally she'll have to spend a couple of weeks with her Trade (Cooking) skill nailing down different cheese recipes and writing them down into formula for anyone to follow, but it's an incredibly lucrative income stream!

She'll be able to buy that blunderbuss, two pistols, firearm and a pack of cane corsos in no time :smallbiggrin:.




https://64.media.tumblr.com/35e6f84ee76502f8473b3f9bc8081033/tumblr_ojfpaw8zRs1s6wcrlo1_400.gifv

BananaPhone
2022-12-08, 10:47 PM
https://i.pinimg.com/originals/f0/09/50/f0095035472c99adaf62bb318be18482.jpg


:smallbiggrin:


On a serious note, when you embarked on making this game, did you ever envision large swathes of time in the first act being dedicated to the excitement of cheese production, wool sales and poultry farming? :smalltongue:

I certainly didn't lol. I wouldn't have guessed if you'd have given me a few days to think of different ways the game would go. But I'm having a pretty good time so far hah.

MrAbdiel
2022-12-08, 10:57 PM
I am literally watching cheese making tutorials right now to understand how realistic it is to go from zero to cheesemaking and what kind of complications there might be. There's a limit to how much cheesemaking I am willing to research for this farm simulation! But I'm not at it yet, haha. At some point we're gonna break off into abstraction!

I hadn't expected it, but I hadn't expected the 13 scars to be quite so extended either - though I had no right to expect anything else, given that I demanded literally 13 traumatic scarring experiences.

But the idyllic quietude of the farming endeavours is a nice palate cleanser from rat-hell. It's funny to me that Taalia's 'call to adventure' is a beckoning into a placid rural life; strange exciting to navigate.

EDIT: sorry have to quit game and move to the country to be a homesteader; too much exposure to wholesome rural people talking about country like. gg all, green acres syndrome bye

BananaPhone
2022-12-08, 11:04 PM
Yeah if any of the network supervisors at work checked my searches recently they'd be very confused. "they thinking of starting a farm or something?" they'd probably ask each other in confusion.

You're right though about the quiet beauty and physical labour and strategic planning of farm-life is a pallete cleanser after what she's been through, it'll do her well for a few years until she's about 20-21 before that call to hit the road compels her once more. What form that nudge out the door will take, who knows, but she won't be a recently escaped, traumatised slave facing it with nary but rags on her back and a weeny little knife.

I honestly first thought she'd end up in a city somewhere, and her first career would be Thief.

Speaking of in game mechanics that hint at something adventurous, do shopkeepers/merchants have scheme where she can acquire, say, a blunderbuss, and pay them with proceeds of each week market visits until having paid the item off? It's a two-day-round trip to make on the roads for a young lady after all...

BananaPhone
2022-12-08, 11:06 PM
EDIT: sorry have to quit game and move to the country to be a homesteader; too much exposure to wholesome rural people talking about country like. gg all, green acres syndrome bye

Ohh my youtube homescreen is now flooded with recommended videos (https://youtube.com/shorts/_V0yoII8-Hk?feature=share) that try to lure me back to the rural countryside to pursue the noble profession.

MrAbdiel
2022-12-08, 11:39 PM
Ohh my youtube homescreen is now flooded with recommended videos (https://youtube.com/shorts/_V0yoII8-Hk?feature=share) that try to lure me back to the rural countryside to pursue the noble profession.

Lol. Sitting here like... "...But a decent backyard could sustain like.. two goats, right? Little ones? How much are vaccinations on those suckers. Can I rent them to clear weeds or something to neighbours..."

Well, time to disabuse you of those good feelings about possible success - time to engage with the roller.

Give me some rolls, to give me an overview of the next four weeks. I want...

4 * Int Checks, to gain more Tilean competency.
2 * Animal Care Checks, to look after these beautiful creatures after they come into your care in week 3.
2 * Additional Int checks, to get the hang of the the early herd handling and chook management.

I can conceive no reason you wouldn't be able to reroll all of these with fate points over such a time period, so feel free to roll twice for each.

Oh, and let's see how much trouble Corvo is while Ariana helps you train him as he grows. She's a smart cookie - rolled a 39 for int, and with basic 20+2d10 stats, too.

[roll0]
[roll1]

Looks like we got ourselves a couple of good boys; with Vittorio's dog, Elmo, as the teacher's pet. Or.. teacher's son's pet. You get it.

Edit Edit: Dammit now I want some cheese

BananaPhone
2022-12-08, 11:51 PM
Some rolls:

Tilean competency checks:

1. [roll0] vs TN 44
1 Re-roll. [roll1] vs TN 44

2. [roll2] vs TN 44
2 Re-roll.[roll3] vs TN 44

3. [roll4] vs TN 44
3 Re-roll. [roll5] TN 44.

4. [roll6] vs TN 44
4 Re-roll. [roll7] TN 44


Animal Care checks:

1. [roll8] vs TN 44
1 Re-roll [roll9] TN 44.

2. [roll10] vs TN 44
2 Re-roll [roll11] TN 44.


Animal Herd and Chook Management:

1. [roll12] vs TN 44.
1 Re-roll. [roll13] vs TN 44

2. [roll14] vs TN 44.
2 Re-roll [roll15] vs TN 44




2 successes on Fluency roll vs 44 with 8 rolls.

Passed all the herd and chook management ones.

Epically failled ALL the animal care rolls. 4 rolls, ~50% success rate and failed all of them. So either blow more fate points there or hopefully have Gaulfredo step in.


Against TN 44, roughly 1/2 chance with 16 rolls I passed 6.



I'm going to set my own discord server up and make my rolls there, the forum roller is beyond terrible and has become intolerable.

MrAbdiel
2022-12-08, 11:56 PM
Ooo. Pretty good overall. You can add Speak Language (Tilean) to your character sheet - you now know the language well enough to converse clearly, as long as the subject matter isn't too obscure; so neither of us need to put the 'foreigner speak' filter over our words going forth. If I think something comes up that you don't understand, I'll make it clear in the post. And your general farming rolls have come up pretty well - but man, those animal care rolls came at you with a knife.

Edit: Nooo, you have to use the forum roller! It's both tradition, and also as the protagonist in the thread, it's important to have an easilly accessible record of rolls in the sequence as they come up! Reject superstition! Embrace technology, cruel though it feels!

BananaPhone
2022-12-08, 11:58 PM
May I blow more fate points or have Gaulfredo step in lol?

MrAbdiel
2022-12-08, 11:59 PM
Fate has cast its lot already, I'm afraid! But you can't be too mad at those rolls, they were a pretty good set all up. It's just that highly galling 100->99 that makes it sting.


As for what now... We shall see! I'll post a reply and we'll see how things go with the birbs and sheps in a few hours. I have to go to the shops and buy cheese before I'm babysitting shortly, because I've watched about 3 hours of cheesemaking videos and I need cheese.

P.S. What's your gold total at, by the way? You'll need, I think, 8gold or so to get the trappings to start off as your adjusted Hedgecraft Apprentice. Antitoxin kit, Healing Poultice, Healing Draught.

BananaPhone
2022-12-09, 12:04 AM
Gaulfredo was helping her out though wasn't he? Lol anything not to lose animals because of this sh*** forum roller, she's had enough heart-break lol.

BananaPhone
2022-12-09, 12:10 AM
P.S. What's your gold total at, by the way? You'll need, I think, 8gold or so to get the trappings to start off as your adjusted Hedgecraft Apprentice. Antitoxin kit, Healing Poultice, Healing Draught.


Nothing. Like 1 penny.

She invested everything into being a farmer, had everything going for her until the final boss - the Giantitp Forum Roller.

MrAbdiel
2022-12-09, 12:24 AM
Gaulfredo was helping her out though wasn't he? Lol anything not to lose animals because of this sh*** forum roller, she's had enough heart-break lol.

It makes me happy that you are already so attached to Taalia and protective of her heart!

It would be cruel of me to cause a bad roll to just kill a bunch of sheep within 2 weeks with two experienced farmers on hand. It’s just not going to be smooth sailing. There will be peril involved.

Prepare for peril!

BananaPhone
2022-12-10, 12:55 PM
Three visual perception rolls, let's see.

I'm going to roll these one at a time, for obvious reasons.

Perception roll 1: [roll0] VS TN 44

*Sigh* of course.

Re-rolling with fate.

BananaPhone
2022-12-10, 12:57 PM
Fate-point Visual perception: [roll0] vs TN 44

BananaPhone
2022-12-10, 01:01 PM
Second Visual Perception Roll: [roll0] TN 44

I want it on record that I have had 2x 100's but not a single 1.

Re-rolling, obviously.

BananaPhone
2022-12-10, 01:02 PM
Fate point re-rolling Visual perception check: [roll0] vs TN 44


Re-rolling again, of course.

BananaPhone
2022-12-10, 01:05 PM
2nd Visual Perception Roll using 3rd Fate Point: [roll0] TN 44.

BananaPhone
2022-12-10, 01:06 PM
Third visual perception roll: [roll0] TN 44.

BananaPhone
2022-12-10, 01:28 PM
Also:


The ox is walked to your property by one of the red-haired brothers who made the sale. A healthy looking beast with big crescent horns and a white furred hide, with cannons of rusty red on its shins.

It took me two re-reads to realise you were describing the ox and not the lad himself, thinking he was a beastman that had passed nearly impossible Disguise rolls, because Johnnie Walker Black is fantastic.

BananaPhone
2022-12-10, 01:46 PM
Just making a couple of charm rolls for a post tomorrow:

Charm 1 [roll0] vs tn 34.

Charm 2 [roll1] vs tn 34.

MrAbdiel
2022-12-10, 09:10 PM
Hey, you did it! Three successes to find your lost animals - this will result in the least peril possible! By the sounds of it, you're working on a post; so I'll wait for that.

BananaPhone
2022-12-11, 12:16 AM
You are correct, and I responded.

I think as time goes on my posts will become shorter as Taalia further ingratiates herself into Tilean customs and ways, as big chunks of my posts are her reflecting on them.

BananaPhone
2022-12-11, 02:15 AM
Initiative: [roll0]

Straight intelligence roll: [roll1] vs TN 44.

BananaPhone
2022-12-11, 02:16 AM
Using a fate point for the intelligence roll: [roll0] vs TN 44.

*Sigh* gimmie a break, I hate this roller.

BananaPhone
2022-12-11, 02:16 AM
One more fate point.

Straight int [roll0] vs TN 44.

MrAbdiel
2022-12-11, 03:02 AM
Now you ARE being unfair to the roller. These are average results! This is a reasonable spread of numbers!

Also, I think you used all 3 of your fate points rerolling Perception rolls to find the bleeders. But don't despair! It's just an int check!

BananaPhone
2022-12-11, 03:22 AM
Ah, she's going against a River Troll with no fate points, her new-found livelihood on the line and having failed an initial Int check to spot any clues, and a forum roller that hates her. Marvellous.

MrAbdiel
2022-12-11, 03:55 AM
Just because she failed the extra clues Int check doesn't mean you have to play her dumb and jump into its open mouth! I got faith in you.

BananaPhone
2022-12-11, 04:01 AM
Using Flee! Not to run away, per say, but she's not running at the thing either. For: [roll0] rounds.

