unseenmage
2022-11-10, 04:15 PM
I was curious what methods one could modify a spell with that would persist through that spell becoming a scroll, a living spell, an energy transformation field, etc.
So a list was born.
As always suggestions and assistance are always welcome.
Spell Modifications
- how does wish, miracle, and the shadow spells modify the spell? Counts as the spell that is copying the other spell. So counter spelling etc would be vs a wish even if wish is copying a magic missile. Also changes casting times.
- full list of how genesis and create demiplane modify spells? Magic planar trait
- are there any locations for acorn of far travel that modify spells that are not genesis/create demiplane accessible? Planar touchstones or areas where another spell is in effect? Like Desecrate.
- do all of the reserve feats actually modify spells? Yes, at least the last line of each.
- is there a list of metamagic feats for 3.P? Yeah. Hunt it down. It is probably called an index.
- make a note for each class ability the minimum CL they can modify a spell at? Yeah, but the lowest through cheese is like 2nd level. Needs a note that the entering class is a fullcasting prepared or unprepared caster.
- anything that emulates metamagic equivalent effects would be priced as that metamagic. If there is anything else it might be cheese, depending on context.
The only places that the item pricing wouldnt be expressed would be Energy Transfo Field, Wish, and the shadow spells.
The Shadow spells are only partially real and if your build is dedicated to making them real then have at it. And the other two are 9th level spells and at that point have at it as well. They both have their own massive costs that are intended as balance.
Craftable SLAs and Spell Storing items both have their own costs as well. And as long as the modified spell comes with a metamagic spell level increase said increase should balance the spell for these as well.
Hallow/Unhallow list expansion is entirely under the purview of the GM.
Similar to a wizard adding these modified spells to their spellbook, Only if the GM rules that these modified spells exist as generic spells, which by definition they would not.
TLDR If it has an effect based on spell level then it should be fine.
INPUTS
Methods by which a spell can be modified with an emphasis on spell modifiers whose effects will persist through the outputs listed below. (The above notes section contains a pseudo Q&A on this subject the results of which are meant to populate this section.)
Ray Burst feat (Dragon Annual 5)
OUTPUTS
Receptacles for spells modified via the above means.
Cast the Spell Into The Thing
These are game elements that require spell(s) be cast into them so that they can later output the spell.
Chain Contingency (Tome and Blood: A Guidebook to Wizards and Sorcerers)
Contingency (http://www.d20srd.org/srd/spells/contingency.htm)
Elminster's Evasion (Forgotten Realms Campaign Setting)
Enveloping Cocoon (https://dndtools.net/spells/spell-compendium--86/enveloping-cocoon--4453/)
Ring of Spell Storing (https://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor)
Runic Guardian (Monster Manual II)
Shalantha's Delicate Disk (Lost Empires of Faerūn)
Shield Guardian (http://www.d20srd.org/srd/monsters/shieldGuardian.htm)
Spell Matrix (Spell Compendium, p. 199)
Spell Matrix, Greater (Spell Compendium p. 199)
Spell Matrix, Lesser (Spell Compendium p. 199)
Spell Storing weapon (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring)
You Don't Cast the Spell Into the Thing
These are game elements for which you merely have to know the spell so that they can later output the spell.
Craft Aboleth Glyph ( Lords of Madness, p. 22)
Craft Skull Talisman ( Frostburn, p. 47)
Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
Designing A Trap: Magic Traps (http://www.d20srd.org/srd/traps.htm)
Elder Glyph of Warding (Lords of Madness)
Glyph of Warding (Player's Handbook v.3.5, p. 236)
Glyph of Warding, Greater (Player's Handbook v.3.5, p. 237)
Living Spells (Monster Manual III pg. 91)
- Spell Sovereign: Create Living Spell (Dragon 357 pg. 76)
Runecaster: Improved Runecasting (Forgotten Realms Campaign Setting variant, p. 51) (casting as a rune is mentioned twice as flavor text not as rules text)
Spell Turret (DMG2 p. 45) (creation would use the Designing A Trap: Magic Traps rules)
Spellscribed Mummy (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mummy)PF (Pathfinder #81: Shifting Sands pg. 71)
Tupilaq (https://aonprd.com/MonsterDisplay.aspx?ItemName=Tupilaq)PF (Bestiary 3 pg. 275)
Dont Even Have to Know The Spell
These are the game elements for which you neither have to cast nor even know the spell which they will later output.
Craft Contingent Spell (Complete Arcane, p. 77)
Energy Transformation Field (Spell Compendium, p. 80)
Hallow (http://www.d20srd.org/srd/spells/hallow.htm)/Unhallow (https://www.d20srd.org/srd/spells/unhallow.htm)
Living Spells (Monster Manual III pg. 91)
- AlchemistPF: Bottled Ooze (https://aonprd.com/AlchemistDiscoveries.aspx) (Ultimate Magic pg. 15)
- Craft Ooze (https://aonprd.com/FeatDisplay.aspx?ItemName=Craft%20Ooze)
- Spell Sovereign: Living Spell Familiar (Dragon 357 pg. 76)
Spellsong Nightingale (http://archive.wizards.com/default.aspx=dnd/cw/20070115a)
Spellstitched undead (Complete Arcane p. 161)
So a list was born.
