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MrAbdiel
2022-12-10, 12:07 PM
Welcome to the OOC thread for The Saga of Jorunn - A WFRP2e Solo Experience. Please post your character sheet here, so we can get into the Prologue: 5 Marks.

The IC thread doesn't exist yet; but I'll edit it in, when it does.

MrAbdiel
2022-12-10, 12:07 PM
I am reserving this post, and the next one, for logging game information for easy reference by edit.

MrAbdiel
2022-12-10, 12:08 PM
(As above!)

bramblefoot
2022-12-10, 01:45 PM
jorunn character art

https://images.nightcafe.studio/jobs/o00wK7k52olIaYllZJub/o00wK7k52olIaYllZJub--1--yxakm.jpg?tr=w-250,c-at_max

jorunn werebear art

https://images.nightcafe.studio/jobs/aOjnOZVegwDTsA6z05Of/aOjnOZVegwDTsA6z05Of--3--fx2x3.jpg?tr=w-250,c-at_max

new character art

https://th.bing.com/th/id/OIG.stLnAxV7vRkuEj_tx5an?w=250&h=250&rs=1&pid=ImgDetMain

WS: 42 | 57
BS: 39 | 49
Strength: 37 | 47
Toughness: 37 |47
Agility 43 |48
Intelligence 37 | 42
Willpower: 40 |50
Fellowship 36

Fate 2/2
Wounds 14/14
Attacks 2

Skills:
animal care
CK (norsca) +10
CK tilea
CK: strategy and tactics
Consume alcohol
concealment
Dodge blow
drive
Gossip
haggle
Intimidate
outdoor survival
Perception
Performer: (storyteller)
ride
scale sheer surface
search
silent move
Speak language (reikspiel)
Speak language (norse)
Speak language (tilean)
secret language (battle tongue)
Swim



Talents

blood brothers (byjan): take an additional +10 to any charge attacks when coming to byjans aid

Bloodthirsty Appearance: When you spend time applying your warpaint each morning, take a +10 to the first Intimidate check you make that day. The application must take at least fifteen minutes in meditative conditions. Literal paint is traditional, but mud or blood will do.
Coolheaded

Explosive Speed - When you spend a Fortune Point to add 1d10 to your initiative, you may add your Agility Bonus also. If this causes you to precede the fastest enemy by 10 or more, you may act in the surprise round.
Frenzy

Mark of the Ice Bear: If your head is fully visible, you unnerve people as if you possessed the Unsettling talent.

Mark of the shield: The first fate point you spend in a day to reroll a failed parry check causes the re-roll to gain a +20% bonus.
Menacing
night vision
Quick draw
Resistance to magic
Specialist weapon group (two handed)
strike mighty blow
strike to stun

Werekin: Consult the Beast - As a full action, you may spend a fortune point (that is, a temporary fate point) to gain access to the skills and talents your wereform possesses, without shifting. These do not stack (e.g. your wereform's Concealment skill does not add +10 to your human form's Concealment skill, if you are trained), but you are entitled to use whichever is highest. Using Consult the Beast does not cause you to frenzy.
The effects last for an hour, at which point your Beast subsides unless you spend another FP for another hour.

Werekin: Leash the Beast - As a free action, you may spend a fortune point (that is, a temporary fate point) to immediately cease your Frenzy and revert to your human form

Werekin - Uncage the Beast: - As a free action, you may spend a fortune point (that is, a temporary fate point) to immediately enter a Frenzy and shift to your werekin form. Free action though it may be, this cannot be performed outside of your turn.

Become the Beast: When you frenzy and take your werebear form, you may spend a Fate Point for the day to suppress all negative effects of the Frenzy for 10 minutes. These include:

The stat penalties (-10 Int, -10 WP, -20 Fel), but not the bonuses.
The demand to charge or swift attack every turn.
The inability to access your 'human' skills and talents (including Dodge Blow).

In a case where your werebear form and human form both possess the same skill, while you are Becoming the Beast, these are cumulative trainings. I.E, being trained in Concealment would add with the werebear's concealment to function as Concealment +10. Conversely, if you have Concealment +20, there is nothing the werebear's Concealment skill can add to it.

After 10 minutes, you once again return to 'normal' frenzy unless you spend another FP to maintain this state of enlightened bestialism.

463 sceatta


wolfskin cloak: +1AP to the body, and +5 to concealment while in the wilderness

cold-blooded: +10 to toughness when resisting the effects of cold weather

lupine cunning: +10 to CK: strategy and tactics when using an unorthodox strategy

northern resilience: +5 to toughness vs disease and poison

norse raider: +5 to naval navigation, raid planning, and leadership in battle

sea legs: +10 to agility when maintaining your balance during storms or combat

wolf's howl: once per combat, you may test intimidation at +20. for every degree of success, one enemy must test against fear. if they fail, they are stunned for 1 round, and must test wp to unfreeze

icy resolve: +10 to wp against terror-causing adversaries

survival instinct: +5 to outdoor survival and follow trail tests in the wilderness

Rune-Scarred: You bear ancient runic tattoos that grant you a connection to the mystical energies of the Old World. These runes might offer protection, enhanced senses, or even allow you to tap into a limited form of magic. (i wouldnt mind getting these tattooed on jorunn, and i leave what they do to you)

Stormcaller's Gift: You have a strange affinity for weather patterns. Once per day, you can attempt to influence the weather in a small area, summoning storms, calming winds, or bringing fog. (im feeling a wp test is needed, diff depending on the weather and what weather jorunn wants)

Frostweaver: You possess a unique talent for manipulating frost. You can create small ice sculptures, freeze small bodies of water, or even use your abilities to slow down opponents in combat. (same as above, and penalties depending on warmth, and level of ice around)

Dreamwalker: You have the ability to enter the dreams of others. This talent can be used for espionage, communication, or even influencing the thoughts of those you encounter in the dream realm. (penalties for range, and at the beginning a wp test may be needed to get in the right head-space. completely your call on whether jorunn has to be awake or asleep to dreamwalk)

Raven's Wit: Ravens are known for their intelligence, and you have developed a strange connection with these birds. You can communicate with ravens to gather information or request their assistance.

old jormungs whisper: You occasionally hear echoes of the god old jormung, granting you visions of the past or glimpses into possible futures. These visions may provide guidance or warnings.

Norn's Threads: You can sense the threads of fate weaving around individuals. This talent grants you a limited ability to foresee potential outcomes, providing a bonus to Perception tests in situations with significant consequences.

Frostbite Kiss: Your touch can bring a numbing chill. Once per day, you can use this talent to deal minor frost damage with a touch, potentially freezing small objects or surfaces. (im feeling 1d5 wounds unreducible)




norse berserker

+15 ws
+10 str
+10 tgh
+10 wp

CK: norsca
consume alcohol
intimidate
performer (storyteller)
speak language (norse)
swim

mercenary

+10 bs
+5 agi
animal care
CK: tilea
dodge blow
drive
haggle
perception
ride
search
secret language (battle tongue)
strike to stun

outlaw
concealment
silent move
scale sheer surface

MrAbdiel
2022-12-11, 06:51 AM
Witherbrand is a Good Quality hand weapon (shortsword). It is a Chaos Weapon - infused with dark magic, though not a daemonic spirit. In addition to being a hand weapon it has the following qualities:

Magic Destroyer - When this weapon strikes a character with a positive Magic Characteristic, the victim must succeed on a -10% Willpower Test or lose 1 point of Magic for 1d10 hours. Effects are cumulative.

Bound Spell - Once per combat, you can invoke the spell bound into the blade as if you were casting it with a Magic Characteristic of 3. The spell bound within is Lure of Chaos (Target takes a willpower test or you decide its actions next turn). If your casting provokes the curse of Tzeentch, you endure the effects just as a mage would. This is a sophisticated action and cannot be performed during a frenzy.

A character with a Chaos Weapon in their possession has a -10% penalty to any tests they make to resist mutation.
WEREBEAR NOTES

Jorunn is an Were; specifically, a Bjornwernar; a Werebear. This does two main things to a starting character.

The first is that it sets your Fate Points to Zero. Since this is a solo game and there's no need to balance the game against other player characters who might feel put out, we're not going to worry about that, so your Fate Points stay the same.

The second is that it dramatically alters how your Frenzy talent works. Normally, Frenzy is... pretty bad.

Normal Frenzy: Spend a round psyching up. Next round you lose control and go berserk. +10 Strength and Willpower, but -10 Weapon Skill and Intelligence. Can only make all out attacks, charge attacks or swift attacks; can't flee or retreat. Lasts until combat is over.

That's alright, but a -10WS is a really big price to pay for those small bumps to Str and WP. But a Werecreature, when they Frenzy, gets the following:

+10 WS
+10 S
+10 T
+20 Ag
-10 Int
-10 WP
-20 Fel
+1 Attack
+5 Wounds
+1 Move

And replace skills and talents with:

Skills: Concealment, Follow Trail, Perception, Silent Move, Swim
Talents: Keen Senses, Natural Weapons, Night Vision

So instead of becoming a little stronger and stronger of will, you become a reckless killing machine half-bear. The only real downside compared to normal frenzy is the reduced WP in that state, which will matter only when dealing with certain spells and effects that target WP. As it stands, it means you become signficantly more deadly, especially with that extra attack - which is why I asked you to roll that third swing.

Also worth noting is Natural Weapons, which means you are considered to always be armed with a handweapon for everything except parrying. So right now, you have that hand weapon and shield and they're still important for generating that free parry; but you're attacking with your bulk, and claws, and teeth, without that pesking -5WS for poor quality on the axe.









------------------------------------

Awesome. Well, let's get this character polished and ready to go. You asked a couple of questions I never got around to answering, but I'll do that now!