For 10 rounds Taalia has +1 movement.

MrAbdiel
2022-12-11, 04:20 AM
Leading the ram away, eh? under normal circumstances that would require an animal care check. But you paid the premium for a good quality ram - so no roll required. Let's see if the troll falls for it. His int is 18, and he needs to beat an int check to keep doing what he was doing, which was approaching Gaulfredo. I'll use the forum roller, for maximum anguish.

[roll0].

BananaPhone
2022-12-11, 04:24 AM
That's a critical failure on the scale that got Taalia into this mess :smalltongue: lol.

MrAbdiel
2022-12-11, 04:29 AM
It sure is. One more roll to see if the troll has a single brainwave to realize all his food is getting away, or if he's going to stare into the flame and blow it all.

[roll0], looking for that 18.

BananaPhone
2022-12-11, 04:38 AM
https://i.kym-cdn.com/entries/icons/original/000/027/763/07B89120-B48D-45FB-AF1D-49AF6CD16790.jpeg

MrAbdiel
2022-12-11, 05:04 AM
And just as easily as it turned to horror, you have delivered almost all of your flock. But a choice remains, for the last prodigal!

BananaPhone
2022-12-11, 05:05 AM
https://media.tenor.com/sG58s82gxywAAAAM/sweats.gif



That could've gone a lot worse lol. Short of killing the creature, which would've been veritably impossible, that's about the best outcome that could be hoped for.

BananaPhone
2022-12-11, 05:15 AM
And for the Ox's name...


*Google searches*


How about Tommaso. The italian version of Thomas. Tom the Ox :smallbiggrin:.

BananaPhone
2022-12-11, 06:45 AM
I'll be posting in an hour or so. Just got the Diseased Proto-drake via 10 man achieves in Wotlk classic on my DK.

MrAbdiel
2022-12-11, 07:08 AM
Oh, nice. Congratulations! Well, it's bed time for me; so I'll respond tomorrow! Have a good one!

BananaPhone
2022-12-11, 07:40 AM
Oh, I had edited my post thinking you had gone to bed hah, just in case you were wondering.

MrAbdiel
2022-12-11, 07:46 AM
I can’t help it, I just like postin’!

MrAbdiel
2022-12-11, 04:14 PM
Excellent. With that, you may join our negotiated Hedgecraft Apprentice career. You'll be working off a small debt to pay for the trappings first; but you can spend your XP there.

Also, gain another 100 XP for managing your first farm disaster!

Edit: I see you're updating the character sheet in the thread progressively, too; I appreciate it!

BananaPhone
2022-12-11, 07:03 PM
Hurrah!

May I...be a little greedy? And submit an application for another couple hundred xp for the 1-3 week period Gaulfredo and Ariana were teaching her farm life? >_>


This is the current proposal for Advancements:

Advancements:
Fel +5 (100)
Int +5 (100)
Animal Care (100)
Read/Write (100)
Heal (100)

If given another couple hundred:
Haggle (100)
Trade (Cook) (100) (for making the cheese and butter, particularly)


Having learned to Read and Write, Taalia will also start to teach Vitorio this skill using half an hour each night. It's part of her thank you to Gaulfredo/Ariana and because she wants to. When she gets recipe's for her cheese and butter making she'll also write them down, hopefully making such checks more routine. She'll also write down all of Ariana's recipe's.

Yes, she has a writing kit too :smallsmile:, it was in that chest. It's worth 10gc actually, it's surprisingly pricey.


The sheet on the front page is a little f***y-wucky at the moment with the trappings tables, I need to sort it out. In the meantime, I've also used a google doc sheet because it's a bit cleaner: https://docs.google.com/document/d/14kMetTf_dvNYN-j5ZALJqOe1nxrnRk-r2OEyBwtgGM8/edit?usp=sharing


Also, I was wrong on my sheep milk to cheese production numbers. 52.5 liters is 115.5lbs, not 105 lbs. A liter is 2.2lbs, not 2lbs as I hastily calculated. This means she'd idealy produce 19.25lbs of cheese a week, not 17.5, resulting in an 87.5 penny a week gain (an extra 7 silver and 3 pennies a week)
You might snicker at this thinking it's penny pinching, but that equals out to another ~18gc across the whole year :smalltongue:.
(87 x 52 weeks of the year = 4,524 pennies
240 pennies per gc - 4,524/240 = 18.75, or ~18gc and 17 silver.)

BananaPhone
2022-12-11, 09:01 PM
Also, just realised, but being apprenticed to the local Wise Woman puts one at the centre of the nexus for all the wonderful juicy gossip about town.

MrAbdiel
2022-12-12, 08:39 AM
Hurrah!

May I...be a little greedy? And submit an application for another couple hundred xp for the 1-3 week period Gaulfredo and Ariana were teaching her farm life? >_>


This is the current proposal for Advancements:

Advancements:
Fel +5 (100)
Int +5 (100)
Animal Care (100)
Read/Write (100)
Heal (100)

If given another couple hundred:
Haggle (100)
Trade (Cook) (100) (for making the cheese and butter, particularly)


Having learned to Read and Write, Taalia will also start to teach Vitorio this skill using half an hour each night. It's part of her thank you to Gaulfredo/Ariana and because she wants to. When she gets recipe's for her cheese and butter making she'll also write them down, hopefully making such checks more routine. She'll also write down all of Ariana's recipe's.

Yes, she has a writing kit too :smallsmile:, it was in that chest. It's worth 10gc actually, it's surprisingly pricey.


The sheet on the front page is a little f***y-wucky at the moment with the trappings tables, I need to sort it out. In the meantime, I've also used a google doc sheet because it's a bit cleaner: https://docs.google.com/document/d/14kMetTf_dvNYN-j5ZALJqOe1nxrnRk-r2OEyBwtgGM8/edit?usp=sharing


Also, I was wrong on my sheep milk to cheese production numbers. 52.5 liters is 115.5lbs, not 105 lbs. A liter is 2.2lbs, not 2lbs as I hastily calculated. This means she'd idealy produce 19.25lbs of cheese a week, not 17.5, resulting in an 87.5 penny a week gain (an extra 7 silver and 3 pennies a week)
You might snicker at this thinking it's penny pinching, but that equals out to another ~18gc across the whole year :smalltongue:.
(87 x 52 weeks of the year = 4,524 pennies
240 pennies per gc - 4,524/240 = 18.75, or ~18gc and 17 silver.)

https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.reactiongifs.com%2Fwp-content%2Fuploads%2F2013%2F08%2Fno-answer.gif&f=1&nofb=1&ipt=7b0f8fc7fb2bbaf68ccdc2c3f2a9a9a01acaf503bdc091 fb2c2612a68ca91cc0&ipo=images

If I said yes, have extra XP, how would I look at myself in the mirror in the morning, 'NanaPhonics? I'd have to tear up my GM's Guild certification for unwarrented generosity. I promise I'll continue to be generous with XP at a steady rate- but I think that's enough generosity for now!

Fortunately, you won't have to worry about the butter and cheese right away. These are unproven yearling ewes. They're likely, but not certain, to breed; but they haven't been bred yet. They aren't lactating, and they won't until they've lambed, which is, if you're lucky, about half a year away.
And after that... well, these are primarilly wool and meat stock. Down here in the low hills, rather than up into the mountains, these are the sheep you get - and the sheep you were initially excited about, the milk-plan coming later. To get sheep that are producing good wool, good meat, and good milk, you're probably looking at Best Quality sheep.

Which you might get, eventually. Typically farmers breed selectively for utter size and teat shape for several generations to get the optimal milk output. I'm not stomping your dream flat! There's just a road to get there. And it's going to involved, shockingly, the phrase "Alright, now that they're lactating, I need you to make me 4 rolls for nipple length". But not yet! Not yet.

The other stuff - teaching Vittorio to read and write as you learn - is adorable and good. At the very least, once the lambing happens, you can expect to produce enough milk/cheese/butter to offset a portion of the household's food budget, which will be a gain.


Also, just realised, but being apprenticed to the local Wise Woman puts one at the centre of the nexus for all the wonderful juicy gossip about town.

It sure does! Though as you've just taken on the apprenticeship, and we're not yet ready to launch into a period of downtime when you could conceivably gather gossip or learn to read, I might ask that you 'hold off' on expecting Read/Write to kick in right away. There's about to be the matter of the troll, which will need resolving within days, not months! Animal care, Heal, Fel and Int are all fine. All have been somewhat forshadowed, and aren't as hard to imagine Taalia muddling through right away.

Work tomorrow, so will post tomorrow evening (20ish hours from now.)

BananaPhone
2022-12-12, 09:37 AM
https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.reactiongifs.com%2Fwp-content%2Fuploads%2F2013%2F08%2Fno-answer.gif&f=1&nofb=1&ipt=7b0f8fc7fb2bbaf68ccdc2c3f2a9a9a01acaf503bdc091 fb2c2612a68ca91cc0&ipo=images

If I said yes, have extra XP, how would I look at myself in the mirror in the morning, 'NanaPhonics? I'd have to tear up my GM's Guild certification for unwarrented generosity. I promise I'll continue to be generous with XP at a steady rate- but I think that's enough generosity for now!

Fortunately, you won't have to worry about the butter and cheese right away. These are unproven yearling ewes. They're likely, but not certain, to breed; but they haven't been bred yet. They aren't lactating, and they won't until they've lambed, which is, if you're lucky, about half a year away.
And after that... well, these are primarilly wool and meat stock. Down here in the low hills, rather than up into the mountains, these are the sheep you get - and the sheep you were initially excited about, the milk-plan coming later. To get sheep that are producing good wool, good meat, and good milk, you're probably looking at Best Quality sheep.

Which you might get, eventually. Typically farmers breed selectively for utter size and teat shape for several generations to get the optimal milk output. I'm not stomping your dream flat! There's just a road to get there. And it's going to involved, shockingly, the phrase "Alright, now that they're lactating, I need you to make me 4 rolls for nipple length". But not yet! Not yet.

The other stuff - teaching Vittorio to read and write as you learn - is adorable and good. At the very least, once the lambing happens, you can expect to produce enough milk/cheese/butter to offset a portion of the household's food budget, which will be a gain.


You would look at yourself in the mirror and say, "Yeah! Who's the best GM? You're the best GM!" yeah? :smallbiggrin:.

Ahh it's okay, I figured it was a long-shot anyway. I'll edit her sheet accordingly.

The advancements will look like:

Advancements:
Fel +5 (100)
Int +5 (100)
Animal Care (100)
Read/Write (100)
Trade (Farmer) (100)
(500)



In regards to her potential production, her revenue of eggs, wool, lamb meat and milk > cheese/butter, there is the potential for us becoming too bogged down in the spread sheet. Within the first year, under ideal circumstances I've laid out in my nerdy "ideal situation" revenue potential, she could bring in 175.6 gc. Now, this is...huge in normal conditions, given that the average peasant brings in 9-15gc. But, we've gone over why her circumstances are nearly uniquely and fortunately aligned to work in her favour (the windfall of selling that mirror to afford an initial herd/flock, having access to farm-land already etc)). Nevertheless, it's the type of money that when combined with her new role as apprentice to the local Wise Woman, could properl her quickly to a place of prominnence with the community - extremely impressive given that just months ago she was a beaten and abused slave to the Skaven. And braved a troll to preserve her flock. Being entrepreneurial and enterprising pays off some times haha.

