False God
2022-11-07, 03:53 PM
So, looking for a little help here on managing high skill checks, as the title suggests. I enjoy running narrative-focused, high-level, high-magic, often epic+ campaigns, but cannot realistically justify absurdly high skill checks. Sure, the Ancient Puzzlebox may have a DC 75 and the Cursed Amulet has a DC 100 to break the curse, but on the day to day, nothing really justifies a check anywhere close to where my players often have their skills.
Certainly for a lot of things, I just let them succeed. Without including 1 as an auto fail, if your total check would be equal to or greater than the DC for whatever it is you're doing, you just do it. I have allowed rolling as a form of improving the quality of whatever you do, as well as rewarding having skills well beyond the DC, usually in increments of 5. I certainly expect that someone with 70 points in Craft Arms and Armor would be absolutely rockin it on all but the most detailed or magical of items.
The monster challenges aren't a problem, there are an assortment of epic creatures to play around with and an army ran as swarm damage bypasses many standard defenses quite well, even if the damage is low, a thousand cuts ya know. I do my best to attempt to provide non-combat challenges, but at these kinds of numbers, its difficult to regularly present them (and by regularly I'd say that everyone in a traditional 5-man party each holding to their own specialty gets something non-combat challenging coming at least every other session).
The social checks tend to be the easiest to mange, mostly because they are multi-faceted and brute force "rolling the DC or higher" isn't really going to win over the people you're dealing with, not to mention many of them are "on your level" (relatively close so that a die roll really does matter) with their own counter-skills.
Another DM I played with had, if our skills were 100(after the stat mod was included) had you roll a percentile beforehand. Saying that the individual knew so much that it was sometimes difficult for them to remember any singular fact. No d20 roll was required on this check, just the percentile, you always new something related to the subject, but the lower the roll, the less specific, less helpful and less complete your knowledge was. I like this idea, and it works well for investigative checks, but it's not so helpful in other areas.
So, looking for suggestions on how to manage absurdly high DC's without simply artificially inflating the DCs of mundane tasks, lets say I have players who can make skill checks ranging from 75 to 150.
Certainly for a lot of things, I just let them succeed. Without including 1 as an auto fail, if your total check would be equal to or greater than the DC for whatever it is you're doing, you just do it. I have allowed rolling as a form of improving the quality of whatever you do, as well as rewarding having skills well beyond the DC, usually in increments of 5. I certainly expect that someone with 70 points in Craft Arms and Armor would be absolutely rockin it on all but the most detailed or magical of items.
The monster challenges aren't a problem, there are an assortment of epic creatures to play around with and an army ran as swarm damage bypasses many standard defenses quite well, even if the damage is low, a thousand cuts ya know. I do my best to attempt to provide non-combat challenges, but at these kinds of numbers, its difficult to regularly present them (and by regularly I'd say that everyone in a traditional 5-man party each holding to their own specialty gets something non-combat challenging coming at least every other session).
The social checks tend to be the easiest to mange, mostly because they are multi-faceted and brute force "rolling the DC or higher" isn't really going to win over the people you're dealing with, not to mention many of them are "on your level" (relatively close so that a die roll really does matter) with their own counter-skills.
Another DM I played with had, if our skills were 100(after the stat mod was included) had you roll a percentile beforehand. Saying that the individual knew so much that it was sometimes difficult for them to remember any singular fact. No d20 roll was required on this check, just the percentile, you always new something related to the subject, but the lower the roll, the less specific, less helpful and less complete your knowledge was. I like this idea, and it works well for investigative checks, but it's not so helpful in other areas.
So, looking for suggestions on how to manage absurdly high DC's without simply artificially inflating the DCs of mundane tasks, lets say I have players who can make skill checks ranging from 75 to 150.