First, I think your BS is 25+14=39, not 37.
Your intelligence is 25+12=37, not 27.
Your WP is 25+10=35, not 40. Oh, but you have coolheaded, so you added that. No worries!
And your base Fellowship is indeed 25+6=31, but you are entitled to a Shallya's mercy to bring that to a 36. You also can use a Ranald's Gamble to reroll one stat, but.. honestly this is just about the best set of stats I've ever seen so I wouldn't risk it.

You also have the Inured to Chaos talent and only one Random one, for being Norscan; you can choose if you would prefer the Cool-Headed or Excellent Vision talents that you rolled.

The 87 you rolled means... something interesting that will happen in your prologue. Don't even worry about it now. :D

Edit:

Also, with a little look at your skills, I think you start with CK: Norsca and SL: Norse both from Berserker and being Norse. Typically you just get +10% to each. I'm inclined to let you know Riekspiel (you already have it on your sheet I think) instead of +10 to Norse; but I don't think I can justify Common Knowledge of the Empire just yet; so that'll be a +10 to CK: Norse instead. Did you take Speak Language: Tilean from Mercenary?

Edit: It would help for the future if you can track what you do purchase from which career, actually. You can sort it how you like - a spoiler box with purchases taken from Mercenary, and then a new one for the next career you go into, for example!

bramblefoot
2022-12-11, 11:55 AM
i picked up dodge blow, speak language (tilean), and +1 attacks

i will also keep coolheaded

bramblefoot
2022-12-11, 07:10 PM
one more question: would you suggest the shield or the great weapon?

MrAbdiel
2022-12-11, 08:18 PM
The shield. It’s just hard to look past the “free” party for dual wielding you get when going shield and hand weapon. Impact from the great weapon is good, but free parry is where it’s at. Especially since, with a base two attacks, you’re likely to spend all day using the Swift Attack action to take two swings, and not a half action to swing and another half to parry stance.

No wrong answers, but shield is the classically chosen answer. On the other hand, a shield is cheaper; so if you wanted both, you could buy a shield with 10gc, and take the 20gc two hander for free!

bramblefoot
2022-12-11, 09:00 PM
i will pick up the shield

MrAbdiel
2022-12-11, 10:53 PM
Great choice. Alright, soon I’ll post a thing. You saw the other thread, so you know what kind of prologue I’m looking for; but as always don’t feel a need to write a novel about anything if you don’t want to. Shorty, punchy and evocative is as good as long, dramatic and prosaic. It’ll take you from childhood to the situation where you are a merc, and hopefully give you some memorable touchstones for the character on the way.

Working today and tomorrow so I should have something by Wednesday.

bramblefoot
2022-12-11, 10:57 PM
aye aye captain

bramblefoot
2022-12-14, 09:50 PM
soooooooooo,

any idea when my opening post comes out? im not rushing you, im just interested in knowing

MrAbdiel
2022-12-14, 11:36 PM
I hear ya, bud. Hoping to get it done tonight. I'm keen too!

MrAbdiel
2022-12-16, 03:50 AM
Posted again. It's viking prom! Or, you know; a horrible sacrificial ritual and feast. The point is, it's an important social occasion for these raiding tribes. How will Jorunn spend his time there, I wonder?

MrAbdiel
2022-12-16, 04:11 AM
Oh, and if you would be so kind, can you roll me three separate D10's?

bramblefoot
2022-12-16, 08:28 AM
i had an idea where we catch a giant demon fish

[roll0]

MrAbdiel
2022-12-16, 10:45 AM
Absolute bro.

Don't worry about those D10's, I'll take care of them. You just worry about your next post.

Hehehehe..




Heheheheh...





Hehehe...

bramblefoot
2022-12-16, 03:17 PM
Absolute bro.

Don't worry about those D10's, I'll take care of them. You just worry about your next post.

Hehehehe..




Heheheheh...





Hehehe...


to quote han solo. "i have a bad feeling about this"

bramblefoot
2022-12-16, 06:52 PM
pls gib infravision mutation

bramblefoot
2022-12-18, 10:50 PM
i await what happens next!

bramblefoot
2022-12-20, 02:44 PM
may i say that i personally hate it when my equipment is taken from me. never do it again, yah?

MrAbdiel
2022-12-20, 04:14 PM
I mean, I’ll do it if the story calls for it. But you don’t need to have an elevated fear I’ll be conspiring to take it away from you all the time. It’s a prologue! It’s setting the stage for the primary challenge you’re going to encounter - material deprivation - which you may never encounter again. So I’m sorry you found it frustrating; but I hope you’ll find, in retrospect, it was good.

bramblefoot
2022-12-30, 08:10 PM
I mean, I’ll do it if the story calls for it. But you don’t need to have an elevated fear I’ll be conspiring to take it away from you all the time. It’s a prologue! It’s setting the stage for the primary challenge you’re going to encounter - material deprivation - which you may never encounter again. So I’m sorry you found it frustrating; but I hope you’ll find, in retrospect, it was good.

i had some time to consider, and i will grudgingly lose my kit

bramblefoot
2022-12-31, 01:35 PM
dice rolling

toughness tests under 67

[roll0]

perception test under 24

[roll1]

MrAbdiel
2022-12-31, 07:35 PM
Tag, you're up! Initiative roll first. You've put down one of three men without even a struggle, but the other two might make a meal of it!

bramblefoot
2022-12-31, 07:37 PM
swift attack on the hunter

[roll0]

[roll1]
[roll2]

[roll3]
[roll4]

thought the axe had impact, so ignore the bottom 2

MrAbdiel
2022-12-31, 08:18 PM
swift attack on the hunter

[roll0]

[roll1]
[roll2]

[roll3]
[roll4]

thought the axe had impact, so ignore the bottom 2

Those are some nice rolls! A couple of things:

You'd have to spend a half-action to move to the axe. That'd leave you only a half action to attack, which would be a standard attack, one swing. Swift Attack, which allows you to attack as many times as you have Attacks, is a Full Round Action. But you COULD do Gimgroth's favorite trick, and spend a temporary fate point to gain an extra half action - use that to move, then the full action to attack twice right away!

And no sweat about the axe! Lots of players gravitate to the Best Axe because impact is so awesome. It's so good it makes the Best Axe almost indisputably the best weapon in the game - it's only one point less damage than a Best Great Axe, which costs TWICE as much and is slow and tiring! Great Weapons in WFRP kind of suck; I think they need some manner of buff, honestly. But that's for thinking about later!

Did you want to use a temp fate point to get both those attacks, or just one?

And roll me a d100!

bramblefoot
2022-12-31, 08:39 PM
i will burn a temp fate point

[roll0]

also, shouldnt these guys have to deal with my unsettling talent as my head is uncovered

MrAbdiel
2023-01-01, 05:05 PM
That is a good point - [roll0] to see how unsettled this guy is though, as you can see, he's quite unsettled.

Hmm. It's pretty close to a foregone conclusion, you just chainsawed through the first two; but given how touch and go a fight with no armor at all can be, I want to game this last exchange out just to see if he gets any licks in to make your life more compliated.

Can you give me a charge attack at plus then, then two rounds of swift attacks? I'll roll his attacks and see if he manages to jab you with a tent peg, but I'm sure he won't last more than two rounds.

bramblefoot
2023-01-01, 05:14 PM
charge attack

[roll0]

[roll1]

dodge and parry
[roll2]
[roll3]

swift attacks

[roll4]

[roll5]
[roll6]

dodge and parry
[roll7]
[roll8]

[roll9]

[roll10]
[roll11]

dodge and parry
[roll12]
[roll13]

MrAbdiel
2023-01-01, 05:42 PM
Yeah, he's not surviving long! Lol. His desperate swing with an improvised weapon: [roll0] for [roll1].

Oh! And I know you were following the other solo one for a while, so I don't know if you saw it; but basically, if I have a few rolls I'll do them in the thread; but if we're doing a giant combat with 10 civilians and 2 dogs versus a troll, or ten-a-side brawls, where there's 40+ rolls to punch through a turn, I do them in my little secret roller over here. If it's critical or dramatic, like a duel, I'll put everything in the OOC, but a lot of the process rolls I do off-site. I try to keep a noted log of them to screenshot.

In this case, with this one chump left and that second round offering him a Fury of the Dark Gods... I think he's toast.

MrAbdiel
2023-01-01, 05:44 PM
...That might be a hit for a fury of his own. Hrm. Let me quickly determine if his WS is good enough that we have to chase it.

[roll0]

MrAbdiel
2023-01-01, 05:45 PM
Woops, d20's, lol. [roll0]. Okay no, that's a big whiff. Haha. I'll assume in future as well that when you dodge and parry, you'll be doing the one with the highest chance of success first; in this case, it would have been a parry that only would have failed because of the -5 from the poor weapon, and I was going to recommend you fate point it to reroll (with +20 from mark of the shield). But fortunately this guy sucks, and you moider him.

bramblefoot
2023-01-07, 04:47 PM
im gonna spend the 100 xp on animal care for a better chance of taming the wolf

MrAbdiel
2023-01-07, 05:32 PM
Good choice.

Mercenary is an awesome career; I love these ones with all the option A or B choices which you can spend twice as long in to pick up both, because I love to make my characters all-rounders. Peasant and Vagabond are other good ones for that, too.

bramblefoot
2023-01-07, 09:33 PM
two questions and a statement: am i surprised, how tough do these guys look, and i feel like im in danger

MrAbdiel
2023-01-07, 09:49 PM
Fine questions and accurate statement!

1. You are not surprised; though two of them do precede you in initiative, so that's unfortunate! The important part is they get no special bonuses to hit you; they were just able to get this close before you noticed them, on account of that poor perception roll.

2. The skeleton-mutant looks fragile; the crystal skinned assailant looks hard, but breakable; and the javelineer... looks like a normal, if crazy-eyed and wild northman; though he's putting on this ambush, so he must have something going for him.