As always suggestions and assistance are always welcome.
Spell Modifications
- how does wish, miracle, and the shadow spells modify the spell? Counts as the spell that is copying the other spell. So counter spelling etc would be vs a wish even if wish is copying a magic missile. Also changes casting times.
- full list of how genesis and create demiplane modify spells? Magic planar trait
- are there any locations for acorn of far travel that modify spells that are not genesis/create demiplane accessible? Planar touchstones or areas where another spell is in effect? Like Desecrate.
- do all of the reserve feats actually modify spells? Yes, at least the last line of each.
- is there a list of metamagic feats for 3.P? Yeah. Hunt it down. It is probably called an index.
- make a note for each class ability the minimum CL they can modify a spell at? Yeah, but the lowest through cheese is like 2nd level. Needs a note that the entering class is a fullcasting prepared or unprepared caster.
- anything that emulates metamagic equivalent effects would be priced as that metamagic. If there is anything else it might be cheese, depending on context.
The only places that the item pricing wouldnt be expressed would be Energy Transfo Field, Wish, and the shadow spells.
The Shadow spells are only partially real and if your build is dedicated to making them real then have at it. And the other two are 9th level spells and at that point have at it as well. They both have their own massive costs that are intended as balance.
Craftable SLAs and Spell Storing items both have their own costs as well. And as long as the modified spell comes with a metamagic spell level increase said increase should balance the spell for these as well.
Hallow/Unhallow list expansion is entirely under the purview of the GM.
Similar to a wizard adding these modified spells to their spellbook, Only if the GM rules that these modified spells exist as generic spells, which by definition they would not.
TLDR If it has an effect based on spell level then it should be fine.
INPUTS
Methods by which a spell can be modified with an emphasis on spell modifiers whose effects will persist through the outputs listed below. (The above notes section contains a pseudo Q&A on this subject the results of which are meant to populate this section.)
Ray Burst feat (Dragon Annual 5)
OUTPUTS
Receptacles for spells modified via the above means.
Cast the Spell Into The Thing
These are game elements that require spell(s) be cast into them so that they can later output the spell.
Chain Contingency (Tome and Blood: A Guidebook to Wizards and Sorcerers)
Contingency (http://www.d20srd.org/srd/spells/contingency.htm)
Elminster's Evasion (Forgotten Realms Campaign Setting)
Enveloping Cocoon (https://dndtools.net/spells/spell-compendium--86/enveloping-cocoon--4453/)
Ring of Spell Storing (https://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor)
Runic Guardian (Monster Manual II)
Shalantha's Delicate Disk (Lost Empires of Faerūn)
Shield Guardian (http://www.d20srd.org/srd/monsters/shieldGuardian.htm)
Spell Matrix (Spell Compendium, p. 199)
Spell Matrix, Greater (Spell Compendium p. 199)
Spell Matrix, Lesser (Spell Compendium p. 199)
Spell Storing weapon (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring)
You Don't Cast the Spell Into the Thing
These are game elements for which you merely have to know the spell so that they can later output the spell.
Craft Aboleth Glyph ( Lords of Madness, p. 22)
Craft Skull Talisman ( Frostburn, p. 47)
Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
Designing A Trap: Magic Traps (http://www.d20srd.org/srd/traps.htm)
Elder Glyph of Warding (Lords of Madness)
Glyph of Warding (Player's Handbook v.3.5, p. 236)
Glyph of Warding, Greater (Player's Handbook v.3.5, p. 237)
Living Spells (Monster Manual III pg. 91)
- Spell Sovereign: Create Living Spell (Dragon 357 pg. 76)
Runecaster: Improved Runecasting (Forgotten Realms Campaign Setting variant, p. 51) (casting as a rune is mentioned twice as flavor text not as rules text)
Spell Turret (DMG2 p. 45) (creation would use the Designing A Trap: Magic Traps rules)
Spellscribed Mummy (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mummy)PF (Pathfinder #81: Shifting Sands pg. 71)
Tupilaq (https://aonprd.com/MonsterDisplay.aspx?ItemName=Tupilaq)PF (Bestiary 3 pg. 275)
Dont Even Have to Know The Spell
These are the game elements for which you neither have to cast nor even know the spell which they will later output.
Craft Contingent Spell (Complete Arcane, p. 77)
Energy Transformation Field (Spell Compendium, p. 80)
Hallow (http://www.d20srd.org/srd/spells/hallow.htm)/Unhallow (https://www.d20srd.org/srd/spells/unhallow.htm)
Living Spells (Monster Manual III pg. 91)
- AlchemistPF: Bottled Ooze (https://aonprd.com/AlchemistDiscoveries.aspx) (Ultimate Magic pg. 15)
- Craft Ooze (https://aonprd.com/FeatDisplay.aspx?ItemName=Craft%20Ooze)
- Spell Sovereign: Living Spell Familiar (Dragon 357 pg. 76)
Spellsong Nightingale (http://archive.wizards.com/default.aspx=dnd/cw/20070115a)
Spellstitched undead (Complete Arcane p. 161)