Trogdorfubar
2022-11-02, 03:04 PM
So I am in a Play by Post on a private Discord. It is an E8 rather than E6 and we have been playing for about a year and while I have been having fun as a Druid I feel I have been overshadowing the others. As it is an isekai styled game where we got sent to Faerun and the premise is we can use our meta knowledge there, I have a hard time not rolling with my Druid knowledge since I have played them for a decade.
We started as commoners with 8 skills and these skills represent us. If we die we lose a skill and are reconstituted somewhere on the continent.
Through the game we managed to find the spell forge and it has been pumped full of all sorts of magic corrupting anything that we build there. So we have to vent it. I have an idea to climb into the vent (super hero logic) so it will give me super powers.
I talk it over with the group and the DM we go with it because it will "kill" me, magic will be tainted with my touch of golden Ice, but also it nerfs magic globally and world over everyone is now tier 3 or lower. The players in the group however are now Gestalts that is a boost to the rest of the group as they are mostly tier 3, one had a couple of levels in a tier 2 but is fine with the change.
So I am trying to put together something that will get me something close to what I had before my three big elements were Luminous Armor, Wildshape, eventually Venomfire when we were severally out classed. I am throwing Venomfire out at this point it was a mistake and opened the can of worms I found myself in.
I will be keeping my items and among them is a psudo skin of kalator from my first animal companion, so +4 Druid wildshape progression there, and a Pistol I brought with me from our world.
So here is my new build. I want to keep as much flavor of my original build as possible for RP reasons that is why some stats and feats are as odd. Have I overlooked anything that would make this not work or could be a better way of doing similar?
Saurian Shifter Longtooth (+2 con, -2int, -2cha)
starting stats
STR 3
DEX 13
CON 16
INT 17
WIS 16
CHA 12
1 Ranger WS / Duskblade
2 Ranger WS / Duskblade
3 Ranger WS / Duskblade
4 Ranger WS / Duskblade
5 Warshaper / Ranger WS
6 Warshaper / Duskblade
7 Warshaper / Abjurant Champion
8 Warshaper / Abjurant Champion
Feats (Flaw) Touch of Golden Ice
(Flaw) Nymph's Kiss
1 Zen Archery
3 Arcane preparedness
6 Natural Spell
We started as commoners with 8 skills and these skills represent us. If we die we lose a skill and are reconstituted somewhere on the continent.
Through the game we managed to find the spell forge and it has been pumped full of all sorts of magic corrupting anything that we build there. So we have to vent it. I have an idea to climb into the vent (super hero logic) so it will give me super powers.
I talk it over with the group and the DM we go with it because it will "kill" me, magic will be tainted with my touch of golden Ice, but also it nerfs magic globally and world over everyone is now tier 3 or lower. The players in the group however are now Gestalts that is a boost to the rest of the group as they are mostly tier 3, one had a couple of levels in a tier 2 but is fine with the change.
So I am trying to put together something that will get me something close to what I had before my three big elements were Luminous Armor, Wildshape, eventually Venomfire when we were severally out classed. I am throwing Venomfire out at this point it was a mistake and opened the can of worms I found myself in.
I will be keeping my items and among them is a psudo skin of kalator from my first animal companion, so +4 Druid wildshape progression there, and a Pistol I brought with me from our world.
So here is my new build. I want to keep as much flavor of my original build as possible for RP reasons that is why some stats and feats are as odd. Have I overlooked anything that would make this not work or could be a better way of doing similar?
Saurian Shifter Longtooth (+2 con, -2int, -2cha)
starting stats
STR 3
DEX 13
CON 16
INT 17
WIS 16
CHA 12
1 Ranger WS / Duskblade
2 Ranger WS / Duskblade
3 Ranger WS / Duskblade
4 Ranger WS / Duskblade
5 Warshaper / Ranger WS
6 Warshaper / Duskblade
7 Warshaper / Abjurant Champion
8 Warshaper / Abjurant Champion
Feats (Flaw) Touch of Golden Ice
(Flaw) Nymph's Kiss
1 Zen Archery
3 Arcane preparedness
6 Natural Spell