Statement: https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2F66.media.tumblr.com%2F9b2101b9ca7 9512dade3855e2c9bb410%2F0dc032e419ea6ee3-c5%2Fs500x750%2Fe0296dcc4ee2b8af2471b3de6e7067943d 080aad.gif&f=1&nofb=1&ipt=d7dc1ff2fd72371b1d57cfa539a99747204c8c9c06975f d194c6599133640b00&ipo=images :)

Also: It's a dangerous world, so walking around with your shield out seems fine to me. That'll give the javelineer a penalty to hit you with his upcoming throw. But as for a free parry, you'll need to have your hand filled with a weapon for that. The free parry comes from the dual wielding rules, that require you to have a certain combination of weapons at hand, most commonly hand weapon and shield. So that parry won't become available until your turn when you quickdraw a weapon to your other hand.

Fortunately, you're not going to be required to parry right away!

bramblefoot
2023-01-07, 09:56 PM
Fine questions and accurate statement!

1. You are not surprised; though two of them do precede you in initiative, so that's unfortunate! The important part is they get no special bonuses to hit you; they were just able to get this close before you noticed them, on account of that poor perception roll.

2. The skeleton-mutant looks fragile; the crystal skinned assailant looks hard, but breakable; and the javelineer... looks like a normal, if crazy-eyed and wild northman; though he's putting on this ambush, so he must have something going for him.

Statement: https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2F66.media.tumblr.com%2F9b2101b9ca7 9512dade3855e2c9bb410%2F0dc032e419ea6ee3-c5%2Fs500x750%2Fe0296dcc4ee2b8af2471b3de6e7067943d 080aad.gif&f=1&nofb=1&ipt=d7dc1ff2fd72371b1d57cfa539a99747204c8c9c06975f d194c6599133640b00&ipo=images :)

Also: It's a dangerous world, so walking around with your shield out seems fine to me. That'll give the javelineer a penalty to hit you with his upcoming throw. But as for a free parry, you'll need to have your hand filled with a weapon for that. The free parry comes from the dual wielding rules, that require you to have a certain combination of weapons at hand, most commonly hand weapon and shield. So that parry won't become available until your turn when you quickdraw a weapon to your other hand.

Fortunately, you're not going to be required to parry right away!

thanks i think?

also, i will be quickdrawing the handaxe, and putting chops into mr organ meat over there

MrAbdiel
2023-01-07, 10:18 PM
Well it's a regular whiff fest. Between poor weapons (-5), unnerved (-10), and generally sucking, these guys are having a bad time. Fortunately, now you're in melee, you can start swift attacking, for two swings a turn!

MrAbdiel
2023-01-07, 11:35 PM
Poor dog. Feeble parry for boney-m: [roll0].Courage roll for cowardly wolf: [roll1]

bramblefoot
2023-01-08, 12:45 AM
fury of the dark gods on glassy

[roll0]

[roll1]

MrAbdiel
2023-01-08, 04:07 AM
Poor glassy! The one turn he charges and doesn't take parrying stance. I'll use those first two dice rolls of fury damage as the critical roll, since they weren't needed for damage.

Organ Meat: [roll0] for [roll1]
Organ Meat's desperate, so he's abandoning hope to parry and is focusing on attacking with an all out attack. His base WS is 26 (it was higher, but he lost a bunch because of the skeleton mutation. -10 for Unnerving, but +10 for outnumbering 2:1, and +20 for all out attack. [roll2] for nerves.

New turn!

Javelineer takes no actions that require rolls.

Man of Glass: [roll3] for [roll4]
He can only make a single attack, since he has to pick up his weapon with the other hand, which is his off hand! So -20 from off hand, -5 from poor quality. Oof.

And the poor cowardly wolf tries to find his courage: [roll5]

MrAbdiel
2023-01-09, 06:29 AM
Organ meat down! And you parried and dodged both attacks!

The werewúlf charges in: [roll0] for [roll1]. (50 base, +10 for outnumbering, +10 for charging)

The Man of Glass does not bleed out, and does attack:[roll2] for [roll3] (36 base, -5 for poor weapon, +10 for outnumbering, +20 for all out attack!)

And finally, the mangy wolf charges in - attacking the werewulf, since he doesn't have much instinct to attack glass!

[roll4] for [roll5]

So that's one big hit for 14, and another big hit for 13. I'll put them in a post.

EDIT: Forgot that you cut of GlassMan's good arm; so he still hits, but doesn't confirm for the extra two!

MrAbdiel
2023-01-09, 06:31 AM
Oh no! That's...a WAY more impressive couple of attacks. You're going to want to try to avoid those! But if you parry and dodge like you did last time, you'll be fine. Remember your Mark of the Shield means the first fate-point reroll parry you make gets +20!

[roll0] to Confirm Fury of the Wretched; [roll1][roll2][roll3]

bramblefoot
2023-01-09, 03:55 PM
dodge reroll

[roll0]
guess im taking a massive hit

MrAbdiel
2023-01-09, 05:28 PM
I fear so! a 14 damage hit minus 4 toughness bonus is a big old 10 damage whopper, leaving Jorunn with 4 Wounds and much to avenge!

Interesting things to post, but I gotta get ready for the day so I'll have to do that later tonight.

MrAbdiel
2023-01-09, 05:57 PM
Oh, but it would help me if you made another attack roll - just hypothetically, as if attacking a fleeing enemy!

bramblefoot
2023-01-09, 05:58 PM
[roll0]

[roll1]

bramblefoot
2023-01-09, 05:59 PM
confirming fury

[roll0]

[roll1]

MrAbdiel
2023-01-10, 07:02 AM
Nice. Great hit, and when you wanted it, too!

Next round of attacks from the wolfman: [roll0] for [roll1] for you; [roll2] for [roll3] for your mangy wolf buddy. Mangy wolf attacks: [roll4] for [roll5].

Also, there's about to be some important revelation in the next post for ya!

bramblefoot
2023-01-10, 08:01 AM
using last fate point to parry that

[roll0]

bramblefoot
2023-01-10, 08:03 AM
also confirming fury

[roll0]

[roll1]

bramblefoot
2023-01-11, 04:40 PM
i will take perception and search for 200 xp

bramblefoot
2023-01-11, 08:07 PM
toughness reroll

[roll0]

MrAbdiel
2023-01-11, 08:39 PM
A good reroll! Now, if you would be so kind, make me a straight luck check. No rerolls on this one; low is good, high is bad. A flat d100 to see how disadvantageous the snowstorm is going to be.

bramblefoot
2023-01-11, 08:55 PM
prays in norse

[roll0]

not terrible

MrAbdiel
2023-01-11, 09:05 PM
Pretty good, even! Pretty dang good.

MrAbdiel
2023-01-15, 07:24 AM
Forgive the slow coming scene/reply; running out of time I thought I had lots of to describe scenes. Will have to post tomorrow for ya!

bramblefoot
2023-01-15, 08:16 AM
no worries, i can accept that

MrAbdiel
2023-01-15, 10:00 PM
Woo, posted for all the thrall blocks. We can do the Chaos Dwarf delegation after that, but I figure we'll do this in chunks.

bramblefoot
2023-01-15, 11:13 PM
several questions and a statement:

who would you suggest i pick from the thralls? i would get byjan, but if im honest, he's kinda a liability in the trenches of combat with that missing eye. the other norscan is better, but i gotta feeling she would be unhappy to be bought. i do want the dwarf, but i get a feeling he may strangle me in my sleep, and then spit on me for good measure.

here is my spitballing. i think i will get the bounty hunter and then check the chaos dwarf stand

also, that was cruel to play on my player heartstrings. i legitimately feel like i kicked a puppy

MrAbdiel
2023-01-16, 01:11 AM
Ahahaha. Well, let me respond to the statement, before the questions!

It was cruel! Yes, indeed. It is my sublime joy to cause players to feel things, by hook or crook! :D

You wanted to play in Norsca, my man. Norsca is bad time! I've never had to depict Norsca in a game before, but focusing on the environmental brutality and the human tragedy seemed like the right move. Now, with that said... The direction you ultimately want to take Jorunn is always going to be up to you; but it feels a little weird because Jorunn's 'hero's Journey' is kind of upside down. Normally, especially in WFRP2e, a hero story begins with the protagonist in the normal world getting flung into a strange new world they have to navigate and adapt in. In warhammer, it's often that there's some peril in town and the local tradesman, ratcatcher and stevedore have to band together to and learn to fight and work together to thrive; and by the end of their story, they aren't the same people they were when they began.

But Jorunn was born into a world of blood and iron, salt and smoke. His 'normal' is a world where the tribe is life and the clanless pitiable, the raiders take and sell thralls, and the gods are to be feared and appeased with blood and worship. To go outside of that world into something challenging enough to be a 'hero story', dark or not, he's got to be challenged on a bunch of levels. Some of that is combat, but since he's born to combat, it's unlikely the combat is going to be the most meaningful part of the saga. I hope I'm giving him reasons to question the old world - if the life of raiding is worth all the loss and calamity, if the gods whose stars he was born under are the ones worth worship at all, and if, maybe, there is less difference between the conquered and the conqueror than Norscan culture usually says up front.

All that is to say, this can go a bunch of different ways - I'll keep throwing obstacles and challenges at you, but you're always going to be deciding Jorunn's heart convictions. There's an outcome to this story that ends with Jorunn ramming a demon-sword into the skull of lava dragon to prove to the Chaos Gods his value as a warrior and leader to despoil the lands of men. Or he could decide he's had his fill of snow and sea and start travelling south, through Kislev and the Empire as far from the damnable north as his feet will carry him. Or he could gather a group of allies, steal/build a ship, and seek to cross the great ocean to see what the Skeggi are up to down Lustria way.

