Metastachydium
2022-12-06, 06:08 AM
Totem barbarians, for the most part, are kind of bad. I've always find ape's climb speed and boar's Improved Raging Diehard fun and I think wolf sees occasional use on tripper builds but there's a reason that folks don't talk about th(e rest of th)is bunch – or, at any rate, not in positive terms.
In what follows, I'll make an attempt to kinda-sorta salvage a few of these variant classes, namely (for now) the horse and the dragon. And lo behold:
HORSE TOTEM CLASS FEATURES
A barbarian dedicated to the horse totem does not gain proficiency with shields or the standard trap sense, and damage reduction barbarian class features, and instead gains the following abilities.
At 3rd level, a horse-totem barbarian gains Run as a bonus feat.
A 6th-level horse-totem barbarian's enhancement bonus to speed increases to +20 feet. At 12th level, this bonus becomes +30 feet. At 18th level, it further increases to +40 feet.
At 7th level, a horse-totem barbarian gains Endurance as a bonus feat.
A 9th-level horse-totem barbarian is considered a quadruped for the purpose of determining his carrying capacity and modifiers on checks to resist combat maneuvers such as tripping and bull rushing.
♣
DRAGON TOTEM CLASS FEATURES
A barbarian dedicated to the dragon totem does not gain the standard fast movement, trap sense, and damage reduction barbarian class features, and instead gains the following abilities.
At 1st level and every three barbarian levels thereafter, a dragon-totem barbarian's natural armour bonus increases by one, for a maximum of +7 at level 19.
A 6th-level dragon-totem barbarian gains blindsense; she can accurately pinpoint creatures within 5 feet of her. At 12th level, the range of this ability increases to 10 feet. At 18th level, it further increases to 15 feet.
A 9th-level dragon-totem barbarian gains the Frightful Presence special ability of dragons with a radius of 60 feet. The save DC is Constitution-based.
In what follows, I'll make an attempt to kinda-sorta salvage a few of these variant classes, namely (for now) the horse and the dragon. And lo behold:
HORSE TOTEM CLASS FEATURES
A barbarian dedicated to the horse totem does not gain proficiency with shields or the standard trap sense, and damage reduction barbarian class features, and instead gains the following abilities.
At 3rd level, a horse-totem barbarian gains Run as a bonus feat.
A 6th-level horse-totem barbarian's enhancement bonus to speed increases to +20 feet. At 12th level, this bonus becomes +30 feet. At 18th level, it further increases to +40 feet.
At 7th level, a horse-totem barbarian gains Endurance as a bonus feat.
A 9th-level horse-totem barbarian is considered a quadruped for the purpose of determining his carrying capacity and modifiers on checks to resist combat maneuvers such as tripping and bull rushing.
♣
DRAGON TOTEM CLASS FEATURES
A barbarian dedicated to the dragon totem does not gain the standard fast movement, trap sense, and damage reduction barbarian class features, and instead gains the following abilities.
At 1st level and every three barbarian levels thereafter, a dragon-totem barbarian's natural armour bonus increases by one, for a maximum of +7 at level 19.
A 6th-level dragon-totem barbarian gains blindsense; she can accurately pinpoint creatures within 5 feet of her. At 12th level, the range of this ability increases to 10 feet. At 18th level, it further increases to 15 feet.
A 9th-level dragon-totem barbarian gains the Frightful Presence special ability of dragons with a radius of 60 feet. The save DC is Constitution-based.