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MutantDragon
2022-11-16, 11:27 AM
So, I discovered Fudge about a week or two ago. I played around with character creation for Fantasy Fudge, set up a half decent Western framework, and generally experimented with the system. Well, this coincided with another topic that's been making my brain itch: cosmic scale reality warpers. Cosmic Cubes, 5th Dimensional Imps, Beyonders, etc. So, naturally, I started thinking about how to make Fudge work for a game at that scale. This is just the first draft I forged up within about fifteen minutes this evening, just to put ideas on digital paper. Let me know what you think.

[Also note that the "official" name of this project is "Lords of the Multiverse" and I use that name in the document I'm copy and pasting this out of.]

Attributes
There are three main attributes in the standard Lords of the Multiverse framework: Destruction, Creation, and Alteration. Destruction measures a character’s ability to damage something, Creation measures the ability to create something from nothing, and Alteration measures the ability to warp something that already exists into something else. Anything that is not deemed suitably epic is assumed to be an automatic success. Due to the incredibly high power of the characters, these things could be considered godlike to normal humans; shooting destructive energy to kill a dozen humans, for instance, would require no rolls, nor would conjuring a sword from thin are or turning a ball of lead into an equal mass of gold. Something like creating or destroying a planet might only be a fair roll, as would altering the fundamental nature of that planet. If the difficulty of the task drops below the relevant attribute minus 2, the no roll is needed, and success is automatic. So, a character with superb Creation could create a planet without needing to roll. During character creation, a player has three free ranks to spread amongst these attributes as they deem fit. An attribute starts at the default of fair.

Skills
The default assumption of a Lords of the Multiverse game is that there are no skills. However, an individual GM can use skills to supplement or replace the attributes listed above.

Gifts
Characters will typically not start the game with any gifts. GMs may alter this to their taste.

Faults
Characters will typically start with two faults.

Trading
You can gain more ranks in your attributes by either taking additional faults beyond what the GM requires or by reducing the rank of another attribute.

Scale
The players’ characters are so far beyond the typical human scale that quantifying such a scale is pointless. It can be assumed nothing a human or similar mortal being does can harm them. By the same token, any actions the characters take against regular mortals are pretty much guaranteed to succeed. Beings of higher scales are possible, however. For every scale above zero, the scale’s benefits apply to all aspects of the character. So, a standard PC of scale 0 might be able to create a planet on a fair Creation roll, while a scale 1 character could do that on what is to them a mediocre roll.

Combat
Combat functions as per Fudge default, with offensive factors being determined by the Destruction skill and defensive matters being handled by the defender’s choice of Creation or Alteration. Additionally, the wound track is expanded to include six scratch boxes, three hurt boxes, and two very hurt boxes.

Ameraaaaaa
2022-11-16, 04:48 PM
Following this thread because i want to see how it develops.