If you think Jorunn is best as a cold calculator, more interested in personal survival and advancement in his brutal society than anything else, then picking the 'safer' thralls seems like the better option.
If you think Jorunn, perhaps on account of never exactly being 'accepted' even within his own clan as a result of not being given his father's name, might be trending towards getting sick of this whole Tribe way of life (especially after befriending and fighting with some Tileans), there's nothing stopping you from purchasing more 'risky' thralls like the spearmaiden or the dwarf, and then immediately telling them you are going to treat them like equals if they pull their weight and help you out, perhaps even promising to get those who still have homes back where they came from. They're all branded with thrallmarks, so if they run of and are recaptured they'll immediately be placed back in irons; but an arrangement with a 'friendly' 'owner' who essentially treats them as partners is probably far more than many of these poor buggers have hoped to encounter. That's giving them a lot more latitude and trust, but that would be the gamble you take.

Specifically on skills, both the Initiate and the Student (claim to) have Heal skills. The bounty hunter, as you mentioned, is also a good pick; follow trail, outdoor survival, search, are all skills worth having in your 'party' be it composed of thralls under threat, or an understanding of partnership. The mediator or burgher are good choices if you want someone to do your bargaining for you when you get to another town and you want to squeeze those sceatta for all they're worth. Byjan and the Spearmaiden have some extra value - Both might have information about what has become of your clan and village. And Byjan is a shipwright, which is a great thing to have if you intend to steal/acquire a ship at some point, whether that's to sail around the Norscan waters or to make a break for the Empire and a new life there. The Pilgrim, Rat Catcher, and Miner all have some skills that would be useful, but they're lower value for your survive-overcome-adapt lifestyle right now. But perhaps having less to offer means they will be more grateful being spared a fate of being sold off as some mammoth-hunter's travel-wife, and therefore more loyal, thrall or not.

If you decide you want to come away from this with more than one or two thralls, you'll want to either be planning to make them 'partners' with the promise of freedom and protection, or else have one or two of the thralls (or a hireling from elsewhere) who is sturdy enough, and morally accepting, to be your enforcer so no one cuts your throat when you sleep.

(And if you are looking for an infusion of currency, you're currently lugging around two bedrolls from the hunter camp you looted - bedrolls are quality loot, and you could barter one to some of the other norscans, if you could find a buyer, for between 10 and 20 additional sceatta, depending on the rolls!)

bramblefoot
2023-01-16, 10:59 AM
I think I’ll attempt to sell one of the bedrolls.

[roll0]

MrAbdiel
2023-01-17, 12:07 AM
That’s a failure - but not a crushing failure. You’ll get… I’ll say, 12 sceatta for that on the spot sale.

MrAbdiel
2023-01-17, 07:35 AM
Boo, I've run out of time in the evening - I'll get a reply up tomorrow, after work!

bramblefoot
2023-01-18, 05:49 AM
do what you must. i can do nothing but wait

MrAbdiel
2023-01-18, 06:10 AM
Post is up! :D

bramblefoot
2023-01-18, 06:55 AM
fyi, jorunn will be hard but fair. he knows better then to waste lives unnecessarily and like it or not, he has a small heart inside that lump of a chest

bramblefoot
2023-01-21, 10:35 PM
alright, several questions and a statement:

do i get the wicked blade to kill them now, or do i hafta kill the beastmen and then return for the blade.

is it wise to ask the dwarf questions about how many are in the tribe and such?

also, i have a feeling the blade is possessed by a daemon

MrAbdiel
2023-01-22, 01:31 AM
do i get the wicked blade to kill them now, or do i hafta kill the beastmen and then return for the blade.

He expects you to do whatever you need to do to make the beastment from the mountain stop raiding with your own weapons; the blade is the reward he offers you upon success. Although he's open to offering more reward if you find anything, information or otherwise, of interest to him, up there.


is it wise to ask the dwarf questions about how many are in the tribe and such?

You can certainly ask; he's unlikely to get angry about such a sensible question scheme!


also, i have a feeling the blade is possessed by a daemon

... :D

bramblefoot
2023-01-22, 02:25 PM
do you think i can trust my thralls with weapons yet? im of the opinion ill hand them out to some, but only those i can trust

MrAbdiel
2023-01-23, 06:46 AM
It's a 'maybe'. Hard to say - if you want them to like you, you can make a charm test. If you want them to fear you, you can make and intimidate check. Both will be at +30% at this stage, since they are both desperate for friends and willing to believe in their peril. Failing this roll doesn't mean they'll definitely cut your throat when they get a chance - just that they haven't warmed to /feared you yet.

Let's see how this initiate goes.

[roll0]. Adding a plus +20 because I'm assuming the thralls can barter away their crappy rags for fewer, clean rags to make bandages and you are not out in the wilderness when this happens; you're indoors in the longhouse hall with light and fire and shelter. With a +20 for a TN of 64, that's a pass.

If he succeeds, [roll1] wounds back. If he fails, no luck; he'll have to try again tomorrow on ya.

Edit: ...Lol. 1 wound back. Atleast it's in addition to the 1 you'll get for rest!
Edit Edit: Oh, apparently it's not. Well, atleast he proved he has skills, even if you're healing slow.

bramblefoot
2023-01-23, 04:33 PM
i made them fear me. are you proud?

MrAbdiel
2023-01-24, 06:14 AM
Extremely! :D

bramblefoot
2023-01-24, 08:53 AM
im assuming it would be charm to parley with them?

and does jorunn know anything about dryads?

MrAbdiel
2023-01-24, 11:16 AM
Charm; with a modifier based on the tone of your interaction with them. Jorunn has probably heard enough tales of spirits and fantastic creatures in the dark corners of the world; so he probably has heard tale of trees than walk like men, and women. But nothing with helpful specifics. The most he knows is what Marlene just told him - they hate beastmen, and they are vicious.

bramblefoot
2023-01-25, 01:19 PM
perception check

[roll0]

bramblefoot
2023-01-25, 01:21 PM
fp that

[roll0]

MrAbdiel
2023-01-28, 09:24 PM
Ahaha, classic Jorunn. Perfect accuracy; rolls a 1 for damage. Damn.

Well, you beat the gors in initiative; so you can swift attack to follow up!

bramblefoot
2023-01-28, 09:32 PM
confirming fury of the dark gods

[roll0]

[roll1]

MrAbdiel
2023-01-28, 09:40 PM
Well. Meaty.

First attack does 1 wound to it, the next one does 6, and then the last one does... 19, which is an overflow of 15 to the... head.

Well, that's a dead goat right there.

[roll0] Marlene's initiative.

bramblefoot
2023-01-28, 09:50 PM
two one one now! tables have turned, until something terrible shows up.

also, dont forget to roll for unsettled, as im flipping my hood off

MrAbdiel
2023-01-28, 10:03 PM
[roll0] for this poor gor

bramblefoot
2023-01-28, 10:13 PM
well thats just cheery. i doubt mime is a good idea, so lets put the bastard outta his misery an continue up the mountain

MrAbdiel
2023-01-28, 11:07 PM
Dead beastmen is its own reward! First swing misses on him, second one bonks for minimal damage.

[roll0] for [roll1] at you. You're getting a +10 from outnumbering with Marlene right now, but she's no fool; she's full defencing.

bramblefoot
2023-01-28, 11:12 PM
makes sense. no armor means a full defense strat cant hurt

parry and dodge

[roll0]

[roll1]

MrAbdiel
2023-01-28, 11:30 PM
That Parry won't do. He's only dishing out one attack per turn, so the dodge is redundant - but if you wanted to FP it to reroll, I'll let you use that dodge roll result and succeed, since you've already hit it. Otherwise, it's gonna be a chunka wounds.

MrAbdiel
2023-01-28, 11:32 PM
Oh, and roll me a d100 for the crit!

bramblefoot
2023-01-28, 11:37 PM
That Parry won't do. He's only dishing out one attack per turn, so the dodge is redundant - but if you wanted to FP it to reroll, I'll let you use that dodge roll result and succeed, since you've already hit it. Otherwise, it's gonna be a chunka wounds.

i will.

[roll0]

what quality are the weapons the beastmen have

MrAbdiel
2023-01-29, 12:14 AM
They have a poor quality spear each, and six poor quality javelins between them. None of it is saleable loot; it's all below norscan standard, though spears is spears, for your thralls.

bramblefoot
2023-01-31, 12:11 PM
i will take the spears

here is my agility roll

[roll0]

bramblefoot
2023-02-01, 11:04 AM
parry roll

[roll0]

do i have any fp's left, cause id like to reroll that

MrAbdiel
2023-02-01, 03:26 PM
I think you have two; you’ve only used one to parry one big hit in the earlier fight today so you’re good to reroll.

bramblefoot
2023-02-01, 07:03 PM
rolling

[roll0]

MrAbdiel
2023-02-01, 08:34 PM
57+10 for defensive on the shield… just! Poor beast man. That goat was almost the GOAT.

bramblefoot
2023-02-01, 08:36 PM
dont forget the +20 for the reroll due to my mark of the shield talent

MrAbdiel
2023-02-01, 09:56 PM
True! Though that burned off on the other FP you spent earlier in the day to block the other beastmsn’s lucky stab!

bramblefoot
2023-02-02, 12:17 AM
oki, thank you for the heads up. after this fight, i think im gonna camp out and wait for my fp to replenish, god willing and the creek dont rise

:smallsmile:

bramblefoot
2023-02-07, 10:49 PM
gonna spend my last 100 xp to pick up haggle

bramblefoot
2023-02-11, 07:37 AM
mr gm. my second round action is to frenzy after the charge

bramblefoot
2023-02-11, 06:21 PM
could you add my werebear profile to the notes list for easy finding? i would appreciate it

MrAbdiel
2023-02-11, 07:10 PM
Oh, yeah. Can do.