So, what if we use that 175.6gc as the theoretical ceiling (it could go above that for various reasons, like other farmers herds dying thus making her products more expensive, or below it for the same etc), divided by 52 for the year = 3.78 gc potential per week, and use the weekly income rules on page 93 of the Old World Armory and do the weekly rolls to see what she gains?

Just some napkin math, but the "best" farmer base weekly income they offer is 135 pennies, with the Good being 115, that's 20 pennies difference, about 15%. 115 to 95 pennies (common) is 21% and 20 pennies of 75 (poor is about 27%), so about:

- Best 3.78gc
- Good 3.2gc
- Common 2.53gc
- Poor 1.85gc.

Mind you that's just the base levels. We could just scribe them a D4 roll for that week, with 1 being 'Poor' and 4 being 'best'. Normally these ratings are correspond to "buying" a business (and it's level of quality), but given this is a self-starting enterprise that doesn't really apply as much.

So for example, Taalia makes her weekly Trade (Farmer) test (TN 49), the demand for cheese, eggs and butter is High/Moderate (+10% to modifier), with Some/None competition (no modifier), and makes the roll by 10% (rolled a 49 vs 59 modified TN). That's a total modifier of x110% income. I then roll a D4 and get a 2, 'common', of 2.53gc, which is x1.10 (x110% income) resulting in 2.78gc earned that week.

Alternatively, if she had failed the Trade (Farmer) roll by, say, 20% and had rolled a 1 on the D4, that would be a x60% modifier (or 0.6) aginst 1.85gc, meaning she only brought in 1.11gc that week.

I know, "only", but she put in the work and had the nuance to recognise the different uses for the products, so this is her reward.

This way, her weekly income could be as low as 0.0gc with really bad results for her farm, to 7.56gc with really beneficial results on the farm. It all depends on her Trade (Farmer) roll vs 'Demand' and 'Competition' modifiers and the D4 roll she makes for 'conditions'.

What do you think?

I do also get that this might be irritating or boring, as it's kinda bookish and very...'different' from what Warhammer adventures are about. But her farm and its revenue generation etc has played a central role to her rural adventure atm, and doubtless in the IC years to come it will still be there in some form generating income at someone's hands, hers or those she hires. (assuming it hasn't been burned down/destroyed lol) So it could be useful to get an easy and quick system for income generation going that can chug along in the background, if that makes sense.

I mean I have enough self-awareness to realise getting excited over butter and cheese production in a Warhammer RPG 2nd Ed game is meme-levels of unusual, but there it is lol.



It sure does! Though as you've just taken on the apprenticeship, and we're not yet ready to launch into a period of downtime when you could conceivably gather gossip or learn to read, I might ask that you 'hold off' on expecting Read/Write to kick in right away. There's about to be the matter of the troll, which will need resolving within days, not months! Animal care, Heal, Fel and Int are all fine. All have been somewhat forshadowed, and aren't as hard to imagine Taalia muddling through right away.


Shouldn't the....Roadwarden and his lads be sorting the troll out? A few of them just kiting it with their guns could take it down in a few rounds lol, why is it up to the ex-slave girl who just crawled out of a hole in the ground, just learned to talk and is recovering from a decade of abuse by tending to sheep and trying to get herself started and make some gold crowns lol? A protagonists work is never done :smallbiggrin:.

In seriousness though, Gossip is a Human starting skill, one that was mentioned (I think) as one of her skills that would "return to her" when she grasped the language. Now that she's able to basically talk fluently in Tilean, her ability to just chat with people and discern information from them is represented in that base human skill, enhanced as she remembers back to her failures at the market and trying to flirt with boys etc. Or are you thinking something different?"

MrAbdiel
2022-12-13, 05:28 AM
You would look at yourself in the mirror and say, "Yeah! Who's the best GM? You're the best GM!" yeah? :smallbiggrin:.

Ahh it's okay, I figured it was a long-shot anyway. I'll edit her sheet accordingly.

The advancements will look like:

Advancements:
Fel +5 (100)
Int +5 (100)
Animal Care (100)
Read/Write (100)
Trade (Farmer) (100)
(500)



In regards to her potential production, her revenue of eggs, wool, lamb meat and milk > cheese/butter, there is the potential for us becoming too bogged down in the spread sheet. Within the first year, under ideal circumstances I've laid out in my nerdy "ideal situation" revenue potential, she could bring in 175.6 gc. Now, this is...huge in normal conditions, given that the average peasant brings in 9-15gc. But, we've gone over why her circumstances are nearly uniquely and fortunately aligned to work in her favour (the windfall of selling that mirror to afford an initial herd/flock, having access to farm-land already etc)). Nevertheless, it's the type of money that when combined with her new role as apprentice to the local Wise Woman, could properl her quickly to a place of prominnence with the community - extremely impressive given that just months ago she was a beaten and abused slave to the Skaven. And braved a troll to preserve her flock. Being entrepreneurial and enterprising pays off some times haha.

So, what if we use that 175.6gc as the theoretical ceiling (it could go above that for various reasons, like other farmers herds dying thus making her products more expensive, or below it for the same etc), divided by 52 for the year = 3.78 gc potential per week, and use the weekly income rules on page 93 of the Old World Armory and do the weekly rolls to see what she gains?

Just some napkin math, but the "best" farmer base weekly income they offer is 135 pennies, with the Good being 115, that's 20 pennies difference, about 15%. 115 to 95 pennies (common) is 21% and 20 pennies of 75 (poor is about 27%), so about:

- Best 3.78gc
- Good 3.2gc
- Common 2.53gc
- Poor 1.85gc.

Mind you that's just the base levels. We could just scribe them a D4 roll for that week, with 1 being 'Poor' and 4 being 'best'. Normally these ratings are correspond to "buying" a business (and it's level of quality), but given this is a self-starting enterprise that doesn't really apply as much.

So for example, Taalia makes her weekly Trade (Farmer) test (TN 49), the demand for cheese, eggs and butter is High/Moderate (+10% to modifier), with Some/None competition (no modifier), and makes the roll by 10% (rolled a 49 vs 59 modified TN). That's a total modifier of x110% income. I then roll a D4 and get a 2, 'common', of 2.53gc, which is x1.10 (x110% income) resulting in 2.78gc earned that week.

Alternatively, if she had failed the Trade (Farmer) roll by, say, 20% and had rolled a 1 on the D4, that would be a x60% modifier (or 0.6) aginst 1.85gc, meaning she only brought in 1.11gc that week.

I know, "only", but she put in the work and had the nuance to recognise the different uses for the products, so this is her reward.

This way, her weekly income could be as low as 0.0gc with really bad results for her farm, to 7.56gc with really beneficial results on the farm. It all depends on her Trade (Farmer) roll vs 'Demand' and 'Competition' modifiers and the D4 roll she makes for 'conditions'.

What do you think?

I do also get that this might be irritating or boring, as it's kinda bookish and very...'different' from what Warhammer adventures are about. But her farm and its revenue generation etc has played a central role to her rural adventure atm, and doubtless in the IC years to come it will still be there in some form generating income at someone's hands, hers or those she hires. (assuming it hasn't been burned down/destroyed lol) So it could be useful to get an easy and quick system for income generation going that can chug along in the background, if that makes sense.

I mean I have enough self-awareness to realise getting excited over butter and cheese production in a Warhammer RPG 2nd Ed game is meme-levels of unusual, but there it is lol.





Shouldn't the....Roadwarden and his lads be sorting the troll out? A few of them just kiting it with their guns could take it down in a few rounds lol, why is it up to the ex-slave girl who just crawled out of a hole in the ground, just learned to talk and is recovering from a decade of abuse by tending to sheep and trying to get herself started and make some gold crowns lol? A protagonists work is never done :smallbiggrin:.

In seriousness though, Gossip is a Human starting skill, one that was mentioned (I think) as one of her skills that would "return to her" when she grasped the language. Now that she's able to basically talk fluently in Tilean, her ability to just chat with people and discern information from them is represented in that base human skill, enhanced as she remembers back to her failures at the market and trying to flirt with boys etc. Or are you thinking something different?"

I am confident that we will have a butter and cheese related adventure that you will neither find remarkably easy, nor nakedly stingy. But your estimates are very informative! I will be using them...

... in ways.


As for Gossip, yes! You can have your Gossip skill back now. But what I meant was, the next day after this conversation with the Madre, there's going to be a little meeting about this troll. You don't have time to do the rounds spilling the tea with the farmwives before action occurs, that's all! But tea will be spilled after for sure.

After BLOOD is spilled.

BananaPhone
2022-12-13, 11:19 AM
I think her Wise Woman/farmer career mix would depend on the workload.

I could see it that, at the moment, she trusts Vitorio and the others just to collect eggs, throw some feed around etc for the first couple of months while she spends about 2-3 days with Madre learning her ways. Perhaps teaching Vitorio to read/write 1/2 an hour each night makes up for asking him to watch over her sheep/collect her chickens eggs and feed them. Read/write is a pretty insanely valuable skill in this world after all. (even if it's not really represented as such mechanics wise)

However, she'd ensure to be with the farm Friday night through to Sunday, ensuring she can be with Gaulfredo when they take the eggs and misc to market, where she can learn from his Haggling.

BananaPhone
2022-12-13, 08:03 PM
Oh, something I missed first reading, am I correct in guessing that the current year is 2401, with the Siege of Monte Castello occurring 2 months prior IC?

MrAbdiel
2022-12-14, 12:38 AM
No; the FAMOUS seige of Monte Castello is far in the past; Bertuccio is describing a less world-ending instance of greenskin tide crashing upon the bastions of men.

Not that Taalia knows! :D

BananaPhone
2022-12-14, 12:55 AM
Ahh, no worries!

I assume we're discarding that End Times run? Where Games Workshop smashed up its old, superior world to force people to play their sh***y new Age of Sigmarines?

MrAbdiel
2022-12-14, 01:48 AM
Ahh, no worries!

I assume we're discarding that End Times run? Where Games Workshop smashed up its old, superior world to force people to play their sh***y new Age of Sigmarines?

Yeah. Standard WFRP2e is Storm of Chaos continuity, which is what they retconned and pasted Endtimes over. But whatever end-of-the-world scenario is baked into my continuity may conform or differ from any published materials!

BananaPhone
2022-12-14, 02:00 AM
Let's see, a gossip roll. Naturally, a fate point on reserve if need be: roll1d100 vs TN 44.

BananaPhone
2022-12-14, 02:01 AM
Good job Nana.

Gossip: [roll0] vs TN 44.

BananaPhone
2022-12-14, 02:02 AM
*Rolls eyes* of course.

Fate reroll: [roll0]

BananaPhone
2022-12-14, 02:03 AM
*sigh*

Gossip: [roll0]

Having to spend 2 fate points just to gossip with the local spinsters and even then barely succeeding on the third attempt of a ~50/50 chance check. Because of course.

MrAbdiel
2022-12-14, 02:14 AM
Y'know... it's okay to just not succeed on rolls a lot of the time! I promise you're not, like.. missing content because the RNG pikes you sometimes!

