Mabbly
2022-12-05, 01:23 PM
Hello! I was hoping to get feedback on the balance of these spells I've converted from the wonderful game Pillars of Eternity. There are way too many to put in a post, but I'll paste a few here and you can click the Homebrewery link (https://homebrewery.naturalcrit.com/share/v7uUJMiwRGtu) to read the rest of them.
Infestation of Maggots
3rd-level conjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You speed your enemy’s decomposition by conjuring hordes of maggots to burrow into their wounds. The target must succeed on a Constitution saving throw. On a failure, the target takes 7d4 necrotic damage, and it can’t regain hit points until the start of your next turn. On a success, the target takes half as much damage and suffers none of the other effects.
If the target is missing any hit points, the damage it takes increases to 12d4 on a failed saving throw, or half as much damage on a success.
Minor Spellbook Imprint
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (your spellbook)
Duration: Up to 1 minute
You steal a spell from another spellcaster, dragging it from their minds temporarily into your spellbook. Your DM will choose a spell of 4th level (or lower if the target has no spells of 4th level). You briefly hold this spell in your spellbook and may cast it once without using a spell slot. Upon using this spell or when the spell ends, the spell is erased from your book.
See the other 21 spells here. (https://homebrewery.naturalcrit.com/share/v7uUJMiwRGtu)
Infestation of Maggots
3rd-level conjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You speed your enemy’s decomposition by conjuring hordes of maggots to burrow into their wounds. The target must succeed on a Constitution saving throw. On a failure, the target takes 7d4 necrotic damage, and it can’t regain hit points until the start of your next turn. On a success, the target takes half as much damage and suffers none of the other effects.
If the target is missing any hit points, the damage it takes increases to 12d4 on a failed saving throw, or half as much damage on a success.
Minor Spellbook Imprint
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (your spellbook)
Duration: Up to 1 minute
You steal a spell from another spellcaster, dragging it from their minds temporarily into your spellbook. Your DM will choose a spell of 4th level (or lower if the target has no spells of 4th level). You briefly hold this spell in your spellbook and may cast it once without using a spell slot. Upon using this spell or when the spell ends, the spell is erased from your book.
See the other 21 spells here. (https://homebrewery.naturalcrit.com/share/v7uUJMiwRGtu)