Incidentally, I don't think we did it IC, but I think we can assume you breifed your thralls on your werebear nature so they don't crap their daks and run immediately!

bramblefoot
2023-02-11, 07:12 PM
Oh, yeah. Can do.

Incidentally, I don't think we did it IC, but I think we can assume you breifed your thralls on your werebear nature so they don't crap their daks and run immediately!

makes sense

bramblefoot
2023-02-17, 06:08 AM
alrighty: what would you suggest? im feeling i should go, maybe taking marlene and ortel for healing

bramblefoot
2023-02-17, 06:25 AM
fp the silent move

[roll0]

MrAbdiel
2023-02-17, 09:28 AM
Marlene and Ortel is a good pick. Byjan can hold his own in combat, but you need him to mind the others. If you can get them warm clothes (or go somewhere warmer in future) and keep treating them well, you're likely to keep avoiding thrall revolt!

Also good rolls, lol. Climbs silently up a mountain.

bramblefoot
2023-02-17, 10:30 AM
alright, several questions: how deeply are the ogre and the wyrm sleeping, and is it possible for me to shift silently into were form, cut the hand off, and then flee with said hammer?

i have no doubt that i could possibly take the ogre, but the wyrm is a whole nother kettle of fish

bramblefoot
2023-02-17, 10:34 AM
this is my plan: shift, three attacks on mr ogre, then spend the fp if its dead to snag the hammer and run like hell

bramblefoot
2023-02-17, 10:54 AM
also, if the dragon awakens, i will rain locusts and hellfire upon australia!

MrAbdiel
2023-02-17, 11:15 AM
Dragon appears to be sleeping incredibly soundly that you don’t think even a loud fight would wake it up - clearly this ogre has been ripping people apart right hear and presumably it hasn’t been waking up each time. Shifting silently is impossibly since you have to frenzy to shift, so you’re sort of frothing at the mouth and hangry. You’d fight the ogre until one of you died in that state. But since you passed your move silently roll, you’re going to get a surprise round even if he wakes up from your snarling bear form! So sneak up, shift, start mauling ogre seems to work; and if you can flatten him, you won’t be compelled to attack the dragon since it’s not exactly your enemy as much as it is a sleeping force of nature!

Will resolve combat when I wake up!

bramblefoot
2023-02-18, 12:21 PM
im gonna reroll the fumble, as it seems bad to lose my axe in the middle of combat

[roll0]

also confirming a fury of the dark gods

[roll1] confirmed!

[roll2]

MrAbdiel
2023-02-19, 05:33 AM
Poor old ogre, wasn't hurtin' no one.

Unless that one hit isn't parried, in which case he's definately hurting someone. [roll0] to confirm for [roll1].

So one hit needs parrying, otherwise it's 19 Wounds to the Right Leg, and then you can whirl again!

bramblefoot
2023-02-19, 05:34 AM
parrying

[roll0]

prays to khorne

MrAbdiel
2023-02-19, 05:35 AM
wth khorne I thought you didn't care from whence the blood flows. :(

Roll an extra d100 at the end of your attack for crits, since he's on 0 wounds now!

bramblefoot
2023-02-19, 05:38 AM
[roll0]

would you prefer i pray to tzeentch?

bramblefoot
2023-02-20, 12:11 PM
Well that’s just great. The Wyrm wakes up and now I’m in a whole mother mess

Can I has a hint as to how to placate it

MrAbdiel
2023-02-20, 06:19 PM
My best hint is that if something that is capable of killing you chooses instead to talk, you might try talking to it for a bit and see where that goes!

bramblefoot
2023-02-20, 06:36 PM
understood. gulps

bramblefoot
2023-02-20, 09:49 PM
lets see, if i tell it a story, will it be more or less pissed off?

bramblefoot
2023-02-21, 08:47 AM
well thats just great. what would i roll to find common ground with this thing?

frankly, jorunn doesn't care about protecting this dragon, he just wants the hammer

bramblefoot
2023-02-21, 09:11 AM
ok mr abdiel, which god should i swear on? im feeling serpent is a bad one, as he'll think im tricksy

bramblefoot
2023-02-21, 09:23 AM
fyi, jorunn does not plan to honor his deal. if he's let go, he plans to GTFO and report back to arnulf

MrAbdiel
2023-02-21, 09:59 PM
You can swear on any gods you like - the dragon is trying to provoke you to swear on one whose wrath you actually fear.

Is 'the chained maiden' one you just made up, or does it correspond to some kind of clan god heretofor undisclosed in Jorunn's backstory?

If you swear on a real god, you can make a Charm test at +30% (to convince the dragon you are sincere).

If you want to make an oath to a fictional god, you'll be making a Charm test at -10% (to convince the dragon this is an obscure god that exists and that you honor it).

bramblefoot
2023-02-22, 10:42 AM
the chained maiden was the local god in zagdhelm. jorunn doesnt fear it, but he may learn to

[roll0]

MrAbdiel
2023-02-23, 06:29 AM
*Smacks forehead* I knew it was familiar - because I invented that name and put it in the points of interest for you, then forgot about it. Lol.

bramblefoot
2023-02-23, 09:05 AM
fyi, is that chestplate plate?

MrAbdiel
2023-02-23, 09:24 PM
It is a metal breastplate - chest slot plate armor indeed!

bramblefoot
2023-02-25, 12:06 AM
can i has an update on what the blade with the screaming daemon handle does?

MrAbdiel
2023-02-25, 12:34 AM
I guess we’ll find out. Do me a favour, and roll 3d100 for me.

bramblefoot
2023-02-25, 12:35 AM
oh no. prays in norse

[roll0]

MrAbdiel
2023-02-25, 05:06 AM
There you go! The Vikti is indeed still in Zadghelm, but I misunderstood; I thought you wanted some kind of sneak peek to what the sword might be about before you had claimed it; but since Arnuuk is giving it to you, he tells you its nature.

Unless you don't trust Arnuuk, and want to check with the Vikti anyway!

bramblefoot
2023-02-25, 05:11 AM
There you go! The Vikti is indeed still in Zadghelm, but I misunderstood; I thought you wanted some kind of sneak peek to what the sword might be about before you had claimed it; but since Arnuuk is giving it to you, he tells you its nature.

Unless you don't trust Arnuuk, and want to check with the Vikti anyway!

the motto is trust but verify.

also, jesus man, so many hard decisions!

bramblefoot
2023-02-25, 05:17 AM
Can I have the norscan equivalent of a hell coin?

MrAbdiel
2023-02-25, 05:17 AM
Ahaha! You can't dance along the morally neutral line forever, warrior! Chaos is a greased slope - you either get to sliding down, or you have to claw your way madly up to something resembling moral goodness. But no one remains just a little bit bad in this world!

MrAbdiel
2023-02-25, 05:17 AM
Can I have the norscan equivalent of a hell coin?

Rather than the devil spyglass?

bramblefoot
2023-02-25, 05:22 AM
Rather than the devil spyglass?

nah, ill keep the devil spyglass.

fyi, i do wanna check out tilea some time.

also, i feel like money is the driving concern here, so we'll go money

bramblefoot
2023-02-25, 05:23 AM
and how much xp do i have? i havent spent it, so i think ill do dat now

MrAbdiel
2023-02-25, 05:42 AM
gonna spend my last 100 xp to pick up haggle

Last time I gave you XP it was 200XP after you killed the Bestigor and his Herd - you can have another 50XP for for completing the quest entirely. I think your 'last XP' spent might have been before that gain, so you likely have 250XP right now. We'll say that's the number! Are you close to finishing Mercenary? If so, considering what career you want next might influence your next actions!

bramblefoot
2023-02-25, 05:45 AM
Last time I gave you XP it was 200XP after you killed the Bestigor and his Herd - you can have another 50XP for for completing the quest entirely. I think your 'last XP' spent might have been before that gain, so you likely have 250XP right now. We'll say that's the number! Are you close to finishing Mercenary? If so, considering what career you want next might influence your next actions!

im thinking a bump to weapon skill, and strike mighty blow.

also, i havent thought about my next career

bramblefoot
2023-02-25, 05:58 AM
i could have fun with outlaw or bounty hunter tho!

bramblefoot
2023-02-26, 07:22 PM
tell me if i overstepped my gm/player boundaries yeh?

MrAbdiel
2023-02-26, 10:43 PM
Will do, buckaroo. Traditionally yeah the GM provides the story and quest hooks and the players react, but I don’t dislike your style of offloading some to players especially since it speeds up the back and forth of play by post.

I was thinking of some kind of trade route guarding thing to get you to a new place, but in future I’ll be more liberal flagging when I am handing over creative license and in what parameters! Will post when I get home tonight.

bramblefoot
2023-02-26, 10:51 PM
sounds good. lets hope a yowie doesnt eat your face

bramblefoot
2023-02-28, 08:29 AM
fp the perception check

[roll0]

bramblefoot
2023-03-02, 01:20 AM
wp test

[roll0]

well thank god for coolheaded otherwise id be sitting on some IP

bramblefoot
2023-03-02, 01:37 AM
several questions, and an ask.

could you put witherbrands stats in notes, for easy perusal?

i get a feeling this guy is a vet, as he didnt gimme any numbers to estimate his bands strength off of.

also, how big is this snowdrift?

bramblefoot
2023-03-02, 02:33 AM
lemme also throw in a CK: strategy and tactics roll

[roll0]

MrAbdiel
2023-03-02, 05:08 AM
several questions, and an ask.

could you put witherbrands stats in notes, for easy perusal?

i get a feeling this guy is a vet, as he didnt gimme any numbers to estimate his bands strength off of.

also, how big is this snowdrift?

I sure can.