BananaPhone
2022-12-14, 02:19 AM
Oh, and so these past few posts aren't just me completely whining about the (awful) forum roller, as usual (I swear I don't do it over on Myth Weavers, because that's actually a fair roller lol), given it's been about 3 weeks etc has she managed to make any money from selling the eggs, as outlined in the breakdown?

It's about 7.9 silver a week she can make from the sale of the eggs, I think I worked out (that's after food for the hens etc). So if it's been going for a few weeks, about 23.7 silver, or about 1 gc, 3 silver and 8 pennies. Or did you want to do some bulk rolling after a month or two or three of IC time?

She owes money to Madre, about 8 gold and 5 pennies, so about 5 silver to her each week would pay the debt off in about 8 months.

BananaPhone
2022-12-14, 02:21 AM
Y'know... it's okay to just not succeed on rolls a lot of the time! I promise you're not, like.. missing content because the RNG pikes you sometimes!

Hah yeah I know, but it's like, PC adventure games have hard-wired my brain to need to succeed on tests to get crucial game knowledge :smalltongue:, pair it with a dodgy forum roller and failing these ~50/50 chance tests so often and it can be..., a bit of a sunk cost fallacy, I can admit :smalltongue:.

I'll wipe off the two fate point re-attempts if you're willing.

MrAbdiel
2022-12-14, 06:03 AM
Oh, and so these past few posts aren't just me completely whining about the (awful) forum roller, as usual (I swear I don't do it over on Myth Weavers, because that's actually a fair roller lol), given it's been about 3 weeks etc has she managed to make any money from selling the eggs, as outlined in the breakdown?

It's about 7.9 silver a week she can make from the sale of the eggs, I think I worked out (that's after food for the hens etc). So if it's been going for a few weeks, about 23.7 silver, or about 1 gc, 3 silver and 8 pennies. Or did you want to do some bulk rolling after a month or two or three of IC time?

She owes money to Madre, about 8 gold and 5 pennies, so about 5 silver to her each week would pay the debt off in about 8 months.

Well, let's see! There's no good price for feed per chicken, but I'm going to suggest that for every 10+1 chickens (10 hens + 1 rooster), they cost 2p in feed per day. That's the equivalent of a loaf of bread. Theoretically if Gaulfredo ends up swimming in corn, it could be half that. But for now, you're forced to buy feed.

You've had them for two weeks since the coop went in. So 10 laying hens lay 70 eggs a week, with droppages and doubles evening out. Let's call it 72, for easy divisibility. Unrefrigerated eggs start getting questionable after a week, but I think we can assume Ariana would only require the eggs that are older, so you can carry the last 5 days worth of them to market on a weekly run. And that they'd be marked appropriately to avoid displeased customers.

We'll take the 'bottom' 2 dozen from that for the farm's consumption. Ariana and Gaulfredo like you alot and you've done nothing to cause them to want to distrust you so that's all they'll require of you in 'rent' until you're really cookin' on your farm project.

So that's 4 dozen eggs per week at this stage. If the village was a larger, more trafficked market, a staple like this would walk off the block because so many halflings are looking to make breakfast pies. But in small village, where many folks already have some chickens, there's some effort involved. And it's not like you can take the eggs home if they don't sell and try next week.

So for the first week, Gaulfredo will be showing you the haggling ropes. I'll have him make two challenging haggle checks. A success on one means you get 3/4 the listed sale value of the eggs; two successes means full value; none means you have to flog them off at half value just to move them for the week.

[roll0]
[roll1].

The second week, you're going to get full value - it's almost the spring planting festival, so there's lots of buying and cooking going on. Easy to move the excess eggs.

Will edit in final numbers after the rolls resolve.

EDIT: Look at him go, what an absolute Pro. Good work, Haggle-fredo.

So over two weeks you've sold 8 dozen eggs at full value - (8*15p). It's cost you 2 weeks of feed (2*14p)

Your net income for the last two weeks is 8 shillings and 8 pennies. Or atleast that's my calculation.


The 'buy' price for eggs is 15p a dozen; that's the over the shelf price buying from established, entrenched egg people who don't need your business, etc etc; with whom you can haggle to get a better price if you're buying. Warhammer selling rules are basically 'under most circumstances half value if you're just hocking them and moving in, up to full value if you have plenty of time to find a buyer', thus the haggle rolls. But at 2p feed for 15p eggs, that's a net crank value of 13p per dozen eggs per week, with the first two dozen going to your hosts as rent.

Let me know if I've missed an obvious consideration here somewhere, but I think that scrubs out alright. it feels light compared to your earlier estimations, but those were made with the idea of many more chickens in mind, and with more chickens and eggs, the absolute value of the egg-tithe to the house seems less and less.

It's also noting that you'll hit egg saturation for this small village. They don't have an unlimited appetite for eggs! So the idea of a hundred laying hens churning out their income may have to wait until you can move your operation to a town of several hundreds of people, instead of a few dozen!

Edit: You may as well keep those rerolls as is - I'm unlikely to be requiring more rolls of you this in-game day, and passing the roll on the 3rd one (I ought to have mentioned it's +20, as basic rolls are) will give you some goss.

BananaPhone
2022-12-14, 07:53 PM
I'll note down the new currency on her google sheet.

She'll keep the first silver coin she made as her lucky coin. It's the first silver she ever made from her own labour.

Just two questions.


In regards to haggling etc you're right, and I thought about it last night before I saw your post so we're on the same page! What I think could happen is that we can settle on an of splitting the year up into quarters or thirds, and either accepting the half the list value as what she gets (which she doesn't have to roll for), or make a haggle roll for full, maybe a bit more, or the danger of actually selling for even less.

So she'll have:
- Eggs, a regular, weekly little income. Chances are she'll just take the half price. That'll be 6gc for the year.
- Wool, from the sheep, this comes once a year and is a huge money maker for her, so she'll most definitely want to try and burn her fate points to get the best price she could.
This could be sold for 66gc with a successful haggle, give or take for better success, for 33gc without haggling, or lower with a failed haggle roll.
- Cheese. Sheep lactate about 100 days a year, so that's 14 weeks of making and selling cheese. This is potentially another lucrative source of income, at ~56gc for that 14 week period, 28gc if she doesn't want to make a haggle roll, or 56gc+ if she succeeds and <28gc if she fails, so she'll likely want to burn a fate point here too if she can.
- Lambs. Things might change, but as it stands, she'll only be able to keep a couple to mature into ewes next year, so that'll be 5-8 lambs to sell for meat, at 2.5-4gc if she didn't want to haggle. However, she might make a very important meat processing contact by doing so, which she can use in the future.

So by the end of the year, if she passes her rolls, she could have around ~132gc, more if she succeeds or less if she doesn't. Take away taxes (~10%) and 10% rent to Gaulfredo, and that'll be about 105.6gc net, and which she can use expand her operations for the following year. That's pretty impressive for a first year farmer who just came out of a hole in the ground.

That also means that in her 2nd surface year, she'll actually keep little of her 1st year profits, as she'll re-invest about 80gc back into her farm, renting acres, hiring a teenage lad or two to help, building another pen for pigs and expanded sheep flock. She'll potentially make even more gold in her second year, but it'll require re-investing most of what she makes in her first.

This also aligns nicely with the idea she'll be getting 2-3 years to "cleanse the palate" of ratman hell with idyllic farming, closing the first chapter of her life before she hits ~20 and can embark on her next adventure, with a nice fat purse and income generation in the background (assuming you're not the dastardly, sadistic type of GM who is watching all of this moving forward into your planned future with a knowing smile :smalltongue:) Though 'farming simulator: warhammer edition!' sounds dull, as we've seen so far it can actually be pretty fun and interesting, and human life has enough drama within it without everything having to be battles and endless violence lol. Because I have an over-active imagination I've thought of a few avenues that could go but, there's a little while before that yet.

You're also correct about over-saturation. I might have dropped a not-so-subtle hint that she's looking at the trade post and seeing the trade lanes to the large cities, thinking she might need to make contacts to send future animals there for coin.

However, that leads me to my second question: that book that she found.

What is it?

You mentioned hand-inked (written by hand, not printed) with glittering gold-leafed titles and leather bound...I'm guessing an Illuminated Book?

Half its pages are gone, which would notch it down to Poor Quality. Because Taalia can read it now (assuming it's in Tilean), and find out what's inside it. If it's anything useful, use her writing kit to make a copy.

MrAbdiel
2022-12-14, 11:32 PM
Alright, let's fight these numbers. I had an image of how fun it would be (for me) to break Taalia's heart as economic forces blow her hither and yon, but in the interest of preventing it from feeling OOC frustrated at all, we probably ought to work it out what things are likely to produce for now!

You know me by now; I'm probably being conservative in my estimates since as the GM I am incentivized not to let player rewards get too far off the heezy but I'll listen to counterpoints!

Eggs

As discussed!

Wool

The wool is definitely a long term money maker; it doesn't go off, it's always in demand, and it doesn't break when dropped. I do want to make sure we get a sensible price, though. You have six shearable sheep right now. If you're coming up with a premium market value of 66gc for sales, you must be looking at something that's saying a single shorn fleece comes in at 11gc, which just can't be right. Sheep themselves sell for 2GC! And I can't find a listed price for selling raw wool, but we might extrapolate.

Arms and Equipment has some places we can start.

Live adult sheep, presumably recently shorn: 2GC
Square Yard of Wool (Fabric): 1GC
Sheephide (Skin and all): 4GC.

I think the hide isn't going to help us, since that's flayed off the sheep at slaughter and not shorn. The key will be figuring out how many yards of wool fabric one can reasonably get from an average fleece; and then shave off a reasonable margin for those in the interim professions cleaning, spinning, scouring and weaving the fabric. Time to earn my Australian citizenship. It's Sheepin' time.

5lbs for a raw fleece once the grubby bits are cut off is a pretty generous modern average; and that's with modern tools and an extra 500 years of selective eugenics to produce crazy merino superbreeds and so on. But I'm conservative at almost every other step in these calculations so let's be generous here and say 5lbs of raw wool is the average to come off one of your sheepeses.

I'm plucking a reasonable sounding figure from the internet about how much poundage from raw wool becomes spinnable fibres, and 64% sounds right considering the loss of non-useful fibres and especially all the grease someone has to get out of that. I'll goose that up to 70% to make it more friendly as a figure for our math; especially because this is old rural fabric and they're likely to leave a bit of the lanonlin in there rather than add other oils later.

So 1 Sheep = 1 5lb raw fleece = 1 3.5lb cleaned fleece

Now there's a ton of steps here like combing and beating and sorting and blah, so I'm going to abstract here. But I think we're more or less clear to translate the poundage directly to yardage at this poing. A 'heavier' fabric (as opposed to silk or something) weighs about 6 ounces per yard. 3.5lbs is 56 ounces, which we will round down (we've done enough rounding up!) to 54, or 9 yards.

1 Sheep = 1 5lb raw fleece = 1 3.5lb cleaned fleece = 54 ounces of wool = 9 yards of wool cloth.

Sobefore paying for the labor of the transformation from the sheep's back to the cloth bolt, the total value I can derive is 9GC.

