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Tevo77777
2022-11-09, 12:30 AM
Previous Thread About The System
link (https://forums.giantitp.com/showthread.php?649999-How-Insane-Is-It-To-Mix-D20-Modern-5e-and-Pathfinder-2e)

Why is this thread made?

Right now I am not exactly in a rush to "proselytize" the "glory" of my system. Instead I want a centralized place, on these forums, to help me keep track of which users on this website I have cited and which ones I've informed that I've borrowed ideas from.

List of People I've Borrowed From
AdAstra (https://forums.giantitp.com/member.php?190504-AdAstra), Warlord Port to 5e Thanked, Contacted
Damon_Tor’s (https://forums.giantitp.com/member.php?80364-Damon_Tor) “The Leader” Class Thanked, Contacted
sengmeng's (https://forums.giantitp.com/member.php?58533-sengmeng) Samurai class
Berzerker Unit's (https://forums.giantitp.com/member.php?162206-BerzerkerUnit) Ninja Class
Ninja_Prawn's (https://forums.giantitp.com/member.php?108623-Ninja_Prawn) Insurgent Class, Thanked, Contacted

List of Systems I've Borrowed From
D-20 Modern (Shoved into 5e), generally followed for encumbrance, race balancing (No free skills thou), basic items, Modern skills, source of some feats
D&D 5e Edition, followed for leveling XP, skill rules, base skills, weapon proficiency mechanics, save mechanics, grappling
D-20 Modern Sourcebooks (Likely all of them at this point), PTSD rules, initiative penalty rules, recoil mechanic (heavily tinkered with), character class ideas, feats, BUCS wargaming system (Little system, uses squads of ten)
PATROL, range table concept, food and thirst trackers (Barely used)
D-20 Future, Cybernetics pricing, Genetherapy (Broken mechanic, frozen last few years till fixed)
Cyberpunk 2020, Actual distances of ranges (Sorta), Kill or Be Killed wargaming system (Suitable for larger armies)
BESM D20, Provided a balance chart that allowed me to fix the balancing, which was resolved by handing out different amounts of feats to different classes.
GURPS, Good source for Martial Arts mechanics, porting or adapting source for "Flaws"

Tevo77777
2022-11-09, 12:36 AM
This Post Will Be Where I Sort History Of System

Pre Operator Hardcore 5.0
System used "Modern Path" as guideline.

1. First game was the one where we explored 22nd Parallel and lots of crazy stuff happened, all of which was epic enough that I memorized it or saved all the maps.
2. According to the second link, my second game ever as a GM was the one done in MindWalker where two weeaboos ruined everything (Which is why I banned Weeaboos and Kananas, its a loco story that I should film myself explaining so I don't forget more than I have)
3. Third game was the insano cop game that went to **** and I'm still amazed at the players being so insano
4. Diner game, hilarious, I have notes in the second link.

Post about skill points balancing, part of reason shift to 5e was made. (https://forums.giantitp.com/showthread.php?482702-D-20-Modern-and-Pathfinder-Modern-Unbalanced-Skill-Points)

A Power Vacuum (NS, Pathfinder Modern) (https://forums.giantitp.com/showthread.php?482013-A-Power-Vacuum-(NS-Pathfinder-Modern))
"Hello! After 25+ hours of my patented (Not really) D-20 Modern/Pathfinder Modern mix with some adjustment for realism and 4 -6 hours of out of game testing of rules; I have grounded a very solid system."

Yeah, no, that's not what was in reality.
Pathfinder Modern, Adjusted For Realism V.2.7 (https://forums.giantitp.com/showthread.php?482007-Pathfinder-Modern-Adjusted-For-Realism-V-2-7&p=20559036#post20559036)

Operator Hardcore 5.0
Transition to 5e, first use of new range tables and new armor system, wrote own classes, made up own backgrounds,

1. First game was Jaded Souls (Introduction of Jaded Souls supplement), met best player I've ever had who played about 18-24 months or something.
2. Purple Campaign, (Introduction of Yeren is Cursed Supplement)

Transition to putting almost everything out in the open so players can look at equipment lists and I have an easier time remembering where everything is.

Transition to Patch Log
There was some period, dated on the first patch log, where I started labeling all my patches the days they happened.
12/10/2020

Advanced Operator Hardcore
9/2/2022