He may be so. There's snow piled up the side of the road sufficient to conceal maybe five warriors, but this is still the Norscan wilds. There could be any number hiding around. But if you really had overwhelming force, why not display it and use THAT as leverage instead of the mystery? The only question is whether this guy has a dangerous enough force, or if he's likely to be bluffing - and that, you cannot tell.

bramblefoot
2023-03-02, 01:27 PM
oki, and i get the feeling this may not be sporting, but ima cast lure of chaos on one of the axe wielders to have him charge and attempt to chop the head off the man

[roll0]

bramblefoot
2023-03-02, 01:28 PM
no dice and a minor chaos manifestation

[roll0]

bramblefoot
2023-03-02, 01:45 PM
Alright, since my chaos assisted spell failed I’m gonna take him up on his Mano a Mano, and if it looks like I’m failing, we’ll then I’ll hulk out

[roll0]

MrAbdiel
2023-03-03, 12:57 AM
Hmm... Well, the spell didn't go of; but I think I'll want some kind of roll to play off the failed casting as... dramatic flourish, or some kind of esoteric prayer, rather than an effort to muster magical trickery. Maybe I'll let you roll intimidate, part of your pre-combat display. Make it a +0 roll, so that he doesn't get suspicious!

bramblefoot
2023-03-03, 08:10 AM
sounds good

[roll0]

i guess he's sus

bramblefoot
2023-03-03, 08:51 PM
lemme know if i should edit my posts

MrAbdiel
2023-03-04, 02:31 AM
Sus indeed, I'm afraid! I'll let you do the back-edit you think is appropriate, but it's about to go all ham. Posting now.

bramblefoot
2023-03-04, 12:00 PM
Sus indeed, I'm afraid! I'll let you do the back-edit you think is appropriate, but it's about to go all ham. Posting now.

do i hafta declare that im frenzying, or did that already take effect?

also, i will pull down my hood, so my unsettling takes effect

bramblefoot
2023-03-04, 08:21 PM
rolling my parries and dodges

parry
[roll0]

MrAbdiel
2023-03-04, 08:24 PM
do i hafta declare that im frenzying, or did that already take effect?

also, i will pull down my hood, so my unsettling takes effect

It's a turn to frenzy I'm afraid. You can frenzy, but even with spending a FP for another half action you won't be able to charge. On the other hand, if he charges you and you take it, the turn after you can swift attack, which is nice!

bramblefoot
2023-03-04, 08:26 PM
It's a turn to frenzy I'm afraid. You can frenzy, but even with spending a FP for another half action you won't be able to charge. On the other hand, if he charges you and you take it, the turn after you can swift attack, which is nice!

thats fine, ill frenzy

bramblefoot
2023-03-04, 09:08 PM
another question: do any of the graelings look like they're about my size, armor wise? im feeling a need for chain mail, as it may save my bacon

also, how much chain on these guys?

MrAbdiel
2023-03-04, 10:38 PM
Some of them are wearing chain 'shirts'. Bits and pieces of it present in the mix, for sure. Jorunn has an interesting problem that he needs chain that can survive him turning into a giant bear monster, but we'll cross that bridge when we come to it.

Haggur - (Heavilly Wounded! - 13)[13]
GraelingAxeAndShield4 - (Lightly Wounded - 5)[13]
Byjan - (Critically Wounded!)[12]
GraelingAxeAndShield6 - [12]
Liebwen - (Dead!)[9]
GraelingAxeAndShield5 - (Dead) - [9] (Unsettled!)
Orten - [7]
GraelingGreatWeapon1 - [7] (Dead!)
GraelingGreatWeapon2 - [7] (Dead!) (Unsettled!)
Marlene - (Lightly Wounded - 2) - [6]
Jorunn - [5]
Wolf - [5]
Kaelveg - [5] (Dead!)
GraelingGreatWeapon3 - [5] (Dead!) (Unsettled!)

bramblefoot
2023-03-04, 10:39 PM
Some of them are wearing chain 'shirts'. Bits and pieces of it present in the mix, for sure. Jorunn has an interesting problem that he needs chain that can survive him turning into a giant bear monster, but we'll cross that bridge when we come to it.


Haggur - [13]
GraelingAxeAndShield4 - [13]
Byjan - [12]
GraelingAxeAndShield6 - [12]
Liebwen - [9]
GraelingAxeAndShield5 - [9]
Orten - [7]
GraelingGreatWeapon1 - [7]
GraelingGreatWeapon2 - [7]
Marlene - [6]
Jorunn - [5]
Wolf - [5]
Kaelveg - [5]
GraelingGreatWeapon3 - [5]

understood. that is the age-old dilemma innit?

MrAbdiel
2023-03-04, 11:24 PM
The age old Dilemna: Shapeshifter Vs fitted armor. Perhaps... evil magic can solve this problem.. *Scratches chin.*

bramblefoot
2023-03-04, 11:25 PM
The age old Dilemna: Shapeshifter Vs fitted armor. Perhaps... evil magic can solve this problem.. *Scratches chin.*

i like the way you think!

bramblefoot
2023-03-05, 02:20 PM
lemme roll my parry

[roll0]

bramblefoot
2023-03-07, 12:11 AM
question: when push comes to shove, can i split my attacks. or no?

bramblefoot
2023-03-07, 12:16 AM
fp the 77 and roll parry

attack reroll
[roll0]

parry
[roll1]

ignore the reroll, cause i forgor i had the +5 from witherbrand.

MrAbdiel
2023-03-07, 01:00 AM
question: when push comes to shove, can i split my attacks. or no?

You can indeed split your attacks how you like!

bramblefoot
2023-03-07, 01:05 AM
ill put the 13 and 10 on graeling 3, and the 7 on kaeleg

bramblefoot
2023-03-07, 01:48 AM
can i take the 40 i rolled already, or am i forced to reroll? i wish to get a second attack past kaeleg

MrAbdiel
2023-03-07, 01:51 AM
'Fraid not; we gotta use rerolls for their initial rolls, or else discard them. But that was a a dummy roll before because you didn't end up spending that FP, so you have that FP atleast.

bramblefoot
2023-03-07, 01:54 AM
mmhm

reroll the attack
[roll0]

parry

[roll1]

oh well, the dice gods giveth, and they taketh away

MrAbdiel
2023-03-07, 02:18 AM
Indeed they do. Hard as hell fight.

bramblefoot
2023-03-07, 03:34 AM
i think the tables have turned! quickly knocks on wood

bramblefoot
2023-03-07, 03:45 AM
ngl, liebwens death will be a big loss to me coin-purse :smallbiggrin:

MrAbdiel
2023-03-07, 04:17 AM
He's a loss; poor little bugger really fought the good fight. He's playing a regular WFRP campaign with the misery and death while you are playing highoctane werebear WFRP, lol.

But winning this fight will net you a real, non-trivial amount of loot; so as long as you can find out how to not get ripped off with it, you'll be alright!

bramblefoot
2023-03-07, 11:35 AM
He's a loss; poor little bugger really fought the good fight. He's playing a regular WFRP campaign with the misery and death while you are playing highoctane werebear WFRP, lol.

But winning this fight will net you a real, non-trivial amount of loot; so as long as you can find out how to not get ripped off with it, you'll be alright!

mm. thats the hard part innit? not getting ripped off

bramblefoot
2023-03-07, 05:36 PM
for my 200 xp, ill take +5 strength, and drive

bramblefoot
2023-03-09, 10:33 PM
can i has an update? pretty please?

MrAbdiel
2023-03-10, 01:11 AM
I'm around bro, don't you worry. Just had a day of work in between and felt too flat to update all my stuff. It's coming! Updating all my stuff tonight.

bramblefoot
2023-03-10, 09:55 AM
I'm around bro, don't you worry. Just had a day of work in between and felt too flat to update all my stuff. It's coming! Updating all my stuff tonight.

several questions: i think jorunn will want to raid skraeling territory, and may dish out chain and good-quality steel to his thralls and byjan. but first, its time for healing and recuperation

alternatively, he may set out to talk to the graeling shapers to see if he can find a way to wear chain

MrAbdiel
2023-03-10, 11:07 AM
several questions: i think jorunn will want to raid skraeling territory, and may dish out chain and good-quality steel to his thralls and byjan. but first, its time for healing and recuperation

alternatively, he may set out to talk to the graeling shapers to see if he can find a way to wear chain

None of those are questions!

Haha, but all are options. Marlene has some bones to pick, to start with though!

bramblefoot
2023-03-10, 02:26 PM
None of those are questions!

Haha, but all are options. Marlene has some bones to pick, to start with though!

hit me with it, my gm

bramblefoot
2023-03-11, 08:10 AM
a year seems good enough for me. hell, maybe ill come visit them in the southlands

bramblefoot
2023-03-11, 09:05 PM
also, mr gm, are any skulls in this fight worthy of the taking? i definitely want kaelegs skull

MrAbdiel
2023-03-12, 04:12 AM
also, mr gm, are any skulls in this fight worthy of the taking? i definitely want kaelegs skull

Kaelveg, as the band's champion, is the one worth taking. Carrying on the skulls of champions is a good policy; otherwise you'll be skullbound without those trophies being very impressive!

bramblefoot
2023-03-12, 07:39 AM
this is what im thinking of selling off: i wanna keep a backup leather armor, along a backup chain shirt and the plate along with a backup hand and great weapon

MrAbdiel
2023-03-12, 08:15 AM
Can do, champ. Byjan can wear the plate until you're ready to, lol. Bed for me now! Final tally of your riches tomorrow.

bramblefoot
2023-03-12, 08:30 AM
aye aye captain

bramblefoot
2023-03-13, 12:31 AM
lemme guess, temple prostitute? im not gonna insult her, but medicine would be nice, as would a lucky charm

MrAbdiel
2023-03-13, 01:30 AM
She's a temple something! But you've grown up in Norse society; you know carnal activities play a part in much ritual.

bramblefoot
2023-03-13, 09:31 PM
She's a temple something! But you've grown up in Norse society; you know carnal activities play a part in much ritual.

do you like my answers mr gm?

MrAbdiel
2023-03-14, 06:19 AM
They are satisfactory! Worked today and again tomorrow so expect slow responses until I'm off again!

bramblefoot
2023-03-14, 06:20 AM
They are satisfactory! Worked today and again tomorrow so expect slow responses until I'm off again!

aye aye capn

MrAbdiel
2023-03-16, 10:04 AM
You may give me a Gossip Test, at +0 to attempt to learn more about these monks!

bramblefoot
2023-03-16, 01:26 PM
gossip test

[roll0]

bramblefoot
2023-03-17, 12:40 AM
i swear to god, this game is my dice luck sink! knocks on wood quickly

do you see my rolls on gossip? a 3 and a 5?

MrAbdiel
2023-03-17, 01:30 AM
I do, I do! And GOOD. Good. May all your luck go here.

bramblefoot
2023-03-17, 08:55 PM
I do, I do! And GOOD. Good. May all your luck go here.

im sending a bloodthirster to your house. but knowing it, it may just level brisbane

MrAbdiel
2023-03-20, 07:34 AM
Tomorrow when I get back from work, I'll set up your raid on the Monastery of the Daemon Winds.

Also see you've kicked off another WFRP game - looks like fun. If you want a collaborator for advice about encounters of anything, or someone to play a part of an NPC like a rambunctious sea captain or a dark elven slaver as a repeating enemy, lemme know! :D

bramblefoot
2023-03-20, 10:58 AM
Tomorrow when I get back from work, I'll set up your raid on the Monastery of the Daemon Winds.

Also see you've kicked off another WFRP game - looks like fun. If you want a collaborator for advice about encounters of anything, or someone to play a part of an NPC like a rambunctious sea captain or a dark elven slaver as a repeating enemy, lemme know! :D

please do! i like it when i get help

bramblefoot
2023-03-21, 07:10 PM
ahem where is my post, and should i reroll the agility check?

MrAbdiel
2023-03-21, 08:28 PM
It's a comin', don't you worry. I'm doing a big protracted battle in another thread right this moment and I'd rather focus only on one battle at a time (this one features about 200 combatants so it's pretty jumbly and full of abstraction) but we will move forward on the monastary raid shortly.

As for whether you should reroll the agility test...

Well, you COULD reroll it. There's definitely a penalty for failure. But I can't give you all the variables - having the fate point in combat might be more valuable in the end.

bramblefoot
2023-03-21, 08:30 PM
It's a comin', don't you worry. I'm doing a big protracted battle in another thread right this moment and I'd rather focus only on one battle at a time (this one features about 200 combatants so it's pretty jumbly and full of abstraction) but we will move forward on the monastary raid shortly.

As for whether you should reroll the agility test...

Well, you COULD reroll it. There's definitely a penalty for failure. But I can't give you all the variables - having the fate point in combat might be more valuable in the end.

i will use my lucky charm

[roll0]

this game is my luck sink, i swear!

MrAbdiel
2023-03-21, 09:11 PM
Hmm. Are you sure? You could use a fate point for the same purpose - the thing is lucky charms are 'destroyed' when you use them, so typically they get saved in the back pocket for when you're out of fate points! I'll let you keep the reroll and make it a FP spend instead if you prefer. The only difference is FP can be spent for extra actions and stuff; where the Charm is only for deflecting hits and rerolls.

bramblefoot
2023-03-21, 09:12 PM
Hmm. Are you sure? You could use a fate point for the same purpose - the thing is lucky charms are 'destroyed' when you use them, so typically they get saved in the back pocket for when you're out of fate points! I'll let you keep the reroll and make it a FP spend instead if you prefer.

fine, ill save the lucky charm. huffs

MrAbdiel
2023-03-22, 07:07 AM
Awesome. Massive combat in other thread done; tomorrow after work I'll be free to bang through the stages of this monastery invasion!

MrAbdiel
2023-03-23, 07:07 AM
Apologies my man, I got home from work later than I wanted to and had to jump straight into a RL game I'm part of. I can shoot little posts and rolls for threads where I'm a player and OOC stuff easilly through the day, but focusing on a game I'm running requires a bit more time and freedom. After tomorrow I'm off for the weekend though, so we will do the raid more than.

bramblefoot
2023-03-23, 02:00 PM
Apologies my man, I got home from work later than I wanted to and had to jump straight into a RL game I'm part of. I can shoot little posts and rolls for threads where I'm a player and OOC stuff easilly through the day, but focusing on a game I'm running requires a bit more time and freedom. After tomorrow I'm off for the weekend though, so we will do the raid more than.

no worries. im chill

bramblefoot
2023-03-24, 11:10 PM
is there any bonus for suprised?

bramblefoot
2023-03-24, 11:15 PM
rerolling the 100

[roll0]

MrAbdiel
2023-03-24, 11:46 PM
What an awful series of rolls! Truly, this place is cursed.

bramblefoot
2023-03-24, 11:51 PM
What an awful series of rolls! Truly, this place is cursed.

your not wrong!

bramblefoot
2023-03-25, 12:15 AM
three toughness tests

[roll0]

bramblefoot
2023-03-25, 12:16 AM
reroll the 66

[roll0]

bramblefoot
2023-03-25, 12:26 AM
ok, several questions

if a wizard is lure of chaosed, and fails its wp roll, could i say, make it drop a fireball on the floor and make it immolate its brethren?

and more importantly, would my animal fight or flight kick in, allowing me to bug out?

bramblefoot
2023-03-25, 12:33 AM
ignore all of that. i just remembered i cant cast under frenzy!

MrAbdiel
2023-03-25, 02:29 AM
Honestly you were a little due to feel the second edge of the two-edged sword that is Frenzy!

bramblefoot
2023-03-25, 02:38 AM
Honestly you were a little due to feel the second edge of the two-edged sword that is Frenzy!

yeh. not gonna argue

MrAbdiel
2023-03-25, 07:47 PM
[roll0] checking confirmation here for Windspirit's fury... [roll1][roll2][roll3]

bramblefoot
2023-03-25, 10:43 PM
confirming fury of the dark gods

[roll0]

[roll1]

i think mr wizard gets turned into gristly chunks on the floor

MrAbdiel
2023-03-25, 10:46 PM
Splat!

And now, to roll vague luck rolls for the other members of the warband:

[roll0]
[roll1]
[roll2]
[roll3]

As is typical, low good, high bad.

MrAbdiel
2023-03-30, 04:36 AM
Hey Bramble, just checking in to apologize for my slow responses and to say I'll be back on them soon - which means in the next couple of days.

Mixed in with the normal battery of excuses - "had to work", "was really tired" etc, is a more troublesome, if non-critical medical one. I have a disc in my neck that slips a little a couple of times a year when I sleep on it wrong and for the next few days I'm just managing it with painkillers until it sorts itself out. It's not a huge deal but it makes it hard to sit down and bang out words on a keyboard for a long duration.

I'm not far away and I won't be 'gone' long, but I do apologize.

bramblefoot
2023-03-30, 10:28 AM
Hey Bramble, just checking in to apologize for my slow responses and to say I'll be back on them soon - which means in the next couple of days.

Mixed in with the normal battery of excuses - "had to work", "was really tired" etc, is a more troublesome, if non-critical medical one. I have a disc in my neck that slips a little a couple of times a year when I sleep on it wrong and for the next few days I'm just managing it with painkillers until it sorts itself out. It's not a huge deal but it makes it hard to sit down and bang out words on a keyboard for a long duration.

I'm not far away and I won't be 'gone' long, but I do apologize.

i accept your apology. RL comes first

MrAbdiel
2023-04-01, 05:14 AM
Some searchy stuff for the party:

[roll0]
[roll1]

bramblefoot
2023-04-03, 09:23 PM
agility roll

[roll0]

MrAbdiel
2023-04-03, 09:23 PM
Byjan was lightly wounded in the assault, but everyone else was fine. So as it stands...:

Byjan: 5 wounds taken. Also, he is... [roll0] ...Prone.
Marlene: 7 wounds taken. Also, she is... [roll1] ...Prone.
Ortel: Uninjured. Also, he is... [roll2] ... Not Prone.
Guðbrandr: 4 Wounds taken. Also, he is... [roll3] ... Prone.
Wolf: 5 wounds taken. Also, he is... [roll4] ... Not Prone.

bramblefoot
2023-04-03, 09:25 PM
i will take my turn to stand.

bramblefoot
2023-04-03, 09:28 PM
how many wounds did i take, and is it wise to burn the lucky charm to stand up and make two attacks?

MrAbdiel
2023-04-03, 09:43 PM
Well, you can’t burn the lucky charm for extra action; it’s not strictly a fate point, it’s a reroll or a free discounted hit. It’s just a half action to stand, so you can spend that half action to attack once; and then next turn you could spend to frenzy or else swift attack. Or spend your whole turn frenzying on the ground; or stand up, spend the FP and attack twice or frenzy, your choice.

He bonked you for 13 wounds. You have a TB of 4, plus 1 for my merciful application of your Magic Resistance talent, and you have 1 point of armor on the chest - so a net 7 damage. You had taken 8 wounds from stave bashing, but 5 of those were shaved off when you shed the werebear form. So you’re up to 10 wounds taken!

You have used two FP so far today, so you have one remaining and your char for damage mitigation to come.

bramblefoot
2023-04-03, 09:45 PM
Well, you can’t burn the lucky charm for extra action; it’s not strictly a fate point, it’s a reroll or a free discounted hit. It’s just a half action to stand, so you can spend that half action to attack once; and then next turn you could spend to frenzy or else swift attack. Or spend your whole turn frenzying on the ground; or stand up, spend the FP and attack twice or frenzy, your choice.