So what's the cut for all the middle men? There's a lot of steps to turn it into fabric (or a lot of work for a homesteader to do so themselves). And calculating how much medieval wool skivers were making is too far into the weeds for my liking, so I think I need to just make a call here and say half of that value is lost to various other stages.

9 Yards of Cloth = 9GC/2 (middlemen cut) = 4.5GC of wool per sheep per year in optimal conditions.

But as we mentioned earlier, the non-perishable nature of wool means you're under less pressure to sell it right away. So unless you end up in a financial crisis where you need some money right now, you won't need to stoop to sell it at the quicksale value of 50% of that (2.25gp). You'll make a haggle roll for that year's wool, and the price you'll find will vary up and down on the 4.5GC per sheep price (so a catastrophic roll might mean the best offer you can get over a great period of time looking for buyers is 80%; an excellent roll might net you 120%. But unlike eggs (and cheese), there's no spoilage timer.

But reasonably assuming 4.5gc per year per sheep, that's 27GC per annum for wool speculations from your 6 sheep operation. (Before tax). That's still pretty good for a noob farmer!

Cheese/Milk/Butter

Alright, new product who dis.

Using my awesome internet/wiki powers, we'll say these primarily wool/meat sheep lactate 18 weeks of the year. This is a perishable resource, so we'll have to deal with it on a short time scale. Right now they aren't lactating at all - you'll have to see how many successfully breed, and sheep pregnance is like half a year; so it'll be a little while before this part of your production like takes off at all. Still, let's get ahead of it.

I liked your early calculations for dairy volumes, eg:


Each sheep can produce 1-2 litres of milk a day. Let's say 1.5 liters. Right down the middle. Beautiful.

1.5 x 5 (sheep) = 7.5 litres a day.
7.5 x 7 days of the week = 52.5 litres a week.
52.5 litres = 105 lbs of milk a week.
52.5 liters is 115.5lbs

What can you make with sheeps milk? Butter is one product. But also...and yes I realise how ironic this is...cheese.

And cheese sells for 50 pennies a lbs according to page 120 of Old World Armory.

Now it takes about 6 pounds of sheep's milk to make 1 pound of cheese.

105 lbs of milk / 6 lbs = 17.5 lbs of cheese a week.

Alright, Cheese Whiz. Here's where we thump into some additional factors.

First, we're putting aside the variance of which ewes successfully lamb; and we're assuming they all have healthy, accessible teats. This isn't a given; what I've read suggests it's pretty common to have sheeps with udders that basically can't be hand-milked, and they selectively breed for teat shape and size for a few generations to get a consistent milking flock. But let's say that all goes well for now.

Presumably, if all 5 of these ewes have lambed, you're going to be sharing milk with them! You don't have any kind of extra lamb supplement formulas like I'm sure they use today in addition to the milk; so they're nourished entirely off the mum. So let's cut that milk yield in half for the lambs getting fed - down to 57.75 lbs of milk a week. Let's round that down to a nice divisible 54, and say the remainder is used replenishing Taalia's certainly underserved calcium reservoirs.

54 lbs milk = 9 lbs of cheese under optimal conditions for a week.

But here's the part that may disappoint - your ability to manufacture saleable cheese is actually quite limited. Ignoring entirely the costs of rennet or vinegar or your chosen curdling agent, and the tools involved in the cheesemaker's trade, the reason Cheese, Various (lb.) goes for 50p a pound (in my interpretation as your friendly GM) is because most of that catagory is populated with various aged hard cheeses that travel well and store well over long periods. Cheeses of this kind require months to age and, more importantly, require a functionally refrigerated condition to age them in - a cheese cave. You don't have a cheese cave! There are herdsmen of the slopes of the Apuccini mountains well to the east who have flocks on the slopes, and cool caves build into the elevated mountainside where they produce their aged cheeses and cart them down to the towns and cities to sell.

But here under the not-Tuscan sun, the cheese you can make is basically cottage cheese - freshly curdled, goopy goodstuff that's only good for a day or two before it starts to rot because of the lack of refrigeration available. That's a much harder product to sell, because even presuming you get it to a market, you need someone who wants to buy a pound of cottage cheese to eat basically that day.

So you can see how that's a marketing challenge. But here's what I can do for you: 9lbs of cheese (or its milk or butter alternates) it's too much to split between four people. It adds a substantial amount of protein to your diets each day without requiring meat, which is expensive. So rolling the cost of cheesemaking ingredients and tools into the consideration in an abstract bundle, I could say that you and Ariana can work that 54 litres of milk in its various forms into the diets of the household. We'll say that elevates Ariana, Gaulfredo and Vittorio's diets from 'average' to 'good', which is normally a distance of about 8p a day. At a friends and family discount, let's say they'll pay you 5s6p a week for the value of this quality of life improvement.

It's a far from the 2gc10s that selling 9lbs of cheddar in a Verezzo market would get you, but for the reasons outlined above, I just don't think it's super reachable. Breeding sheep, your best income is always going to be the meat or stock sale value. If you can get and raise 5 lambs in a year, that's 10GC right there. And theoretically a ewe could push our two per annum.

Whew that was hours researching wool and cheese again. Let me know what you think.


EDIT: Oh also, the book!

As you start to learn how to read Tilean, you discover that the words, while in a familiar alphabet, are not Tilean words. To find out what the book's about, and if it has any value at all when it's half gone, well... We can do that IC! Mysterious items and things you find, I will not begrudge you using the Kings Quest approach, rubbing those found things on everyone you meet to see if they react helpfully.


https://youtu.be/EBIsZlV1jHk

BananaPhone
2022-12-15, 02:08 AM
Alright, let's fight these numbers. I had an image of how fun it would be (for me) to break Taalia's heart as economic forces blow her hither and yon,


Whew that was hours researching wool and cheese again.


Are these two things connected? :smalltongue:



Wool


The wool is definitely a long term money maker; it doesn't go off, it's always in demand, and it doesn't break when dropped. I do want to make sure we get a sensible price, though. You have six shearable sheep right now. If you're coming up with a premium market value of 66gc for sales, you must be looking at something that's saying a single shorn fleece comes in at 11gc, which just can't be right. Sheep themselves sell for 2GC! And I can't find a listed price for selling raw wool, but we might extrapolate.

I've been going by Page 14 of Old World Armory, Wool is listed as 1gc per square yard. It's not clear whether this is raw unprocessed wool, or sparkly sheets of cotton wool ready to be woven into clothes, bed covers etc. As it's under "Trade goods", rather than clothing, general goods etc I'm inclined to believe it's raw, unprocessed wool, as a skilled labourer can fashion it into the final product for a few silver more a day and tailors can then turn it into clothes for another few silver a day. That's just what I'm extrapolating anyway.

How many square yards do sheep produce?

About 4.5 kgs a year, or 10+ meters worth. (https://iwto.org/sheep/)

Now, I understand they specifically didn't say "square meters", but given the ensuing list of items that can be made from this single sheeps contribution to the textile industry, I think it's a safe assumption.

So 4.5kg (about 9.9lbs of wool) of wool, ~10meters square, which rounds up to 12 square yards, or 12gc for each sheep after being shorn. I had it listed originally at 11gc, so 6 sheep = 66gc. That's where I was getting my numbers/thoughts from.

So she doesn't go through the process of spinning it into yarn etc, she just produces the raw fleece and sells it at big market time. Pretty much producing and selling 6 of these:

https://stmaaprodfwsite.blob.core.windows.net/assets/sites/1/2-laying-out-fleece-post-shearing-c-no-credit.jpg

And the book is saying it sells for 1gc a square yard. She'd definitely have to hire a skilled labourer to help for a day or two (a few silver), but she'd be putting that stuff on the cart and taking it to market, basically, where she'll haggle for price because it's the mainstays of her first years income. (burning those fate points) It'll also come later in the year when she's got Haggle +10% hopefully.

So if the tradesman can argue her down to 5gc for 12 square yards of wool, he can make a tidy profit out of that, and his margins diminish the close it goes up to full price.

What do you think?




Live adult sheep, presumably recently shorn: 2GC
Square Yard of Wool (Fabric): 1GC
Sheephide (Skin and all): 4GC.

You've given me the realisation it's more profitable to keep the lambs, let them mature, get the cheese from them, get their wool and then send them off to the butchers shop. Cycle the numbers each year and it could be very profitable! Of course, she'll have to expand her small pen to about 1.5 acres pen to accommodate about 10-20 sheep in the flock at any one time.
Have a flock of 20, including the ram, on 2 acres. The 19 girls get pregnant, take half the milk from them, shear them and sell 15 of them and 4-23 lambs off for meat at the end of the year, and keep 15 of the ewe lambs to mature in time for mating season next year, and start the process again. That could be around ~263gc if she makes her haggle rolls and we're going with raw fleece rather than processed. Anyway, I'm getting ahead of myself but it's fun to speculate.




I think the hide isn't going to help us, since that's flayed off the sheep at slaughter and not shorn. The key will be figuring out how many yards of wool fabric one can reasonably get from an average fleece; and then shave off a reasonable margin for those in the interim professions cleaning, spinning, scouring and weaving the fabric. Time to earn my Australian citizenship. It's Sheepin' time.

5lbs for a raw fleece once the grubby bits are cut off is a pretty generous modern average; and that's with modern tools and an extra 500 years of selective eugenics to produce crazy merino superbreeds and so on. But I'm conservative at almost every other step in these calculations so let's be generous here and say 5lbs of raw wool is the average to come off one of your sheepeses.

I'm plucking a reasonable sounding figure from the internet about how much poundage from raw wool becomes spinnable fibres, and 64% sounds right considering the loss of non-useful fibres and especially all the grease someone has to get out of that. I'll goose that up to 70% to make it more friendly as a figure for our math; especially because this is old rural fabric and they're likely to leave a bit of the lanonlin in there rather than add other oils later.

So 1 Sheep = 1 5lb raw fleece = 1 3.5lb cleaned fleece

Now there's a ton of steps here like combing and beating and sorting and blah, so I'm going to abstract here. But I think we're more or less clear to translate the poundage directly to yardage at this poing. A 'heavier' fabric (as opposed to silk or something) weighs about 6 ounces per yard. 3.5lbs is 56 ounces, which we will round down (we've done enough rounding up!) to 54, or 9 yards.

1 Sheep = 1 5lb raw fleece = 1 3.5lb cleaned fleece = 54 ounces of wool = 9 yards of wool cloth.

Sobefore paying for the labor of the transformation from the sheep's back to the cloth bolt, the total value I can derive is 9GC.

So what's the cut for all the middle men? There's a lot of steps to turn it into fabric (or a lot of work for a homesteader to do so themselves). And calculating how much medieval wool skivers were making is too far into the weeds for my liking, so I think I need to just make a call here and say half of that value is lost to various other stages.

9 Yards of Cloth = 9GC/2 (middlemen cut) = 4.5GC of wool per sheep per year in optimal conditions.

But as we mentioned earlier, the non-perishable nature of wool means you're under less pressure to sell it right away. So unless you end up in a financial crisis where you need some money right now, you won't need to stoop to sell it at the quicksale value of 50% of that (2.25gp). You'll make a haggle roll for that year's wool, and the price you'll find will vary up and down on the 4.5GC per sheep price (so a catastrophic roll might mean the best offer you can get over a great period of time looking for buyers is 80%; an excellent roll might net you 120%. But unlike eggs (and cheese), there's no spoilage timer.

