Ramza00
2022-12-05, 03:50 PM
So I am doing time mage stuff and I stumbled on this 1st level Psionic Power Wild Leap on the Athas Wiki. (psion 1 and psychic warrior 1)
For a swift action, one makes two acrobatic checks for two different jumps treating the air as a solid between jump 1 and 2 (similar to the Castlevania double jump, though I bet we can reflavor this as Spider-Man webslinging, or Attack on Titan 3D Maneuvering) and you get a +5 competence bonus to these two acrobatic checks.
Augment, for every 4 pp (thus effectively boosting the power by two spell levels) the +5 increases by another +5.
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Seems fabulous in a practical optimisation kind of way for a Psionic Wand / Dorje for a good swift action movement mode for 750 gp / 50 charges (half if you craft.)
How can we optimise this? Feel free to drop down any 3.5, Pathfinder, and popular 3rd Party like Dreamscarred, Spheres, etc.
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The list so far.
For a swift action, one makes two acrobatic checks for two different jumps treating the air as a solid between jump 1 and 2 (similar to the Castlevania double jump, though I bet we can reflavor this as Spider-Man webslinging, or Attack on Titan 3D Maneuvering) and you get a +5 competence bonus to these two acrobatic checks.
Augment, for every 4 pp (thus effectively boosting the power by two spell levels) the +5 increases by another +5.
=====
Seems fabulous in a practical optimisation kind of way for a Psionic Wand / Dorje for a good swift action movement mode for 750 gp / 50 charges (half if you craft.)
How can we optimise this? Feel free to drop down any 3.5, Pathfinder, and popular 3rd Party like Dreamscarred, Spheres, etc.
=====
The list so far.