GloatingSwine
2022-12-11, 07:35 PM
Ixion is a game I've had my eye on for a while, and now it's out.
For those that haven't heard of it, it's a colony builder game set inside a giant moving space station. You need to manage resources and resource flows to make sure you have enough stuff to build and expand the station and keep patching up the hull, keeping the people inside your station alive and fed whilst launching probes to explore the star systems you find yourself in then sending mining and cargo ships out to collect resources and science ships out to investigate points of interest, which give you narrative dilemmas where you can choose different approaches for dealing with things you find which can give you different resources or get your science team killed.
It's all driven by an overarching narrative where you're leaving a polluted and ruined earth with a first generation FTL system, which is still new and so it causes massive stress on your ship whenever you use it, meaning you have to make sure you're ready with your hull nice and fixed before you jump to the next system to continue the story (you can also drive your station around inside systems, which again causes your hull to degrade quickly).
It's often being compared to Frostpunk because of the exploration and narrative dilemmas, but it's not got the same overbearing pressure because the ticking clocks are much slower and it's not desgned to push you into moral compromise (so far), it's more about how you're going to deal with the challenges of space and the consequences of the plot.
For those that haven't heard of it, it's a colony builder game set inside a giant moving space station. You need to manage resources and resource flows to make sure you have enough stuff to build and expand the station and keep patching up the hull, keeping the people inside your station alive and fed whilst launching probes to explore the star systems you find yourself in then sending mining and cargo ships out to collect resources and science ships out to investigate points of interest, which give you narrative dilemmas where you can choose different approaches for dealing with things you find which can give you different resources or get your science team killed.
It's all driven by an overarching narrative where you're leaving a polluted and ruined earth with a first generation FTL system, which is still new and so it causes massive stress on your ship whenever you use it, meaning you have to make sure you're ready with your hull nice and fixed before you jump to the next system to continue the story (you can also drive your station around inside systems, which again causes your hull to degrade quickly).
It's often being compared to Frostpunk because of the exploration and narrative dilemmas, but it's not got the same overbearing pressure because the ticking clocks are much slower and it's not desgned to push you into moral compromise (so far), it's more about how you're going to deal with the challenges of space and the consequences of the plot.