But reasonably assuming 4.5gc per year per sheep, that's 27GC per annum for wool speculations from your 6 sheep operation. (Before tax). That's still pretty good for a noob farmer!

Oh you more than earned thart citizenship lol I feel like a bit of a jerk drawing the production line back to just shearing it off the sheep when you crunched the other numbers and actually went into looking it up lol.

But if it helps, I'm originally from rural Australia, and did my post-grad around sheep (not in agriculture, for other uses), so we're both on a similar spiritual page :smallbiggrin:.



Cheese/Milk/Butter


Alright, new product who dis.

Using my awesome internet/wiki powers, we'll say these primarily wool/meat sheep lactate 18 weeks of the year. This is a perishable resource, so we'll have to deal with it on a short time scale. Right now they aren't lactating at all - you'll have to see how many successfully breed, and sheep pregnance is like half a year; so it'll be a little while before this part of your production like takes off at all. Still, let's get ahead of it.

I liked your early calculations for dairy volumes, eg:



Alright, Cheese Whiz. Here's where we thump into some additional factors.

First, we're putting aside the variance of which ewes successfully lamb; and we're assuming they all have healthy, accessible teats. This isn't a given; what I've read suggests it's pretty common to have sheeps with udders that basically can't be hand-milked, and they selectively breed for teat shape and size for a few generations to get a consistent milking flock. But let's say that all goes well for now.

Presumably, if all 5 of these ewes have lambed, you're going to be sharing milk with them! You don't have any kind of extra lamb supplement formulas like I'm sure they use today in addition to the milk; so they're nourished entirely off the mum. So let's cut that milk yield in half for the lambs getting fed - down to 57.75 lbs of milk a week. Let's round that down to a nice divisible 54, and say the remainder is used replenishing Taalia's certainly underserved calcium reservoirs.

54 lbs milk = 9 lbs of cheese under optimal conditions for a week.

But here's the part that may disappoint - your ability to manufacture saleable cheese is actually quite limited. Ignoring entirely the costs of rennet or vinegar or your chosen curdling agent, and the tools involved in the cheesemaker's trade, the reason Cheese, Various (lb.) goes for 50p a pound (in my interpretation as your friendly GM) is because most of that catagory is populated with various aged hard cheeses that travel well and store well over long periods. Cheeses of this kind require months to age and, more importantly, require a functionally refrigerated condition to age them in - a cheese cave. You don't have a cheese cave! There are herdsmen of the slopes of the Apuccini mountains well to the east who have flocks on the slopes, and cool caves build into the elevated mountainside where they produce their aged cheeses and cart them down to the towns and cities to sell.

But here under the not-Tuscan sun, the cheese you can make is basically cottage cheese - freshly curdled, goopy goodstuff that's only good for a day or two before it starts to rot because of the lack of refrigeration available. That's a much harder product to sell, because even presuming you get it to a market, you need someone who wants to buy a pound of cottage cheese to eat basically that day.

So you can see how that's a marketing challenge. But here's what I can do for you: 9lbs of cheese (or its milk or butter alternates) it's too much to split between four people. It adds a substantial amount of protein to your diets each day without requiring meat, which is expensive. So rolling the cost of cheesemaking ingredients and tools into the consideration in an abstract bundle, I could say that you and Ariana can work that 54 litres of milk in its various forms into the diets of the household. We'll say that elevates Ariana, Gaulfredo and Vittorio's diets from 'average' to 'good', which is normally a distance of about 8p a day. At a friends and family discount, let's say they'll pay you 5s6p a week for the value of this quality of life improvement.

It's a far from the 2gc10s that selling 9lbs of cheddar in a Verezzo market would get you, but for the reasons outlined above, I just don't think it's super reachable. Breeding sheep, your best income is always going to be the meat or stock sale value. If you can get and raise 5 lambs in a year, that's 10GC right there. And theoretically a ewe could push our two per annum.


Ahh, shame. So that accrues to about 4 gold, 10 silver for the year, and injects a lot more protein into her foster family's diet ensuring they eat very well - including the growing Vitorio, which could be very beneficial for him as he develops into a burly farm kid.

It's fair enough, with all the other production costs. Maybe she could buy a cow and make some sort of large cellar to store cheese blocks in while they cool as an artificial cheese cave to really ramp up production? We'll see. For the first year it'll do for now.

So that's about 10.5 gc from the eggs and cheese.

The fleece is still under discussion, but it's looking to be at least in the late 20s (if we go with yours) to late 60s (if we go with mine). That's quite a spread, but even in the less than favorable outcome, her food has been taken care of, place to stay, after taxes and some rent to Gaulfredo that's money to rent out a couple more acres and buy some pigs and expand her flock.

Speaking of which, because I haven't driven you nuts with Farm Simulator enough already, but how did you want to manage rent etc? Like if she wanted to rent a few Common Acres farmland, taht would cost 27gc total, adjacent to Gaulredo's farm. But would she have to pay all of that upfront, or broken down into months, twice a year, at the end of the year etc ?

I can't see them asking for everything up front, because who could afford to pay that? The land would just go idle. But neither can I see them wanting everything at the end of the year. Some sort of monthly or bi-annual costs?


EDIT: Oh also, the book!

As you start to learn how to read Tilean, you discover that the words, while in a familiar alphabet, are not Tilean words. To find out what the book's about, and if it has any value at all when it's half gone, well... We can do that IC! Mysterious items and things you find, I will not begrudge you using the Kings Quest approach, rubbing those found things on everyone you meet to see if they react helpfully.

Hah, yeah she's definitely going to take it into town now to Gaulfredo's brother in law who should know. She'll wait until the following week to do that, after the nasty Troll business has been concluded.

MrAbdiel
2022-12-15, 03:16 AM
I've been going by Page 14 of Old World Armory, Wool is listed as 1gc per square yard. It's not clear whether this is raw unprocessed wool, or sparkly sheets of cotton wool ready to be woven into clothes, bed covers etc. As it's under "Trade goods", rather than clothing, general goods etc I'm inclined to believe it's raw, unprocessed wool, as a skilled labourer can fashion it into the final product for a few silver more a day and tailors can then turn it into clothes for another few silver a day. That's just what I'm extrapolating anyway.

How many square yards do sheep produce?

About 4.5 kgs a year, or 10+ meters worth. (https://iwto.org/sheep/)

Well, I'm pretty confident the one in the Armory is the fabric - the columb it's under is titled fabric, and it's measured in yards next to canvas, linen, and silk! So it's gotta be before the production line,

As for IWTO's figures... Well, I'm not sure what to do about that. That's just a big discrepancy between what they're saying and what the sources I saw online were saying. Hmm. Lots of little farm community pages saying "I usually average 4lbs of wool off my sheep when you cut off the poopy bits etc", but Big Sheep over here claiming to crank out twice that much. Is this because they are genetically uplifted ultrasheep, more fleece than beast? Are they shaved twice a year and regrow real quick? I cannot say.

But I DID calculate out to the estimation of 9 Yards of Cloth per meter, and the site says '10+ Meters', so that seems to land alright. Let's go with your 12 Yards average, since that's slightly more than 10 Meters.




So 4.5kg (about 9.9lbs of wool) of wool, ~10meters square, which rounds up to 12 square yards, or 12gc for each sheep after being shorn. I had it listed originally at 11gc, so 6 sheep = 66gc. That's where I was getting my numbers/thoughts from.

So she doesn't go through the process of spinning it into yarn etc, she just produces the raw fleece and sells it at big market time. Pretty much producing and selling 6 of these:

https://stmaaprodfwsite.blob.core.windows.net/assets/sites/1/2-laying-out-fleece-post-shearing-c-no-credit.jpg

And the book is saying it sells for 1gc a square yard. She'd definitely have to hire a skilled labourer to help for a day or two (a few silver), but she'd be putting that stuff on the cart and taking it to market, basically, where she'll haggle for price because it's the mainstays of her first years income. (burning those fate points) It'll also come later in the year when she's got Haggle +10% hopefully.

So if the tradesman can argue her down to 5gc for 12 square yards of wool, he can make a tidy profit out of that, and his margins diminish the close it goes up to full price.

What do you think?

I appreciate the reformulation, but I just can't get away from that distance between the raw wool and the yards of fabric. At some point, someone is going to sell the 12 yards of wool cloth made from one of your sheep's fleeces; and they'll do so at 12GC in cases when they are not suckers because the guy buying it will make 8 cloaks out of it and sell those for 5GC a pop, or whatever. So 12GC is the fixed endprice that the wool is going to have down the line. I just can't imagine it being much worth a dealer's time to buy the raw material at more than half that final cost. So I think I'm going to say your typical Per-Sheep wool yield will be 6GC, with a good seasonal sale ranging up to 7.5, a bad one to 4.5, and a desperate same-day sale value of 3GC per fleece. Since 3gc per fleece is already 1GC more than the cost of a whole-ass sheep, that feels like about as far as I can imagine it going.






You've given me the realisation it's more profitable to keep the lambs, let them mature, get the cheese from them, get their wool and then send them off to the butchers shop. Cycle the numbers each year and it could be very profitable! Of course, she'll have to expand her small pen to about 1.5 acres pen to accommodate about 10-20 sheep in the flock at any one time.
Have a flock of 20, including the ram, on 2 acres. The 19 girls get pregnant, take half the milk from them, shear them and sell 15 of them and 4-23 lambs off for meat at the end of the year, and keep 15 of the ewe lambs to mature in time for mating season next year, and start the process again. That could be around ~263gc if she makes her haggle rolls and we're going with raw fleece rather than processed. Anyway, I'm getting ahead of myself but it's fun to speculate. Speculation is fun and I like the moxie. No reason you couldn't leave assets behind when you go adventuring and come back to see what's become of them later.


Oh you more than earned thart citizenship lol I feel like a bit of a jerk drawing the production line back to just shearing it off the sheep when you crunched the other numbers and actually went into looking it up lol.

But if it helps, I'm originally from rural Australia, and did my post-grad around sheep (not in agriculture, for other uses), so we're both on a similar spiritual page :smallbiggrin:. I thought you were Aussie when you used the word 'chook' though you might have already told me elsewhere! :D[/QUOTE]




Cheese/Milk/Butter



Ahh, shame. So that accrues to about 4 gold, 10 silver for the year, and injects a lot more protein into her foster family's diet ensuring they eat very well - including the growing Vitorio, which could be very beneficial for him as he develops into a burly farm kid.

It's fair enough, with all the other production costs. Maybe she could buy a cow and make some sort of large cellar to store cheese blocks in while they cool as an artificial cheese cave to really ramp up production? We'll see. For the first year it'll do for now.

So that's about 10.5 gc from the eggs and cheese.

The fleece is still under discussion, but it's looking to be at least in the late 20s (if we go with yours) to late 60s (if we go with mine). That's quite a spread, but even in the less than favorable outcome, her food has been taken care of, place to stay, after taxes and some rent to Gaulfredo that's money to rent out a couple more acres and buy some pigs and expand her flock.

