KillianHawkeye
2022-11-14, 07:01 PM
Underwater combat rules in 3.5e/Pathfinder are a complicated mess, impossible to remember, and annoying to use if looked up. Is there any simpler way to do it? I don't care if it's less realistic, as long as it's easy.
The group I play in had a big underwater battle last session. It was fun and challenging, but we pretty much forgot a lot of the little penalties and modifiers involved, kept having to double-check our tactical options, and were lucky enough to not be in open water so didn't have to worry about outright swimming. In anticipation of an eventual aquatic section in the game of Pathfinder that I run for the group, I'd like to have a more basic, easy-to-use system for it all. Combats on dry land take long enough as is!
Before I reinvent the wheel, I'm here asking if anyone has seen it or done it already?
Thanks! :smallsmile:
The group I play in had a big underwater battle last session. It was fun and challenging, but we pretty much forgot a lot of the little penalties and modifiers involved, kept having to double-check our tactical options, and were lucky enough to not be in open water so didn't have to worry about outright swimming. In anticipation of an eventual aquatic section in the game of Pathfinder that I run for the group, I'd like to have a more basic, easy-to-use system for it all. Combats on dry land take long enough as is!
Before I reinvent the wheel, I'm here asking if anyone has seen it or done it already?
Thanks! :smallsmile: