Cosmar
2022-12-08, 11:18 AM
Hi all,
I'm playing in a Forgotten Realms 3.5 play-by-post game (set in the Silver Marches), and our characters have hit level 11 after the conclusion of the last adventure.
I'm playing a male sun elf wizard5/Harper Mage 5/Loremaster 1. He's an Elven Generalist (from Races of the Wild). (I debated going Olin Gisir, but I didn't have the Iron Will prereq and didn't feel like retraining anything to accommodate that, and just happened to already have the prereqs for Loremaster).
His feats are: Spellcasting Prodigy, Extend Spell, Spontaneous Divination (ACF replacing 5th level Wizard bonus feat), Sculpt Spell, and Quicken Spell.
So far, I've mostly played him for buffing/debuffing, some BC, and utility/knowledge, with not a lot of blasting/direct-damage.
Some context for this: This game has been going on for over 8 years now, I believe (yay, PbP pacing!), and my DM before has said that he's never had a game of his progress past level 11, and he also said this new adventure will most likely be the game's last, because he's starting to run out of steam. So, there's a real possibility we won't make it past level 11, maybe 12 at the most.
The other party members are a male half-orc paladin of Ilmater, a female human Swashbuckler/Rogue, a female sun elf cleric of Corellon/Seeker of the Misty Isle, and a human male ranger/fighter/Occult Slayer.
The campaign has revolved mostly around fighting/thwarting Demonfey/fey'ri. Fey'ri, demons, various magical creatures.
My questions are:
1) With Loremaster 1, and my high Int score, I can get a bonus feat from Loremaster. Suggestions for what that feat should be are welcome.
2) With elven generalist, I get 3 new free level-up spells. I've chosen Greater Dispel Magic and Freezing Glance (From Frostburn) so far, (also with Ruby Ray of Reversal and Greater Anticipate Teleportation learned from a looted spellbook, and True Seeing and Contingency learned from purchased scrolls.) For my last free level-up spell, I kind of want to pick something blasty/damaging, and I'm debating between Boreal Wind (Frostburn) and Vitriolic Sphere.
My initial idea is to pick Elven Spell Lore as my Loremaster bonus feat, and apply the energy-switching component to either Boreal Wind or Vitriolic Sphere, whichever of those I pick. (I kind of love the idea of applying Sonic damage to Boreal Wind and calling it Winds of Pandemonium).
But basically, just want your opinions on what feat and last spell to pick, given the fact that I most likely won't be leveling up again, or if so, just maybe one more time.
Edit: I've also picked up Bracers of the Entangling Blast, for some added fun with damage spells. (The other hp-damaging spells I have are magic missile, snilloc's snowball, scorching ray, frost breath, scintillating sphere, manyjaws, and orb of electricity. I also have a Runestaff of Fire for burning hands, fireball, and wall of fire).
I'm playing in a Forgotten Realms 3.5 play-by-post game (set in the Silver Marches), and our characters have hit level 11 after the conclusion of the last adventure.
I'm playing a male sun elf wizard5/Harper Mage 5/Loremaster 1. He's an Elven Generalist (from Races of the Wild). (I debated going Olin Gisir, but I didn't have the Iron Will prereq and didn't feel like retraining anything to accommodate that, and just happened to already have the prereqs for Loremaster).
His feats are: Spellcasting Prodigy, Extend Spell, Spontaneous Divination (ACF replacing 5th level Wizard bonus feat), Sculpt Spell, and Quicken Spell.
So far, I've mostly played him for buffing/debuffing, some BC, and utility/knowledge, with not a lot of blasting/direct-damage.
Some context for this: This game has been going on for over 8 years now, I believe (yay, PbP pacing!), and my DM before has said that he's never had a game of his progress past level 11, and he also said this new adventure will most likely be the game's last, because he's starting to run out of steam. So, there's a real possibility we won't make it past level 11, maybe 12 at the most.
The other party members are a male half-orc paladin of Ilmater, a female human Swashbuckler/Rogue, a female sun elf cleric of Corellon/Seeker of the Misty Isle, and a human male ranger/fighter/Occult Slayer.
The campaign has revolved mostly around fighting/thwarting Demonfey/fey'ri. Fey'ri, demons, various magical creatures.
My questions are:
1) With Loremaster 1, and my high Int score, I can get a bonus feat from Loremaster. Suggestions for what that feat should be are welcome.
2) With elven generalist, I get 3 new free level-up spells. I've chosen Greater Dispel Magic and Freezing Glance (From Frostburn) so far, (also with Ruby Ray of Reversal and Greater Anticipate Teleportation learned from a looted spellbook, and True Seeing and Contingency learned from purchased scrolls.) For my last free level-up spell, I kind of want to pick something blasty/damaging, and I'm debating between Boreal Wind (Frostburn) and Vitriolic Sphere.
My initial idea is to pick Elven Spell Lore as my Loremaster bonus feat, and apply the energy-switching component to either Boreal Wind or Vitriolic Sphere, whichever of those I pick. (I kind of love the idea of applying Sonic damage to Boreal Wind and calling it Winds of Pandemonium).
But basically, just want your opinions on what feat and last spell to pick, given the fact that I most likely won't be leveling up again, or if so, just maybe one more time.
Edit: I've also picked up Bracers of the Entangling Blast, for some added fun with damage spells. (The other hp-damaging spells I have are magic missile, snilloc's snowball, scorching ray, frost breath, scintillating sphere, manyjaws, and orb of electricity. I also have a Runestaff of Fire for burning hands, fireball, and wall of fire).