The problem is really geographical. I didn't know it until I binged the videos, but the Cheese Cave/Refrigeration thing is a big deal; and without it, you basically can't maintain a steady temp at a cool enough level to prevent rot and promote aging. Geographically, you'd have to be higher in the mountains where such caves could be for cheese aging; down in cereal country, the best you can hope for is some hobby cheesing, like the initial proposal. But that won't come through until there's lambs anyway, yet!


Speaking of which, because I haven't driven you nuts with Farm Simulator enough already, but how did you want to manage rent etc? Like if she wanted to rent a few Common Acres farmland, taht would cost 27gc total, adjacent to Gaulredo's farm. But would she have to pay all of that upfront, or broken down into months, twice a year, at the end of the year etc ?

I can't see them asking for everything up front, because who could afford to pay that? The land would just go idle. But neither can I see them wanting everything at the end of the year. Some sort of monthly or bi-annual costs?

Well, right now, it's the Rampollo's call as the regional 'lord' stand-in as to whether or not you can rent or buy Verezzan land at all! You're still a very unknown quantity, and you might have to do a fair bit of proving yourself before that's possible. On the bright side, that means you're part of Gaulfredo's household for tax purposes; even if it does limit your space for project growth just now. Kill a few trolls, do a few deeds; see what comes of it.

Tomorrow: Troll Meeting 2: There be Trolls

BananaPhone
2022-12-15, 03:20 AM
Well, right now, it's the Rampollo's call as the regional 'lord' stand-in as to whether or not you can rent or buy Verezzan land at all!


And he is currently looking for a wife...

Sure she's got that facial scar, but other than that she's a nice, homely girl with a big brain and a towering cross-fitters physique, can't deny she'll provide strong, strapping, smart sons lol. [sales pitch]

BananaPhone
2022-12-15, 03:27 AM
Actually, could I swap out Trade (Farmer) for Heal with advancements? Heal and reading/writing seems like good things to have started learning from Madre, her 'farmers' side so far by being trained in Animal Care.

I haven't used either yet, and she hasn't really started "Trading as a farmer" just yet either, despite some eggs.

BananaPhone
2022-12-15, 03:47 AM
Well, I'm pretty confident the one in the Armory is the fabric - the columb it's under is titled fabric, and it's measured in yards next to canvas, linen, and silk! So it's gotta be before the production line,

As for IWTO's figures... Well, I'm not sure what to do about that. That's just a big discrepancy between what they're saying and what the sources I saw online were saying. Hmm. Lots of little farm community pages saying "I usually average 4lbs of wool off my sheep when you cut off the poopy bits etc", but Big Sheep over here claiming to crank out twice that much. Is this because they are genetically uplifted ultrasheep, more fleece than beast? Are they shaved twice a year and regrow real quick? I cannot say.

But I DID calculate out to the estimation of 9 Yards of Cloth per meter, and the site says '10+ Meters', so that seems to land alright. Let's go with your 12 Yards average, since that's slightly more than 10 Meters.





I appreciate the reformulation, but I just can't get away from that distance between the raw wool and the yards of fabric. At some point, someone is going to sell the 12 yards of wool cloth made from one of your sheep's fleeces; and they'll do so at 12GC in cases when they are not suckers because the guy buying it will make 8 cloaks out of it and sell those for 5GC a pop, or whatever. So 12GC is the fixed endprice that the wool is going to have down the line. I just can't imagine it being much worth a dealer's time to buy the raw material at more than half that final cost. So I think I'm going to say your typical Per-Sheep wool yield will be 6GC, with a good seasonal sale ranging up to 7.5, a bad one to 4.5, and a desperate same-day sale value of 3GC per fleece. Since 3gc per fleece is already 1GC more than the cost of a whole-ass sheep, that feels like about as far as I can imagine it going.





Speculation is fun and I like the moxie. No reason you couldn't leave assets behind when you go adventuring and come back to see what's become of them later.

I thought you were Aussie when you used the word 'chook' though you might have already told me elsewhere! :D





The problem is really geographical. I didn't know it until I binged the videos, but the Cheese Cave/Refrigeration thing is a big deal; and without it, you basically can't maintain a steady temp at a cool enough level to prevent rot and promote aging. Geographically, you'd have to be higher in the mountains where such caves could be for cheese aging; down in cereal country, the best you can hope for is some hobby cheesing, like the initial proposal. But that won't come through until there's lambs anyway, yet!



Well, right now, it's the Rampollo's call as the regional 'lord' stand-in as to whether or not you can rent or buy Verezzan land at all! You're still a very unknown quantity, and you might have to do a fair bit of proving yourself before that's possible. On the bright side, that means you're part of Gaulfredo's household for tax purposes; even if it does limit your space for project growth just now. Kill a few trolls, do a few deeds; see what comes of it.

Tomorrow: Troll Meeting 2: There be Trolls


That could be a wonderful name for her farm. "More Fleece than Beast" Or her metal band.

I do find it kinda fun though that we've been making our own OOC Haggle rolls over digital farm produce. So, 6gc worth of wool per sheep, 7.5gc on a good roll, 4.5 on a bad one, 3.5 on a terrible one, that's an income spread of 21 to 45gc.

Bringing her yearly total up to 6gc for the eggs, 4.5gc from the cheese and 21-45gc from wool, and 10-20gc for the 5-10 lambs (if she sells them, situationally), for a total of 36.5gc to 75.5gc. On top of that, she's the new girl under Madre, the locally respected Wise Woman and learning communal physician skills.

Assuming nothing changes, and even if things go poorly, she's on track for a successful first year, or a really successful first year, financially, socially and professionally. After ten years under the awful ratmen, she deserves it. Go Taalia, I believe in you!

BananaPhone
2022-12-16, 04:01 AM
Perception check: [roll0] vs TN 69.

MrAbdiel
2022-12-16, 04:04 AM
Nice.

As you are leaving the tinker-shop, you notice there are two brass cylinders on one the shelves of one of his open cupboards - they remind you very much of the brass oddity you recovered from the looted slingbag!

BananaPhone
2022-12-16, 05:16 AM
After giving up trying to modify my prior OOC character sheet because of the mind-boggling complexity of the thing, I decided to transfer it all into this simpler format.



Taalia


https://i.postimg.cc/T1Dbqdb9/wessgv.jpghttps://i.postimg.cc/zBzSs3N7/19aff81f258abff2256ed213419e4623.jpg


Age: ?? 17ish
Gender: Female
Hair: Blonde-to-white.
Eyes: One is green the other is blue.
Right Handed
Height: 6'5"
Weight: 75kg
Religion: None, but slowly Myrmidia.
Birthplace: Unknown, suspected to be the Wastelands.

Family:
Father: Unknown.
Mother: Unknown.
Brother: Unknown.
Brother: Unknown.

Foster Father: Gaulfredo
Foster Mother: Ariana
Step-brother: Vitorio










M
WS
BS
S
T
Ag
Int
WP
Fel
A
W
FP
IP


Base
4
44
41
39
36
32
39
34
34
1
13
3
0


Advance
-
+5
-
+5
+5
+10
+10
+5/5
+10/10
-
+4
-
-


Current
4
49
41
44
41
42
49
39
44
1
17/17
3
0




XP: 1,400 total/1,400 spent


Animal Care, Charm, Speak Language (Queekish), Speak Language (Tilean), Haggle, Heal, Gossip +10, Blather, Common Knowledge (Skaven), Concealment, Heal, Read/Write, Perception, Search, Silent Move, Trade (Farmer).



Resistance to Magic (+10% Resistance to magical effects)
Resistance to Disease (+10% to toughness to resist effects of disease)
Flee! (Gain +1 movement for 1d10 rounds when life is threatened)
Acute Hearing (+10% to Hearing-based perception checks)
Night Vision (see out to 30 yards normally at night)
Natural Weapons (always count as armed)
Surgery (+10% to Heal)
Rover (+10% to Silent Move and Concealment in rural settings)



Peasants outfit (average craftsmanship), 1 Slingbag, 1 handful of mushrooms, 1 animal skull necklace, 1 cloth scrap, 1 book (Damaged), 1 flint and steel (poor quality), 1 clay jug (1 gallon), 1 brass oddity), 1 large tent (poor quality), 1 lucky charm. 1 * Best Quality Clothing (Women's, red.), 1 * Wide Brimmed Hat (Women's Red), 2 * Perfume, 1 * Writing Kit (10gc), 1 * Cloak, Red, 2 * Sandals, 1 * Good Cosmetics, 1 * Disguise Kit (5gc), 1 * Pouch of simple jewellery, mostly wood and glass beads, 1x Antitoxin Kit, 1x Healing Draught, 1x Healing Poultice, 5x Bandages, 1x bottle of whiskey, 1x trinket (Trolls Tooth)
1x "Lucky" silver shilling coin.

Farm:
5x sheep, 1x ram (Hermes) (good quality), 10x Chickens, 1x Rooster (Hurico), 1x puppy (Corvo).
4x little ram lambs (2x good quality, 2x food quality) 1x ewe lamb.

Weapons:
Throwing Knife (poor craftsmanship), Quarter Staff (Str -2, Defensive, Pummelling)
Sword (Hand Weapon, Common Quality, Str+SB damage.
Shield (With Bulls head sigil, free parry each turn at +10%)

Currency: 12gc, 13s 3p




Scars:
The First Scar - The Burning House - Three ‘claw’ marks, Over the Left Eye: +1 Wound.
The Second Scar - The Boy’s Gift - Bloodletting scar over Upper Abdominal: +5 WS.
The Third Scar - Spite of the Barren - Intersecting Stripes on the Back: +5 WP.
The Fourth Scar - The Rat-Merchant's Lesson - Half-Inch Wide Line On the Right Side of the Neck: +2 Wounds.
The Fifth Scar - The Old Man's Gesture - L shaped tear hidden in hair at the crown of the head: +1 Wound.
The Sixth Scar - Snitch-Biter's Mark - puncture wound on the left thigh: +5 Toughness.
The Seventh Scar - Claws of the Wererat - Deep scratchmarks on the left ankle: +5 Agility.
The Eighth Scar - Rashabang's Reward - Burn scar over the floating ribs on the right: +1 Wound.
The Ninth Scar - Shacklebite - Two curved lines on the interior of the right ankle: +5 strength.
The Tenth Scar - Kiss of the Poison Wind - Chemical burn on left forearm: Gain Flee! Talent.
The Eleventh Scar - Skee-Ruh-Kris's Blow - Groove over the left temple: Gain Acute Hearing talent.
The Twelfth Scar - Skee-Ruh-Kris's Eulogy - Criss-crosses scratches over the right arm, wrist to elbow: +10 agility.
The Thirteenth Scar - The Price of Freedom - Shallow Cut over the left trapezius muscle: Gain Night Vision talent.




Even as a slave to the vile ratmen, Taalia showed a good head for numbers and willpower that saw her through incarceration. Upon the surface and with an adoptive family, the girl is coming out of her shell and revealing that she is surprisingly ambitious, but also quite physically affectionate and loving, excitable, an eagerness for new experiences and a generous streak. Though her final personality is yet to solidify due to her relatively young age, she has so far shown grit, tenacity and ambition wrapped in a flowery, friendly and affectionate exterior.