He bonked you for 13 wounds. You have a TB of 4, plus 1 for my merciful application of your Magic Resistance talent, and you have 1 point of armor on the chest - so a net 7 damage. You had taken 8 wounds from stave bashing, but 5 of those were shaved off when you shed the werebear form. So you’re up to 10 wounds taken!

You have used two FP so far today, so you have one remaining and your char for damage mitigation to come.

ill burn the charm to avoid the damage

MrAbdiel
2023-04-03, 09:46 PM
Alright. Since it’s the same effect, I’ll say you are not knocked down either.

bramblefoot
2023-04-03, 09:48 PM
Alright. Since it’s the same effect, I’ll say you are not knocked down either.

oki.

rolling two attacks on botis

[roll0]

[roll1]
[roll2]

MrAbdiel
2023-04-03, 09:51 PM
*Eyes the "100" hungrilly.*

... Excellent.

bramblefoot
2023-04-03, 09:51 PM
*Eyes the "100" hungrilly.*

... Excellent.

ill burn the last fp to reroll that

[roll0]

no way am i losing witherbrand to your depredations

MrAbdiel
2023-04-03, 09:52 PM
Well... It's not a fumble.

*Grumble*.

bramblefoot
2023-04-03, 09:58 PM
Well... It's not a fumble.

*Grumble*.

wahahaha!

im having a lotta fun with this

MrAbdiel
2023-04-03, 10:11 PM
I'm glad! Fun's what we're here for. :D And there's always more daemons!

Update on NPCS:

Byjan: 5 wounds taken.
Marlene: 7 wounds taken.
Ortel: Uninjured.
Guðbrandr: 4 Wounds taken.
Wolf: 5 wounds taken.

bramblefoot
2023-04-03, 10:22 PM
stay upright roll

[roll0]

bramblefoot
2023-04-03, 10:23 PM
confiriming fury of the dark gods

[roll0]

[roll1]

MrAbdiel
2023-04-03, 10:24 PM
stay upright roll

[roll0]

https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fs0FsE5T sEF8g8%2Fgiphy.gif&f=1&nofb=1&ipt=1d1ff652f23a00ab920ab65566c2b3b1e04f10262c0e32 dffbe2770ca08efba4&ipo=images

bramblefoot
2023-04-03, 10:45 PM
oh no

willpower roll
[roll0]

in case i fail

[roll1]

old jormung smiles upon me

bramblefoot
2023-04-03, 10:55 PM
for my 200 xp, i will switch to outlaw and grab the additional attack

MrAbdiel
2023-04-03, 11:12 PM
oh no

willpower roll
[roll0]

in case i fail

[roll1]

old jormung smiles upon me

...

https://media.tenor.co/images/b0f601fd188c7c055ef0e12a62787ef6/raw


for my 200 xp, i will switch to outlaw and grab the additional attack Nice choice. And works well for the character, now that he's sort of a man with no tribe or country. And for where we are in the story.

MrAbdiel
2023-04-04, 01:14 AM
for my 200 xp, i will switch to outlaw and grab the additional attack

Oh, woop - sorry, I might have missed this a little.

To be clear, the advance profile for one career never stacks with the last; it overlaps.

So the Advance Profile for Mercenary looks like this:

WS +10
BS +10
S + 5
T +5
Ag +5
Int -
WP + 5
Fel -
A +1
W +2

and then all the associated skills and talents. The Outlaw advance profile looks like this:

WS +10
BS +10
S -
T -
Ag +10%*
Int +5%
WP -
Fel -
A +1
W +2

All the ones struck out are advances you already would have taken to fill out Mercenary (if you finished the career). That +5% to Int is an advance you haven't taken in Mercenary (or Norse Berserker), so you'd be obliged to take that before you finish the career. And you had taken a +5% advance to Agility in Mercenary for 100XP; so with another 100XP advance in Outlaw, you would get another Agility advance for the full total of +10%.

But the attacks and wounds are just like the other stats; since you took +1 Attack in Mercenary, you can't improve it without a career that offers +2 Attacks. And any career that has +2 attacks is one of the bigboy careers it's hard to get to - Champion, Knight of the Inner Circle, Exalted Champion of Chaos, Grail Knight, Outlaw Chief, and so on.

You can purchase skills a second and third time from second and third careers, gaining +10 and +20 to that skill with each purchase; but that's the only cumulative advance feature of careers. So that may or may not change your ideas about what to move into, career wise.

Still, it's an easy career to get into (you have all the trappings already, and being an outlaw is just being a criminal of sorts, so doesn't require an exotic mentor or experience like becoming a priest of sigmar or a wizard might). And it has tons of versatile skills that aren't necessarilly throat-rippingly powerful but will actually let to have a chance to succeed on tests you're otherwise bound to mostly fail - Concealment, Ride, Scale Sheer Surface, Set Trap, Silent move; and +10%'s available for Dodge Blow, Perception, and Gossip; all which I'd recommend as they are just about the most commonly rolled skills.

Talent wise, Strike to Stun is quite good for you when you have massive strength in bear form - but you'll need to find someone to teach you how to get into that form without losing your mind to frenzy, hint hint. And Rover is great for the type of game you happen to be playing too.

bramblefoot
2023-04-05, 07:00 PM
Oh, woop - sorry, I might have missed this a little.

To be clear, the advance profile for one career never stacks with the last; it overlaps.

So the Advance Profile for Mercenary looks like this:

WS +10
BS +10
S + 5
T +5
Ag +5
Int -
WP + 5
Fel -
A +1
W +2

and then all the associated skills and talents. The Outlaw advance profile looks like this:

WS +10
BS +10
S -
T -
Ag +10%*
Int +5%
WP -
Fel -
A +1
W +2

All the ones struck out are advances you already would have taken to fill out Mercenary (if you finished the career). That +5% to Int is an advance you haven't taken in Mercenary (or Norse Berserker), so you'd be obliged to take that before you finish the career. And you had taken a +5% advance to Agility in Mercenary for 100XP; so with another 100XP advance in Outlaw, you would get another Agility advance for the full total of +10%.

But the attacks and wounds are just like the other stats; since you took +1 Attack in Mercenary, you can't improve it without a career that offers +2 Attacks. And any career that has +2 attacks is one of the bigboy careers it's hard to get to - Champion, Knight of the Inner Circle, Exalted Champion of Chaos, Grail Knight, Outlaw Chief, and so on.

You can purchase skills a second and third time from second and third careers, gaining +10 and +20 to that skill with each purchase; but that's the only cumulative advance feature of careers. So that may or may not change your ideas about what to move into, career wise.

Still, it's an easy career to get into (you have all the trappings already, and being an outlaw is just being a criminal of sorts, so doesn't require an exotic mentor or experience like becoming a priest of sigmar or a wizard might). And it has tons of versatile skills that aren't necessarilly throat-rippingly powerful but will actually let to have a chance to succeed on tests you're otherwise bound to mostly fail - Concealment, Ride, Scale Sheer Surface, Set Trap, Silent move; and +10%'s available for Dodge Blow, Perception, and Gossip; all which I'd recommend as they are just about the most commonly rolled skills.

Talent wise, Strike to Stun is quite good for you when you have massive strength in bear form - but you'll need to find someone to teach you how to get into that form without losing your mind to frenzy, hint hint. And Rover is great for the type of game you happen to be playing too.

that went right over my head. and in mercenary, there is no intelligence boost

bramblefoot
2023-04-05, 07:08 PM
ok, i will take the intelligence boost to get it outta the way

MrAbdiel
2023-04-05, 07:37 PM
Haha, it was a big old block

I'm saying that, right now, your WS for example is on your sheet as 42/62, making it look like you've taken +20 in it somehow?

bramblefoot
2023-04-05, 07:55 PM
Haha, it was a big old block

I'm saying that, right now, your WS for example is on your sheet as 42/62, making it look like you've taken +20 in it somehow?

+15 from norse berseker, +5 from mercenary.

whoops!

MrAbdiel
2023-04-05, 08:20 PM
Right, that's what I thought!

But the way advances work in WFRP2e is that, since you've taken three advances in Norse Berserker (+5, +10, and then +15), you'll never be able to take another advance in WS until you enter a career that offers a +20 advance. Being a Mercenary can teach you about a whole lot of new features of warfare, but it has nothing to teach you about straight-up fighting. Being a sergeant, a veteran, a knight, or one of those advanced careers is where you gotta go if you're trying to push higher than that +15.

Same thing with Strength - you had two advances in strength (+5, +10) from Norse Berserker, so the +5 on the merc profile avails you nothing in that stat. The career profiles are Caps of how far you can grow beyond your base stats; not a flat amount you can add with each career you gain.

Does that make sense? For example, right now, Bertelis has been a Noble, a Knight errant, a Cadet, a Dilettante, and an Entertainer. Because those are all starting careers with small profile limits +10 in most cases, +15% in some - he has most of his stats with a bonus of about +10.

But not much more than that. He's an all rounder, not focused very strongly like Gimgroth was in combat.

Noble as +10% Fellowship; Knight Errant +5%; Cadet +10%; Dilettante +5%; and Entertainer +10%.

But Bertelis only has two advances in Fellowship, +5 and +10%, and he has had them since he was first rolled up as a Noble. If I could have +40% to Fellowship from all that combined, it'd be a different story! But that ain't how it works. When I get to Sergeant, I'll finally be able to go up to +20% for the first time ever!

So we might need to rejigger your advances a little. You're also obligated to take ALL the stat advances in a profile, all the skills and talents too. In Solo games like this, I don't charge you to switch careers unless you fail to complete it - so you might be in for an XP rebate, at the very least from that 100XP you paid to switch to Outlaw.