Taalia is an unnaturally tall girl, and this is usually the first thing people notice. At six foot five there are even very few men who can look ahead into her eyes. Simultaneously, she is physically gifted with a proportionate, well-muscled physique that has been sculpted by years of labour that has also made her possessed of unusual physical strength and fortitude for a human woman, let alone one of her age. Nevertheless, despite her imposing stature, she has an angular, pleasing face that is marred by a scar that runs down from the left side of her forehead, across her eye and down onto her cheek, while all of this is framed by a crown of soft, white-blonde hair. Curiously, she has a genetic mutation known as heterochromia, which has made one of her eyes green and the other blue. When combined with her height, physique, scar and hair color, she is a striking figure that few forget.

When Taalia speaks, she has a smoky, sonorous and smooth voice.





Fel +5 (100)
Int +5 (100)
Animal Care (100)
Read/Write (100)
Heal (100)
(500)

Fel +5 (100)
Int +5 (100)
Haggle (100)
Trade (Farmer) (100)

Surgery (100)

Silent Move (100)
Rover (100)

Charm (100)
Gossip +10 (100)

BananaPhone
2022-12-16, 06:00 AM
I also made this, because I'm 100% certain Taalia thought this at some point these past few weeks.

https://i.imgflip.com/74j9if.jpg

BananaPhone
2022-12-16, 06:46 PM
Country roads, take me home: [roll0]

MrAbdiel
2022-12-17, 11:37 AM
And take you home, they have! Battle of the Bella Collina Road coming tomorrow!

BananaPhone
2022-12-17, 06:00 PM
If given the choice, Taalia will use a bow, because they don't need weapon specialisations to use, but a crossbow does. That should be the other way around lol but there you go.

BananaPhone
2022-12-18, 08:02 AM
Initiative: [roll0]

Willpower: [roll1] vs TN 34

BananaPhone
2022-12-18, 08:05 AM
BS: [roll0] vs TN 31

MrAbdiel
2022-12-18, 09:12 AM
Somehow missed these!


And he is currently looking for a wife...

Sure she's got that facial scar, but other than that she's a nice, homely girl with a big brain and a towering cross-fitters physique, can't deny she'll provide strong, strapping, smart sons lol. [sales pitch]

youcancertainlytry.gif


Actually, could I swap out Trade (Farmer) for Heal with advancements? Heal and reading/writing seems like good things to have started learning from Madre, her 'farmers' side so far by being trained in Animal Care.

I haven't used either yet, and she hasn't really started "Trading as a farmer" just yet either, despite some eggs.

Approved.

BananaPhone
2022-12-18, 06:22 PM
Taking another shot: [roll0] vs TN 31

BananaPhone
2022-12-18, 06:23 PM
Damage: [roll0]

So close to fury lol.

Still, shot 12 fire wounds into the Trolls head.

BananaPhone
2022-12-19, 04:25 AM
Fear Test: [roll0] vs TN 44

BananaPhone
2022-12-19, 04:28 AM
Flee! for how many rounds: [roll0]

MrAbdiel
2022-12-19, 06:24 AM
Danger Level has been increased to Orange Threat Level: Dog in Peril.

BananaPhone
2022-12-19, 06:33 AM
Just as an aside, I've found these videos really interesting to watch.

What did peasants eat in medieval times? (https://youtu.be/WeVcey0Ng-w)

What did rich people eat in medieval times? (https://youtu.be/Ertx8fZiuxA)

Medieval & Renaissance Italian Food (https://youtu.be/5xZ37r20ftc)

BananaPhone
2022-12-19, 06:38 AM
I realise how out-of-the-blue my last post was, given the IC excitement heh, but I've been enjoying these videos recently.

Loose arrows: [roll0] vs TN 51

BananaPhone
2022-12-19, 06:40 AM
Right arm.

Damage: [roll0]

MrAbdiel
2022-12-19, 07:30 AM
Just as an aside, I've found these videos really interesting to watch.

What did peasants eat in medieval times? (https://youtu.be/WeVcey0Ng-w)

What did rich people eat in medieval times? (https://youtu.be/Ertx8fZiuxA)

Medieval & Renaissance Italian Food (https://youtu.be/5xZ37r20ftc)

Ahaha, the unintended side effect of Tilean RP. I will blame this game for my uptake in pasta consumption...

I'm glad you hooked right into the setting, by the way. Tilean has a handful of lore fluffed out from the old Dogs of War books and bits and pieces in WFRP official stuff, but it's mostly open to interpretation; and I thought it would be fun to take someone from some other country, have them speak queekish most of their lives, and resurface in tilea which sounds nothing like any fragments of language they know. And filling out lore gaps is also fun for me. For example, the Republic of Verezzo is ruled by four color factions who jockey for power; but the whole class breakdown of senators, voters and rampollos I just made up because it felt cool.

BananaPhone
2022-12-19, 07:37 AM
Likewise, I'm thankful you've been patient with my...over-active imagination and penchant for ambitious characters. I know that you're posting regularly with large page-long posts in several games, and then I come along with "I figured out money maker by farming derp!!!" can further strain ones time and patience. It has been a genuinely very fun and different experience than I'm used to on the forums, and if years ago you'd have told me I'd have a great time playing an escaped slave trying to become an entrepreneurial farmer in Medieval Fantasy Italy, I'd have thought you'd gone round the twist. But here we are, with a game and setting I'm really enjoying.

Of course, I know, that in a couple years In Character time to come that Taalia will have to move on in some way to adventures beyond and that will bring it's own fun. But I'm really enjoying it so far, and despite my penchant for throwing napkin economic math at you from time to time, I hope the fun is reciprocal.

MrAbdiel
2022-12-19, 07:40 AM
Haha; reciprocated. Napkin math is also welcome; the worst I can say is "no, there just aren't that many people who want eggs".

Edit: Re: So many posts and threads.

Yeah, I bite off a lot to chew like that... I've rationalized it by saying this is how I keep my writing sharp, hoping one day to do something productive with that; and I know when too much is really too much, and when burnout comes; and I try to surround myself with tolerant gamers who don't mind that my reply time varies from 30 minutes to 12 days.

BananaPhone
2022-12-19, 07:51 AM
Loosing another arrow: [roll0] vs TN 31 TN.

BananaPhone
2022-12-19, 07:52 AM
Fate point:

[roll0]

BananaPhone
2022-12-19, 07:52 AM
Another hit to the head.

Damage: [roll0]

BananaPhone
2022-12-19, 07:54 AM
Ahaha, the unintended side effect of Tilean RP. I will blame this game for my uptake in pasta consumption...


Hah it also helps that my mother is part Italian who developed under the supervision of her Nonna, so I've grown up on a similar cuisine.



Edit: Re: So many posts and threads.

Yeah, I bite off a lot to chew like that... I've rationalized it by saying this is how I keep my writing sharp, hoping one day to do something productive with that; and I know when too much is really too much, and when burnout comes; and I try to surround myself with tolerant gamers who don't mind that my reply time varies from 30 minutes to 12 days.


Yeah it can be hard. You're quite an excellent writer, so if you hadn't of hinted at already, I would've assumed it was related to what you did for a living.

MrAbdiel
2022-12-19, 08:55 AM
Hah it also helps that my mother is part Italian who developed under the supervision of her Nonna, so I've grown up on a similar cuisine.




Yeah it can be hard. You're quite an excellent writer, so if you hadn't of hinted at already, I would've assumed it was related to what you did for a living.

...Well now I'm hungry. >:(


And hey thanks, I appreciate it. I'm trying to iron out my weird spelling error habits, and my bad tendency to use; a million; semicolons; or alternatively - not strictly good writing - use hyphens to bracket internal phrases. And I love adverbs, despite all the advice. So sue me... Bigly.

I used to do a lot of writing for my job; lots of speeches, mostly. Now I'm in a bit of a career transition and hoping to jump into something where I can write for a living, but getting on the copywriting/contentwriting ladder seems... very hard, if you're not a niche expert on something that people will actually visit a blog to read about. But I'll get there, God willing!

BananaPhone
2022-12-19, 09:09 AM
Never thought I'd write this.

But quarterstaff attack against the troll: [roll0] vs TN 69 or 99.

Reasons:

49 WS base.

69 = 49 base + 20% for 3:1 outnumbered opponent.

99 = 49 base + 20% outnumbered + 30% 'unaware' opponent. (it doesn't seem aware of her, so might not count)

BananaPhone
2022-12-19, 09:11 AM
Damage: [roll0]

MrAbdiel
2022-12-19, 09:13 AM
Alas, it is aware of you; and strictly, it's only in melee with Bella right now; so when you charge in, it's 2:1, for +10. But you hit as a raw roll anyway, huzzah!

Point of order - while I'm willing to handwave the presense of the staff because this is a fantasy game and the idea that it can be sort of strapped to your backpack or something is fine - you won't be able to draw it and charge with it in the same turn, without the Quickdraw talent. That gives you three options.

The troll's close, so you could move into melee range with it, and draw your staff. But then you'd need to spend a fate point to take a parry stance as another half action - that's the defensive option.

You could spend a fate point for a half action to draw the staff, then charge - but you won't be able to parry with it this turn, without taking parrying stance.

Alternatively, you DO have rat-slave scrappy fighting powers; you could charge and make an unarmed/natural weapons strike this turn, and then next turn draw your staff and etc etc.

I'll let you preserve that attack and damage roll, if you choose to attack in one form or another.

BananaPhone
2022-12-19, 09:18 AM
I will choose Option C, scrappy slave-natural weapons, because killing a troll by punching it out is fn metal and epic.

MrAbdiel
2022-12-19, 09:20 AM
In that case... Please roll me a d100.

BananaPhone
2022-12-19, 09:21 AM
Ohhh, but with Natural Weapons, she has a higher Damage roll lol. Quarter Staff is SB-2, the Natural Weapon we've discussed is SB+0.

Natural Weapon: [roll0]

BananaPhone
2022-12-19, 09:21 AM
https://media.tenor.com/TipSEt5gVSMAAAAC/o-my-god-omg.gif



Fury Roll: [roll0]

BananaPhone
2022-12-19, 09:23 AM
In that case... Please roll me a d100.


Ahh.


To Hit: [roll0] vs TN 49.

BananaPhone
2022-12-19, 09:24 AM
*Rolls eyes*

Fate point.

To Hit: [roll0] TN 49.

MrAbdiel
2022-12-19, 09:24 AM
...Y'know... Alright. I must cause you pain, now.

The damage is good! It's good. It's good even before the reroll. It's simple enough to add the two. But now you rolled a max damage and, pending a confirmation hit roll, a fury. And I don't want to rob you of your first Myrmidia's Fury if I don't have to.

Here's the deal. You can take the lower damage (12), and roll me a d100 for the outcome.

Or you can take the fury damage roll (14 to start with, pending another 4). BUT. If you take this rerolled damage, I must also ask you to reroll the initial attack roll. Reroll both, or neither; but we cannot only reroll the damage, my friend.

BananaPhone
2022-12-19, 09:24 AM
*Rolls eyes harder*

Last fate point.


Punching the troll: [roll0] TN 49